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Buff Crusader's OD


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19 minutes ago, wolverine848 said:

It would then need a lock-on period either longer than the 1.1 second delay or ... with a laser.

Why? If for balance purposes, something else can be nerfed instead (damage or charge rate). But it lock-on weapons don't need to have a lock-on timer. The icicle could automatically lock on either to the nearest enemy, or to the enemy directly in front of the shot.

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50 minutes ago, Maf said:

Why? If for balance purposes, something else can be nerfed instead (damage or charge rate). But it lock-on weapons don't need to have a lock-on timer. The icicle could automatically lock on either to the nearest enemy, or to the enemy directly in front of the shot.

To give it a 100% success rate it would definitely need a nerf somewhere.

As others have stated, fixing the bugs would probably even it out.  Don't think anything should be changed until all the bugs are worked out.

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4 hours ago, DaringDeer said:

 

I had one today where I was aiming at a guy on a ledge above me, and the guy moved back a tiny bit just as I fired, and the icicle flew over his head. Could have been a triple kill...

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Let me just add;
this needs to change.

Stop making crusader damage dependent on upgrades, adrenaline, and boosted damage and bonuses.
All of this above, literally makes it only reliable to use with mainly Booster/Crisis Max damage and when it is maxed.

Also, such damage is ofc also reduced by defensive attributes, i.e defender/crisis max armor, spectrum module, titan dome. Yes AP status can be applied, along with a short cold status, but when the od is likely to phase and mess up, what's the point.

No other overdrive depends on any external feature that is coined by using crystal value items.

It would be far more player friendly if the icicle dealt 3k true damage at point of impact, no matter the micro-upgrade or mk level or if one has boosted damage or not. We should not have to use damage increasing items to increase our overdrive output. Titan OD can cancel a crus od chargeup, so i dont see why true damage against a titan, when used smartly would be bad to have.

As for the idea itself, i'm not for it, it would be far too ridiculous. I am fine with the current icicle rubbish, provided that the injustice with it's damage mechanism is removed.
 

Spoiler

Before
unknown.png
After
unknown.png
May be hard to see, but it phased through the guy and hit splash behind the viking...

 

Edited by Akame
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40 minutes ago, Akame said:

Titan OD can cancel a crus od chargeup

Just wanna point out that this is completely impractical now due to both hulls having equal charge-up delays. It would only happen if the Crusader happened to activate his OD just after the Titan.

Agree with everything else though.

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17 minutes ago, Maf said:

Just wanna point out that this is completely impractical now due to both hulls having equal charge-up delays. It would only happen if the Crusader happened to activate his OD just after the Titan.

Agree with everything else though.

Not only that - the Crusader OD has a much, much longer range than radius of Titan OD.  What are the odds of a Crusader NOT using it before it's within Titan range?

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1 hour ago, Akame said:

Titan OD can cancel a crus od chargeup

I actually had this happen a day or 2 ago and was surprised by it as didn't know it worked that way.  I saw titan start to activate his OD so I laughed a bit, planned to AP him with OD and then kill him, then my OD just stopped activating and I cried.

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41 minutes ago, DaringDeer said:

I actually had this happen a day or 2 ago and was surprised by it as didn't know it worked that way.  I saw titan start to activate his OD so I laughed a bit, planned to AP him with OD and then kill him, then my OD just stopped activating and I cried.

The activation of the dome also destroys the icicle when it is in flight. This is more rare the farther away you are from the Titan but still beware, it happens. Wasp's bomb explosion does it as well and understandably, that one is much more rare. 

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5 hours ago, TheCongoSpider said:

The activation of the dome also destroys the icicle when it is in flight. This is more rare the farther away you are from the Titan but still beware, it happens. Wasp's bomb explosion does it as well and understandably, that one is much more rare. 

Yeah, I had this happen to me a few times before. But that's also mostly impractical nowadays. Would require some insane timing to align the dome placement with the icicle flying into the zone, again - due to the 1.1 second delay.

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Disclaimer: I do not use Crusader, but have been inspired to make this suggestion by noticing its struggles on the battlefield.

 

It seems to occur a bit too often that crusader´s projectile gets stuck on an obstacle in the way. I think it would deserve a slight buff to deal with that problem.

I suggest that upon hitting the OD, Crusader will propell itself upwards temporarily, allowing it for a better aim at its enemy.

IMG-20220510-125117.png

It would be nothing close to hoppers OD, rather, it would just increase its hovering height by 1-2m and then come back down.

I am open to criticism, especially from seasoned crusader users :).

 

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1 hour ago, NikmanGT said:

Under Review

You mean to say at the time Crusader is launching its icicle, it will hover up, shoot and then come down for better hit at the target ?

Yes, but it would be really subtle, just to account for small terrain irregularities and such. 

(I have added a picture to the main post).

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31 minutes ago, frederik123456 said:

Yes, but it would be really subtle, just to account for small terrain irregularities and such. 

(I have added a picture to the main post).

I see, picture helped in understanding the Idea better.

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There are many ways to change and increase QoL of crusader od, this (raise tank higher) imo isn't one of them. Since this mainly seems like just a 'massacre' map problem.

The main issues with crusader OD are:
High recoil, occasionally ends up flipping yourself due to low weight.
Missing shots due to slightest knockback from enemie, also due to the weight reduction.
Icicles that phase through tanks due to ingame bugs.
No real use in melee contact because the player will likely self.
Damage is not true damage meaning spectrum module/defender/max armor crisis/titan dome can tank it fairly well even when hit. (Also damage does depend on damage bonuses and adrenaline too). Also being under the cryo status will reduce your damage output too.

Lately we saw Hopper and Hunter get a form of true damage, I only see it fair that Crusader gets the same treatment. This would make it such that it does up to 3k damage depending on microupgrades and does not rely on damage bonuses/adrenaline and cannot be nerfed by cryo status.

This is simply a preliminary thing, if needed more elaboration, feel free to ask. I'm not saying we should fully buff this, I'm simply saying there are certain aspects that can be changed to slightly improve the players gameplay.

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I've used crusader a lot, and trying to use it's overdrive on any sort of slope just destroys you because of that. It rarely seems to have the vertical auto-aim that normal turrets do, even when an enemy is highlighted in front of you close-by. I've managed to kill myself quite a few times trying to hit that icicle, and it just gets annoying...

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On 5/10/2022 at 9:28 AM, XD_PRO said:

it should be implemented .. cuz its too diffiuclt to use ..also its one of the weakest OD in the game 

nana, paladian obviusly is the weakest. cough cough

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Nice idea, would add some more uniqueness to this hovering hull.

Do you think that Ares has similar problems too?

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44 minutes ago, qwds said:

Nice idea, would add some more uniqueness to this hovering hull.

Do you think that Ares has similar problems too?

I never heard anyone complain about that. Maybe the fact Ares is slightly taller and more stable, with the lightning ball traveling slower, compensates enough for it not to be an issue. I may be wrong though of course.

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After using and facing such, I guess it's a lot better with the rework, but the weight can still be increased imo, it's still fairly more unstable than needed, players can occasionally hit the ground near them and self with ease.

Edited by Akame
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