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Tanki Online V-LOG: Episode 337


Marcus
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In today’s episode, we will be announcing the new mini-game. We’ll also be testing the repair kit and launching the Cosmonautics day event.

 

 

 

 

Made with ❤️ by Tanki and 

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❤️

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Well Cosmonautic day is already here so nothing surprising much, intrigued for the Mini-game if some new changes have been made.

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21 minutes ago, frederik123456 said:

Pulsar augment sure seems to be balanced :ph34r:

Best pair with paladin to immu all and put enemy “magically” disappear from battle after been shot, we can call it “rage-quit” status effect

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27 minutes ago, frederik123456 said:

Pulsar augment sure seems to be balanced :ph34r:

It’s one of the rewards in the space minigame so all the buyers will have it either way. Pathetic.

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Very interesting change to the Repair kit, this is for sure going to affect the gameplay quite a bit. The dynamic lighting looks wonderful and will make the game more similar to the old Flash version. All three new Ricochet augments seem to be powerful so I hope I can get at least one in the near future.

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Ah yes pulsar......when more people have it later on I might as well be using hyperion and emp/AP immunity.....this augment sounds extremely cancerous. 

Edited by Hiroyukisa
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what in the name of * is the Pulsar augment? have you lost your mind? I am speechless for real this time, what the absolute heck is this

 

Spoiler

Edit: do you really have to censor asterisks? Don't be ridiculous now, it wasn't even a word. 

 

Edited by 2shots2kills
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"Pulsar's 'psychological damage', makes players who get hit by your shots suffer high levels of emotional stress and quit the battle. In this way, Pulsar is the most effective augment, since it not only destroys enemies, it eliminates them from the battle entirely. Now you can drop golds for yourself in MM battles without anyone interfering! The next Ricochet augment will be called "Indiscriminate charge," and will kill not only enemies, but also teammates. Tired of someone else being the juggernaut? Just equip the 'indiscriminate charge' augment and show your team who's in control!"

But seriously tho, I predict new broken combo: Ricochet + Pulsar, Paladin + Jammer immunity, Hyperion drone.

"RIP railgun, ricochet helios augment hath replaced thee."

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1 minute ago, sphdz_3153371 said:

prevents OD/Drone inactivation.

Hyperion is a passive drone. It is not affected by the Jammer status. 

Paladin's Overdrive takes the longest to charge. Not being able to use it for 9 seconds is worth the increase in survivability from AP/EMP Immunity. 

Edited by TheCongoSpider
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1 minute ago, TheCongoSpider said:

Hyperion is a passive drone. It is not affected by the Jammer status. 

Paladin's Overdrive takes the longest to charge. Not being able to use it for 9 seconds does not trump the increase in survivability from AP/EMP Immunity. 

Yeah I'm sure EMP immunity would be best but Paladin also gives full status immunity during OD duration. Honestly, I'd take EMP over AP tho.

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15 minutes ago, 2shots2kills said:

what in the name of  is the Pulsar augment? have you lost your mind? I am speechless for real this time, what the absolute heck is this

Gives you psychological problems when you got hit with a critical hit

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1 minute ago, Incorp said:

have you lost your mind?

They are running out of ideas for augments, helplessly dishing out buyer's augments for our attention ?

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2 hours ago, 2shots2kills said:

what in the name of * is the Pulsar augment? have you lost your mind? I am speechless for real this time, what the absolute heck is this

 

  Reveal hidden contents

Edit: do you really have to censor asterisks? Don't be ridiculous now, it wasn't even a word. 

 

clowns, all of them.

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24 minutes ago, Me0w_XP said:

I-

unknown.png

It is still too conservative for a buyer exclusive item, unlike original emp gauss, whole titan dome area of 5s emp with 1700 raw damage, and 2s lock break allowance, so you can lock half way, hide back then come out continue last lock to, quite easy locking and block free than current version.

If you see the spec. They shoot u and run, you have 2s stun, but you can ready in 2 with you supply and drone to fight back full power. (Emp means your jam effect will not affect your drone reactivation,  unless you emp immune, ) 

So to counter pulsar, just use stun imm or heat imm. So you can fight back easily. 

If I spec it. I would put 3sec emp, 5 sec jam, 3 sec ap to fully boost its effectiveness in 1 vs group fight

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1 hour ago, Me0w_XP said:

I-

unknown.png

Some time ago I was joking with my friend @JustBlackWolf, saying that the only way to make Thunder viable would be with a special augment "Nuclear Rounds"

which would apply all status effects on critical damage, with a splash radious as well. 

It seems like we are not far from seeing it, after all. 

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1 hour ago, wild001 said:

So to counter pulsar, just use stun imm or heat imm. So you can fight back easily. 

 

the only problem is if it's used with supercharge effect then either burned till die or stuned for a while

RK is a weak but good counter BTW 

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