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Isida Vampire Nanobots


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looking on the site, it says it removes critical heal and damage (which it doesn't have, if your damage is 200, and you critical, the damage you do is also 200) and the site that shows the tiers of Isida and lets you see the augments impacts does the same, set it to nothing, doesn't that mean if you ever critical (on an enemy in this context) with this on you would do 0 damage? for instance, if someone uses Isida, has vampire nanobots and uses a Hornet or Dictator hull, and use your special ability (off the top of my head i remember these two give it) and you get 100% critical damage status then your Isida would to 0 damage for the next 5 ish seconds?

i cant seem to get vamp bots so i cannot test, so i figure, ill ask this place, they'll have the mods that can give themselves the item and use it on a tank to see the result themselves

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35 minutes ago, 10jimmy said:

 

You have two types of damage - normal damage and critical damage, denoted by the colours of the numbers that pop up when you attack an enemy or heal an ally. 

 

Normal damage is what you will be having most of the time. This damage, where applicable, can be decreased with distance (damage fall-off). Equipping the protection module of a turret will reduce the normal damage by the stated %, which depends on how upgraded the module is. 

 

With each shot or tick of damage on the enemy, you have a certain chance of that tick of damage being critical damage. This chance varies from turret to turret. When you achieve a critical hit, your normal damage is replaced by critical damage, which ignores damage fall-off where applicable, and ignores the protection module of the turret. For example, if your Isida deals 100 normal damage per tick, it will deal 50 normal damage per tick against someone with 50% protection against Isida. If your Isida gained a critical damage tick, it will ignore that protection module and deal the full 100 damage. 

 

Because normal damage and critical damage are separate from each other, they can have different values. The baseline is turrets having the same critical damage as their normal damage. Some turrets, like Freeze and Gauss for example, have increased critical damage. Isida in particula does not have an increase in critical damage compared to normal damage. 

When an augment "disables the critical hit", it simply means they will be unable to turn their normal damage into critical damage at any given moment. When under the influence of the Supercharge status, they will be dealing normal damage instead of critical damage, so there is nothing to worry about. ?

 

 

If you would like a visual representation, here is one below. At the beginning of the video, I'm using an Isida that has critical damage. The critical damage is in yellow and deep red. The normal damage is white and orange. I then switched to Vampire Nanobots, which disables the critical hit, so I will be dealing normal damage, and not 0 like you thought it might have. 

 

 

 

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4 hours ago, 10jimmy said:

looking on the site, it says it removes critical heal and damage (which it doesn't have, if your damage is 200, and you critical, the damage you do is also 200) and the site that shows the tiers of Isida and lets you see the augments impacts does the same, set it to nothing, doesn't that mean if you ever critical (on an enemy in this context) with this on you would do 0 damage? for instance, if someone uses Isida, has vampire nanobots and uses a Hornet or Dictator hull, and use your special ability (off the top of my head i remember these two give it) and you get 100% critical damage status then your Isida would to 0 damage for the next 5 ish seconds?

i cant seem to get vamp bots so i cannot test, so i figure, ill ask this place, they'll have the mods that can give themselves the item and use it on a tank to see the result themselves

@TheCongoSpider gives a lot of details. I will just make it short.

Vampire Isida can't crit. Or in other words, the crit chance of it is 0%. 

So if a Hornet and Dictator gives you the Supercharge status effect (100% crit chance), it will simply do nothing to Vampire Isida as if it is never applied.

 

Anyway, vampire is the best augment Isida has access to if that's what you are worrying.

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