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New interface


Marcus
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I'm pleasantly surprised by the new interface, it's top-tier, AAA studio wouldn't do better.

I just noticed that some UI elements have a blurry glass effect, I want to see this in more UI elements

1KJzqU7.png

s383ono.png

Edited by nidjo

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2 hours ago, Iron_Man said:

Ah, umm.

First off, not all games in the world actually survived for over a decade with quite a considerable player base. Multiplayer games barely survive for 5-7 years. I am aware of CS:GO, which I mention as an exception to what I just said.

Secondly, not all such games are browser based. Other game companies developed their own game engine which allowed them to just keep their game, the way they designed it, forever. Tanki on the other hand, began its journey as a browser based game, developed with adobe flash. If you consider another game , say for instance Call of Duty:Modern Warfare 2019, it had its own engine which was developed by Infinity Ward, in a time span of five years prior to its release in 2019. That isn't the case with Tanki. The developers were confined and are still confined to the limitations and abilities of the engines the once ran upon and currently runs on. It is like asking someone else to live their life the way you want them to. ?

So I don't think there's any other game which actually has to update its UI, because there's just no need to. ?‍♂️

Third, speaking of Call of Duty franchise in general. COD is that exact franchise which set up a standard for first-person shooter games. There are many bugs and glitches, which unlike those in tanki, give a straight forward advantage to players, weren't fixed for 12-18 months. It isn't about building a new UI from scratch, just fixing some tiny bugs. ?‍♂️

I am not saying that this is the ideal game with everything wonderful. I am not saying that the developers are the best or anything. I am just trying to say that we shouldn't really be undermining their efforts. Yes, it is wonderful if you give feedback but it isn't really fair for you to belittle their efforts.

Sir we all have opinions on what we like or don't like . Tanki over the years has changed from when it first started. but in the last few years its going down hill with lots of players leaving due to unnecessary changes . if you go back to say 2014 ? ( I could be wrong on the year ) but back then we had over 150 k in players. most have left due to tanki refusing to allow us to transfer our accounts into Tanki X. which now seems to be what tank is now doing  for example this interface is similar to what tanki X was. also the music is from tanki X. so why now they should have kept tanki X and just closed off tanki. but they wasted money and lost a huge players respect base for these mistakes. Tanki has way more pressing issues with the system that should be fixed - such as claiming the containers / that wont allow you to claim - you end up having to refresh the page every time it happens. it's been annoying bug for close to or even over a year.

my accounts all have been having bug issues for years but when I show proof they state it my system but there are others out there with the same issues. on my main account tanki claimed years ago they could not correct my original starting date on my account, which I find strange .

new issues is the paint system takes about 1 minute to have it activate on . when you activate in a battle and then go to main page it's not showing up. but when you go into garage and paint and then back to main page it comes up.

there also is a timer sound when you delete , no need for the annoying sound.

also still containers system not working. bug

CccHrfC.png

 

Edited by Bydo
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2 hours ago, Iron_Man said:

Ah, umm.

First off, not all games in the world actually survived for over a decade with quite a considerable player base. Multiplayer games barely survive for 5-7 years. I am aware of CS:GO, which I mention as an exception to what I just said.

Secondly, not all such games are browser based. Other game companies developed their own game engine which allowed them to just keep their game, the way they designed it, forever. Tanki on the other hand, began its journey as a browser based game, developed with adobe flash. If you consider another game , say for instance Call of Duty:Modern Warfare 2019, it had its own engine which was developed by Infinity Ward, in a time span of five years prior to its release in 2019. That isn't the case with Tanki. The developers were confined and are still confined to the limitations and abilities of the engines the once ran upon and currently runs on. It is like asking someone else to live their life the way you want them to. ?

So I don't think there's any other game which actually has to update its UI, because there's just no need to. ?‍♂️

Third, speaking of Call of Duty franchise in general. COD is that exact franchise which set up a standard for first-person shooter games. There are many bugs and glitches, which unlike those in tanki, give a straight forward advantage to players, weren't fixed for 12-18 months. It isn't about building a new UI from scratch, just fixing some tiny bugs. ?‍♂️

I am not saying that this is the ideal game with everything wonderful. I am not saying that the developers are the best or anything. I am just trying to say that we shouldn't really be undermining their efforts. Yes, it is wonderful if you give feedback but it isn't really fair for you to belittle their efforts.

Perhaps I phrased it incorrectly so I’ll put it another way.

Name one game in your experience (or even just anecdotally) where the developers have taken such a long time for such a minor update.

After all, it’s just a matter of rearranging and changing some of the fonts, backgrounds and other parameters.

As another example, I remember they mentioned a rocket launcher turret in late 2014… only for it to be released two years later (Striker).

Surely the development of a turret is far more time-consuming than changing up a few of the game aesthetics, is it not?

And yet, for some reason, this new interface has been discussed for a long while now… I’m not even sure when it was first mentioned, but it certainly wasn’t in 2021, definitely earlier.

Edited by LambSauce
Grammar

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2 hours ago, Bydo said:

also still containers system not working. bug

This is because the container screen has not yet been redesigned, with this update we just got a new garage and lobby

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8 minutes ago, fghjkl54 said:

and where is the older version this is a harm to old players XD

Couldn't find the pics in 5 mins and I'm too lazy to put in any more effort.

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2 minutes ago, sarim2345_the_master said:

for 2025 might as well replace the symbols with just a colored dot lol

#MINIMALISM

Yeah and the colour-blind me may aswell guess which is which ?.

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So I have to say the new interface seems to have brought about positive changes - not sure if this is a coincidence, or a result of the new interface, but some key problems have been fixed. These problems are: 1) Very long (and often infinite) load times into battles, and 2) infinite loading bug when sometimes entering the missions tab (not sure if it is fixed, but haven't experienced it so far). Also, probably partly related to loading times - I have experienced the "no damage" bug (where you zone into a battle and are unable to do damage until you restart the game/ quit the match and join a new one), much less often - although I have seen it.

My load time into battles has been a LOOT better since the interface update, about 2-4x faster at least, and normally I frequently failed to load battles and had to restart the game, or I would have failed to join. I have never failed to join a battle since the new update either, which is a great improvement. Also, possibly as a result of the loading issues (although it was never certain), probably about 10-20% of the battles I used to join, I had the "no damage" bug where I couldn't deal any damage, and had to quit the match or restart the game to try and fix. I have still experienced the bug once, but only once in around 30 games - whereas I used to get it 10-20% of all matches before, which was very annoying.

Finally, as mentioned, sometimes when trying to access the mission screen, if I didn't check another screen first (such as containers screen), the missions screen would often bug out and enter infinite loading, requiring a game restart to fix. I haven't seen this bug either since the changes.

So all in all, that's brilliant. The much faster load times, and lack of infinite loading bug is a great improvement to gameplay experience - these things should have been fixed a long time ago, but better late than never. Then again, I don't know if that is the case for everyone - but certainly on my PC, that's my experience so far.

As for the actual interface itself, it seems pretty good. However, I wouldn't really care about the look of the interface, as much as these other very essential fundamental aspects of the game have been improved so much - that's what seems to be great about this update. Thanks to the developers for this - better late than never!

EDIT: Thought the no damage bug was completely gone, but I was wrong. Still got it once, even with the new interface. Although only once in about 30 games, so a lot better than before.

Edited by DestrotankAI9
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I'm liking the new loading screen. Not only does everything look clean, but the text and loading bar are smaller and less intrusive. Removing the giant logo in the middle of the screen was a good idea, now you can fully appreciate the special backgrounds for events without it in the way. (Remember the Day of the Dead background?)

I also like how the loading animation has a smooth loop now.

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17 hours ago, Iron_Man said:

am not saying that this is the ideal game with everything wonderful. I am not saying that the developers are the best or anything. I am just trying to say that we shouldn't really be undermining their efforts. Yes, it is wonderful if you give feedback but it isn't really fair for you to belittle their efforts.

Ok, maybe he didn't spill all the beans. But I don't think he's undermining or belittling anything. In reality, he acknowledges the devs efforts to make this game more p2w with each update.

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3 hours ago, Incorp said:

I don’t remember nuclear energy being available in 2020… you a fraud? :ph34r:

sir . if you go back to 2018 Facebook page it shows... // it clearly came into the game back in Aug  2018 ( we talked about it in  July 2018 ) .. google it if you want to look it up for more info..

 

Aftu50po0gc4us0st 2e8t70, 201g8  ·

 
=== Turret Balance, Nuclear Energy ===
Tankers!
A new week has just started, and we already have more news! In addition to the announced events, with the server restart 02:00 UTC August 21st new changes to turret balance and new tank power indicator will be added to the game, as well as a new supply drop -- Nuclear Energy.
Head to the Forum for the full list of changes ➡️ http://en.tankiforum.com/index.php?showtopic=376138
 
Edited by Bydo

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14 minutes ago, Bydo said:

sir . if you go back to 2018 Facebook page it shows... // it clearly came into the game back in Aug  2018 ( we talked about it in  July 2018 ) .. google it if you want to look it up for more info..

I think he meant nuclear energy as obtainable supplies which was released in around 2021

Edited by Thankxtu
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31 minutes ago, Thankxtu said:

I think he meant nuclear energy as obtainable supplies which was released in around 2021

see they have two photo's for it but which one is being looked at ?  the one your talking about came out in Feb 2021 , but then the other one came out earlier.

this is what is on wiki

KOzw1iN.png

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4 hours ago, Incorp said:

I don’t remember nuclear energy being available in 2020… you a fraud? :ph34r:

The wiki still showed the supply symbol for nuclear energy and described the drop box.

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12 hours ago, DestrotankAI9 said:

1) Very long (and often infinite) load times into battles, 
My load time into battles has been a LOOT better since the interface update, about 2-4x faster at least, and normally I frequently failed to load battles and had to restart the game, or I would have failed to join. 

The much faster load times, 

I don't know if that is the case for everyone - but certainly on my PC, that's my experience so far.

Well I still have a problem with a very long loading time, sometimes game kick me out of battle due to inactivity and I didn’t even get into battle. Game loads at 99% - 100% and then nothing, I'm just waiting... I guess it's because of the internet connection, what else could it be?

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Hello Tankers, 

 

The New Interface is really enjoyable! 

 

But as all facts in life, it is still available for improvements.?

 

#1 - So my first suggestion is what the following image shows about the Waiting Battle info:

iKWJ0SK.png

 

This way the information and functionalities of the top right corner would be still available!?

I think it is very annowying that we need to Cancel the Waiting Battle just to check the covered info in there.?

The hourglass icon and the corresponding elapsed time should be blinking also.?

 

#2 - Another suggestion is to add some Tool Tips with hints or the name when overing the mouse on the menu buttons available on the Lobby menu.?

It would be very helpful to know in advance what are those functionalities!?

 

#3 - Special Missions: the need to check everiday the Special Missions area is also something very annoying!?

Specificly when there are those missions like right now the "Supermission: Strength of character" that lasts for some days long.?

I have some days forgotten to open Special Missions area and have to repeat all over again the mission achievement already done!?

Missions should be considered complete even if we didn't have acknowledge of it in advance.?

 

#4 - Missions (Daily, Weekly): it would be great to start a battle with the corresponding Battle Mode right there with no need to go back to the Lobby area similar to the Complete button of each Special Mission.?

avW9ejK.png

 

 

At glance these are by now my first impressions about the New Interface.?

Edited by cx2014
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On 2/18/2022 at 4:44 PM, Iron_Man said:

Secondly, not all such games are browser based. Other game companies developed their own game engine which allowed them to just keep their game, the way they designed it, forever. Tanki on the other hand, began its journey as a browser based game, developed with adobe flash. If you consider another game , say for instance Call of Duty:Modern Warfare 2019, it had its own engine which was developed by Infinity Ward, in a time span of five years prior to its release in 2019. That isn't the case with Tanki. The developers were confined and are still confined to the limitations and abilities of the engines the once ran upon and currently runs on. It is like asking someone else to live their life the way you want them to. ?

The new interface are just aesthetics to the one before, and some replacements.  Still you have to check special missions everyday. In shop showcase I buy 5 items everyday and for every payment they refresh me to top of the page (still not fixed). PRO battles still not fixed and unplayable. Containers are still lagging.  The new interface is strongly built on old one, so one year is a huge time for it.

Edit: Oh I forgot the rating system, I think it should've been done through their interface upgrading. It's very important for us (forumers)

Edited by asem.harbi
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