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Festive season


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41 minutes ago, nikunj04 said:

Tesla was counterable with modules beforehand, but with introduction of AP and EMP tesla, it poses more of an issue greater than before.

Well yeah, Tesla gameplay seems to change a huge amount with each of the different augments - fast/slow ball in Garage, and the super-fast ball augments from Ultras.

I think Tesla AP and EMP are so OP because you can apply those status effects more easily than for (MOSTLY) other augment in the game, while having relatively few downsides. The ball still does reasonable damage, and you have the strong standard damage of Tesla behind it. All together, it makes for a formidable combination. With EMP Gauss, for example, you have to land a charged up shot successfully (while the enemy can go behind a wall etc to avoid) or for Hammer augments you have to either crit or wait for the last shot. Tesla EMP or AP literally just clicks, and you have a status effect applied instantly.

Freeze AP/Jammer also applies status effects very easily - although it has considerable downsides, and the new Twins augments also apply effects easily (although they have signifcantly reduced projectile speed). It remains to be seen if the new Twins augments will be as OP as the Tesla ones - with what I see from EMP Twins, it might be the case, or close.

Edited by DestrotankAI9
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7 minutes ago, DestrotankAI9 said:

Hammer augments you have to either crit or wait for the last shot.

The last shot in magazine for Hammer is a cheat.  There's only 3 shots so it's easy for Hammer to apply the status effects as they can control when that "status" shot will be applied.

Unlike turrets such as smoky which has a random chance and you don't really know.

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1 hour ago, DestrotankAI9 said:

The unfortunate exception to the nerf rules for Ultra Container augments might be - if the lead developer comments a post relating to your new imba augment. In this case, a nerf may be expected within 24 hours - rather than around 1 year after release, as would usually have happened :P

Time to delete my post I guess.

@Opex-Rah You didn't see nothing, mate. AP Tesla? What's that?

Edited by Cor7y
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10 minutes ago, Cor7y said:

Time to delete my post I guess.

@Opex-Rah You didn't see nothing, mate. AP Tesla? What's that?

What post?

Also on this topic, I must say I have encountered AP Teslas in battle and  the augment seems very balanced - one of the most balanced Ultra Container augments. No changes needed that I can see, great job by the devs :)
 

42 minutes ago, wolverine848 said:

The last shot in magazine for Hammer is a cheat.  There's only 3 shots so it's easy for Hammer to apply the status effects as they can control when that "status" shot will be applied.

Unlike turrets such as smoky which has a random chance and you don't really know.

True, it can still be applied pretty easily for them. You still have to wait for that last shot though, or purposefully run around with the last shot in the magazine and then wait for the next clip to reload before firing your next. So still a little harder to apply than for the Tesla augments, which get a status effect at the start of the fight for free, with no delays in damage.

Edited by DestrotankAI9

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14 hours ago, DestrotankAI9 said:

The grind was wayyy too excessive for Christmas, but congrats :P ! That is arguably the joint-best augment in the game right now, so congratulations in advance on winning most matches you play from now on :)

Umm, i think emp tesla is better than ap tesla because when emp is applied, you can't repair yourself so you will die faster/ you disable a huge part of the ennemy damage, and you disable his speed too while when ap is applied, the ennemy generally repair himself, and only his defence are worthless, the difference is very noticable with gauss (ap and emp) and hammer (emp ap) smoky (emp ap) so i presume it is the same for tesla.

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Just now, numericable said:

I have seen alot of emp/AP tesla in battle and it is very annoying, i hope there will be one fast shooting augment for tesla in challenge soon.

but at what point if it's going to be nerfed soon or later? (if it was possible :ph34r:)

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1 hour ago, fghjkl54 said:

but at what point if it's going to be nerfed soon or later? (if it was possible :ph34r:)

Honestly idc about this, i just want a fast shooting augment for tesla because i have none, it can be freezi.g one or jammer one or electroturret too. What desesperate me is i somehow get alot of pay2win augment from 7 free UC and those augmznt are given in challenge everytime so i dont buy challenge. Last challenge i bought was august one which included burning tesla. I needed vampire isida so much and i finally got it by luck and 3 weeks after it is in challenge. What a luck. So now, even if the augment is bad i would purchase the BP just to get something. I have most of pay2win exept for twins and tesla ones. And also a few others (3 ones)

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2 hours ago, fghjkl54 said:

but at what point if it's going to be nerfed soon or later? (if it was possible :ph34r:)

Took them 2 years to "tweak" hornet OD.  Who knows how long they will let Tesla terrorize the community... ?

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On 1/2/2022 at 8:17 PM, wolverine848 said:

I just don't "get" Tesla.  It's broken.  

From the second you see them promoting it for more than a year, it was obvious for everyone that it will be broken.  And the people who was really waiting for an electric turret in every youtube vlog comments, and some in the forum.  Honestly those players are just don't love Tanki, who love fantasia turrets, they feel bored from the regular gameplay. Add in addition of them, the ones who love hoveringcrafts hulls.

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1 minute ago, asem.harbi said:

From the second you see them promoting it for more than a year, it was obvious for everyone that it will be broken.  And the people who was really waiting for an electric turret in every youtube vlog comments, and some in the forum.  Honestly those players are just don't love Tanki, who love fantasia turrets, they feel bored from the regular gameplay. Add in addition of them, the ones who love hoveringcrafts hulls.

I'm not offened by the Sci_Fi part of it.  Heck, we have Freeze and Isida.

It's the OP-ness of it - I have a 42% module and die in 2 seconds.  The Status augments seem to kick in way, way too often.

That's what I mean by broken.

What I "don't get" is the mechanics of it.  Is it a short range turret?  I get killed from long distances.   It does a lot of damage -  does it ever run out of energy like Isida or Fire?  And the goofy way it can damage enemies that are not in line of sight ... another broken part.

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13 minutes ago, wolverine848 said:

And the goofy way it can damage enemies that are not in line of sight ... another broken part.

Amazing for taken out the flying hack though, so 10/10 for that.

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5 hours ago, asem.harbi said:

But against other hulls is balanced?

Who cares, in the right hands it is a blight against flying hacks.

Flying hacks just like paladin players that deserved to be wiped out ,so like I said, WHO CARES. 

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9 minutes ago, VIC2000 said:

Who cares, in the right hands it is a blight against flying hacks.

Flying hacks just like paladin players are clowns and deserved to be wiped out ,so like I said, WHO CARES. 

It aint that great at taking out paladins - they move too fast.  Well, unless you equip it on a ... ... ... Paladin.

I'm also not a believer of introducing a broken item to counter a diff broken item.  At that point, might as well buy and use Paladin.  ?

Edited by wolverine848

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13 minutes ago, VIC2000 said:

Who cares, in the right hands it is a blight against flying hacks.

Flying hacks just like paladin players are clowns and deserved to be wiped out ,so like I said, WHO CARES. 

I care, I'm a player of tracked hulls, and Tesla is enoughly annoying. So if it was on me, I will nerf Tesla before even nerfing the Paladin, after reading your post.

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https://imgur.com/a/RlYMTi8

I just finished that 15 UC super mission, i got 3 purple epic items which are a paint and heat immunity for paladin and AP immunity for paladin (it was the only immunity items i needed from those containers because i already own all immunities for all hulls and paladin is my main hull since crusader's OD Is trash.

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25 minutes ago, numericable said:

https://imgur.com/a/RlYMTi8

I just finished that 15 UC super mission, i got 3 purple epic items which are a paint and heat immunity for paladin and AP immunity for paladin (it was the only immunity items i needed from those containers because i already own all immunities for all hulls and paladin is my main hull since crusader's OD Is trash.

Do you now have all immunities for Paladin, also =O? "All immunities for all hulls". Well grats, Paladin immunities are super valuable (until the nerf of course).

Also, Crusader's OD trash, you think? Hmm, have to disagree there :P One of the best overdrives to counter Paladin, besides Viking or Mammoth/Jammer Immunity. And it has reasonably fast overcharge, with good damage from range.

Edited by DestrotankAI9

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3 minutes ago, DestrotankAI9 said:

Do you now have all immunities for Paladin, also =O? "All immunities for all hulls". Well grats, Paladin immunities are super valuable (until the nerf of course).

Also, Crusader's OD trash, you think? Hmm, have to disagree there :P One of the best overdrives to counter Paladin, besides Viking or Mammoth/Jammer Immunity. And it has reasonably fast overcharge, will good damage from range.

I have all immunities for all hulls except for paladin i still need 3: heavyweight construction, cold immunity and jammer immunity, i believe that i will get them soon since there is almost nothing left in the purple section of my containers, and i want to tell that i earned all these immunity by playing on mobile with shard (made 250 containers each month since shard update XD)

According to crusader m, i dont agree, i have played 300 hours with it and even if the charging rate is the best one, it has ALOT of bug which i suggest devs to fix them for a while now but nothing happens, list of those bug:

-Make the game froze when shooting it

-It has 0 horizontal/vertical aim

-it has a hell HUGE recoil when shooting it(not a bug)

-it has self damage (not a bug)

-sometime it crashes on the geound for no reasons

- it aims at nearby allies when they aren't on the shooting sight (it detect allies like ennemies)

- most of the time you can kill only one target (not a bug)

- sometime, activating the OD create a big lag which make the OD being shot totally randomly and so, a waste of it

I can clearly say that this crusader's OD and hunter's OD are the weakest ones, when paladin came, i knew i would not play with crusader anymore since its od gives alot of frustration, paladin'S od is a real pleasure (not because it is OP but  because i dont waste it because if bugs and god know how good my aim is with it. Even if paladin's od gets nerfed to the ground i would still use it)

However, i never played crusader on PC, Maybe most of those bug are mobile exclusive, who knows?

 

 

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36 minutes ago, DestrotankAI9 said:

Viking or Mammoth

Viking takes a LOT longer to charge than Paladin - better not rely on that for much countering during a battle.  And it's difficult to envision all those Viking users "wasting" the OD on killing one target.  They'd much rather use it on Juggernaut or a bunch of congregating enemies.

Mammoth... well... you need to be far enough away in order to activate and Paladin is pretty quick.  It should be able to avoid the mammoth for 8 seconds or so.  With SB both have same speed.

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13 minutes ago, wolverine848 said:

And it's difficult to envision all those Viking users "wasting" the OD on killing one target.  

Huh? A large portion of the Vikings I see do not hesitate to use their OD to win 1 v 1s. They're mostly those that don't turn their turrets. 

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