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Patch Update #680 - Released 4th March 2022


Marcus
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Speaking of the new system. Judging by @Bydo's screenshot, it looks like it was rushed in 5 minutes. 

I think that's all we are gonna get over there. There are already lots of things there that need improvement, but it'll for sure cost money.

I can see why they went with the 5 minute route.

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2 hours ago, wolverine848 said:

It's ALL annoying.

But not wanting a change that fixes one of the issues (even IF it's only 10%) makes no sense at all.

That addition of the delay is like trying to tighten a Philip head screw with a slotted screwdriver, while there is a Philip head screwdriver right at your disposal. Does it help? Well, kind of. Is that the most effective way to solve the problem? No.

And most importantly, who would stupid enough to share with the world that they tighten a Philip head screw with a slotted screwdriver? And here we have a bunch of idiots doing that. And the most surprising thing is, there are actually more idiotic idiots buying that, defending it and celebrating as if they have solved world hunger.

Edited by Warpriest

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1 hour ago, BruhBruhThingThing said:

Speaking of the new system. Judging by @Bydo's screenshot, it looks like it was rushed in 5 minutes. 

I think that's all we are gonna get over there. There are already lots of things there that need improvement, but it'll for sure cost money.

I can see why they went with the 5 minute route.

Of course it is rushed. That delay brings no financial benefits to the Devs, there are simply no reason for them to take this seriously.

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On 3/3/2022 at 4:45 AM, Marcus said:

Update_wide_1006_EN.jpg

 

Patch Update #680 - Released 4th March 2022

 

  • A new augment for Freeze added to the Ultra Containers — «Paralyzing Mix».

    • [Note] Adds a paralyzing mixture into the cooling agent. A critical concentration of the mixture may cause all the target's systems to be paralyzed. Freezing power and critical damage reduced.

  • Added a delay before battle start in Matchmaking battles. For a short period of time, map objectives like flags, bases, balls, etc. won’t be activated, and teams won’t be able to earn battle score points.

    • DM — no delay;

    • TDM — 30 seconds;

    • CP — 45 seconds;

    • CTF — 60 seconds;

    • ASL — 60 seconds;

    • RGB — 60 seconds;

    • SGE — 45 seconds;

    • TJR — 30 seconds;

    • JGR — no delay.

    • [Note] You will no longer be in situations where you join a battle and an opponent already has battle score points. It will be fairer.

  • Hammer:

    • Number of pellets increased from 9 to 30;

    • The number of pellets that may hit the same target is limited to 9;

    • Horizontal spread increased from 10 to 20 deg.;

    • Impact force per pellet decreased from 35-70 to 20-40;

    • Clip reload time decreased from 4,4-3,3 to 6,2-4,4 sec.;

    • «Slugger» augment:

      • Horizontal scatter angle decrease is now -75% instead of  -50%;

      • Range of min damage now increases by 25%;

      • Price increased from 149 000 to 245 000 crystals.

    • «Duplet» augment:

      • Clip reload increase is now +25% instead of +50%.

    • «Blunderbuss» augment:

      • Does not increase the number of pellets per shot, but increases the number of pellets that can hit the same target to 15.

    • [Note] It is now more efficient to play with Hammer without being close to an opponent. When you shoot at the maximum distance, damage will be the same as if you shoot at close range.

  • Equipment change cooldown increased from 10 to 11 minutes.

  • Hammer’s «Stunning Pellets» augment is added as a legendary item to Common and Ultra Containers.

  • Weekly mission to complete some number of daily missions now give you the same number of stars as other missions.

  • Decreased the number of battles in which you need to take one of the top three places in the winner's team to complete this type of daily mission from 3 to 2.

    • [Note] No changes to the «Take one of the top three places in the winner's team in 1 battle» mission.

  • Fixed the bug with Juggernaut getting self-destroyed after becoming a Juggernaut when you are in the Garage.

    • [Note] A player can no longer become a Juggernaut while being in the Garage.

  • Fixed the bug with the allowed number of players per team being exceeded when new players enter a battle.

  • The feature to get bonuses for watching ads in the mobile version of the game is disabled due to the lack of opportunity to ensure the stability of its operation for all users.

 

Play_Button_EN.png

The WHOLE point of weekly missions was to have increased rewards from regular ones due to higher difficulty. WHY would you reduce the reward? And what the hell is "The feature to get bonuses for watching ads in the mobile version of the game is disabled due to the lack of opportunity to ensure the stability of its operation for all users," even supposed to mean, huh?

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35 minutes ago, bossman161 said:

And what the hell is "The feature to get bonuses for watching ads in the mobile version of the game is disabled due to the lack of opportunity to ensure the stability of its operation for all users," even supposed to mean, huh?

The part before the word "due":

I think it means you can still watch the ads, you just wont get rewarded for it though.

 

The part after the word "due":

Simply nothing more than an excuse to do this. The real reason is to keep more money from spilling out of their pockets.

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8 hours ago, bossman161 said:

The WHOLE point of weekly missions was to have increased rewards from regular ones due to higher difficulty. WHY would you reduce the reward? And what the hell is "The feature to get bonuses for watching ads in the mobile version of the game is disabled due to the lack of opportunity to ensure the stability of its operation for all users," even supposed to mean, huh?

It means they don't have enough ads, which results in repetition of ads and lower revenue for them.

But what they are trying to say is: people are using ads, to get additional rewards and even complete daily missions (or get missions that are easy to complete), which results in bigger influx of diamonds, rewards, for players that don't play very often... that doesn't add up with our policy of greed and we think that it brings more disadvantages (less people willing to spend money). As result, we decided to switch off this feature to see, if mobile players will be more inclined to buy in-game currency, since you will need to play more to complete missions or accept loss of stars/containers. Of course, if this change will raise wave of dissatisfaction, then we might re-think out decisions. Right now we´ve added it as temporary solution, so we can monitor how will players react when they think it's not permanent and based on that we will make final adjustments. Howgh. 

Edited by r_SPSE0
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20 hours ago, TheCongoSpider said:

The weekly mission "Complete 3 daily missions" was giving 150 stars prior to this update instead of the 100 stars it was supposed to be giving. Now it has been fixed and is giving 100 stars. 

 

Before: 

 

Screenshot-2022-03-03-15-51-38-625-com-t 

 

 

After: 

 

Screenshot-2022-03-04-11-14-37-764-com-t

oh thanks now i get it

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13 hours ago, Warpriest said:

That addition of the delay is like trying to tighten a Philip head screw with a slotted screwdriver, while there is a Philip head screwdriver right at your disposal. Does it help? Well, kind of. Is that the most effective way to solve the problem? No.

And most importantly, who would stupid enough to share with the world that they tighten a Philip head screw with a slotted screwdriver? And here we have a bunch of idiots doing that. And the most surprising thing is, there are actually more idiotic idiots buying that, defending it and celebrating as if they have solved world hunger.

What a dumb analogy.  I mean really, really dumb.

This fix actually fixes something - even if it's not the fix you want most.

But you are too blind to see that.

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6 hours ago, wolverine848 said:

What a dumb analogy.  I mean really, really dumb.

This fix actually fixes something - even if it's not the fix you want most.

But you are too blind to see that.

Tighten a Philip head screw with a slotted screwdriver will also "fix something", well eventually. Just takes unnecessary more efforts and time while achieving little. The stupidest thing is, the optimal tool is right beside the Devs and the Devs decided not to use it.

 

I'm not sure what in the world is going with you and a few of your buddies. You appear so happy, so satisfied about what the Devs bring out although it basically change little to nothing when viewing in a larger picture. That is you and your buddies failed to achieve. Way too focused on the current change, imagining it actually does some impact while failing to see the actual scale of the impacts in larger picture. A small, insignificant change is enough for you to lose your mind and get excited for an entire week. Not to mention that the Devs clear hasn't pay much effort on it and rush through it. e.g. You can still spawn kill enemies during the delay. Isn't that one of the most obvious things that the delay should fix?

 

Yet, if you like it, the choice is yours. You may satisfy with small, insignificant changes. If you like, you may stay in your dream of "This will change something" while rejecting anyone who is trying wake you up. If that's what you like, then have a nice dream, despite you properly will never wake up.

 

 

If you will have no idea what I talking about, let me be blunt. It is as if the countries who claimed trying to stop the war between Russia and Ukraine by donating, selling weapons, doing conferences in the UN, and sanctioning Russia. Does it help? Yeah, kind of. Does it actually stop the war? Apparently not, the war is still going up until this minute. Is there a better way to help in the situation? Yeah, if you really want to stop the war, get involved with your army. Then why no one is doing that? Because these countries don't find it worth it to get involved in military actions after simple calculations.

 

It is the same case for TO in here. The Devs don't find it worth it to actually balance the game that much, well understandable. So they start doing minor things here and there, which basically do little to no impact to the actual situation and claimed "Hey, we are trying to help. We are trying to create a fair environment to everyone". All those fancy actions are just statements, to show the public/players "This is how we stand. This is what we believe. We are doing something. We are trying to help", while the reality is they don't actually want to change anything. They are having a nice cash flow with the old formula and so far the numbers look great. Why do they have to pay extra effort to change anything, while taking the risk of ruining their profit?

Edited by Warpriest

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Not too thrilled by the way the delay-before-battle-start thing was implemented.
I was still autofilled into most of the battles, but for the ones I was in since the beginning, it was really easy to get an upper hand. All you have to do in CP is just camp on an inactive point and then kill enemies. When the points become ready, you'll capture it very quickly. At least with the old system you had people racing towards the point at the same time, causing skirmishes.

A delay before the battle begins is definitely something that's needed, but the process should've been something like this:

  • Players load in until their tank appears in its translucent state. You're unable to move, and your tank never becomes solid (meaning you can't shoot or take damage)
  • Once everyone is loaded in, a countdown begins which lasts 3-5 seconds, after which the battle begins.
  • After the countdown ends, the battle timer begins at 15:00, you're finally able to move, and your tank becomes solid.
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20 minutes ago, Warpriest said:

Tighten a Philip head screw with a slotted screwdriver will also "fix something", well eventually. Just takes unnecessary more efforts and time while achieving little. The stupidest thing is, the optimal tool is right beside the Devs and the Devs decided not to use it.

 

I'm not sure what in the world is going with you and a few of your buddies. You appear so happy, so satisfied about what the Devs bring out although it basically change little to nothing when viewing in a larger picture. That is you and your buddies failed to achieve. Way too focused on the current change, imagining it actually does some impact while failing to see the actual scale of the impacts in larger picture. A small, insignificant change is enough for you to lose your mind and get excited for an entire week. Not to mention that the Devs clear hasn't pay much effort on it and rush through it. e.g. You can still spawn kill enemies during the delay. Isn't that one of the most obvious things that the delay should fix?

 

Yet, if you like it, the choice is yours. You may satisfy with small, insignificant changes. If you like, you may stay in your dream of "This will change something" while rejecting anyone who is trying wake you up. If that's what you like, then have a nice dream, despite you properly will never wake up.

lol I think your the only one who is so agitated by this change. People arent over the moon over this update but rather its a welcome update for us even though it is insignificant compared to other issues we face. Yes this update doesnt solve the fact that if a couple of buyers are there in the opponenent team and that they can still win by a large margin.

What this update does is give a fairer start to all players so that one team is not at disadvantage at the beginning of the match simply because all didnt load in, which I think is a first good step even if it seems insignificant.

Edited by Thankxtu
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2 minutes ago, Thankxtu said:

lol I think your the only one who is so agitated by this change. People arent over the moon over this update but rather its a welcome update for us even though it is insignificant compared to other issues we face. Yes this update doesnt solve the fact that if a couple of buyers are there in the opponenent team and that they can still win by a large margin.

What this update does is give a fairer start to all players so that one team is not at disadvantage at the beginning of the match simply because all didnt load in, which I think is a first good step even if it is insignificant.

I suggest you read the last two paragraphs that I have just added. Then perhaps you will understand what's going on better.

Edited by Warpriest

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37 minutes ago, Warpriest said:

It is the same case for TO in here. The Devs don't find it worth it to actually balance the game that much, well understandable. So they start to doing minor things here and there, which basically do little to no impact to the actual situation and claimed "Hey, we are trying to help. We are trying to create a fair environment to everyone". All those fancy actions are just statements, to show the public/players "We are doing something. We are trying to help", while the reality is they don't actually want to change anything.

I think I did say it is insignificant compared to other issues. And yeah these are minor changes which would almost make no difference. But my point here was at this point anything is fine. The devs wont ever do anything drastic which will affect their loyal customers after all.

Edited by Thankxtu

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Just now, Thankxtu said:

I think I did say it is insignificant compared to other issues. Any help is better than no help at all.

Even those "helps" are merely statements, just for the sake of presenting to the players, while the fact is it will barely change anything and most likely never will?  

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1 hour ago, Okami said:

At least with the old system you had people racing towards the point at the same time, causing skirmishes.

No - in the old system you had ONE side racing toward the point.

Even worse in Rugby or CTF where a cap means a LOT more.

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1 hour ago, Warpriest said:

Tighten a Philip head screw with a slotted screwdriver will also "fix something", well eventually. Just takes unnecessary more efforts and time while achieving little. The stupidest thing is, the optimal tool is right beside the Devs and the Devs decided not to use it.

 

I'm not sure what in the world is going with you and a few of your buddies. You appear so happy, so satisfied about what the Devs bring out although it basically change little to nothing when viewing in a larger picture. That is you and your buddies failed to achieve. Way too focused on the current change, imagining it actually does some impact while failing to see the actual scale of the impacts in larger picture. A small, insignificant change is enough for you to lose your mind and get excited for an entire week. Not to mention that the Devs clear hasn't pay much effort on it and rush through it. e.g. You can still spawn kill enemies during the delay. Isn't that one of the most obvious things that the delay should fix?

 

Yet, if you like it, the choice is yours. You may satisfy with small, insignificant changes. If you like, you may stay in your dream of "This will change something" while rejecting anyone who is trying wake you up. If that's what you like, then have a nice dream, despite you properly will never wake up.

 

 

If you will have no idea what I talking about, let me be blunt. It is as if the countries who claimed trying to stop the war between Russia and Ukraine by donating, selling weapons, doing conferences in the UN, and sanctioning Russia. Does it help? Yeah, kind of. Does it actually stop the war? Apparently not, the war is still going up until this minute. Is there a better way to help in the situation? Yeah, if you really want to stop the war, get involved with your army. Then why no one is doing that? Because these countries don't find it worth it to get involved in military actions after simple calculations.

 

It is the same case for TO in here. The Devs don't find it worth it to actually balance the game that much, well understandable. So they start doing minor things here and there, which basically do little to no impact to the actual situation and claimed "Hey, we are trying to help. We are trying to create a fair environment to everyone". All those fancy actions are just statements, to show the public/players "This is how we stand. This is what we believe. We are doing something. We are trying to help", while the reality is they don't actually want to change anything. They are having a nice cash flow with the old formula and so far the numbers look great. Why do they have to pay extra effort to change anything, while taking the risk of ruining their profit?

You've missed the point entirely.

A small fix is better than no fix.  If you can't agree on that you might as well quit - cuz you are hopeless.

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22 minutes ago, wolverine848 said:

You've missed the point entirely.

A small fix is better than no fix.  If you can't agree on that you might as well quit - cuz you are hopeless.

If you are happy with that small fix, and dreaming about future fixes that will eventually make the game better. Good for you. 

But for me I know for sure that you can't really fix the tilting Millennium Tower with duck tapes (hey it is duck tapes, it helps tiny tiny bit, right? It still helps!!!! Having duck tapes is better than none!!!! This is what you are trying to suggest here basically). Over the course, as the Devs introduces more and more OP augments to the game, which is inevitable, the tower will simply tilt even more and those duck tapes will do little to straighten it. 

 

But who knows, perhaps you really like those duck tapes and you want more. They are small fixes anyway right? It is better than none!!! Even though as @Thankxtu suggests, they almost make no difference at all.

 

And yes, I'm gonna quit once again. In fact, i have already done a clean uninstall of the game.

Edited by Warpriest

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I strongly advice tanki developers team to stop releasing status effect augments and only focus on original augments such as plasma accelerator twins or vampire isida. Such augment that have their own capabilities boosted.

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9 minutes ago, numericable said:

I strongly advice tanki developers team to stop releasing status effect augments

Mostly agree. It has been too fast for them to release new aug. Just slow down a little bit. emp freeze and stun firebird could not be obtained for now. 

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regarding the new changes to battle time

main reasons why I'm not a huge fan this is because //

first of all we now have a increase in campers at bases ..  we now have an increase more then before.

a surplus of mines placed either close to points/ bases or where players start  in battle game locations. giving others a higher chance of more K/d scores.

also those who do stay on base / cp locations I'm finding when the timer starts its been showing that the CP location has all ready been capped by what ever team is sitting on point . giving the team a point on the board before the other team even can change there's over to there team colour.

 

another issue is now the timer in battles has lost 3 minutes of battle time for unknown reasons.

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9 hours ago, Okami said:

Not too thrilled by the way the delay-before-battle-start thing was implemented.
I was still autofilled into most of the battles, but for the ones I was in since the beginning, it was really easy to get an upper hand. All you have to do in CP is just camp on an inactive point and then kill enemies. When the points become ready, you'll capture it very quickly. At least with the old system you had people racing towards the point at the same time, causing skirmishes.

A delay before the battle begins is definitely something that's needed, but the process should've been something like this:

  • Players load in until their tank appears in its translucent state. You're unable to move, and your tank never becomes solid (meaning you can't shoot or take damage)
  • Once everyone is loaded in, a countdown begins which lasts 3-5 seconds, after which the battle begins.
  • After the countdown ends, the battle timer begins at 15:00, you're finally able to move, and your tank becomes solid.

It would have been even better to have everyone limited to their own base until the pre-battle period ends. Maybe using an invisible wall or something.

 

1 hour ago, Bydo said:

regarding the new changes to battle time

main reasons why I'm not a huge fan this is because //

first of all we now have a increase in campers at bases ..  we now have an increase more then before.

a surplus of mines placed either close to points/ bases or where players start  in battle game locations. giving others a higher chance of more K/d scores.

also those who do stay on base / cp locations I'm finding when the timer starts its been showing that the CP location has all ready been capped by what ever team is sitting on point . giving the team a point on the board before the other team even can change there's over to there team colour.

 

another issue is now the timer in battles has lost 3 minutes of battle time for unknown reasons.

None of what you said makes logical sense. Toughts, feelings and anecdotes are irrelevant when it comes to objectively analysing the effectiveness and consequences of an update.

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33 minutes ago, LambSauce said:

 

None of what you said makes logical sense. Toughts, feelings and anecdotes are irrelevant when it comes to objectively analysing the effectiveness and consequences of an update.

MMMM well did anything a parent say makes any logic to the younger generations...

first of all I do all my battles in the MM system and not in pro battles which might be why  see I have seen more and more of what I stated above happen in  battles. I know when Tanki X was in play they did have a waiting time in the battle and had any all K/D not be added into the score until the timer went off to start the game. over time I can see tanki bringing this into the battles . making us loose more time on the clocks for battles. ( most or all my battles have started off at 14:00  this is even when the first begins battles ).

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42 minutes ago, LambSauce said:

It would have been even better to have everyone limited to their own base until the pre-battle period ends. Maybe using an invisible wall or something

I haven't played many battles with the new thing because I've been busy with the awful DM mission, but in one CTF battle I was in (and won), myself and two other teammates were able to occupy the enemy base and run off with their flag as soon as it appeared

Edited by SporkZilla
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8 minutes ago, Bydo said:

MMMM well did anything a parent say makes any logic to the younger generations...

first of all I do all my battles in the MM system and not in pro battles which might be why  see I have seen more and more of what I stated above happen in  battles. I know when Tanki X was in play they did have a waiting time in the battle and had any all K/D not be added into the score until the timer went off to start the game. over time I can see tanki bringing this into the battles . making us loose more time on the clocks for battles. ( most or all my battles have started off at 14:00  this is even when the first begins battles ).

What you describe sounds like you’re being put into unbalanced and/or incomplete battles - we’ve all experienced this before and continue to experience it. I simply don’t see the connection between that and the latest update.

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55 minutes ago, LambSauce said:

What you describe sounds like you’re being put into unbalanced and/or incomplete battles - we’ve all experienced this before and continue to experience it. I simply don’t see the connection between that and the latest update.

That is one possible reason.

Yet, it can also appear in balanced team. So hear me out.

Basically, for the situation of what @SporkZilla  describe to appear is actually fairly simple. Considerable amount of team A members get dropped into the map noticeably sooner than that of team B. That allows members of team A rush to the team B's base. Yes, they can't grab the flag but they can camp. Once some team B members loaded in, team A focus fire on them. Since TO love to fill the battle one by one. It is easy for team A to pick off lonely team B members one by one.

 

Now this is something the delay supposed to fix, yet failed to fix.

Edited by Warpriest
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