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Patch Update #680 - Released 4th March 2022


Marcus
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7 minutes ago, Warpriest said:

Now this is something the delay supposed to fix, yet failed to fix.

Perhaps, but it’s not as bad as it was before.

It’s basically not possible to fix this without some sort of limit to where you can drive on the battlefield during the pre-battle period.

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1 hour ago, LambSauce said:

It would have been even better to have everyone limited to their own base until the pre-battle period ends. Maybe using an invisible wall or something.

In case you have not played TX, how they implemented the delay there is to reset players position once the delay is over as if all of them are respawned at the same time.

They didn't do it here because it takes more effort to do so and apparently the Devs doesn't find it to be worth the effort.

 

  

1 minute ago, LambSauce said:

It’s basically not possible to fix this without some sort of limit to where you can drive on the battlefield during the pre-battle period.

The implementation of the delay in TX has that fixed. That shows the Devs actually know what to do, and just decided not to do it.

Edited by Warpriest
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9 minutes ago, Warpriest said:

In case you have not played TX, how they implemented the delay there is to reset players position once the delay is over as if all of them are respawned at the same time.

They didn't do it here because it takes more effort to do so and apparently the Devs doesn't find it to be worth the effort.

 

  

The implementation of the delay in TX has that fixed. That shows the Devs actually know what to do, and just decided not to do it.

I think the reason that might not work in TO is that players are coming and going during the battle whereas in TX if you left the battle you got a deserter status. So it made sense to reset everyone’s positions because it was expected that all players would stay until the end of the battle. In TO there’s no point resetting a certain player’s position if they’ve just joined a few seconds ago, for example.

In other words battles in TO are more casual and the rules are less rigid compared to TX, simply because TO is a more casual game. TX failed partly because it tried to be too “tryhard” or “competitive” while having such a small playerbase.

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19 minutes ago, LambSauce said:

I think the reason that might not work in TO is that players are coming and going during the battle whereas in TX if you left the battle you got a deserter status. So it made sense to reset everyone’s positions because it was expected that all players would stay until the end of the battle. In TO there’s no point resetting a certain player’s position if they’ve just joined a few seconds ago, for example.

In other words battles in TO are more casual and the rules are less rigid compared to TX, simply because TO is a more casual game. TX failed partly because it tried to be too “tryhard” or “competitive” while having such a small playerbase.

Are you actually reading what I have wrote? The reset only appears ONCE AND ONLY ONCE. That's right after the delay has over. The timing is exactly the same as your suggestion of making an invisible wall during the delay. That is to make sure everyone is on their base once the delay is over.

What you are saying here has nothing to do with that at all.

Edited by Warpriest

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8 minutes ago, Warpriest said:

Are you actually reading what I have wrote? The reset only appears ONCE AND ONLY ONCE. That's right after the delay has over. The timing is exactly the same as your suggestion of making an invisible wall during the delay. That is to make sure everyone is on their base once the delay is over.

What you are saying here has nothing to do with that at all.

I did read it.

What’s the point? People are regularly leaving during the battle anyway… and some are joining too because of how the system works. It feels like a waste.

My idea of an invisible wall to keep players in their bases is merely a theoretical solution, since we were discussing that. Do I think it’s necessary? Not really.

In any case I believe the current delay is sufficient given the circumstances. 

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9 minutes ago, LambSauce said:

I did read it.

What’s the point? People are regularly leaving during the battle anyway… and some are joining too because of how the system works. It feels like a waste.

My idea of an invisible wall to keep players in their bases is merely a theoretical solution, since we were discussing that. Do I think it’s necessary? Not really.

In any case I believe the current delay is sufficient given the circumstances. 

You are right. At least you understand players leave and come at any time. If that's the case, then why the hell do we need that delay in the first place? It will not do its job anyway because more players are properly leaving and joining the game AFTER that damn delay.

 

I play along because apparently some one is trying to justify that delay is doing something. So I said "Fine, since you insist, let us actually make it do something". And now you are telling me you are not even buying your "invisible wall" thing? It is your own idea! that you posted literally 2 hours ago!!! And now you are telling me you don't really think it is necessary? Then why the heck you even suggested it in the first place?

Edited by Warpriest

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10 minutes ago, Warpriest said:

You are right. At least you understand players leave and come at any time. If that's the case, then why the hell do we need that delay in the first place? It will not do its job anyway because more players are properly leaving and joining the game AFTER that damn delay.

 

I play along because apparently some one is trying to justify that delay is doing something. So I said "Fine, since you insist, let us actually make it do something". And now you are telling me you are not even buying your "invisible wall" thing? It is your own idea! that you posted literally 2 hours ago!!! And now you are telling me you don't really think it is necessary? Then why the heck you even suggested it in the first place?

Just because I suggest an idea, that doesn’t mean I believe it should be put in the game RIGHT NOW (or even at all). That’s the whole point of discussion, figuring out what’s liked by players and what’s not liked.

The developers already stated they aren’t going to implement any punishments for leaving a battle, so as long as the game remains in a similar state we should expect players to come and go during battles. There’s nothing we can do about that.

A delay is better than no delay. It’s not perfect but it seems to work. It IS doing something.

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14 minutes ago, LambSauce said:

Just because I suggest an idea, that doesn’t mean I believe it should be put in the game RIGHT NOW (or even at all). That’s the whole point of discussion, figuring out what’s liked by players and what’s not liked.

The developers already stated they aren’t going to implement any punishments for leaving a battle, so as long as the game remains in a similar state we should expect players to come and go during battles. There’s nothing we can do about that.

A delay is better than no delay. It’s not perfect but it seems to work. It IS doing something.

If you are giving out an idea or a suggestion, at least that's what you are hoping for right? You have to agree with yourself first before even open for discussion.

If you don't even like your own ideas but you say it out loud anyway, then all I can think of is sabotage. Or why do you want to submit something that you don't really like and potentially making it into reality?

 

If you misspoke, that's fine, every one does that time to time. But trying to explaining and justify it with sophistries, you will only make it worst.

 

As for deserter state, yeah that's a stupid idea, but don't even try to change subjects as I have said nothing about it.

Edited by Warpriest

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11 minutes ago, Warpriest said:

If you are giving out an idea or a suggestion, at least that's what you are hoping for right? That is the main reason why some one even post an idea.

If you don't even like your own ideas but you say it out loud anyway, then all I can think of is sabotage. Or why do you want to submit something that you don't really like and potentially making it into reality?

 

If you misspoke, that's fine, every one does that time to time. But trying to explaining and justify it with sophistries, you will only make it worst.

 

As for deserter state, yeah that's a stupid idea, but don't even try to change subjects as I have said nothing about it.

Not sure what the point of this wall of text is.

I have been using this forum for a good while as well as playing the game on and off for nearly a decade. I don’t need anyone to tell me what to write and how to write it.

Furthermore I don’t appreciate your aggressive tone and provocative expression. It’s uncalled for.

Have a nice day.

Edited by LambSauce
Grammar
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21 minutes ago, Warpriest said:

If you are giving out an idea or a suggestion, at least that's what you are hoping for right? You have to agree with yourself first before even open for discussion.

If you don't even like your own ideas but you say it out loud anyway, then all I can think of is sabotage. Or why do you want to submit something that you don't really like and potentially making it into reality?

You may come up with an idea that you find interesting, but ain´t sure about the consequences it may bring with it.

You post it in the I&S section to have a discussion with other players who share their opinions based on their prior experience and knowledge about the game.

Based on this feedback, you are able to improve your understanding about the concept and rethink your idea.

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10 minutes ago, frederik123456 said:

You may come up with an idea that you find interesting, but ain´t sure about the consequences it may bring with it.

You post it in the I&S section to have a discussion with other players who share their opinions based on their knowledge about the game.

Based on this feedback, you are able to improve your understanding about the concept and rethink your idea.

 

The fact speaks for itself. Let me just directly quote what that dude just said. What does it sound like to you? Remember he came up with his idea merely an hour ago before posting this.

1 hour ago, LambSauce said:

My idea of an invisible wall to keep players in their bases is merely a theoretical solution, since we were discussing that. Do I think it’s necessary? Not really.

Does it sound like he "isn't sure about the consequences it may bring with it"? He basically just rejected his own suggestion right after suggesting it, without any one even commenting on his idea.

Edited by Warpriest

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3 hours ago, SporkZilla said:

but in one CTF battle I was in (and won), myself and two other teammates were able to occupy the enemy base and run off with their flag as soon as it appeared

Well that's 60 seconds into the battle.  At least some defenders would have loaded by that time - they could have destroyed you long before the flag appeared. 

In the old system that would probably have been your second cap of the battle.  Up 2-0 after 1 minute.

The system can only do so much with respect to incompetent players.

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10 hours ago, numericable said:

I strongly advice tanki developers team to stop releasing status effect augments and only focus on original augments such as plasma accelerator twins or vampire isida. Such augment that have their own capabilities boosted.

They wont because its one of their main income sources.

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8 hours ago, wolverine848 said:

The system can only do so much with respect to incompetent players.

Too bad the tutorial that the game used to have got ditched. If it was still around those incompetent players wouldn't be so incompetent.

Nowadays, newbies are instantly thrown into a pond of sharks and expected to thrive in it.

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1 minute ago, Incorp said:

Just realised the mobile ad update meant crystals to change missions...

So no more Ads to change the missions ?

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1 minute ago, Incorp said:

Yeah, so unfair.

Are ads available to increase your battle fund at the end of the match, or all possible ways to Ads are gone ?

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6 minutes ago, NikmanGT said:

Are ads available to increase your battle fund at the end of the match, or all possible ways to Ads are gone ?

Shards are erased from the game forever.  Not that I watch ads for them.

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On 3/3/2022 at 4:15 PM, Marcus said:

[Note] It is now more efficient to play with Hammer without being close to an opponent. When you shoot at the maximum distance, damage will be the same as if you shoot at close range.

I am quite fond with this update, made Duplet to have a cool comeback in MM.

Secondly, no decrease in damage at large ranges, so every status Hammer augment behaves like Slugger now, it's so fun to use Hammer Viking again. I am currently using Cryo hammer, and it feels so powerful.

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23 hours ago, LambSauce said:

What you describe sounds like you’re being put into unbalanced and/or incomplete battles - we’ve all experienced this before and continue to experience it. I simply don’t see the connection between that and the latest update.

sir some of my battles are less then 13 minutes .

what I'm more referring to is the short battle time now. see back In Oct 2021 they changed it back to 15 minutes and now with this new timer were now cut back to only 14 minutes of battle time. ( Battle Length: 15 minutes; found this on the wiki..)  ..  so the cool down time should  not be taken from our battle time is what I was trying to say..

( ignore the other posts ).

BYmOxxA.png

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9 minutes ago, Bydo said:

so the cool down time should  not be taken from our battle time is what I was trying to say

But… it isn’t.

You just can’t capture points, take flags, balls, etc. It’s a TDM until the delay period is over.

Edited by LambSauce
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2 hours ago, LambSauce said:

But… it isn’t.

You just can’t capture points, take flags, balls, etc. It’s a TDM until the delay period is over.

see I'm still not a fan of it cause I would have been getting more when I was on CP . now it's less cause I can't activate the point earlier in battles . why should we loose a 1 of battle time and maybe reduce the CP battle to only 30 seconds wait time. or have them all the same length of time to wait. why separate them to all different times.

DM I understand , but if your doing TDM in a CP modes then why should players have to wait TDM — 30 seconds;  when you can just go to any other battle and start destroying tank's

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6 minutes ago, Bydo said:

see I'm still not a fan of it cause I would have been getting more when I was on CP . now it's less cause I can't activate the point earlier in battles . why should we loose a 1 of battle time and maybe reduce the CP battle to only 30 seconds wait time. or have them all the same length of time to wait. why separate them to all different times.

DM I understand , but if your doing TDM in a CP modes then why should players have to wait TDM — 30 seconds;  when you can just go to any other battle and start destroying tank's

So you like entering a battle and seeing that the enemy team is already ahead in points?

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9 hours ago, NikmanGT said:

Secondly, no decrease in damage at large ranges, so every status Hammer augment behaves like Slugger now, it's so fun to use Hammer Viking again. I am currently using Cryo hammer, and it feels so powerful

So there is no point of using slugger now?

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