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Patch Update #679 - Released 18th February 2022


Marcus
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2 hours ago, Spy said:

Not a very interesting augment in my opinion, it works exactly the same as the one Freeze has.

Finally, I have already seen it in the test server but I am still excited to check it out on the main servers!

 

I don't mind this one as Tesla is not as strong as it used to be before.

I have seen many players complaining about the Projectile speed (especially in eSports) so I am glad to see the speed being increased.

 

Striker is probably one of the best (if not the best) turret in the game, I feel like its damage should be decreased.

Not bad, even though Thunder deserves a huge buff in my opinion.

I guess that is a fair change, especially because Hornet's OD is deadly with turrets like Freeze and Striker.

Dictator is a underrated hull, hopefully people will start using it more now. 

I've said it eariler, Ares is probably the most underrated hull in the game. I wish to see more people using it, but I feel like the slow gameplay is what makes players pick other hulls.

Good addition to repair kits. I really want to see the old version of the repair kit in the game, though.

 

Not very happy about that, but maybe the developers have something in mind.

Last post on this topic from me, but I just wanted to say that this shares my entire mind on the changes.

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3 minutes ago, yellowghetto said:

Tesla's consecutive nerfs had made this Turret pretty bad, as the ball lightning was cut in half. I put it in the same Tier as Thunder ?

I think a 0.1 reload speed was deserved. Will be interesting to see how Tesla will perform now.

I have a stun tesla and it performs pretty well, garage augments probably are not as good, but it is miles away from thunder in my opinion.

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Just now, frederik123456 said:

I have a stun tesla and it performs pretty well, garage augments probably are not as good, but it is miles away from thunder in my opinion.

I'm talking about default Tesla

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14 minutes ago, yellowghetto said:

Tesla's consecutive nerfs had made this Turret pretty bad, as the ball lightning was cut in half. I put it in the same Tier as Thunder ?

 

It's still one of the strongest turrets. And I don't mind even if they nerfed it more, players who exploit broken mechanics in their era, don't make me think neutrally when they get nerfed.  This includes the emp gauss retracted splash-damage removal nerf, and hopper or paladin nerfs.

Edited by asem.harbi
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Hmmm very interesting and good updates.

First of all, It's interesting to see a very new firebird alternation.

I also like the new update, of changing combo time in matchmaking. it's really cool, because most of the player's, tired for buyer you know ?

Gaining a dictator's overdrive is also really good. As there was very little time, to do anything during the game.

Can't wait for the new interface.

As for the new update HP supplie, it will be very useful both in, MM and in the parkour too. 

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1 minute ago, Lestat said:

Hmmm very interesting and good updates.

First of all, It's interesting to see a very new firebird alternation.

I also like the new update, of changing combo time in matchmaking. it's really cool, because most of the player's, tired for buyer you know ?

Gaining a dictator's overdrive is also really good. As there was very little time, to do anything during the game.

Can't wait for the new interface.

As for the new update HP supplie, it will be very useful both in, MM and in the parkour too. 

Can agree with everything except the comment about the Firebird Augment. It's literally a clone of Jamming Mix of Freeze.

Corrosive Mix x Incendiary Mix

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2 minutes ago, yellowghetto said:

Can agree with everything except the comment about the Firebird Augment. It's literally a clone of Jamming Mix of Freeze.

Corrosive Mix x Incendiary Mix

Ye ye i know, but you know, i hope it will be difficult somekinda =)

Edited by Lestat
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The equipment change increased to 10 minutes might be in favor of non buyers players as they have 1 or 2 combos. I personnaly have everything maxed but i dont care that much because i never really change equipment in battles, for example, if i want to play ricochet, i will play ricochet no matter of protection (except if everyone has 50%). Even a 10 minutes cooldown leaves opportunity to change combos 3 Times, 1st at 1 or 2 minutes and 2nd at 11 or 12 minutes.

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4 hours ago, Marcus said:
  • Equipment change cooldown increased from 9 to 10 minutes. 

    • (Note) You are right, we keep increasing the cooldown intentionally. Ask us why and we will answer in the V-LOG.

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just remove equipment changing at this point... 

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5 minutes ago, numericable said:

The equipment change increased to 10 minutes might be in favor of non buyers players as they have 1 or 2 combos. I personnaly have everything maxed but i dont care that much because i never really change equipment in battles, for example, if i want to play ricochet, i will play ricochet no matter of protection (except if everyone has 50%). Even a 10 minutes cooldown leaves opportunity to change combos 3 Times, 1st at 1 or 2 minutes and 2nd at 11 or 12 minutes.

I think this is considered as a factor of skills, pro players capabilities have shrink over the time, choosing the right equipment is a one of the required skills to play, and is one way to count Thunder-Viking players.  Also this isn't a direct in favor of nonbuyers, many nonbuyers have their upgrades scattered between many equipment, all of them are weak, but still affected by this update.  In example, the average upgrades of my Mk7 turrets are 9/20, and 11/20 in hulls, they're not really strong but give me at least the playability if I want to use one of them, not like in example Mk7 0/20 which isn't playable.

BTW, I posted alot this day, I think it's a good point to stop from now on.

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2 hours ago, asem.harbi said:

I think this is considered as a factor of skills, pro players capabilities have shrink over the time, choosing the right equipment is a one of the required skills to play, and is one way to count Thunder-Viking players.  Also this isn't a direct in favor of nonbuyers, many nonbuyers have their upgrades scattered between many equipment, all of them are weak, but still affected by this update.  In example, the average upgrades of my Mk7 turrets are 9/20, and 11/20 in hulls, they're not really strong but give me at least the playability if I want to use one of them, not like in example Mk7 0/20 which isn't playable.

BTW, I posted alot this day, I think it's a good point to stop from now on.

Agreed.

The garage update favors players with limited choices but fully upgraded items.

And does the opposite - punished players with many choices but not as many upgrades.  They can't take advantage of their variety of equipment.

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2 hours ago, DokanPerfect said:

im pretty sure they mentioned that they want to remove equipment changing like 8 VLOGs ago

Well that's just dumb.

Since we have no idea what map we'll get players will just keep dropping out of battles until they get a map that favors their equipped items.

TO dumbs it down every single year as time goes by.

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38 minutes ago, wolverine848 said:

Well that's just dumb.

Since we have no idea what map we'll get players will just keep dropping out of battles until they get a map that favors their equipped items.

TO dumbs it down every single year as time goes by.

if what he said true then there should at least be a short time to prepare or something like the vlog will talk about

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11 minutes ago, fghjkl54 said:

if what he said true then there should at least be a short time to prepare or something like the vlog will talk about

Well maybe that is exactly what they are getting at. There will be a 30s prep period where you can see the map and everone´s equipment and you can choose accordingly.

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59 minutes ago, frederik123456 said:

Well maybe that is exactly what they are getting at. There will be a 30s prep period where you can see the map and everone´s equipment and you can choose accordingly.

Containers - check

Drones - check

Random tank parts in the containers - check

Staging area - check.

TX is making a comeback!   All we need is the deserter tags.   ?

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7 minutes ago, wolverine848 said:

TX is making a comeback!   All we need is the deserter tags.   

I think deserter tags would work better if there were seperate buttons. Like Casual and Competitive. Except when you get only penalized for leaving competitive mode. 

I just wish they tightened rank spreads a lot sooner when there were more players to probally be able to make 2 buttons. And make deserter tags be more viable. (Competitive mode) 

(This is just a random thought) 

Edited by MysticBlood

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1 minute ago, MysticBlood said:

I think deserter tags would work better if there were seperate buttons. Like Casual and Competitive. Except when you get only penalized for leaving competitive mode. 

I just wish they tightened rank spreads a lot sooner when there were more players to probally be able to make 2 buttons. And make deserter tags be more viable. (Competitive mode) 

(This is just a random thought) 

I believe it is planned to add a bonus (i.e. positive motivation) for finishing consecutive battles instead of a penalization (negative motivation) for leaving, as it was in TX.

I guess your point still stands though.

 

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If deserter tags come to the game, the game is truly dead. One of the main factors to longer queue times and the end of Tanki X.

Deserter statuses only work on the most popular of games. This game is not one of them.

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2 minutes ago, yellowghetto said:

If deserter tags come to the game, the game is truly dead. One of the main factors to longer queue times and the end of Tanki X.

Deserter statuses only work on the most popular of games. This game is not one of them.

I think deserter tags should only take  effect if there are two MM buttons and only penalizes the person playing a competitive mode. And casual mode not taking any penalty. If the ranks spreads were smaller back then when there were hundred thousands it would have worked. Honestly I dont care if I have to wait 2 min maximum to get into a good battle. (This is an IF scenario) 

 

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1 hour ago, MysticBlood said:

I think deserter tags would work better if there were seperate buttons. Like Casual and Competitive. Except when you get only penalized for leaving competitive mode. 

I just wish they tightened rank spreads a lot sooner when there were more players to probally be able to make 2 buttons. And make deserter tags be more viable. (Competitive mode) 

(This is just a random thought) 

I was kidding about the deserter tags.

That's one of the reasons I stopped playing TX - long before it was deep-sixed.

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1 hour ago, frederik123456 said:

I believe it is planned to add a bonus (i.e. positive motivation) for finishing consecutive battles instead of a penalization (negative motivation) for leaving, as it was in TX.

I guess your point still stands though.

 

Speaking of consecutive battles... when I'm in TJUG and hit continue ... why the heck do I end up in an Assault battle?

If I have missions for a battle mode - I definitely don't want some random battle.

The only way that is acceptable is if they allow us to check off the battle-modes we want to participate in.  Otherwise I'm exiting and then don't qualify for "consecutive" battles.

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26 minutes ago, yellowghetto said:

If deserter tags come to the game, the game is truly dead. One of the main factors to longer queue times and the end of Tanki X.

First time I see here someone talking about this obvious TX issue.

Nope, we are not going that way. No chance

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@Opex-Rah are you guys doing something about rankup rewards its a small rewarding experience that is ruined now with 1 container as reward for throught all the ranks?

 

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