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What is your favorite drone?  

33 members have voted

  1. 1. What is your favorite drone?

    • Brutus
      13
    • Driver
      1
    • Trooper
      1
    • Engineer
      4
    • Sprinter
      1
    • Miner
      2
    • Supplier
      1
    • Assault
      1
    • Lifeguard
      3
    • Mechanic
      3
    • Blaster
      4
    • Saboteur
      5
    • camper
      4
    • Booster
      4
    • Defender
      6
    • Trickster
      8
    • Hyperion
      3
    • Crisis
      10
  2. 2. Which drone is the most annoying?

    • Brutus
      1
    • Driver
      0
    • Trooper
      0
    • Engineer
      0
    • Sprinter
      0
    • Miner
      3
    • Supplier
      0
    • Assault
      0
    • Lifeguard
      1
    • Mechanic
      1
    • Blaster
      10
    • Saboteur
      7
    • Camper
      0
    • Booster
      4
    • Defender
      4
    • Trickster
      3
    • Hyperion
      2
    • Crisis
      15
  3. 3. Would you like to have skins for drones in the game?

    • Yes
      12
    • No
      13
    • Maybe
      11


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On 1/19/2023 at 7:00 AM, Marcus said:

 

  • Spoiler
    • Smoky
      • «Autocannon» augment
        • The decrease of regular damage changed from -90% to -75%
      • «Incendiary rounds» augment
        • Critical hits now raises the target's temperature by 0.4 instead of 0.3
    • Striker
      • Radius of max splash damage increased from 1 to 5 m
      • Radius of average splash damage increased from 2 to 6 m
      • Radius of critical splash damage decreased from 6 to 2 m
    • Shaft
      • «Armor-Piercing Sight» augment
        • Additionally applies the «Armor-Piercing» status effect on critical hits for 3 seconds

 

 

 

Spoiler

UPDATED: 20/01/23

 

With 60 units of additional damage enhancement:

 

 

Tesla:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage

 

 

Hammer:

  • Will one-shot unprotected medium hulls with the normal damage 
  • Duplet will instantly kill medium hulls with DA
  • AP Hammer will require only one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting unprotected heavy hulls with the normal and critical damage with Viking's Overdrive

 

 

Ricochet:

  • Helios' initial burst will start killing medium hulls with DA

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Small Calibre Charging Machine will now 2-shot unprotected medium hulls
  • Corrosion Shells will kill a medium that has DA with critical + normal hit
  • The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 68m (from 89m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls after 103m
  • The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 3.1m (from 6m)
  • Hyperspeed Shells will start one-shotting unprotected heavy hulls at 6.3m

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal and critical damage
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts if one of the missiles gets a critical hit
  • Uranium will start one-shotting medium hulls
  • AP Striker will kill a medium hull with DA with salvo + normal hit

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will 2-shot a heavy hull with DA with normal + critical damage
  • Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage
  • Scout will start one-shotting unprotected heavy hulls with the critical damage
  • LCR will start one-shotting unprotected heavy hulls with the normal damage
  • LCR will start one-shotting medium hulls with DA with the critical damage
  • Round Destabilisation will 2-shot a medium hull with DA with normal + critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start 2-shotting unprotected medium hulls with the arcade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will kill a medium hull with DA with arcade + salvo 
  • AP Gauss will be able to kill a medium hull with DA with critical + normal hit

 

 

Magnum: 

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • AP Shaft will kill medium hulls that have DA with a lowly charged sniping shot + arcade shot

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will kill a medium hull with DA and 50% Scorpion protection if all missiles directly hit
  • The range at which Explosive Warheads kills a medium hull with DA is increased to 10 metres (from 2m)
  • Missile Launcher Spear will kill a heavy hull with DA with salvo + arcade shot

 

 

Adrenaline:

  • Hammer will start one-shotting unprotected medium hulls with the critical damage at 61% HP
  • Scorpion will start one-shotting unprotected heavy hulls with the critical damage at 66% HP

 

Edited by TheCongoSpider
Added Spoiler

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On 2/9/2023 at 8:41 AM, Marcus said:

 

  • Spoiler
    • A new augment for Railgun has been added to Ultra Containers — «Hyperspeed rounds»
      • (Note) Not to be confused with «Hyperspace rounds»! This is a new augment that increases damage over distance but reduces damage up close.
    • Hammer
      • Regular damage decreased from 70-140 to 43-86 HP
      • Critical damage increased from 555-1110 to 680-1360 HP
      • Reload between shots decreased from 2.3-1.7 to 1.65-1.00 s.
      • Clip reload time decreased from 7.2-4.4 to 3.3-2.5
      • «High-capacity ammo clip» augment
        • Added an increase of Clip reload time by +20%
      • «Duplet» augment
        • The shot reload decrease changed from -86% to -80%
      • «Blunderbuss» augment
        • The range of maximum damage decrease changed from -50% to -30%
        • The range of minimum damage decrease changed from -50% to -30%

 

 

 

Spoiler

UPDATED: 10/02/23

 

With 20 units of additional damage enhancement:

 

 

Tesla:

  • Will 2-shot unprotected medium hulls with normal + critical hit

 

 

Hammer:

  • Will kill a medium hull with DA with normal + normal + critical hit
  • High-Capacity Ammo Clip will kill a heavy hull with DA with the full clip
  • AP Hammer will kill an unprotected medium hull with critical + normal hit

 

 

Ricochet:

  • Will need at least 1 fewer shot to kill heavy hulls on average

 

 

Thunder:

  • Small Calibre Charging Machine will now 3 shot unprotected heavy hulls
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 81m (from 89m)
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 4.86m (from 6m)
  • Vacuum Shell will start one-shotting unprotected heavy hulls at 8.65m 

 

 

Smoky:

  • Will require at least one fewer shot to kill all hulls that have DA
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit

 

 

Railgun:

  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Destabilisation will kill a medium hull with DA with a normal + critical hit
  • Scout will kill a medium hull with DA with normal + critical hit

 

 

Magnum:  

  • Will start one-shotting unprotected medium hulls with the normal damage

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the critical damage
  • Will be able to kill heavy hills with DA with arcade + fully charged sniping shot

 

 

Gauss: 

  • Will be able to kill a light hull with DA with normal + critical hit

 

 

Adrenaline:

  • Tesla will take at least 1 fewer shots to kill a light and heavy hull at 92% HP
  • Ricochet will start taking one fewer shot to kill light and medium hulls with DA at 97% HP
  • Striker will start one-shotting unprotected light hulls with the normal damage at 90% HP
  • Striker will start one-shotting unprotected heavy hulls with the critical damage at 51% HP
  • Smoky will start 3-shotting unprotected heavy hulls with the normal damage at 89% HP
  • Thunder will start one-shotting unprotected light hulls with the normal damage at 90% HP
  • Railgun will start one-shotting unprotected medium hulls with the normal damage at 80% HP
  • Gauss will start 2-shotting unprotected medium hulls with the arcade shot at 80% HP
  • Shaft will start two-shotting unprotected medium hulls with the arcade shot at 80% HP
  • Scorpion will start two-shotting medium hulls with DA with normal + critical hit at 76% HP

 

Edited by TheCongoSpider
Added Spoiler
  • Like 1

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On 2/9/2023 at 8:41 AM, Marcus said:
  • Spoiler
    • A new augment for Railgun has been added to Ultra Containers — «Hyperspeed rounds»
      • (Note) Not to be confused with «Hyperspace rounds»! This is a new augment that increases damage over distance but reduces damage up close.
    • Hammer
      • Regular damage decreased from 70-140 to 43-86 HP
      • Critical damage increased from 555-1110 to 680-1360 HP
      • Reload between shots decreased from 2.3-1.7 to 1.65-1.00 s.
      • Clip reload time decreased from 7.2-4.4 to 3.3-2.5
      • «High-capacity ammo clip» augment
        • Added an increase of Clip reload time by +20%
      • «Duplet» augment
        • The shot reload decrease changed from -86% to -80%
      • «Blunderbuss» augment
        • The range of maximum damage decrease changed from -50% to -30%
        • The range of minimum damage decrease changed from -50% to -30%
        • Removed the increase of critical damage // This change was implemented on Friday, Feb 10th.

 

 

 

Spoiler

UPDATED: 09/02/23

 

With 60 units of additional damage enhancement:

 

 

Tesla:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage

 

 

Hammer:

  • Will one-shot unprotected light hulls with the normal damage 
  • Will one-shot unprotected medium hulls with the critical damage 
  • Duplet will instantly kill unprotected heavy hulls with DA
  • AP Hammer will kill a medium hull with DA with critical + normal hit
  • Blunderbuss will start one-shotting unprotected medium hulls with the normal damage 
  • Blunderbuss will start one-shotting unprotected heavy hulls with the critical damage 

 

 

Ricochet:

  • Helios' initial burst will start killing medium hulls with DA

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Small Calibre Charging Machine will now 2-shot unprotected medium hulls
  • Corrosion Shells will kill a medium that has DA with critical + normal hit
  • The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 68m (from 89m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls after 103m
  • The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 3.1m (from 6m)
  • Hyperspeed Shells will start one-shotting unprotected heavy hulls at 6.3m

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal and critical damage
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts if one of the missiles gets a critical hit
  • Uranium will start one-shotting medium hulls
  • AP Striker will kill a medium hull with DA with salvo + normal hit

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will 2-shot a heavy hull with DA with normal + critical damage
  • Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage
  • Scout will start one-shotting unprotected heavy hulls with the critical damage
  • LCR will start one-shotting unprotected heavy hulls with the normal damage
  • LCR will start one-shotting medium hulls with DA with the critical damage
  • Round Destabilisation will 2-shot a medium hull with DA with normal + critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start 2-shotting unprotected medium hulls with the arcade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will kill a medium hull with DA with arcade + salvo 
  • AP Gauss will be able to kill a medium hull with DA with critical + normal hit

 

 

Magnum: 

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • AP Shaft will kill medium hulls that have DA with a lowly charged sniping shot + arcade shot

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will kill a medium hull with DA and 50% Scorpion protection if all missiles directly hit
  • The range at which Explosive Warheads kills a medium hull with DA is increased to 10 metres (from 2m)
  • Missile Launcher Spear will kill a heavy hull with DA with salvo + arcade shot

 

 

Adrenaline:

  • Scorpion will start one-shotting unprotected heavy hulls with the critical damage at 66% HP

 

Edited by TheCongoSpider
Added Spoiler

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On 2/18/2023 at 7:56 AM, Alklines said:

Can anyone explain how the Miner drone is supposed to work with Mortar augment for Magnum? I tried it in battle and my mines still disappeared after 60 seconds.

Miner activates when you die and saves a number of your mines that are on the field. Those mines that you lay manually survive forever until the user dies, leaves the battle or the battle ends. Mines laid by Mortar have a set lifespan of 60 seconds. So all Miner would do is prevent your Mortar mine from going away when you die but the lifespan is still 60 seconds at maximum.

  • Thanks 1

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On 2/18/2023 at 7:00 AM, TheCongoSpider said:

Miner activates when you die and saves a number of your mines that are on the field. Those mines that you lay manually survive forever until the user dies, leaves the battle or the battle ends. Mines laid by Mortar have a set lifespan of 60 seconds. So all Miner would do is prevent your Mortar mine from going away when you die but the lifespan is still 60 seconds at maximum.

That makes so much sense. Thank you!

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On 2/21/2023 at 2:50 PM, Marcus said:

 

  • Hammer
    • «Blunderbuss» augment
      • Removed the increase of critical damage
      • Removed the increase of the maximum number of pellets per shot
      • Added an increase of regular damage by +75%
    • «Pulsar» augment
      • Remove the decrease of critical damage chance
      • No longer applies the «Burning» status effect
    • Coefficient of decreasing shot reload duration when Viking’s overdrive is activated is increased from 0.25 to 0.4
  • Twins
    • Critical damage chance decreased from 11% to 8%
  • Striker
    • Critical damage decreased from 865-1730 to 640-1280 HP
    • Critical damage chance increased from 12% to 26%
    • Radius of critical splash damage increased from 2 to 8 m
    • Radius of applying status effects with splash damage increased from 2 to 8 m
    • «Stunning Missiles» augment
      • Removed the decrease of the number of rockets per salvo
      • Applying the status effect with salvo rockets is no longer guaranteed
    • «Armor-Piercing Missiles» augment
      • Removed the decrease of the number of rockets per salvo
      • Applying the status effect with salvo rockets is no longer guaranteed
    • «Pulsar» augment
      • Remove the decrease of critical damage chance
      • No longer applies the «Burning» status effect
  • Scorpion
    • Regular damage decreased from 585-1170 to 550-1100 HP
    • Critical damage decreased from 750-1500 to 650-1300 HP
    • Damage per rocket decreased from 250-500 to 200-400 HP
    • «Missile launcher «Tornado» augment
      • The decrease of salvo reload time changed from -75% to -65%
  • Thunder
    • «Vaccum» shells» augment
      • Added a decrease of regular damage by -20%
      • Average splash damage percentage increase changed from 220% to 250%

UPDATED: 22/02/23

 

With 20 units of additional damage enhancement:

 

 

Tesla:

  • Will 2-shot unprotected medium hulls with normal + critical hit

 

 

Hammer:

  • Will kill a medium hull with DA with normal + normal + critical hit
  • High-Capacity Ammo Clip will kill a heavy hull with DA with the full clip
  • AP Hammer will kill an unprotected medium hull with critical + normal hit
  • Large Calibre Pellets will start 3-shotting a heavy hull with DA

 

 

Ricochet:

  • Will need at least 1 fewer shot to kill heavy hulls on average

 

 

Thunder:

  • Small Calibre Charging Machine will now 3 shot unprotected heavy hulls
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 81m (from 89m)
  • The range at which Vacuum Shell one-shots unprotected light hulls is decreased to 1.57m (from 3.28m)
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 5.36m (from 6.5m)

 

 

Smoky:

  • Will require at least one fewer shot to kill all hulls that have DA
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit

 

 

Striker:

  • Will kill a heavy hull with the salvo if one of the missiles is a critical hit

 

 

Railgun:

  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Destabilisation will kill a medium hull with DA with a normal + critical hit
  • Scout will kill a medium hull with DA with normal + critical hit

 

 

Magnum:  

  • Will start one-shotting unprotected medium hulls with the normal damage

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the critical damage
  • Will be able to kill heavy hills with DA with arcade + fully charged sniping shot

 

 

Gauss: 

  • Will be able to kill a light hull with DA with normal + critical hit

 

 

Adrenaline:

  • Tesla will take at least 1 fewer shots to kill a light and heavy hull at 92% HP
  • Ricochet will start taking one fewer shot to kill light and medium hulls with DA at 97% HP
  • Striker will start one-shotting unprotected light hulls with the normal damage at 90% HP
  • Smoky will start 3-shotting unprotected heavy hulls with the normal damage at 89% HP
  • Thunder will start one-shotting unprotected light hulls with the normal damage at 90% HP
  • Railgun will start one-shotting unprotected medium hulls with the normal damage at 80% HP
  • Gauss will start 2-shotting unprotected medium hulls with the arcade shot at 80% HP
  • Shaft will start two-shotting unprotected medium hulls with the arcade shot at 80% HP

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On 2/21/2023 at 2:50 PM, Marcus said:

 

  • Hammer
    • «Blunderbuss» augment
      • Removed the increase of critical damage
      • Removed the increase of the maximum number of pellets per shot
      • Added an increase of regular damage by +75%
    • «Pulsar» augment
      • Remove the decrease of critical damage chance
      • No longer applies the «Burning» status effect
    • Coefficient of decreasing shot reload duration when Viking’s overdrive is activated is increased from 0.25 to 0.4
  • Twins
    • Critical damage chance decreased from 11% to 8%
  • Striker
    • Critical damage decreased from 865-1730 to 640-1280 HP
    • Critical damage chance increased from 12% to 26%
    • Radius of critical splash damage increased from 2 to 8 m
    • Radius of applying status effects with splash damage increased from 2 to 8 m
    • «Stunning Missiles» augment
      • Removed the decrease of the number of rockets per salvo
      • Applying the status effect with salvo rockets is no longer guaranteed
    • «Armor-Piercing Missiles» augment
      • Removed the decrease of the number of rockets per salvo
      • Applying the status effect with salvo rockets is no longer guaranteed
    • «Pulsar» augment
      • Remove the decrease of critical damage chance
      • No longer applies the «Burning» status effect
  • Scorpion
    • Regular damage decreased from 585-1170 to 550-1100 HP
    • Critical damage decreased from 750-1500 to 650-1300 HP
    • Damage per rocket decreased from 250-500 to 200-400 HP
    • «Missile launcher «Tornado» augment
      • The decrease of salvo reload time changed from -75% to -65%
  • Thunder
    • «Vaccum» shells» augment
      • Added a decrease of regular damage by -20%
      • Average splash damage percentage increase changed from 220% to 250%

UPDATED: 22/02/23

 

With 60 units of additional damage enhancement:

 

 

Tesla:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage

 

 

Hammer:

  • Will one-shot unprotected light hulls with the normal damage 
  • Will one-shot unprotected medium hulls with the critical damage 
  • Duplet will instantly kill unprotected heavy hulls with DA
  • AP Hammer will kill a medium hull with DA with critical + normal hit
  • Blunderbuss will start one-shotting unprotected medium hulls with the normal damage and critical damage
  • Large Calibre Pellets will start one-shotting unprotected medium hulls
  • Assault Magazine will instantly kill a medium hull with DA with the normal damage

 

 

Ricochet:

  • Helios' initial burst will start killing medium hulls with DA

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Small Calibre Charging Machine will now 2-shot unprotected medium hulls
  • Corrosion Shells will kill a medium that has DA with critical + normal hit
  • The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 68m (from 89m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls after 103m
  • The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 1.4m (from 3.28m)
  • The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 4.61m (from 6.5m)
  • Vacuum Shell will start one-shotting unprotected heavy hulls at 7.82m

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal and critical damage
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • AP Striker will kill a heavy hull with DA with critical + normal hit
  • Cyclone will kill Juggernauts if two of the missiles get a critical hit
  • Uranium will start one-shotting medium hulls
  • Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will 2-shot a heavy hull with DA with normal + critical damage
  • Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage
  • Scout will start one-shotting unprotected heavy hulls with the critical damage
  • LCR will start one-shotting unprotected heavy hulls with the normal damage
  • LCR will start one-shotting medium hulls with DA with the critical damage
  • Round Destabilisation will 2-shot a medium hull with DA with normal + critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start 2-shotting unprotected medium hulls with the arcade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will kill a medium hull with DA with arcade + salvo 
  • AP Gauss will be able to kill a medium hull with DA with critical + normal hit

 

 

Magnum: 

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • AP Shaft will kill medium hulls that have DA with a lowly charged sniping shot + arcade shot

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will kill medium hulls with DA with normal + critical hit
  • Missile Launcher Spear will kill an unprotected heavy hull with the salvo
  • Missile Launcher Swarm will kill a medium hull with DA if all missiles hit
  • Missile Launcher Wolfpack will kill a heavy hull with DA if all missiles hit

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On 6/22/2022 at 9:49 PM, TheCongoSpider said:

It was once a great f2p drone. But for a while, it has been tossed aside. 

 

Whether it is "good" or not will depend on your circumstances and how you look at the situation. If you're looking at it from the bare minimum (transitioning from Brutus to a battery-powered drone) then it is "good" when maxed with how powerful Overdrives are right now and it costing half as much as it did before. 

BUT, you are a Legend, an experienced Legend. A Legend with Booster, a top drone for years. Along with Defender and Trickster, two other drones at the top. A Legend with many 50% modules. Supposedly, a Legend with access to strong Ultra Container augments, so the answer will be different. 

 

Booster has always powercrept Driver. That's a fact. Booster was the top drone. You can survive longer (and get more kills) if you burst the enemy down in less than a second. And you got this for free. In November 2019, they released the update that allowed certain drones to speed up cooldowns of specific supplies, as well as making some drones consume additional supplies. Booster gained a big ability that day that set it apart from many of the weaker drones. The ability to decrease Double Damage cooldown by using other supplies. This allowed it to use Double Armour and then Immediately use Double Damage. You were no longer exposed when using your high damage after spawning. Being able to use DA and DD one after the other was the biggest advantage you could have back then (and I'm sure you know that). 

 

If you were not looking for gimmicky gameplay and would like to play the game normally with a bonus, Driver was the most consistent and rewarding to use. You had your base gameplay, but with the ability to charge your Overdrive faster via activating the drone on a kill every 15 seconds, something you would be doing if you were, again, playing the game normally. You had no direct supply advantage over players who weren't using a drone. You indirectly increased your effectiveness rather than directly with Booster/Defender back then. 

 

You started off somewhat small (like most of the drones) and it would go up to be big when maxed, and would be where the huge value was. 

Before the global nerf to Overdrive charge rates in October/November 2021, all Overdrives used to charge quickly (except Viking). Driver gave you the option to improve your performance by forcing you to get more Overdrives if you managed to achieve kills. The potency of Driver's effect on a hull's Overdrive charge differed from hull to hull. If you were looking to purchase Driver (and not a better drone), then the hull you were going to be using it with was important. You had to take into account all of their charging parameters, listed in the order of importance:

  • Manual charge (Overdrive charge per point)
  • Passive charge (Overdrive charge per second)
  • Overdrive cooldown (How long after activation until manual charge can begin accumulating)
  • Retention period (How quickly it discharges from 100% to 0%)

 

Manual charge is what Driver's extra charge is calculated from. It varied from 0.5% per point (Hornet, Viking, Titan), to as much as 1.0% per point (Wasp for 3 months in 2021). The number you see in the garage are "virtual points". If your Driver's current bonus was 15, then when the drone is activated, it would be as if you got 15 (kill) + 15 (Driver bonus) = 30 points. You received 30 points' worth of Overdrive charge when you activated the drone instead of the 15 points' worth you would have gotten without it. 

Hulls with a higher manual charge rate were the prime ones to use Driver with. You had higher potential with a hull that has a slow passive charge but fast manual charge compared to a hull with a fast passive charge but slow manual charge. Dictator, for most of its lifespan after the OD update in 2019, was the best hull overall for Driver. A great combination:

  • Fastest manual charge
  • 2nd/3rd slowest passive charge
  • Short retention period
  • Very short Overdrive cooldown
  • Overdrive refreshed your supplies and HP, giving you longevity and a safety net for activating your drone and restarting the process
  • Overdrive gave a lot of charge to allies

 

Driver was the best possible option if you were looking to compete against the Boosters and Defenders running the meta without having to spend extra supplies. You did not have as much firepower and direct survivability as them, but your presence was made with the amount of ODs you could potentially activate. At max upgrades, it would give you 30 virtual points, so activating the drone would be as if you had gotten a triple kill. If you were able to activate your drone consistently, you were able to generate a good number more Overdrives compared to without it. At max, it was potent on every hull, but more potent specific one. The tricky thing here was Booster indirectly did Driver's job. It was common to see Booster users on certain turrets get double and triple kills with each activation. Not only was Booster mimicking Driver's effect, it was getting more points as well. 

So colour me shocked when in July 2021, Driver received a rework. Its cooldown and bonus charge was reduced by 5x. You got small bursts of extra Overdrive charge, but you potentially got it more often. This came together to outright kill the drone overnight. Its effectiveness plummeted. The number of different equipment you were able to properly utilise it with was down to a handful rather than anything you felt like using before. Because in order to get back what you had before, you needed to make constant kills. Very hard to do that with protection modules and Booster/Defender running everywhere. Casual Driver users got absolutely shafted. I made sure, MANY times, to go around following supposed casual players using Driver. Recording how long it took them to get their Overdrive and how much was their Driver drone an influence in getting it. And I confirmed my hunch. The drone was pretty much dead for casual play. I had upgraded the drone instead of giving in to the Booster/Defender meta on 5 accounts and was halfway to doing it on a 6th, but after the nerf, I stopped upgrading it. You BARELY got anything and it still had a 1,000,000 crystal price tag to upgrade to full. If Booster somehow didn't powercreep it then, it sure did now, DIRECTLY. 


Driver stays like this for a few months. The only hulls it was worth using on were Dictator and Ares. We come now to the drone and supply update that buffed supply cooldowns and effects from some drones. Driver gets its max bonus increased from 6 to 10. Not significant, but with everyone being able to use DA and DD in half the time as before, it felt somewhat good again to use with the handful of equipment mentioned earlier, still bad for casual gameplay. Two weeks later, it got brought back from 10 to 7, so once again became bad. The last kick in the teeth was the global nerf to Overdrive charge rates for all hulls. All hulls now passively charged slowly so if you couldn't get kills or score easily, you'd have fewer Overdrives. And the big one: all manual charge rates were equalised to 0.33% per point. Whatever reason you had for using the drone over others was wiped away right there. It was once great, and overnight, plummeted and snowballed into being bottom tier. It had to be sacrificed to move the game forward in the intended direction. More supplies consumed, more turret-focused gameplay, stronger Overdrives, and the introduction of a new consumable meant to do Driver's job. Nuclear energy. Oh, did I forget to mention the Jammer status throughout all of this? Boy there sure were so many things stomping on Driver while it was down, huh?

 

Fast forward to June 2022:

  • Manual and passive Overdrive charge rates are low
  • Retention periods are short
  • Overdrive cooldowns are much longer on average
  • Other drones above it getting buffed
  • Jammer being applied by more turrets every month
  • 500,000 price tag to justify the killing of its power

 

It is a shell of its former self, and appears to be continuing that forever. Every drone's upgrade costs are overpriced. Out of the three 500k drones, only Engineer is worth considering to upgrade. Is Driver a good drone? For you, it will be a downgrade. It is up to you whether or not you would like to significantly reduce your standards to upgrade the drone and use it/enjoy it. To this day, I am still pissed about this occuring. I've used it for so long that it is still my profile's highest recorded drone, but I have mostly been using Assault/Booster/Supplier since October and have been giving Driver chances here and there to see if it even marginally improves with major balance changes. It's too painful for me.  

@JustBlackWolf   

 

Along with Driver, Assault was also nerfed in that patch where its effect potency and drone cooldown were reduced several times. Here is Fizzika's reaction to that nerf who was probably one of the two or three avid Assault users I've seen back then. 

https://ru.tankiforum.com/topic/295586/ 

Assault later got buffed back to being Hyperion-lite but was made to consume 1 Boosted Damage supply every time it activated. 

 

You can see me explaining it recently a few posts up. 

Edited by TheCongoSpider
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On 3/16/2023 at 8:02 AM, Marcus said:

 

UPDATED: 17/03/23

 

With 20 units of additional damage enhancement:

 

 

Tesla:

  • Will 2-shot unprotected medium hulls with normal + critical hit

 

 

Hammer:

  • Will kill a medium hull with DA with normal + normal + critical hit
  • High-Capacity Ammo Clip will kill a heavy hull with DA with the full clip
  • AP Hammer will kill an unprotected medium hull with critical + normal hit
  • Large Calibre Pellets will start 3-shotting a heavy hull with DA

 

 

Ricochet:

  • Will need at least 1 fewer shot to kill heavy hulls on average

 

 

Thunder:

  • Small Calibre Charging Machine will now 3 shot unprotected heavy hulls
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 83m (from 91m)
  • The range at which Vacuum Shell one-shots unprotected light hulls is decreased to 1.57m (from 3.28m)
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 5.36m (from 6.5m)

 

 

Smoky:

  • Will require at least one fewer shot to kill all hulls that have DA
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit

 

 

Striker:

  • Will kill a heavy hull with the salvo if one of the missiles is a critical hit

 

 

Railgun:

  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Destabilisation will kill a medium hull with DA with a normal + critical hit
  • Scout will kill a medium hull with DA with normal + critical hit

 

 

Magnum:  

  • Will start one-shotting unprotected medium hulls with the normal damage

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the critical damage
  • Will be able to kill heavy hills with DA with arcade + fully charged sniping shot

 

 

Gauss: 

  • Will be able to kill a light hull with DA with normal + critical hit
  • Super Solenoids will kill medium hulls with DA with arcade + salvo

 

 

Adrenaline:

  • Tesla will take at least 1 fewer shots to kill a light and heavy hull at 92% HP
  • Ricochet will start taking one fewer shot to kill light and medium hulls with DA at 97% HP
  • Striker will start one-shotting unprotected light hulls with the normal damage at 90% HP
  • Smoky will start 3-shotting unprotected heavy hulls with the normal damage at 89% HP
  • Thunder will start one-shotting unprotected light hulls with the normal damage at 90% HP
  • Railgun will start one-shotting unprotected medium hulls with the normal damage at 80% HP
  • Gauss will start 2-shotting unprotected medium hulls with the arcade shot at 80% HP
  • Shaft will start 2-shotting unprotected medium hulls with the arcade shot at 80% HP

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On 3/16/2023 at 8:02 AM, Marcus said:

 

UPDATED: 17/03/23

 

With 60 units of additional damage enhancement:

 

 

Tesla:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage

 

 

Hammer:

  • Will one-shot unprotected light hulls with the normal damage 
  • Will one-shot unprotected medium hulls with the critical damage 
  • Duplet will instantly kill unprotected heavy hulls with DA
  • AP Hammer will kill a medium hull with DA with critical + normal hit
  • Blunderbuss will start one-shotting unprotected medium hulls with the normal damage and critical damage
  • Large Calibre Pellets will start one-shotting unprotected medium hulls
  • Assault Magazine will instantly kill a medium hull with DA with the normal damage if all pellets hit

 

 

Ricochet:

  • Helios' initial burst will start killing medium hulls with DA

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Small Calibre Charging Machine will now 2-shot unprotected medium hulls
  • Corrosion Shells will kill a medium that has DA with critical + normal hit
  • The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 72m (from 91m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls after 104m
  • The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 1.4m (from 3.28m)
  • The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 4.61m (from 6.5m)
  • Vacuum Shell will start one-shotting unprotected heavy hulls at 7.82m

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal and critical damage
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • AP Striker will kill a heavy hull with DA with critical + normal hit
  • Uranium will start one-shotting medium hulls
  • Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will 2-shot a heavy hull with DA with normal + critical damage
  • Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage
  • Scout will start one-shotting unprotected heavy hulls with the critical damage
  • LCR will start one-shotting unprotected heavy hulls with the normal damage
  • LCR will start one-shotting medium hulls with DA with the critical damage
  • Round Destabilisation will 2-shot a medium hull with DA with normal + critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start 2-shotting unprotected medium hulls with the arcade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will kill a medium hull with DA with arcade + salvo 
  • AP Gauss will be able to kill a medium hull with DA with critical + normal hit

 

 

Magnum: 

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Incendiary Core will kill an unprotected heavy hull with normal damage + afterburn tick

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • AP Shaft will kill medium hulls that have DA with a lowly charged sniping shot + arcade shot

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will kill medium hulls with DA with normal + critical hit
  • Missile Launcher Spear will kill an unprotected heavy hull with the salvo
  • Missile Launcher Swarm will kill a medium hull with DA if all missiles hit
  • Missile Launcher Wolfpack will kill a heavy hull with DA if all missiles hit

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On 6/1/2023 at 9:06 AM, Marcus said:
  • Hammer
    • «Pulsar» augment
      • Fixed the coefficient of decreasing shot reload duration when Viking’s overdrive is activated
  • Striker
    • Critical damage chance reduced from 26% to 20%

UPDATED: 02/06/23

 

With 20 units of additional damage enhancement:

 

 

Tesla:

  • Will 2-shot unprotected medium hulls with normal + critical hit

 

 

Hammer:

  • Will kill a medium hull with DA with normal + normal + critical hit
  • High-Capacity Ammo Clip will kill a heavy hull with DA with the full clip
  • AP Hammer will kill a medium hull with DA with critical + normal hit
  • Large Calibre Pellets will start 3-shotting heavy hulls with DA

 

 

Ricochet:

  • Will need at least 1 fewer shot to kill heavy hulls on average

 

 

Thunder:

  • Small Calibre Charging Machine will now 3 shot unprotected heavy hulls
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 83m (from 91m)
  • The range at which Vacuum Shell one-shots unprotected light hulls is decreased to 1.57m (from 3.28m)
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 5.36m (from 6.5m)

 

 

Smoky:

  • Will require at least one fewer shot to kill all hulls that have DA
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit

 

 

Striker:

  • Will kill a heavy hull with the salvo if one of the missiles is a critical hit

 

 

Railgun:

  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Destabilisation will kill a medium hull with DA with a normal + critical hit
  • Scout will kill a medium hull with DA with normal + critical hit

 

 

Magnum:  

  • Will start one-shotting unprotected medium hulls with the normal damage

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the critical damage
  • Will be able to kill heavy hills with DA with arcade + fully charged sniping shot

 

 

Gauss: 

  • Will be able to kill a light hull with DA with normal + critical hit
  • Super Solenoids will kill medium hulls with DA with arcade + salvo

 

 

Adrenaline:

  • Tesla will take at least 1 fewer shots to kill a light and heavy hull at 92% HP
  • Ricochet will start taking one fewer shot to kill light and medium hulls with DA at 97% HP
  • Striker will start one-shotting unprotected light hulls with the normal damage at 90% HP
  • Smoky will start 3-shotting unprotected heavy hulls with the normal damage at 89% HP
  • Thunder will start one-shotting unprotected light hulls with the normal damage at 90% HP
  • Railgun will start one-shotting unprotected medium hulls with the normal damage at 80% HP
  • Gauss will start 2-shotting unprotected medium hulls with the arcade shot at 80% HP
  • Shaft will start 2-shotting unprotected medium hulls with the arcade shot at 80% HP

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On 6/1/2023 at 9:06 AM, Marcus said:
  • Hammer
    • «Pulsar» augment
      • Fixed the coefficient of decreasing shot reload duration when Viking’s overdrive is activated
  • Striker
    • Critical damage chance reduced from 26% to 20%

UPDATED: 02/06/23

 

With 60 units of additional damage enhancement:

 

 

Tesla:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage

 

 

Hammer:

  • Will one-shot unprotected light hulls with the normal damage 
  • Will one-shot unprotected medium hulls with the critical damage 
  • Duplet will instantly kill unprotected heavy hulls 
  • AP Hammer will kill a medium hull with DA with critical + normal hit
  • Blunderbuss will start one-shotting unprotected medium hulls with the normal damage and critical damage
  • Large Calibre Pellets will start one-shotting unprotected medium hulls
  • Assault Magazine will instantly kill a medium hull with DA with the normal damage if all pellets hit

 

 

Ricochet:

  • Helios' initial burst will start killing medium hulls with DA

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Small Calibre Charging Machine will now 2-shot unprotected medium hulls
  • Corrosion Shells will kill a medium that has DA with critical + normal hit
  • The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 68m (from 89m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls after 103m
  • The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 1.4m (from 3.28m)
  • The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 4.61m (from 6.5m)
  • Vacuum Shell will start one-shotting unprotected heavy hulls at 7.82m

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal and critical damage
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • AP Striker will kill a heavy hull with DA with critical + normal hit
  • Uranium will start one-shotting medium hulls
  • Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will 2-shot a heavy hull with DA with normal + critical damage
  • Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage
  • Scout will start one-shotting unprotected heavy hulls with the critical damage
  • LCR will start one-shotting unprotected heavy hulls with the normal damage
  • LCR will start one-shotting medium hulls with DA with the critical damage
  • Round Destabilisation will 2-shot a medium hull with DA with normal + critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start 2-shotting unprotected medium hulls with the arcade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will kill a medium hull with DA with arcade + salvo 
  • AP Gauss will be able to kill a medium hull with DA with critical + normal hit

 

 

Magnum: 

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • AP Shaft will kill medium hulls that have DA with a lowly charged sniping shot + arcade shot

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will kill medium hulls with DA with normal + critical hit
  • Missile Launcher Spear will kill an unprotected heavy hull with the salvo
  • Missile Launcher Swarm will kill a medium hull with DA if all missiles hit
  • Missile Launcher Wolfpack will kill a heavy hull with DA if all missiles hit
Edited by TheCongoSpider

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On 7/13/2023 at 9:00 AM, Marcus said:
  • Drones
    • Booster
      • Additional damage supply power increased from 10% - 20% to 10% - 25%

UPDATED: 14/07/23

 

With 25 units of additional damage enhancement:

 

 

Tesla:

  • Will start 3-shotting unprotected heavy hulls with the normal damage
  • Will 2-shot unprotected medium hulls with normal + critical hit
  • Electroturret will instantly kill an unprotected light hull with the ball lightning 

 

 

Hammer:

  • Will one-shot unprotected medium hulls with the critical damage 
  • Will kill a medium hull with DA with normal + normal + critical hit
  • High-Capacity Ammo Clip will kill a heavy hull with DA with the full clip
  • AP Hammer will kill a medium hull with DA with critical + normal hit
  • Large Calibre Pellets will start 3-shotting heavy hulls with DA
  • Blunderbuss will start one-shotting unprotected medium hulls with the normal and critical damage 

 

 

Ricochet:

  • Will need at least 1 fewer shots to kill medium hulls

 

 

Thunder:

  • Will start one-shotting unprotected light hulls
  • Small Calibre Charging Machine will now 3 shot unprotected heavy hulls
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 81m (from 91m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls at 118m away
  • The range at which Vacuum Shell one-shots unprotected light hulls is decreased to 2.4m (from 3.33m)
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 6.1m (from 7.5m)
  • Vacuum Shell will one-shot an unprotected heavy hull at 9.81m 

 

 

Smoky:

  • Will start 3-shotting unprotected heavy hulls
  • Supercumulative Rounds will 2-shot an unprotected heavy hull with normal + critical hit
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit

 

 

Striker:

  • Will start one-shotting unprotected light hulls
  • Will kill a heavy hull with DA with a salvo
  • Uranium will start one-shotting unprotected medium hulls 
  • Tandem will instantly kill a light hull with DA

 

 

Scorpion: 

  • Missile Launcher Spear will kill a medium hull with DA with salvo + arcade

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage 
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls woth the normal damage 
  • Round Destabilisation will kill a medium hull with DA with a normal + critical hit
  • Scout will kill a medium hull with DA with normal + critical hit

 

 

Magnum:  

  • Will start one-shotting unprotected medium hulls with the normal damage

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will be able to kill heavy hills with DA with arcade + fully charged sniping shot

 

 

Gauss: 

  • Will start 2-shotting unprotected medium hulls with the normal damage 
  • Will be able to kill a light hull with DA with normal + critical hit
  • Super Solenoids will kill medium hulls with DA with arcade + salvo

 

 

Adrenaline:

  • Striker will start one-shotting unprotected medium hulls with the critical damage at 59% HP
  • Scorpion will start one-shotting unprotected medium hulls with the critical damage at 59% HP
Edited by TheCongoSpider
  • Like 1

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On 7/20/2023 at 9:01 AM, Marcus said:
  • Added a new augment for Gauss to Ultra Containers — «Hyperspeed Shells»

    • (Note) The shell damage is reduced by 50% at close range. The greater the distance, the more damage you deal, allowing you to deliver up to 300% of the regular shell damage at the maximum distance. Shells fly faster, however critical damage is completely removed.

  • The standard skin for Gauss has now been updated to an HD version.

    • (Note) Salvo reloading time is now visually indicated by steam coming out of the turret. The turret is ready to shoot again once the steam stops venting.

  • Added new augments for Gauss that are available for crystals

    • «Faster Horizontal Tracking» —  increases the turret rotation speed and the vertical aiming angle.

    • «Hacked Aiming Processor» — significantly increases the time that you stay locked onto the target after it moves out of your sight.

    • «Large Caliber» — increases the damage of standard shots, but the projectiles travel much slower.

UPDATED: 21/07/23

 

With 25 units of additional damage enhancement:

 

 

Tesla:

  • Will start 3-shotting unprotected heavy hulls with the normal damage
  • Will 2-shot unprotected medium hulls with normal + critical hit
  • Electroturret will instantly kill an unprotected light hull with the ball lightning 

 

 

Hammer:

  • Will one-shot unprotected medium hulls with the critical damage 
  • Will kill a medium hull with DA with normal + normal + critical hit
  • High-Capacity Ammo Clip will kill a heavy hull with DA with the full clip
  • AP Hammer will kill a medium hull with DA with critical + normal hit
  • Large Calibre Pellets will start 3-shotting heavy hulls with DA
  • Blunderbuss will start one-shotting unprotected medium hulls with the normal and critical damage 

 

 

Ricochet:

  • Will need at least 1 fewer shots to kill medium hulls

 

 

Thunder:

  • Will start one-shotting unprotected light hulls
  • Small Calibre Charging Machine will now 3 shot unprotected heavy hulls
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 81m (from 91m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls at 118m away
  • The range at which Vacuum Shell one-shots unprotected light hulls is decreased to 2.4m (from 3.33m)
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 6.1m (from 7.5m)
  • Vacuum Shell will one-shot an unprotected heavy hull at 9.81m 

 

 

Smoky:

  • Will start 3-shotting unprotected heavy hulls
  • Supercumulative Rounds will 2-shot an unprotected heavy hull with normal + critical hit
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit

 

 

Striker:

  • Will start one-shotting unprotected light hulls
  • Will kill a heavy hull with DA with a salvo
  • Uranium will start one-shotting unprotected medium hulls
  • Tandem will instantly kill a light hull with DA

 

 

Scorpion: 

  • Missile Launcher Spear will kill a medium hull with DA with salvo + arcade

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage 
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls woth the normal damage 
  • Round Destabilisation will kill a medium hull with DA with a normal + critical hit
  • Scout will kill a medium hull with DA with normal + critical hit

 

 

Magnum:  

  • Will start one-shotting unprotected medium hulls with the normal damage

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Short Band Emitters will start one-shotting unprotected light hulls
  • Will be able to kill heavy hills with DA with arcade + fully charged sniping shot

 

 

Gauss: 

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will be able to kill a light hull with DA with normal + critical hit
  • Large Calibre will start one-shotting unprotected light hulls with the normal damage 
  • Super Solenoids will kill medium hulls with DA with arcade + salvo

 

 

Adrenaline:

  • Striker will start one-shotting unprotected medium hulls with the critical damage at 59% HP
  • Scorpion will start one-shotting unprotected medium hulls with the critical damage at 59% HP

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On 7/20/2023 at 9:01 AM, Marcus said:
  • Added a new augment for Gauss to Ultra Containers — «Hyperspeed Shells»

    • (Note) The shell damage is reduced by 50% at close range. The greater the distance, the more damage you deal, allowing you to deliver up to 300% of the regular shell damage at the maximum distance. Shells fly faster, however critical damage is completely removed.

  • The standard skin for Gauss has now been updated to an HD version.

    • (Note) Salvo reloading time is now visually indicated by steam coming out of the turret. The turret is ready to shoot again once the steam stops venting.

  • Added new augments for Gauss that are available for crystals

    • «Faster Horizontal Tracking» —  increases the turret rotation speed and the vertical aiming angle.

    • «Hacked Aiming Processor» — significantly increases the time that you stay locked onto the target after it moves out of your sight.

    • «Large Caliber» — increases the damage of standard shots, but the projectiles travel much slower.

UPDATED: 21/07/23

 

With 60 units of additional damage enhancement:

 

 

Tesla:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage

 

 

Hammer:

  • Will one-shot unprotected light hulls with the normal damage 
  • Will one-shot unprotected medium hulls with the critical damage 
  • Duplet will instantly kill unprotected heavy hulls 
  • AP Hammer will kill a medium hull with DA with critical + normal hit
  • Blunderbuss will start one-shotting unprotected medium hulls with the normal damage and critical damage
  • Large Calibre Pellets will start one-shotting unprotected medium hulls
  • Assault Magazine will instantly kill a medium hull with DA with the normal damage if all pellets hit

 

 

Ricochet:

  • Helios' initial burst will start killing medium hulls with DA

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Small Calibre Charging Machine will now 2-shot unprotected medium hulls
  • Corrosion Shells will kill a medium that has DA with critical + normal hit
  • The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 68m (from 89m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls after 103m
  • The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 1.4m (from 3.28m)
  • The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 4.61m (from 6.5m)
  • Vacuum Shell will start one-shotting unprotected heavy hulls at 7.82m

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal and critical damage
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • AP Striker will kill a heavy hull with DA with critical + normal hit
  • Uranium will start one-shotting unprotected medium hulls
  • Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will 2-shot a heavy hull with DA with normal + critical damage
  • Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage
  • Scout will start one-shotting unprotected heavy hulls with the critical damage
  • LCR will start one-shotting unprotected heavy hulls with the normal damage
  • LCR will start one-shotting medium hulls with DA with the critical damage
  • Round Destabilisation will 2-shot a medium hull with DA with normal + critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start 2-shotting unprotected medium hulls with the arcade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will kill a medium hull with DA with arcade + salvo 
  • Large Calibre will start one-shotting unprotected light hulls
  • AP Gauss will be able to kill a medium hull with DA with critical + normal hit

 

 

Magnum: 

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • AP Shaft will kill medium hulls that have DA with a lowly charged sniping shot + arcade shot

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will kill medium hulls with DA with normal + critical hit
  • Missile Launcher Spear will kill an unprotected heavy hull with the salvo
  • Missile Launcher Swarm will kill a medium hull with DA if all missiles hit
  • Missile Launcher Wolfpack will kill a heavy hull with DA if all missiles hit

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For the love of god, if you are playing the objective and someone is healing you, USE YOUR DOUBLE ARMOR!

I have seen countless players with crisis refuse to activate armor even while getting frozen thinking their DD will help oneshot the enemy, but that won't work, at all!

Don't think that speed boost can save you either because it just takes a magnum to sneeze to instakill you, doesn't matter if you have protections, using mammoth or wasp, use your supplies with your brain!

Edited by JustBlackWolf

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On 10/14/2023 at 4:17 PM, JustBlackWolf said:

For the love of god, if you are playing the objective and someone is healing you, USE YOUR DOUBLE ARMOR!

I have seen countless players with crisis refuse to activate armor even while getting frozen thinking their DD will hel oneshot the enemy, but that won't work, at all!

Don't think that speed boost can save you either because it just takes a magnum to sneeze to instakill you, doesn't matter if you have protections, using mammoth or wasp, use your supplies with your brain!

Not really a Crisis problem. Many other drone users do that but it's not common only because you rarely get instant freezing when spawning and the other guy might decide he needs armor instead of speed. 

 

On 10/14/2023 at 4:25 PM, yuvraj007 said:

If they had brains, they wouldn't be using crisis

So Crisis went from Godmode_ON to useless ("if they had brains they wouldn't be using crisis" implying that you have to be stupid to use it because it's UP.) in a day... Lol

Edited by Kimura

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On 10/14/2023 at 4:09 PM, Kimura said:

Not really a Crisis problem. Many other drone users do that but it's not common only because you rarely get instant freezing when spawning and the other guy might decide he needs armor instead of speed. 

It's not only about freezing, it's about playing safe over taking a risk because 90% of the time there's someone aiming at you, and a tank with no armor, even if super fast will get destroyed in less than a second by anything with DD.

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On 10/12/2023 at 9:10 AM, Marcus said:
  • Added a new Hammer augment to Ultra Containers — «Hunter Duplet»

    • (Note) This augment is a long-range version of the current Duplet augment

  • Added a new Vulcan augment to Ultra Containers — «Armor-Piercing Band»

    • (Note) Critical damage applies the «Armor-Piercing» status effect

  • Added «Engineer» augment available for crystals for all hulls in the Garage.

    • (Note) With this augment, the tank is repaired when any box is picked from the ground.

  • The following augments have been added to Regular and Ultra Containers:

    • Ricochet’s «Helios» augment

    • Thunder’s «Strict Ammunition Load» augment

    • Scorpion’s «Missile Launcher "Tornado"» augment

    • «Engineer» augment for all hulls

  • Added Halloween decorations to the Garage

  • Updated visual effects of throwing a grenade and grenade explosion

  • Removed the requirement to have a drone equipped to use supplies

    • You can also unequip drones again

  • Vulcan

    • Turret rotation slowdown coefficient increased from 0.2 - 0.1 to 1.0

    • «Reinforced Aiming Transmission» augment 

      • Increased turret rotation speed by +50%;

      • Increased turret rotation acceleration by +50%;

      • Added a decrease of upward auto-aim: -80%

  • Scorpion

    • Initial angular rocket velocity increased from 45 to 100

    • Final angular rocket velocity decreased from 45 to 10

    • Minimal rocket speed increased from 60 to 75

    • Salvo reload duration decreased from 28.5 - 19 to 21 - 14 sec.

    • «Missile Launcher "Wolfpack"»

      • Aiming time increase changed from +100% to +50%; 

      • Minimum rocket speed decrease changed from -99% to -90%; 

      • Maximum rocket speed increase changed from +1100% to +500%; 

      • Rocket acceleration phase duration increase was removed

    • «Missile Launcher "Tornado"»

      • The number of Rockets in salvo changed from 16 to 20; 

      • Aiming recovery time increase changed from +30% to +25%;

      • Arcade reload time increase was removed

    • «Missile Launcher "Spear"»

      • Salvo reload time decrease changed from -50% to -75%; 

      • Final angular rocket velocity increase changed from +300% to +1900%; 

      • Rocket acceleration phase duration decrease changed from -75% to -50%

UPDATED: 13/10/23

 

With 25 units of additional damage enhancement:

 

 

Tesla:

  • Will start 3-shotting unprotected heavy hulls with the normal damage
  • Will 2-shot unprotected medium hulls with normal + critical hit
  • Electroturret will instantly kill an unprotected light hull with the ball lightning 

 

 

Hammer:

  • Will one-shot unprotected medium hulls with the critical damage 
  • Will kill a medium hull with DA with normal + normal + critical hit
  • High-Capacity Ammo Clip will kill a heavy hull with DA with the full clip
  • AP Hammer will kill a medium hull with DA with critical + normal hit
  • Large Calibre Pellets will start 3-shotting heavy hulls with DA
  • Blunderbuss will start one-shotting unprotected medium hulls with the normal and critical damage 

 

 

Ricochet:

  • Will need at least 1 fewer shots to kill medium hulls

 

 

Thunder:

  • Will start one-shotting unprotected light hulls
  • Small Calibre Charging Machine will now 3 shot unprotected heavy hulls
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 81m (from 91m)
  • Hyperspeed Shells will start one-shotting unprotected medium hulls at 118m away
  • The range at which Vacuum Shell one-shots unprotected light hulls is decreased to 2.4m (from 3.33m)
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 6.1m (from 7.5m)
  • Vacuum Shell will one-shot an unprotected heavy hull at 9.81m 

 

 

Smoky:

  • Will start 3-shotting unprotected heavy hulls
  • Supercumulative Rounds will 2-shot an unprotected heavy hull with normal + critical hit
  • Sorted Ammunition will kill an unprotected medium hull with a critical + normal hit

 

 

Striker:

  • Will start one-shotting unprotected light hulls
  • Will kill a heavy hull with DA with a salvo
  • Uranium will start one-shotting unprotected medium hulls
  • Tandem will instantly kill a light hull with DA
  • Faust will kill a heavy hull with DA with a salvo if all missiles deal normal damage

 

 

Scorpion: 

  • Missile Launcher Spear will kill a medium hull with DA with salvo + arcade

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the normal damage 
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls woth the normal damage 
  • Round Destabilisation will kill a medium hull with DA with a normal + critical hit
  • Scout will kill a medium hull with DA with normal + critical hit

 

 

Magnum:  

  • Will start one-shotting unprotected medium hulls with the normal damage
  • The range at which Vacuum Core one-shotting unprotected medium hulls is decreased to 7m (from 8m)
  • The range at which Vacuum Core starts one-shotting unprotected heavy hulls is decreased to 10m (from 11.5m)

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Short Band Emitters will start one-shotting unprotected light hulls
  • Will be able to kill heavy hills with DA with arcade + fully charged sniping shot

 

 

Gauss: 

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will be able to kill a light hull with DA with normal + critical hit
  • Large Calibre will start one-shotting unprotected light hulls with the normal damage 
  • Super Solenoids will kill medium hulls with DA with arcade + salvo

 

 

Adrenaline:

  • Striker will start one-shotting unprotected medium hulls with the critical damage at 59% HP
  • Scorpion will start one-shotting unprotected medium hulls with the critical damage at 59% HP
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