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Patch Update #675 - Released 14th January 2022


Marcus
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Would have been easier to say the following:
We are removing containers, and replacing them with Pistop Boxes which will take the name 'Container' which have additional rewards to make the pool worse than it already is.

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10 minutes ago, Akame said:

Would have been easier to say the following:
We are removing containers, and replacing them with Pistop Boxes which will take the name 'Container' which have additional rewards to make the pool worse than it already is.

unknown.pngunknown.png

 

Anyone who hadn't checked the test server would have found out the bad news tomorrow, but these patch notes are very misleading. They didn't mention the MOST significant point about these changes - that the rewards from each tier of regular containers (and possibly Ultra Containers too, although we can't currently check that on the test server) is to be GREATLY decreased.

I don't know if the same will be true of Ultra Containers, but I assume so. In that case, the change for Ultra containers to almost never reward common tiers is pretty much meaningless, since "uncommon" tier rewards now seem worse than the previous common tier - for instance 3000 crystals as an uncommon reward, vs 3500 in common tier before. Unless they are increasing the overall probability of getting the higher tiers, which is unclear since we don't have the exact probabilities that Containers/Ultra Containers used to have.

Giving out drones and some Ultra Container augments from containers is nice, but I am not sure that that will make up for not having enough supplies not to run out, and a massive decrease in crystal income. This could increase the pay-to-win gap by epic proportions, if free players or light buyers will now not even have enough supplies to support garage drones - or maybe even Brutus drone, even for only completing missions.

The amount of supplies free players could obtain was just enough to allow you to play a reasonable amount of battles - if you played much more than missions only you easily ran out. Now you probably won't even be able to do that, while buyers will have enough supplies still to support Hyperion/Crisis drones, or any drone they want. However, even buyers will have to pay a lot more for supplies.

These changes look very worrying, altogether.

Edited by DestrotankAI9

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Just now, DestrotankAI9 said:

Anyone who hadn't checked the test server would have found out the bad news tomorrow, but these patch notes are very misleading. They left out the MOST significant point about these changes - that the rewards from each tier of regular containers is to be GREATLY decreased.

I don't know if the same will be true of Ultra Containers, but I assume so. In that case, the change for Ultra containers to almost never reward common tiers is pretty much meaningless, since "uncommon" tier rewards now seem worse than the previous common tier - for instance 3000 crystals as an uncommon reward, vs 3500 in common tier before. Unless they are increasing the overall probability of getting the higher tiers, which is unclear since we don't have the exact probabilities that Containers/Ultra Containers used to have.

Giving out drones and some Ultra Container augments from containers is nice, but I am not sure that that will make up for not having enough supplies not to run out, and a massive decrease in crystal income. This could increase the pay-to-win gap by epic proportions, if free players or light buyers will now not even have enough supplies to support Garage drones - or maybe even Brutus drone, even for only completing missions.

The amount of supplies free players could obtain was just enough to allow you to play a reasonable amount of battles - if you played much more than missions only you easily ran out. Now you probably won't even be able to do that, while buyers will have enough supplies still to support Hyperion/Crisis drones, or any drone they want. However, even buyers will have to pay a lot more for supplies.

These changes look very worrying, altogether.

Yeah; I am going to wait though before making further judgement; just incase they change some of the values etc. 
Also I hope the BP will be revamped and better now; 36 containers doesnt sound that good as it would rn; also not liking that 'f2p's' will not be able to get lucky enough for skins aside maybe having to grind so hard on a supermission which may not yield luck.

All we can do is wait now; tho I claimed 1 reg cont to keep as a memory.

As for the % rates, I feel the <1% is very vague, we deserve to know the full decimal value atleast, school kids even understand that. Thanks to the games proven track record of truncating numbers, the value may be far small; I honestly don't see why they couldn't disclose it...

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So based on the test server the regulars containers

I . got a huuuuuuuuuuuuuuuuuuuuuuuge nerf in terms of supplies (batteries included) and crystals.  Obviously this was the MAIN PURPOSE. Also a mistake in my estimate because when it is not possible to earn enough to cover your expenses  there is no  incentive to play more because it cannot be done with a worthwhile profit. To me it means much less TO time.

  1.  no more premium (= less crystals)
  2.  nor more sets of different supplies in one package
  3.  the same level of prizes were pushed into one rarity higher and a new much lesser set of prizes were assigned to the common rarity
  4. no more higher  crystal prizes  above 100.000 
  5. there is only one battery pack (of 100) and  it has epic rarity

II. got  buffed in terms of augments. Many augments previously only available from ultra containers  can be won here now. 

All together  the common necessities for playing TO are much less available while the augments are easier to get.

I  just hope that  their word means something  and the containers obtained  before this update will be renamed  to "Old  containers " with the current prize set as promised in the wiki.

Edited by JoyRide
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57 minutes ago, DestrotankAI9 said:

This is the biggest nerf to free player income (and the income of everyone actually), ever. I don't see how free players will even have the supplies to support Brutus drone usage now - even for daily and special missions only - without running out.

I think this could be the beginning of the end - will reserve judgement until tomorrow. But I am very disappointed to see the huge amount that supplies and crystals available have been decreased, plus the fact that premium is now going to be so much harder for most players to obtain.

How to kill free players chances of having any decent success at the game in one go 101.

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1 minute ago, BruhBruhThingThing said:

How to kill free players chances of having any decent success at the game in one go 101.

They never cared about us. Never. Only about the whales. Every update. And whales are infuriatingly stupid enough to keep giving money to Alternitiva, and thus encouraging alternitiva to make F2P harder and harder. I called it before they turned Isida's self heal into an augment. And I'm going to make another prediction:

F2P'rs (or everyone) will need a sort of energy in order to enter battles.

Mark this date. I'm calling it.

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Nice patch notes. Finnaly paladin gets nerfed. 

I think some turrets still need a buff ( thunder/railgun) or nerf (strikers critical dmg).

The patch notes said nothing about decreased rewards in containers but this is the case on test server.

I hope the rewards will stay the same. The rewards right now are good for non-buyers and gives some balance to them.

 

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9 hours ago, nikunj04 said:

Finally, Paladin had some nerf, now it will be fairly balanced to counter it even in its Overdrive.

Not while it still has AP and Jammer effect.

Remove the AP from this "support hull" and we can talk.

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4 hours ago, MysticBlood said:

The only probable reason I could think of is when they remove the sets of supplies from containers is because of drones being able to be obtainable through them. I also think about to run drones you need supplies (Common sense) and having easily accessible supplies sets would probably defeat the purpose of having supplies in garage shop since people probably don't want to spend crystals for supplies. Thus to encourage spending crystals to get supplies to run these drones. (This is just my theory on why they would remove supplies from containers.) 

Um... even before the change one of my accounts is resorting to Brutus because I'm down to 250 batteries.

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This is intended to be neutral and free from sharp criticism and I hope I come across like so because I truly don't mean to hate or critique, but rather just asking the game about its vision and values.

I don't really understand what direction the game is trying to develop into and what it wants to be known as anymore. Before, I perceived it as a fun tank game that was a bit different than most of the other games that I played and the unique graphics, mechanics, and strategies really drew me in. Each change seemed to be developing the mechanics of the game and reinforcing this vision of a game; at least this is what I thought. But now, it really seems like there are just changes done here and that sort of fit with the trends [of current/popular games] at the moment (e.g. mobile developments like hover hulls to give mobile gamers a better game experience, battle pass sorta mechanic that went with the MM update cause that seems to be a popular game design model at least in a lot of games, containers/dropboxes as it's also a popular game and business model, these are just a few examples I could come up with off the top of my head) and not as many changes that really define Tanki as a unique game.

As I'm writing right now, Tanki seems to lack a clear future roadmap and identity - what is the game and what do we want it to be seen as? Is it supposed to be a tank game? Is it supposed to be a general fun game that uses tanks as opposed to players? Is it a top the Play Store charts game? Is it [fill in the blank cause I'm out of ideas]? That's what I'm not sure of - I'm not sure what exactly the game wants to be, what the game's core values are, and how each update drives the changes needed to reach their vision.

I feel like some sort of transparency into the game's future development plans would definitely help us understand the reasoning behind these changes and possibly provide our feedback better to work together and improve the game. Hopefully we are able to understand more of an idea of what the game is and what it wants to become - key components to its identity I (and maybe others) just can't seem to grasp.

That's my $0.02; feel free to let me know if I'm completely wrong or don't make sense or anything at all.

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Give a proportional price reduction of supplies since you decided to destroy container rewards. And, why on Earth all of a sudden?! Why do you think I wasted tankoins and crystals to acquire every useless item in rare category, and many others have done likewise?! Make battles 7 minutes again as it would now become impossible to finance drug consumption. Everything wrong with this update. You never learn.

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Wait hold on - will mobile players still be able to watch ads for shards, since they're not getting removed, just getting their passive generation disabled? It would be so funny if they could. 

Edited by Abellia

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2 hours ago, Akame said:

Yeah; I am going to wait though before making further judgement; just incase they change some of the values etc. 
Also I hope the BP will be revamped and better now; 36 containers doesnt sound that good as it would rn; also not liking that 'f2p's' will not be able to get lucky enough for skins aside maybe having to grind so hard on a supermission which may not yield luck.

All we can do is wait now; tho I claimed 1 reg cont to keep as a memory.

As for the % rates, I feel the <1% is very vague, we deserve to know the full decimal value atleast, school kids even understand that. Thanks to the games proven track record of truncating numbers, the value may be far small; I honestly don't see why they couldn't disclose it...

Good points yes, I hope the values will be different from what we see on the test server. However sadly, that is probably what it will be - we will soon find out.

For sure the battle pass needs a significant revamp, the value of it will take a gigantic hit with this change. Containers are worth a fraction of what they were worth before, aside from the drones and better augments available. Doesn't make up for what was lost, according to what we see on the Test server.

Lol, nice idea to save one container to remember old times ? Farewell, good containers...

I definitely also agree the exotic rates should be declared. I think there is no real reason not to.

 

3 hours ago, DaringDeer said:

Feel bad for wiki team after this update.  Everyone give them some love as this is going to be a ton of work for them.

This is not a sufficient nerf to Freeze.  There is no reasonable reason why it should have such high critical damage.  Going from 4x to 3x is insufficient.  Nothing should have critical damage over 2x normal damage or there is no mechanism to protect yourself, even with maxed Armadillo.  I agree that AP Freeze should not apply freeze effect at all and likely should not have critical damage.  Freeze effect removing boosted damage should go away completely.  There have just been layer after layer of enhancements recently applied to Freeze that are unwarranted.

Not sure how Fire will be after this.  You do more damage/tick but will shoot for shorter duration because of increased energy consumption but it will recharge fully in 1 second?  If so, you virtually have continuous fire.  Burning effect for compact fuel at lower modifications is greatly increased.

Striker Stun I think is nerfed well as I always found it to be most annoying alt.  Shorter stun and longer reload after locked shots but hunter speed lock on.

The nerf to Tesla status effect augments is good I think.  They have been incredibly strong.

Nerf to paladin OD is good.  This OD has been best in game since its release for any mode other than TDM and TJR.  I really think it could go farther and either remove AP or jammer effect or reduce duration.

Think accessibility of free supplies is going to get worse and cause people to spend more crystals on them making it hard for lower ranks to not be tortured by the time they get to legend.

Prices in shop only seem to go up which is crazy.  Not looking forward to what they have done though I haven't bought anything except for daily tankoins in the last few months, not even battle passes which really have no appeal to me given state of my account and what they offer.


I agree with a lot of your points, and yes Freeze surely needs more changes - doesn't seem much different to what we have currently really. Freeze getting the ability to negate Boosted Damage is simply too strong in general, I really feel that the freeze and fire effects can never be as strong as the other status effects - because Freeze/Firebird can apply them constantly. I think the freezing effect should be nerfed (let's say, it reduces the target's rate of fire by 15/20%, instead of removing Boosted Damage), and if freezing augments for other turrets need a buff to compensate - do that. But the Freeze turret being able to apply a constant removal of Boosted damage is far too powerful, unless you are using freezing immunity other melee turrets cannot compete, even if Freeze were to be nerfed.

Although, I think removing critical damage and freezing effect from AP Freeze would be too excessive, it would become useless. I think Freeze needs a general nerf - and if that applies to AP Freeze also, that would be enough. Freezing status effect needs to be nerfed, as well as Freeze critical damage.

Edited by DestrotankAI9

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3 hours ago, bossman161 said:

Are you kidding me? Removal of supplies and crystals from missions? Good job Alternitiva, you removed something that was part of the game ever since missions were implemented. You don't give a DAMN about us. And what's the commonality of these "container missions?"

Now it gives 1 containers for each missions i suppose, and containers give supplies and crystals the least, so kinda nothing changed about this.

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3 minutes ago, numericable said:

Now it gives 1 containers for each missions i suppose, and containers give supplies and crystals the least, so kinda nothing changed about this.

Well except for the fact that the new containers give wayyyyy less supplies/crystals than mission rewards gave at Legend, or old containers gave. So it is a big reduction in supplies/crystal income for Legend players, and probably even for low ranks too - unless the values in the real servers are higher than what is seen on the test servers.

Edited by DestrotankAI9
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1 minute ago, DestrotankAI9 said:

Well except for the fact that the new containers give wayyyyy less supplies/crystals than mission rewards gave at Legend, or old containers gave. So it is a big reduction in supplies/crystal income for Legend players, and probably even for low ranks too - unless the values in the real servers are higher than what is seen on the test servers.

Don't try to give yourself false hope. It's a guarantee that what's on the test servers will become the norm.

 

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5 minutes ago, bossman161 said:

Don't try to give yourself false hope. It's a guarantee that what's on the test servers will become the norm.

 

It isn't always the case, but it usually is. So yes I am expecting what we see on the test server to be the new reality.

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OMG MYSTERIOUS RED SHOT EFFECT FOR VULCAN AND VIOLENT GAUSS IN PURPLE SECTION !!! Sorry for caps but my dream has become true, i will get them soon as there is nothing left in purple section OMGGGG i am waiting mysterious red for 2 years now xD

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Although, only 1 container for ranking up :/ i though it would be 1 cont and 40k as it will be harder to rank up now without premium. 40k isnt equal to 1 container, please upgrade the rank reward to 40k and 1 container.

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Umm, i have all turret maxed but still i can see turret in the reward pool of the new containers, i hope that is just a bug that will be fixed soon. 

Also, i have seen there is 100 premium days and 100 golds boxes in the reward of ultra containers for exotic tier. Thats kind of interesting

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