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Patch Update #678 - Released 11th February 2022


Marcus
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16 minutes ago, Bydo said:

regarding the Mines changes would this also effect the Magnum augment ..Mortar  for dropping mines ?

 

  • Mine activation time decreased from 100 to 50 ms.;

  • Min visibility distance increased to 15 m.;

  • Full visibility distance increased to 10 m.;

  • The minimum range for placing mines from the base increased to 10 m.

Yes.

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4 hours ago, Marcus said:

Updated target highlight logic:

  • Red outline — the target is at maximum damage range;

  • Orange outline — the target is at a distance where your damage decreases when distance increase;

  • Yellow outline — the target is further from the optimal distance and will only get minimal damage;

  • Gray outline — the target is protected during respawn and won’t get damage;

Implemented my suggestion pretty much word-for-word. Nice :ph34r:

On 1/15/2022 at 12:44 PM, Maf said:

In case of range, I noticed that with turrets like Striker the outline doesn't appear at long range, even though it's still very much possible to deal full damage at that range [...] I think that the orange outline should be shown around the enemy tank whenever you're aiming at them and they are outside of the effective range, but you will still deal damage if you hit them.
 

As for spawn protection, long range turrets currently suffer a lot because the spawn prot is so long that it's often completely impossible to know from a distance if the enemy is protected or not [...] In order to solve this, the enemy tank should have something like a white outline whenever you aim at them while they're protected.

 

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As for the other changes...

Paralyzing fire is meh. Copypasta status augments are already boring and repetitive. Things like the recent speedy Twins are much more interesting.
EMP nerf is good;
Striker changes are interesting, not sure how it will affect gameplay, but looks like a hefty nerf overall;
Terminator changes are very interesting. I assume that the slow rockets will prevent juggernauts easily demolishing enemy juggernauts;
Vulcan changes — don't care, but ok;
Smoky/Thunder/Gauss projectile speed nerfs seem unnecessary, but we'll see;
Mine changes look good;
Paladin nerf also good, but not still not enough IMHO.

Seems like a sensible update overall.

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4 hours ago, Marcus said:

Thunder»:

  • Projectile speed decreased from 400 to 300 (m/sec);

  • Maximum target highlighting distance increased to 120-180 m.

Welp rip to sledge hammer rounds as well. 

 

Edited by MysticBlood

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4 hours ago, Marcus said:

 

  • Equipment change cooldown increased from 8 to 9 minutes.

 

Can we get an answer with the reason for this? I think it is good for us, players, to know the motivation behind this.

My suggestion regarding this: Please make the cooldown to change protection against turrets shorter. 

This is the most important thing for me when I change equipment ( changing protection)

So why not make the cooldown for changing turret/hull and protections 2 seperated things & make the cooldown for protection change shorter?

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3 minutes ago, LambSauce said:

Some big nerfs to Smoky, @TheCongoSpider won’t be happy…

I'm ecstatic that EMP Smoky is finally getting pushed down. I'm not ecstatic that the other Smokies had to suffer alongside it but it is a (mostly) across the board change so it's not like Smoky was targeted specifically. It will still have a relatively fast projectile speed which won't be too much of a detriment for mobile players but I imagine it'll become much harder for PC players. 

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I liked the new outline highlighting, but it's another assistant for noobs:sad:  Eventhough, I don't think Twins players will stop shooting you from far distance.

Also I see choosing the right equipment for battle, is one from the required skills to play.  This update (9 minutes for equipment change), is lessen its place. 

And the nerf for EMP Gauss was "HUGE and not deserved"

Edited by asem.harbi

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20 minutes ago, BruhBruhThingThing said:

Guess the devs are satisfied with the profits they gained from it.

There haven't been any new P2W augments added to Striker for a while. So profits from what? Selling upgrades and micro-upgrades for crystals? Oh please...

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3 minutes ago, Maf said:

There haven't been any new P2W augments added to Striker for a while. So profits from what? Selling upgrades and micro-upgrades for crystals? Oh please...

They get satisfied after milking Stun Striker very enough, so they nerfed the Striker now, this is the profit they get.

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2 hours ago, artyomich said:

Not a laser cannon anymore.

Also whever you change something, pleese mention its previous value.

idk what you mean but instant hit mechanism is removed long time ago

as for the change high precision aiming system and auto canon will be horrible to play it 

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29 minutes ago, LambSauce said:

I can hear mystic and ghetto’s cries in the distance…

Actually no, I main AP gauss. I don't know were you got the impression of me using EMP. But anyhow I honestly don't care now. Why???? there was a new added rule recently to the game rules section 2.1.5 made me realize I don't care if my status augments get nerfed. You will see why after you read that section. 

In fact, I honestly don't care if  all equipment gets nerfed or buffed anymore as long as I know that if I am in a more competitive environment I am going to have more thrill.

Edited by MysticBlood
Grammar

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1 hour ago, Mr.SkiIIZz said:

Can we get an answer with the reason for this? I think it is good for us, players, to know the motivation behind this.

My suggestion regarding this: Please make the cooldown to change protection against turrets shorter. 

This is the most important thing for me when I change equipment ( changing protection)

So why not make the cooldown for changing turret/hull and protections 2 seperated things & make the cooldown for protection change shorter?

MM battles are usually a contest to see who changes equipment nowadays. ?

Honestly, I'd prefer it if they removed it from MM completely, but ASL and CTF would be impossible. 

I've never relied on changing protections and I barely change equipment in general, so I can't relate. Usually critical shots and/or AP kill me nowadays, so even if I did switch, I'd still die. It's all good though. I rather get pierced over stunned any day o_o

Edited by cray_TheChosenOne

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29 minutes ago, MysticBlood said:

Actually no, I main AP gauss. I don't know were you got the impression of me using EMP. But anyhow I honestly don't care now. Why???? there was a new added rule recently to the game rules section 2.1.5 made me realize I don't care if my status augments get nerfed. You will see why after you read that section. 

In fact, I honestly don't care if  all equipment gets nerfed or buffed anymore as long as I know that if I am in a more competitive environment I am going to have more thrill.

Something happen?  I don't understand.

2.1.5. Sabotage — Any acts or omissions aimed at creating obstructions for the team where the User is a member, including in CTF, TDM and CP modes, fighting against the team of which you are a member (intentional selection of weak equipment, frequent pauses, inactivity or intentional failure to comply with map’s or game mode’s requirements, imitation of issues with internet connection), damaging/destroying an ally’s tank, fighting in the interest of the opponent’s team (conspiracy);

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36 minutes ago, MysticBlood said:

Actually no, I main AP gauss. I don't know were you got the impression of me using EMP. But anyhow I honestly don't care now. Why???? there was a new added rule recently to the game rules section 2.1.5 made me realize I don't care if my status augments get nerfed. You will see why after you read that section. 

Hate to burst ur bubble but do you think all players are gonna see said update? Even if they did its not like the noob players are gonna stop doing what they were doing and reporting them is by either voting or telling in the russian forum for which we all know might almost never happen. Me personally dont think how this is going to make the game more 'competitive'. heck if f2ps got some good augments and equipments then that would be more 'competitive' .

Edited by Thankxtu

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4 hours ago, LSHTV said:

I saw on test server is new physics thought it would be added this week but, nah lets hope it's going to be added next week at least.

as long as it'll be mentioned in vlog it'll be released

after all glad that they finally care about parkour fans

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33 minutes ago, MysticBlood said:

Actually no, I main AP gauss. I don't know were you got the impression of me using EMP. But anyhow I honestly don't care now.

Don't claim it isn't broken then, if you don't even use it.

Because those of us who have used it can clearly see it is so.

 

34 minutes ago, MysticBlood said:

In fact, I honestly don't care if  all equipment gets nerfed or buffed anymore as long as I know that if I am in a more competitive environment I am going to have more thrill.

Okay, so next time you start arguing about which equipment is strong/weak/overpowered or not, I will quote this to you ?

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21 minutes ago, DaringDeer said:

Something happen?  I don't understand.

2.1.5. Sabotage — Any acts or omissions aimed at creating obstructions for the team where the User is a member, including in CTF, TDM and CP modes, fighting against the team of which you are a member (intentional selection of weak equipment, frequent pauses, inactivity or intentional failure to comply with map’s or game mode’s requirements, imitation of issues with internet connection), damaging/destroying an ally’s tank, fighting in the interest of the opponent’s team (conspiracy);

No, not really I was just saying that this benefits me in a way. It also went into more detail about sabotaging hence why I am kind of happy to see the specifics.

Edited by MysticBlood

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