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«Tanki and The Dark Matter» mini-game


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13 hours ago, TXDOT said:

Yes but lost the nuclear energy from the 1st checkpoint

getting 4th module without playing very much worth it ,i dont see as a letdown.. Same as some of   my teammates  .If those reach crisis and  armadillo thanks to that ( not my tmates , all of early buggers)   it's the most unfair thing since the start of the game..
I now   suppose developers think that even those will unlikely reach it  without to buy  .

Edited by mrvomit
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1 hour ago, mrvomit said:

getting 4th module without playing very much worth it ,i dont see as a letdown.. Same as some of   my teammates  .If those reach crisis and  armadillo thanks to that ( not my tmates , all of early buggers)   it's the most unfair thing since the start of the game..
I now   suppose developers think that even those will unlikely reach it  without to buy  .

Yes, they should give energy compensation to everyone now except those who already received it

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13 hours ago, fghjkl54 said:

play DM you're always in winning team

I did the calculations, 15 DM matches means 3.75 hours of playing. DM matches are boring, I don't think it is worth it...

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1 hour ago, Incorp said:

I did the calculations, 15 DM matches means 3.75 hours of playing. DM matches are boring, I don't think it is worth it...

51 minutes ago, wild001 said:

I would rather play 4 regular to win once than 1 DM

i understand your frustration from that mode, but grinding 4h in 2 vs 1 better than begin a target to 9999 buyers

 

Edited by fghjkl54
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Anyone know the chance of passing over a meteorite without getting sent back? I'm wondering because I should be able to make it to checkpoint 3 without spending money if I survive at least 3 of the 5 meteorites. I don't have a problem with buying a bundle but I'd prefer to do it if there's a need to rather than just because.

Edited by Okami
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2 hours ago, Okami said:

Anyone know the chance of passing over a meteorite without getting sent back? I'm wondering because I should be able to make it to checkpoint 3 without spending money if I survive at least 3 of the 5 meteorites. I don't have a problem with buying a bundle but I'd prefer to do it if there's a need to rather than just because.

I got sent back five spaces twice in a row. This mini-game is a sham.

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12 hours ago, fghjkl54 said:

i understand your frustration from that mode, but grinding 4h in 2 vs 1 better than begin a target to 9999 buyers

 

9999 battle normally ends within 5 min in ctf or rgb because of imbalance. I use ap freeze+ emp/ap/stun/cold/heavy hunter and trickster 9999

Dm battle last 15min most time, so chance of win team in 4 fast 9999 battles may be better than a full 15min dm

I play pause dm only when i was watching youtube.

Edited by wild001
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4 hours ago, TheCongoSpider said:

Nah I'm just glad that I'm getting the 4th slot after I got screwed out of it on multiple accounts last year. 

Now lets imagine if the devs purposely rigged the minigame, just so that you'd be unable to get the 4th slot.

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This 69 mission is not having a positive impact on the game . If the score becomes 0-2 in ctf or jugg half the team is leaving . How to play mm with such odds?

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18 hours ago, Okami said:

Anyone know the chance of passing over a meteorite without getting sent back? I'm wondering because I should be able to make it to checkpoint 3 without spending money if I survive at least 3 of the 5 meteorites. I don't have a problem with buying a bundle but I'd prefer to do it if there's a need to rather than just because.

i heared it's 50%, but in fear of glitches and... you can say it's 50/50

7 hours ago, tank7 said:

This 69 mission is not having a positive impact on the game . If the score becomes 0-2 in ctf or jugg half the team is leaving .

it would be better to remove winning team condition just like top 3 currently (which i hope it'll be added to normal missions) 

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this is my luckiest day here?

Spoiler

finished all dailies + this

IxvDYb7.png

it passed my expectation. i wasn't sent back by meteors (thanks to +3 and mostly +2) and reached checkpoint 2 faster than i expected? i thought it'll take 10 days tbh

just imagine it coming to me. i planed to get 4th module discounted. as they said : ''you asked for it and we made it''?

Spoiler

the only problem is my 4th module is MK2 ?

tUXlhEu.png

my job in this mini game is over (faster than expected) good luck for others to unlock LC skins? (because i don't think i'll reach them nor like them)

 

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well, i discovered one of the few combos to resist pulsar: freeze + booster + stun immunity

you must combat in close range, with that given i was able to fight pulsar + crisis + armadillo user effectively ?

so freeze disable damage and give you enough time to live for repair kit (instant heal from statuses), immediately after you press 2+3 and kill him

but if he manages to break the distance that's gg for you 

other combos gonna be shaft may be, or smth else with long range 

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42 minutes ago, Entropy said:

well, i discovered one of the few combos to resist pulsar: freeze + booster + stun immunity

you must combat in close range, with that given i was able to fight pulsar + crisis + armadillo user effectively ?

so freeze disable damage and give you enough time to live for repair kit (instant heal from statuses), immediately after you press 2+3 and kill him

but if he manages to break the distance that's gg for you 

other combos gonna be shaft may be, or smth else with long range 

TOTALLY dependant from map , user , and ping web  connection. Plus you get all that stuff for fighting  a single user stun included  where all the others enemies  will emp/ap you .They overdid but it's supposed to be pretty rare (except for the fact i meet 9999  veterans 90% of the times  at my evening ?  ) .
_____________
They should ( ADVICE) , and it would have been FAR MORE INTERESTING and funny / also fair   =
change Pulsar into a "RANDOM STATE " augment , meaning you get a Random  Stun / Ap / Emp   , 1 OF THEM ...NOT ALL together  and it would have been op anyway as unpredictable .-
Actually it would be a nice suggestion , what you think?

ps:better to suggest that change after buyers got drunk in power and win easily for a while i guess, lol.
(armad +crisis+pulsar.., it's not even funny i will make sure to leave as soon as i see, if everyone would do the op-ers would get less fun in easy crushing and maybe would ask themselves for more fair opness..)

Edited by mrvomit
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2 hours ago, mrvomit said:

TOTALLY dependant from map , user , and ping web  connection. Plus you get all that stuff for fighting  a single user stun included  where all the others enemies  will emp/ap you .They overdid but it's supposed to be pretty rare (except for the fact i meet 9999  veterans 90% of the times  at my evening ?  ) .

sure, amp will be huge problem, other statuses for now are less scary, due powerful med kit

i even suppose pulsar was introduced with purpose to calibrate this immunity

2 hours ago, mrvomit said:

They should ( ADVICE) , and it would have been FAR MORE INTERESTING and funny / also fair   =
change Pulsar into a "RANDOM STATE " augment , meaning you get a Random  Stun / Ap / Emp   , 1 OF THEM ...NOT ALL together  and it would have been op anyway as unpredictable .-
Actually it would be a nice suggestion , what you think?

 

ps:better to suggest that change after buyers got drunk in power and win easily for a while i guess, lol.

seems fair, but at first i want to test it on full power when my hands get to augment ? (tbh it would be better if there was a helios, it is much more interesting in terms of gameplay, I just wanted armad so damn bad)

2 hours ago, mrvomit said:

(armad +crisis+pulsar.., it's not even funny i will make sure to leave as soon as i see, if everyone would do the op-ers would get less fun in easy crushing and maybe would ask themselves for more fair opness..)

actually was really fun to fight with him, also none of two battles we encountered ends prematurely (it was 5-2/ 6-3 or smth)

but yeah there were only two buyers, one with pulsar, and another support with jammer hammer 

Edited by Entropy
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3 hours ago, Entropy said:

i even suppose pulsar was introduced with purpose to calibrate this immunity

Does not seems very helpful to "calibrate" something everybody has access to with something only a minority owns.

I really hope there will come some rebalance to it, or at least an sensible counter after some dust is settled post-minigame.

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10 minutes ago, frederik123456 said:

Does not seems very helpful to "calibrate" something everybody has access to with something only a minority owns.

Is that really the case though?

A good portion of the playerbase that’s left is comprised of people who buy most of the bundles when they are released. I don’t think they will have any difficulty in obtaining this augment.

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24 minutes ago, frederik123456 said:

Does not seems very helpful to "calibrate" something everybody has access to with something only a minority owns.

I really hope there will come some rebalance to it, or at least an sensible counter after some dust is settled post-minigame.

most medium to big donaters will get pulsar

its cost around 30-40 tk ~ 1.5-2 big bundles 

Edited by Entropy
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11 minutes ago, LambSauce said:

Is that really the case though?

A good portion of the playerbase that’s left is comprised of people who buy most of the bundles when they are released. I don’t think they will have any difficulty in obtaining this augment.

Although I have to admit I´m purely guessing here, you have to spend about 200€ to reach the 4th checkpoint and I don´t think players who are willing to spend so much on a single event represent the general playerbase, what´s more, not even the regular buyers from wealthier households, in my opinion.

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17 minutes ago, frederik123456 said:

Although I have to admit I´m purely guessing here, you have to spend about 200€ to reach the 4th checkpoint and I don´t think players who are willing to spend so much on a single event represent the general playerbase, what´s more, not even the regular buyers from wealthier households, in my opinion.

200 euros is pretty much nothing for a regular buyer. Even in Russia where the GDP is quite low.

Just look at a typical Legend battle - I would propose that at least 10% to 20% have the latest OP gimmick. That’s quite a lot for a F2P game.

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3 minutes ago, LambSauce said:

200 euros is pretty much nothing for a regular buyer. Even in Russia where the GDP is quite low.

Just look at a typical Legend battle - I would propose that at least 10% to 20% have the latest OP gimmick. That’s quite a lot for a F2P game.

Hmm 200€ per event seems quite a lot for an mmo game, when big title videogames cost 60€, but I don´t know, maybe I´m out of touch, personally prefer not to spend that much on virtual items.

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