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Patch Update #682 - Released 1st April 2022


Marcus
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11 hours ago, Venerable said:

May I go so far as to say that this is the most player-friendly update ever? That is not entirely a good thing, to be very honest, but it's a start. 

YES YES you might as well say that ?

10 hours ago, NikmanGT said:

Due to April fool's, it's heavily confusing which update is permanent and which is not ?

me too dude!! like i cant believe what im seeing first thing on the mornin totally made my day ?

lots to unpack here ?

 

16 hours ago, Marcus said:

sBattle team chats are enabled. You still cannot chat with opponents.

  • [Note] We realize that communication is important for you. We return the battle chats, but for now in a limited form. If we notice an increase in the number of violations of the rules, we will be forced to disable chats again.

well im glad they atleast see the inconvenience to us despite their "current political situations" i just hope players dont misuse stuff again dude like there are proper platforms for expresssing what you wanna express.. now before you come for my head i say this cuz i seen lots of people do unnecessary stuff in the battle lobbies.. im not expressing any of my opinions on the said matter but just because you can doesnt mean you should start up unrelated topics on a MULTIPLAYER ONLINE GAME ffs (please highlight my point if you agree ? farming community points)

16 hours ago, Marcus said:

[Note] As yet we have not provided for the possibility of standing on drones ;).

? i see the april fools coming real early this year xD

 

16 hours ago, Marcus said:

Added a new weekly mission «Be in the winning team of 10/20/30 battles»

well to be honest i dont think ive been in 30 winning teams in mm in the whole 7 years ive been here xD

but seriously it seems a lil off to be in 30 winning battles not just battles in 1 week considering the time i get to play these days ?

time to call up my buyer friends for group!! JK i have no friends, LONER GANG ?

 

16 hours ago, Marcus said:

Plasma-torch» augment

  • Projectile speed decrease is now 40% instead of 35%;

can someone tell me what this does cuz i dont see any direct buff or nerf 

 

16 hours ago, Marcus said:

Thunder:

  • Critical damage increased from 405-810 to 450-900 HP.

  • Impact force increased from 2-5 to 2-6 units.

noice-5c88fe.jpg

 

Im just waiting on that isida nerf now ? NERF ISIDAA!! lol

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8 hours ago, Alklines said:

that's literally the best looking legacy skin of all time

hgf.jpg

 

Agree that opinion, xd for mine too freez and mammoth was perfect in old times 

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17 hours ago, bozo88 said:

I know there is no good reason but id love to hear the BS ones

Maybe watch the V-LOGs? They've been talking about it for a long time now ?

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18 hours ago, bozo88 said:

Care to EVER explain why you feel the need to continue to lengthen the torture timer, esp as they still haven't segregated out augments from turrets, or individual protection modules? 

you can watch the explanation here. I think that is where exactly is where they explain it, the other two chapters were the story of why that system was put in place

 

Edited by elcatalagamer

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I like these changes to missions and to the rewards from weekly missions.. And for that Twins LC skin in 2nd ApriI challenge I will maybe buy the battle pass for first time ever ?

Edited by Saybot_GT

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35 minutes ago, Saybot_GT said:

I like these changes to missions and to the rewards from weekly missions.. And for that Twins LC skin in 2nd ApriI challenge I will maybe buy the battle pass for first time ever ?

I am looking forward to that aswell.

I hope hornet LC will come soon too, that would be a sick combo.

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7 minutes ago, frederik123456 said:

I am looking forward to that aswell.

I hope hornet LC will come soon too, that would be a sick combo.

Yes I am hoping for Freeze. Dictator and Hornet would be great too.. But as I am f2p player I wont get all these for many months ?

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1 hour ago, LONDON.ENGLAND said:

Give me this and all your sins are forgiven Tanki

 

shaft.png

Is it me or was the old Shaft model much bigger than the current one?

I remember it looked monstrous on wasps xD.

 

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1 minute ago, Saybot_GT said:

Yes I am hoping for Freeze. Dictator and Hornet would be great too.. But as I am f2p player I wont get all these for many months ?

There's still a chance for a tankoins mission on tanki Bday (similar to 2022tks new year's one), so maybe you will be able to afford some then :).

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qRrMlgD.png

 

No way? Communication in a team game is important? Who would've guessed that? Groundbreaking discovery, well done.

I find the threat here amusing as well. There is no other game that I can think of that tries as hard to create such an artifically sterile environment as Tanki does.

Don't threaten the playerbase, lol - you haven't got the player numbers to be able to risk losing more. Multiplayer games are only fun because you can interact with other real people. If there's no interaction, then especially on an overly simplistic game such as this, where's the enjoyment?

Edited by Savage
I read the patch notes and assumed they weren't here as well - so didn't quote. Sorry I'm dumb
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42 minutes ago, frederik123456 said:

There's still a chance for a tankoins mission on tanki Bday (similar to 2022tks new year's one), so maybe you will be able to afford some then :).

Yes I had few months pause from TO back in then and I didnt heard about the 2022 tankoins missions ( if I would know about it I would comeback a bit sooner ), but I completed 300 tankoins mission ( I think 2x )

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57 minutes ago, frederik123456 said:

I am looking forward to that aswell.

I hope hornet LC will come soon too, that would be a sick combo.

I agree, hornet legacy is such a lovely legacy skin

Edited by numericable

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On 3/31/2022 at 8:41 PM, Marcus said:

«Berserk» augment

  • Instead of +20% increase of energy used per shot, shot reload duration decreased by 25%.

    • [Note] Previously, this augment only gave you an opportunity to shoot without reloading. Now it's both: no recharge and increased rate of fire! This change should make Berserk's performance be the same as for other augments.

Try Berserk Augment with Viking Overdrive!

It’s as good as no reload hack ?

Killing Juggernaut in 1 - 2 seconds.

Edited by Mr.Spark

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22 hours ago, Savage said:

No way? Communication in a team game is important? Who would've guessed that? Groundbreaking discovery, well done.

I find the threat here amusing as well. There is no other game that I can think of that tries as hard to create such an artifically sterile environment as Tanki does.

Don't threaten the playerbase, lol - you haven't got the player numbers to be able to risk losing more. Multiplayer games are only fun because you can interact with other real people. If there's no interaction, then especially on an overly simplistic game such as this, where's the enjoyment?

Yeah, agree with you. I'm glad they realized how unreasonable they were being when they decided to disable battle chat. But seriously, if they really wanted to fix the problem of people talking about politics in their game, isn't there a better way to accomplish this? Like oh I don't know, censoring trigger words?

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23 hours ago, Mr.Spark said:

Try Berserk Augment with Viking Overdrive!

It’s as good as no reload hack ?

Killing Juggernaut in 1 - 2 seconds.

I tried the updated Rico with Berserk yesterday and Twins is far superior. Rico is still in a bad place which is a shame.

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On 3/31/2022 at 7:41 AM, Marcus said:

 

    • «Berserk» augment

      • Instead of +20% increase of energy used per shot, shot reload duration decreased by 25%.

        • [Note] Previously, this augment only gave you an opportunity to shoot without reloading. Now it's both: no recharge and increased rate of fire! This change should make Berserk's performance be the same as for other augments.

While I'm not in total agreement of the direction this augment was pushed in, I do commend you for your attempt at giving each crystal Ricochet augment a distinct and viable gameplay experience rather than having overlapping paramaters. Good examples of that are Freeze, Firebird, Tesla and Striker. Bad examples are Thunder and Shaft. 

 

I don't want to be too quick to jump to the conclusion of nerfing it as like Plasma Torch, it is fatal without Ricochet protection but it falls off when there are multiple. So once again, Ricochet protection on one person is helping the remainder of the team...but less so now that it only takes around 4 seconds to recharge the energy. 

 

There is a problem however with Beserk and Viking's Overdrive. You should reduce the reload coefficient of Beserk from the current 0.27 to 0.4 so that it will shoot the same number of shots during the Overdrive as Stock. Come on now, have you not learned from the Railgun Viking debacle last year? 

 

On 3/31/2022 at 7:41 AM, Marcus said:

 

  • Added a new daily mission «Be in the winning team of 3/4/5 battles».

  • Daily «Get into the TOP-3 of the winning team» mission’s requirement on the number of battles will now only be 1 battle. The mission is now only available from the «Warrant Officer 5» rank.

  • Added a new weekly mission «Be in the winning team of 10/20/30 battles».

  • Weekly «Get into the TOP-3 of the winning team» mission’s requirement on the number of battles is now 3/4/5 battles instead of 5/7/10 battles. The mission is now only available from the «Warrant Officer 5» rank.

  • Weekly «Complete 3 daily missions» mission can now be received in any slot of weekly missions.

Very nice of you to omit that the "finish x battles" daily mission requirements have been increased from 1, 3 to 2, 3, 4. 

 

Screenshot-2022-04-03-22-14-36-167-com-t 

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Just wanted to share my opinion about being in x winners team to see others thoughts as well. This new update about daily missions and also weekly missions makes every one to leave a battle as soon as they notice it is going to be futile staying in a losing battle wasting supplies and more importantly time (15 mins duration of MM so why to play in a losing team wasting time). Hence for, he or she will definitely leave the losers' team and starts joining an other battle so as to find a wining team faster and saving TIME. Therefore, this update has made an increase in number of battle runners (leavers).

tweaked ways are:

  1. replace the obligatory objective of being in x numbers of winning team by being in  only x numbers of battles both in daily and also weekly missions
  2. reduce the required x numbers of being in winning team to the maximum 2


I would like you guys to discuss this and share your opinions so as to help developers make missions way more desirable to stay in battles to the end.


Thank you

Edited by SulfuricAcid
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