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Patch Update #683 - Released 8th April 2022


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Patch Update #683 - Released 8th April 2022

 

  • A new augment for Ricochet has been added to Ultra Containers — «Helios».

    • (Note) This augment doesn’t apply any status effects and doesn’t increase critical damage chance. With this augment, this is no longer Ricochet.
      This is a new sniper plasma-gun. It significantly increases both range and rate of fire. You only have enough energy for 7 shots which are launched as a continuous burst at the target. You need to play this new Ricochet in a completely different way. 

  • Repair kit now can remove all applied status effects and protect from status effects for 1 second

    • (Note) It may seem that one second is not enough. Maybe. But even one second may be enough to make some overdrives completely useless against you. We will keep an eye on how you use this new feature.

  • Ricochet

    • «Minus-field stabilization» augment

      • Maximum range increase is now 200% instead of 100%

  • Thunder

    • Critical damage increased from 450-900 to 495-990 HP

  • Railgun

    • Regular damage increased from 350-700 to 495-990

    • Critical damage increased from 655-1310 to 755-1510

    • Critical damage chance decreased from 50% to 30%

    • Shot warmup time increased from 1.1 to 1.5 seconds

      • «Reinforced aiming transmission» augment

        • Turret rotation speed increase is 50% instead of 40%; 

        • No longer decreases vertical auto aim; 

        • Price increased from 149 000 crystals to 245 000 crystals

      • «Round stabilisation» augment

        • Regular damage increase is now 20% instead of 33%; 

        • Critical damage decrease is 20%; 

        • Penetration is no longer increased; 

        • Critical damage chance is no longer zero;

        • Price increased from 96 000 crystals to 245 000 crystals

      • «Large calibre rounds» augment

        • Regular damage increase is 5% instead of 20%;

        • Critical damage increase is 35% instead of 20%

      •  «Round destabilisation» augment 

        • No longer increases critical damage

        • Instead increases critical damage chance to 50%

      • «Electromagnetic accelerator "Scout"» augment

        • Regular damage decreased by 18%; 

        • Critical damage decreased by 34% instead of 40%; 

        • Shot warmup time decrease is 20% instead of 30%; 

        • Reload time decrease is 50% instead of 20%; 

        • Impact force decrease is 50% instead of 40%

      •  «"Death Herald" compulsator» augment 

        • No longer increases shot warmup time

        • Instead increases shot reload time by 15%

      •  «Hyperspace rounds» augment

        • Regular damage increase is 20% instead of 45%; 

        • Impact force decrease is 100% instead of 25%; 

        • Penetration increase is 250% instead of 100%

      •  «Incendiary Rounds» augment

        • Shot warmup time is no longer increased

        • Critical damage decreased by 33%

        • Critical damage chance increased from 30% to 50%

      • «Cryo Rounds» augment 

        • Shot warmup time is no longer increased

        • Critical damage decreased by 33% 

        • Critical damage chance increased from 30% to 50%

      • «EMP Rounds» augment

        • Shot warmup time is no longer increased

        • Critical damage decreased by 33% 

        • Critical damage chance increased from 30% to 50%

      • «Stun Rounds» augment 

        • Shot warmup time is no longer increased

        • Critical damage decreased by 33% 

        • Critical damage chance increased from 30% to 50%

      • «Super Armor-Piercing Rounds» augment 

        • Regular damage is no longer increased; 

        • Critical damage decrease is 33% instead of 20%; 

        • It is possible to deal critical damage right after a critical shot again

    • Fixed the way all augments work when Viking’s overdrive is activated

    • (Note) In this version of the characteristics, the convenience of turret control is exchanged for an increase in its power. Shot warmup time has significantly increased, and may increase even more in future updates.

  • Daily missions

    • Requirements for the «Be in the winning team of N battles» are decreased from 3/4/5 to 2/3/4.

    • Requirements for the «Finish N battles in any mode» are increased from 2/3/4 to 3/4/5.

    • Requirements for the «Earn crystals in X mode» are doubled.

    • Requirements for the «Capture N flags», «Capture N balls», «Destroy N Juggernauts» are decreased to 1.

    • (Note) We tried to equalise the level of difficulty of missions.

  • Weekly missions

    • Requirements of the «Be in the winning team of N battles in any matchmaking battles» decreased from 10-20-30 to 5-7-10.

    • Requirements of the «Destroy N enemies» decreased from 50-100-150 to 60-80-100

  • Matchmaking equipment change cooldown increased from 13 to 14 minutes.

  • PRO battle equipment change cooldown decreased from 9 to 8 minutes.

  • Updated shop prices for some regions

 

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  • Thanks 1
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  • Saw it 2
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1 hour ago, Marcus said:

Railgun

  • Regular damage increased from 350-700 to 495-990

  • Critical damage increased from 655-1310 to 755-1510

  • Critical damage chance decreased from 50% to 30%

At a glance, seems great. Except for crit damage chance 

Nice

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1 hour ago, Marcus said:

A new augment for Ricochet has been added to Ultra Containers — «Helios».

  • (Note) This augment doesn’t apply any status effects and doesn’t increase critical damage chance. With this augment, this is no longer Ricochet.
    This is a new sniper plasma-gun. It significantly increases both range and rate of fire. You only have enough energy for 7 shots which are launched as a continuous burst at the target. You need to play this new Ricochet in a completely different way. 

Finally a new real augment!! 

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1 hour ago, Marcus said:

«Helios»

?

1 hour ago, Marcus said:

Thunder

  • Critical damage increased from 450-900 to 495-990 HP

I like where this is going...

1 hour ago, Marcus said:

Weekly missions

  • Requirements of the «Be in the winning team of N battles in any matchmaking battles» decreased from 10-20-30 to 5-7-10.

I´m glad devs listened to the player feedback on this one.

 

3 minutes ago, Incorp said:

At a glance, seems great. Except for crit damage chance 

Nice

I´m actually quite positive about this change. At least makes Rail module worth using again.

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1 hour ago, Marcus said:

A new augment for Ricochet has been added to Ultra Containers — «Helios».

  • (Note) This augment doesn’t apply any status effects and doesn’t increase critical damage chance. With this augment, this is no longer Ricochet.
    This is a new sniper plasma-gun. It significantly increases both range and rate of fire. You only have enough energy for 7 shots which are launched as a continuous burst at the target. You need to play this new Ricochet in a completely different way. 

This is quite new, considering it isn't any regular introduction of Status effect augment. Well, I'll be excited to see a new mechanism for Rico.

1 hour ago, Marcus said:

Repair kit now can remove all applied status effects and protect from status effects for 1 second

@Incorp Lessgo ?

1 hour ago, Marcus said:

Thunder

  • Critical damage increased from 450-900 to 495-990 HP

Quite good news for Thunder fans, though it's not the base damage increase, but thunder will be better tomorrow than what is today ^^

1 hour ago, Marcus said:

Railgun

  • Regular damage increased from 350-700 to 495-990

  • Critical damage increased from 655-1310 to 755-1510

This is one thing that I absolutely love the most, increase in base damage for railgun, like it was before all the nerf ?

Hope to again take out my Rail Hornet & Death Herald back in action paired with booster ^^

1 hour ago, Marcus said:
  • Daily missions

    • Requirements for the «Be in the winning team of N battles» are decreased from 3/4/5 to 2/3/4.

    • Requirements for the «Finish N battles in any mode» are increased from 2/3/4 to 3/4/5.

    • Requirements for the «Earn crystals in X mode» are doubled.

    • Requirements for the «Capture N flags», «Capture N balls», «Destroy N Juggernauts» are decreased to 1.

    • (Note) We tried to equalise the level of difficulty of missions.

  • Weekly missions

    • Requirements of the «Be in the winning team of N battles in any matchmaking battles» decreased from 10-20-30 to 5-7-10.

    • Requirements of the «Destroy N enemies» decreased from 50-100-150 to 60-80-100

Quite a relief, I saw some player getting a "30 winning team" weekly, and I was upset as to why such a mission was placed there, now it's much better.

1 hour ago, Marcus said:

Matchmaking equipment change cooldown increased from 13 to 14 minutes.

Not excited, make it go above 17 min and that will be quite the fun ?

-----------------------------------

All in all, quite a good Patch update today ^^

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sorry even without trying to use this new Augment for Ricochet I have to give it a thumbs down...

all it's coming across to me as a new rail gun. seeing this New ricochet augment will  no longer has the shots bouncing off walls or items / it leaves the turret as just another rail gun. why even bring something to the table for a ricochet player to have. if we wanted to use a rail we would change to that turret. for me I have no plans to be using it in the future.. ( i will try it once but wont be switching any time soon) just another wasted item made from players hard earned money ..

 

  • A new augment for Ricochet has been added to Ultra Containers — «Helios».

    • (Note) This augment doesn’t apply any status effects and doesn’t increase critical damage chance. With this augment, this is no longer Ricochet.
      This is a new sniper plasma-gun. It significantly increases both range and rate of fire. You only have enough energy for 7 shots which are launched as a continuous burst at the target. You need to play this new Ricochet in a completely different way. 

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1 hour ago, Incorp said:

At a glance, seems great. Except for crit damage chance 

Nice

and penetration of stabilized rounds it'll make it useless 

1 hour ago, xPuma said:

Railgun looks like a new weapon ?

especially hyperscape round, idk why but i feel it'll be a bit OP (still must upgrade my railgun)

 

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15 minutes ago, Bydo said:

sorry even without trying to use this new Augment for Ricochet I have to give it a thumbs down...

all it's coming across to me as a new rail gun. seeing this New ricochet augment will  no longer has the shots bouncing off walls or items / it leaves the turret as just another rail gun. why even bring something to the table for a ricochet player to have. if we wanted to use a rail we would change to that turret. for me I have no plans to be using it in the future.. ( i will try it once but wont be switching any time soon) just another wasted item made from players hard earned money ..

 

  • A new augment for Ricochet has been added to Ultra Containers — «Helios».

    • (Note) This augment doesn’t apply any status effects and doesn’t increase critical damage chance. With this augment, this is no longer Ricochet.
      This is a new sniper plasma-gun. It significantly increases both range and rate of fire. You only have enough energy for 7 shots which are launched as a continuous burst at the target. You need to play this new Ricochet in a completely different way. 

We cannot blame a new non status effect augment ??‍♂️

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2 hours ago, Marcus said:

«Electromagnetic accelerator "Scout"» augment

  • Regular damage decreased by 18%; 

  • Critical damage decreased by 34% instead of 40%; 

  • Shot warmup time decrease is 20% instead of 30%; 

  • Reload time decrease is 50% instead of 20%; 

I sense a huge buff in this,  @Ghost_Animator_XP be sure to try this out with booster.

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2 hours ago, Marcus said:

Repair kit now can remove all applied status effects and protect from status effects for 1 second

I didn't even notice it was there.

Curious to see how it will affect the gameplay.

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Finish 5 battles or 4 in winning team for DAILY mission to get garbage container!???

Not gonna fly, thank you for letting me know it's good moment to take some time off to have break from this game.

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15 minutes ago, numericable said:

We cannot blame a new non status effect augment ??‍♂️

sir take a good look at the turret augment , what does it seem to be like ?

to me it's more a rail gun but with the shot effect from Hammer. it has nothing to do with Ricochet or how it works.

basically there now saying to players that they have no imagination of coming up with idea's on how to give ricochet any new augments . but only change it to operate like another turret which we have. why bother? just go and create a new turret using the new augments this way ricochet and others can have a chance in the future with getting a new augment that can improve or even have fun with it.

 

frederik123456

Repair kit now can remove all applied status effects and protect from status effects for 1 second

they say it's a pilot progect but in the end it ends up staying . will it improve the game will have to try this one out in battles.

Edited by Bydo
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2 minutes ago, Bydo said:

to me it's more a rail gun but with the shot effect from Hammer

Uuuuuuhh, someone making a dangerous bet leaving himself no chance to backtrack ?

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Old Railgun back :D
Hyperspace seems busted now, my most used alteration will be even more broken, nice. Scout and LCR are good now, I like this update quite a lot, thanks
Also the Helios augment sounds interesting, burst mode firing 7 shots, I would like to see it in action, indeed a unique one

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