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Patch Update #683 - Released 8th April 2022


Marcus
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Oh, I like how this is looking.

Even though the critical chance is reduced, the buff in damage seems pretty good so far. Even though I'm an avid Railgun fan, I will admit this will make it more fair for Eagle module users, haha.

Holy heck, RAT has no disadvantage? Well, that's a good go-to if you got it from a container and have no other augments, that's actually the way I got the augment.

Nice buff to Stabilization, I was actually thinking about increased normal damage + decreased critical damage for a while, never got to suggesting it though, so I guess the devs read my mind? :3c Either way, a good buff considering overall damage was increased.

Good to see LCR getting some love too, it might become the new Destabilization? Speaking of which, I don't like what they did to Destabilization; its whole point was a decreased minimal damage for a high maximum damage, but I've yet to see how that might play out.

Scout is back Scout is back! 50% off reload, nice.

Death Herald got a bit of a nerf, now it has the increased warmup time as well as the increased reload? RIP.

Hyperspace's damage potential got a monster buff, unsure about how the 20% and impact force will affect that, but this might encourage staying behind your teammates and shooting through them more, kind of like Healing Emitters for Shaft.

Status augments still have a 50% chance, which is balanced out with a reduced critical damage.. hmm, I'm not sure how this will go actually. But it's cool that AP Railgun seems to be on par with the other status Rails!

Nice reduction in the mission requirements.

Overall a seemingly player friendly update for both Railgun and Eagle module lovers hehe, I can't wait to check it out in action! By the way, Helios is looking pretty cool too, I hope some YouTuber gets it soon so we can all see how it plays.

Edited by Me0w_XP

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23 hours ago, Marcus said:

Shot warmup time increased from 1.1 to 1.5 seconds

so this is why i thought i was tripping while playing xp bp 

man its crazy to see how just 0.4 sec can seem like an eternity for a shot 

looks like ill have to start playing again from scratch ?

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46 minutes ago, Me0w_XP said:

Hyperspace's damage potential got a monster nerf, unsure about how the 20% and impact force will affect that, but this might encourage staying behind your teammates and shooting through them more, kind of like Healing Emitters for Shaft.

Hyperspace's damage potential for a monster BUFF. The only negative change it has is the 1.5 second shot delay and no impact force. If a Hyperspace Railgun is behind 2 teammates, any non-Juggernaut tank on the map is getting killed if hit.

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 Shot warmup time increased from 1.1 to 1.5 seconds          

they ruined railgun, warmnup takes way too long..  want to improve railgun even more.. make warmup 15 minutes so u can also take a dump while ur railgun is "warming"

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1 hour ago, AwsomeTank_EN said:

 Shot warmup time increased from 1.1 to 1.5 seconds          

they ruined railgun, warmnup takes way too long..  want to improve railgun even more.. make warmup 15 minutes so u can also take a dump while ur railgun is "warming"

Actually, the main problem is the constant play with Death herald and LCR or normal status rail with huge current warm-up time makes it annoying. I suggest trying it with the new improved scout and Hyperspace augments, both are working really well since the Patch update.

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1 hour ago, TheCongoSpider said:

Hyperspace's damage potential for a monster BUFF.

Shoot, that's what I meant. Thanks for the catch haha, I wrote this at 6 in the morning.

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Is this too hard making new icons for UC-exclusive augments? I understand that Helios and PTS have similar mechanics, but still... With this logic you czn just make 6 icons for all status-augments (just SE icons themselves) and don't even bother anymore. How cool is that!?

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You know what pulsar reminds me of... I remember when @yellowghettomade a joke topic last year in I and S section called God Salvo and the idea was to apply all status effects from a gauss sniping shot. But now its a reality except its for rico. XD

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37 minutes ago, LambSauce said:

Found some gameplay of the new Helios augment for those that are interested:

 

Looks like plasma torch 2.0 ?

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On 4/7/2022 at 7:19 AM, Marcus said:
  • Regular damage increased from 350-700 to 495-990

  • Critical damage increased from 655-1310 to 755-1510

What is this sorcery???

On 4/7/2022 at 7:19 AM, Marcus said:

«Round stabilisation» augment

  • Regular damage increase is now 20% instead of 33%; 

  • Critical damage decrease is 20%; 

  • Penetration is no longer increased; 

  • Critical damage chance is no longer zero;

  • Price increased from 96 000 crystals to 245 000 crystals

Practically makes it useless.

On 4/7/2022 at 7:19 AM, Marcus said:
  • Matchmaking equipment change cooldown increased from 13 to 14 minutes.

  •  

Alternativa at the finest.

On 4/7/2022 at 7:19 AM, Marcus said:

«Hyperspace rounds» augment

  • Regular damage increase is 20% instead of 45%; 

  • Impact force decrease is 100% instead of 25%; 

  • Penetration increase is 250% instead of 100%

Nerfed the base dmg and doesn' t have impact force but have MASSIVE penetration boost?! Abuse it in Siege soon?

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On 4/7/2022 at 2:19 PM, Marcus said:

Shot warmup time increased from 1.1 to 1.5 seconds

don't like this change

Edited by widedog

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On 4/7/2022 at 6:19 AM, Marcus said:

Repair kit now can remove all applied status effects and protect from status effects for 1 second

Sounds good on paper, but it makes Hunter's Overdrive completely useless since it's a one-hit application (as opposed to Paladin's continuous application), forcing myself and other Hunter users to wait for the next OD (that hopefully will actually land a hit). Hunter really needs a buff of some kind.

 

Screen-Shot-2022-04-08-at-2-57-48-PM.pnglook-how-they-massacred-my-boy-godfather

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19 minutes ago, Okami said:

Sounds good on paper, but it makes Hunter's Overdrive completely useless since it's a one-hit application (as opposed to Paladin's continuous application), forcing myself and other Hunter users to wait for the next OD (that hopefully will actually land a hit). Hunter really needs a buff of some kind.

 

Screen-Shot-2022-04-08-at-2-57-48-PM.pnglook-how-they-massacred-my-boy-godfather

They dont care about the players, or any balance in the game.

I mean... look at Pulsar augment for Ricco.  Thought they jumped the shark a long time ago.  Now they are jumping the MEG.

?

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4 hours ago, wolverine848 said:

They dont care about the players, or any balance in the game.

I mean... look at Pulsar augment for Ricco.  Thought they jumped the shark a long time ago.  Now they are jumping the MEG.

?

And just when I was regaining a little faith in them, they manage to sink even lower by pulling this stunt.

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5 hours ago, Okami said:

Sounds good on paper, but it makes Hunter's Overdrive completely useless since it's a one-hit application (as opposed to Paladin's continuous application), forcing myself and other Hunter users to wait for the next OD (that hopefully will actually land a hit). Hunter really needs a buff of some kind.

 

Screen-Shot-2022-04-08-at-2-57-48-PM.pnglook-how-they-massacred-my-boy-godfather

Love the marlon Brando meme ??

Apart from this, try to switch to dictator, his OD is very good 

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40 minutes ago, BruhBruhThingThing said:

And just when I was regaining a little faith in them, they manage to sink even lower by pulling this stunt.

FAITH?! I kinda lost that a long time ago lmao 

Seriously, I've never been so negative, and when i was, I usually cool down after a while. But this, I'm still mad.

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3 hours ago, Incorp said:

FAITH?! I kinda lost that a long time ago lmao 

Seriously, I've never been so negative, and when i was, I usually cool down after a while. But this, I'm still mad.

Bruh your suggestion was to bring these stupid repair kit emp ap immunity. Well done, now ap is usless and whole gameplay is ruined. And you are talking about faith.. 

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1 hour ago, BruhBruhThingThing said:

Lol, it has been ruined for a long time now.

Yea, but with ap and emp u could somehow play. Now all i see in mm are vulcan bots, twins, rico, freeze, isida, striker and few loser camping railguns and shafts. 

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2 hours ago, fire_shoter said:

Bruh your suggestion was to bring these stupid repair kit emp ap immunity. Well done, now ap is usless and whole gameplay is ruined. And you are talking about faith.. 

owchhhhhhhhhhhhhh ?

39 minutes ago, fire_shoter said:

Yea, but with ap and emp u could somehow play. Now all i see in mm are vulcan bots, twins, rico, freeze, isida, striker and few loser camping railguns and shafts. 

Aughhh EMP and AP? Try playing some classic PRO battles or parkour man. 
you saying status effects are great now?! This is so weird. How would you like to be APed while YOU were using AP augment lmaooo

Edited by Incorp
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2 hours ago, Incorp said:

owchhhhhhhhhhhhhh ?

Aughhh EMP and AP? Try playing some classic PRO battles or parkour man. 
you saying status effects are great now?! This is so weird. How would you like to be APed while YOU were using AP augment lmaooo

That’s why you have BP. There have been plenty of AP immunities you could have obtained all of them with free 2k+ tankoins. There have even been 2 EMP augments (hornet and crusader - FINALLY) and even stun immunity for ares. He is right this repair kit status effect immunity makes no sense and it has made matching more unbalanced than ever.

You could have even gotten both EMP smoky and AP freaking gauss from BP and you could have been one of the toxic players just with these free 2k+ tankoins. But instead what you have done is just continued whining how matchmaking pool is unbalanced because you get whipped every single game you play

Edited by Apis_the_Professor
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