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Patch Update #675 - Released 14th January 2022


Marcus
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If you're a non-buyer you can still do well, just focus on Daily and Weekly Missions and log off or go to your alt.

The update is for everyone so we're all in the same situation, just try to adapt to it and you may do better than your peers.

16 minutes ago, bossman161 said:

How is that an upside?

EXP is bad for non-Legends if you want to have an strong garage for that rank.

14 minutes ago, Thankxtu said:

Its not really an upside when the mm rank pool is totally messed up. 

It still does count, if you're a Third Lieutenant sometimes you can be put in a battle with Legends, but other times you can be put with Warrant Officers. If you rank too fast you'll see more and more Legends than Warrant Officers.

10 minutes ago, bossman161 said:

So this managed to escape my attention...

  • Sport and Classic formats are added to PRO battles, but you cannot earn crystals or experience in them (like in the Parkour mode);

  • Removed DR, XP, and BP formats. The XP/BP format is kept;

    This basically means we can't earn crystals outside of the automated MM system. Any battle in the mm list for pro battles won't reward anything. This is the final nail in the coffin.

The standard format still earns you crystals and EXP.

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Just now, Spy said:

I assume that it is for both, but someone using Mobile will have to confirm. 

Yes i was replied that opinion, and you are so faster dude =) 

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7 minutes ago, Death_From_The_Skies said:

Ok so taking this in a Mathematical Analysis point of view... did you just realize that the Graph of Skewness you drew was for a Quantity of Multiple variables... for example ranks from Recruit to Legend have been considered. As opposed to usual graph which should be the number of containers opened per person vs. the rarity of the reward. 

Moving on,

Let's say I am a Legend... well I mean I am but hypothetically speaking as an average player. According to the Mathematical Values you presented its a flip of a coin chance to get a Common from a Rank Up Container. (50% Chance) So rewards in that region include 1000 Crystals in rewards so that's (-39 000) deficit for a Legend per rank up. Where even 1 Mk7 Protection upgrade above the 40%s costs about 40000 on average how are we supposed to upgrade. Basing this roulette of luck on Chance we have Legendaries for Containers dropping at about 2% or so... which means a person earning a Legendary from a Rank Up Container will be at about 50 Legend Rank ups and given the math its about 10M XP which takes about 1000+ Hours to reach for an average player. To make things worse Container Prices an UT Container Prices are higher. So a for a Legend who would want to get good rewards it will take a significantly longer time to rank up because Premium has only been made available for the Ultra Rich Buyers category of people in this game.

Also would people be getting a possible refund for the bluff containers. Also did you take to considering the average amount of supplies used by a player and make sure the mean supplies per player is made higher for a sense of continuity to the game. 

First, people had to deal with the issue of Hover hulls 

Second, Status Effect Augments

And now this. 

Let me end with an ethical question on this note,

How would you expect a Game to top the chart when a player's (or in your point of view a potential customer) strength is measured in terms of money rather than skill and actual love for the game.

Yes. It is for multiple variables. If you would really like to get into the nitty-gritty, the x-axis is the reward valuation in crystals and the y-axis is the percent per unit, though if I were to draw a true graph, it would be a discrete graph as opposed to a smooth continuous graph. It is just a reference to what I mean.

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6 minutes ago, Lestat said:

Yes i was replied that opinion, and you are so faster dude =) 

E's name is Spy for a reason. Oh! look behind you!

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Screenshot-5267.pngThis is not an apology when I already got crap I already owned. You never bothered to fix the issue before giving us the containers!

Edited by Spy
Do not type in full CAPS LOCK.
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Spoiler


29 minutes ago, Person_Random said:

Yes, you are absolutely correct. However, I do not have the rarity group chances of old containers so I cannot compare them with new containers. At least not right now. Hopefully that data is released soon and we can then calculate it ?

As for Ultra Containers, I find that there are just generally fewer use cases and again I do not have a fair comparison so I decided to omit it.

That's true - I forgot to consider Premium account as well as the implications behind removing supplies. The post I made was more of a math based post describing the changes of two specific situations and definitely should not be taken into account for everything - it's just there to calculate if the new container rewards for ranking up and premium bonus were fair changes. The intention of the post was not to directly critique the update (as I have posted my general thoughts on the update and the direction of Tanki as a whole elsewhere) but rather to just show some math. I feel like having all things considered would definitely be a more update-based review I could have written had the Newspaper still been around.

I would assume so. This is why there are the following assumptions:

  • We want to assume a generous bound. It's definitely true that players might not value things like paints and shot effects and it's up to their personal utility (and I definitely understand why it would be 0 for some if not all players). However, I wanted to put a higher value to give the game the benefit of the doubt.
  • It's a "best case" scenario - each player has a different situation and you cannot tailor it very well to each of them (at least not yet; I could definitely make a EV calculator sometime this weekend)

I've noted this in the disclaimers and mentioned that you need to take personal utility into account as well as those are just specific examples and valuations I have. And yes, if you replaced all the 100ks/500ks with 0 values, you would actually end up tanking the value below 5689, the lower bound - which is definitely not great.

Hopefully that clears it all up. In no way do I mean to sugarcoat any changes or updates but rather just take a look at the valuation of a container right now with very generous assumptions. Perhaps with the V-LOG or future announcements we will able to obtain the previous drop rates and then I can make a better comparison as well as a valuation chart.


 


Okay :) Well sorry if my post came across angrily - because it was not against you or the helpers who are innocent in this - but I am very disappointed in this update, in my opinion it will really wreck gameplay for most of us. I thought the game was in reasonably good shape recently, was having fun, but now it seems those of us who are not heavy buyers will have to try and survive with basically no supplies - even to use the most economical drones - against players who are still swimming in supplies, as well as having significant equipment advantages. Trying to play against heavy buyers with 0 repair kits is NOT a fun experience, and there is no point in being able to obtain drones such as Booster/Trickster/Hyperion any more for non-heavy buyers, if we won't even have the supplies to use them.

I have now finished the special missions, and it was torturously bad. Used to enjoy events like this, but even after opening multiple containers my supply count barely moved.

Any attempt to sugercoat this update I must say, would not be something that sits will with me. But I understand you weren't trying to do that. It is just a shame that folks like yourself were not managing the game, rather than those who actually are - then we might have a decent game to enjoy for years to come.

 

16 minutes ago, Person_Random said:

Yes, you are absolutely correct. However, I do not have the rarity group chances of old containers so I cannot compare them with new containers. At least not right now. Hopefully that data is released soon and we can then calculate it ?

As for Ultra Containers, I find that there are just generally fewer use cases and again I do not have a fair comparison so I decided to omit it.

Well yes, unfortunately I do think they will release that data - especially since it would make the unfavourable comparison in terms of the downgrade in container value, abundantly clear. And I also suspect, the downgrade in value of ultra containers too.
 

17 minutes ago, Person_Random said:

That's true - I forgot to consider Premium account as well as the implications behind removing supplies. The post I made was more of a math based post describing the changes of two specific situations and definitely should not be taken into account for everything - it's just there to calculate if the new container rewards for ranking up and premium bonus were fair changes. The intention of the post was not to directly critique the update (as I have posted my general thoughts on the update and the direction of Tanki as a whole elsewhere) but rather to just show some math. I feel like having all things considered would definitely be a more update-based review I could have written had the Newspaper still been around.

Fair enough :)
 

18 minutes ago, Person_Random said:

I would assume so. This is why there are the following assumptions:

  • We want to assume a generous bound. It's definitely true that players might not value things like paints and shot effects and it's up to their personal utility (and I definitely understand why it would be 0 for some if not all players). However, I wanted to put a higher value to give the game the benefit of the doubt.
  • It's a "best case" scenario - each player has a different situation and you cannot tailor it very well to each of them (at least not yet; I could definitely make a EV calculator sometime this weekend)

I've noted this in the disclaimers and mentioned that you need to take personal utility into account as well as those are just specific examples and valuations I have. And yes, if you replaced all the 100ks/500ks with 0 values, you would actually end up tanking the value below 5689, the lower bound - which is definitely not great.

Hopefully that clears it all up. In no way do I mean to sugarcoat any changes or updates but rather just take a look at the valuation of a container right now with very generous assumptions. Perhaps with the V-LOG or future announcements we will able to obtain the previous drop rates and then I can make a better comparison as well as a valuation chart.

I'm sorry if my words were a bit too harsh, but yes I think the real gameplay value of cotainers, and the rewards from daily/weekly/special missions/rank-ups (and also from the battle pass, provided no changes are made) has decreased substantially. And it will really hurt gameplay.

I do like to get paints and shot effects, and I am sure most players do, but if we don't have enough supplies to play the game and to actually use many of the drones, then cosmetic items will be no substitute. They are a nice thing to have, but only if you already have the essentials to compete in battle, which seem to have been taken away from many players.

Anyhow, on an unrelated note...
 

Spoiler

Screenshot-4199.png
Screenshot-4198.png
Screenshot-4197.png



So I completed the special missions, after a painful slog with minimal supplies. Most disappointing rewards yet, looks like I will be able to afford to run Brutus for a day or 2 more before my repair kits run dry.... =/

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lol is Tanki broken or what? unknown.png

I collected containers from this and look what I got

unknown.pngunknown.png

and Striker, Gauss as well. Lol what I already had mk7 20/20 Ricochet and Striker, and mk7 Gauss, Magnum previously. Now what's this supposed to be? So totally useless containers were sent to players. Now what will developers do for this? 

 

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I have a suggestion:

Don't open containers for now, I think they'll fix this weird problem.

Save you 23 containers and wait.

Edited by lssimo

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31 minutes ago, Spy said:

I assume that it is for both, but someone using Mobile will have to confirm. 

Well I am unable to update the game yet again :/ Additional great thing.

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1 minute ago, r_SPSE0 said:

Well I am unable to update the game yet again :/ Additional great thing.

The update is available in the game itself.

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4 minutes ago, lssimo said:

Buy all Mk1 Hulls and Turrets if you can before opening containers, I think that will do it.

-_- kinda hard to do that when you were playing since 2012 when there were M0s

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13 minutes ago, bossman161 said:

-_- kinda hard to do that when you were playing since 2012 when there were M0s

I think better than buying MK1s, if you can, is to not open containers for now.

I think they may want to fix it, because it doesn't look good now and it won't in the future.

Collect the 23 and wait.

Edited by lssimo

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Atleast this was a bug, i hope it will be fixed soon and they will not make the actual containers renqmed to old containers when they fix it. 

This bug may be fixed until january 17th at 2 AM.

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A friend fixed it for you guys; to understand the update a bit more. (and yes, u can get legendary aug but are you that lucky)

unknown.png

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6 hours ago, TheCongoSpider said:

Critical damage went from x4 to x3. Normal damage went from 900 per second to 1000 per second. Hardly a nerf in damage. Only thing that was properly nerfed was the cone angle. 

i'm not trying to defend Freeze or anything, i hate it too.

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If there is any one thing which I think illustrates the attitude of the developers with this update, I think this must surely be it:

Screenshot-4204.png

If you haven't already purchased them, the rare tier of container rewards can give the base colour paints, such as red, blue, black etc. - yes that's right - those paints that are purchasable for 10-50 crystals in the garage.... unbelievable. This is in the tier of containers that also rewards 10k crystals, and blue tier augments. So if you haven't already, go and buy them now so you don't get totally scammed.

Now for those of us in the know, we can buy these paints so we won't get scammed out of rare tier rewards. But for new, or uninformed players, this is truly an utter scam. These paints are not worthy of being in the common tier, but the rare tier??? Paints that are literally for sale for 10 crystals in the garage? If that is not trying to trick players, I don't know what is.

I always try to give fair and honest feedback, as most forumers know, and I try to give positive feedback where I can, even sometimes for things the developers do that are not popular. If you look in the topic for Episode 326 of the V-LOG, you will see that as recently as 2 days ago, I was defending the developers and saying that I thought the current version of the challenge and battle pass was the best yet, and I was even defending the removal of the skin container from the battle pass.

But the developers make it very hard to defend them, when they pull moves like this. Many updates have shaken my confidence in the developers competence to run the game, and also sometimes appear to come from questionable motives. Putting 10 crystal paints in the rare tier to catch out unwary players is a scam, pure and simple. I like to hope this was an error, but was it? Even if they try to fix it, and claim it was.

The massive reduction in supplies, and income, is going to make playing against heavy buyers extremely painful. It was hard enough before, but now the rest of us are going to have to try to manage without even using repair kits - good luck with that. And without top-end garage drones. What is the point in having access to drones such as Booster/Trickster/Defender, if you don't even earn sufficient supplies to run them, let alone drones like Hyperion?

Normally I have fun doing special missions, but this weekend it was painful and unrewarding. If this is how Tanki intend to treat players who are not heavy buyers, I will have to consider leaving the game to one side. Many questionable updates have gone before, but players can only take so much before enough is enough.

Edited by DestrotankAI9
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I might take another break until this mess is reverted or fixed in some way. 

This update will make the game lose even more players, and I won't be buying the Tankoin pass anymore, because supporting the Devs now would be disgusting on my part. 

 

I'd like to at least know the reasoning behind this. Too much income for f2p players? And how are they supposed to play now? At this point just make the game pay to play and call it a day, we are already close to it anyway. 

Edited by 2shots2kills
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This update feels weirdly depressing. Containers suddenly seem a lot less exciting than before. Considering that part of what kept me invested in playing daily and doing missions is the thrill of opening containers (for better or for worse), that’s a bit hard to swallow. 

I understand the logic of the change, and the compromise between quality vs quantity. In the past containers were meant to be special and rare. But then the shards update made them extremely easy to get. And now, they want to rebalance the quantity vs quality accordingly. It makes sense, and I do feel most games, especially mobile p2w games, tend to do the same and go the way of quantity over quality, so in a sense Tanki is merely fitting in with the rest… but yeah.

The patch notes seem to be reassuring that we will get more containers in the future to balance their decrease in value. Opening the door to hope that maybe, things will balance out and in total we will still get viable amounts of supplies… if that happens I suppose it’s fine. But if we still get the same amount of containers going forward as we do now, this will be a huge blow to f2ps.

We’ll see.  

Edited by Catbird
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