Jump to content
EN
Play

Forum

Nerfing Mobile Element


 Share

Recommended Posts

One of the biggest advantages Mobile has is the auto-aim feature.

Yes, it helps mobile players compete with PC players, but for some Turrets, are just completely unfair.

Aim assist for Turrets that have long reloads or take some time to lock on are completely fine, but Turrets that can dish out quick damage or can reload extremely quickly with aim assist is straight overpowered.

On PCs, sure we get more buttons, but projectile Turrets have a tendency to just fly over our targets, where as Mobile, have have not just horizontal aim assist, but it seems to have projectile homing assist as well. Like let me say what I mean.

If you played projectile Turrets on PC, you probably notice your projectiles just fly over Vikings, Hunters, and some Hover Hulls, but if you ever played on Mobile. Let's say Gauss or Smoky. Your turret isn't exactly facing them, but you shoot, your bullet still goes for your target, and it flies in an angle which somehow knows exactly where to hit the target to inflict damage. That is not fair. It helps Mobile too much to a point that other Mobile and PC players can't even dodge the bullet. 

 

So what kind of nerf?

  • I think Tanki should either minimize the maximum horizontal aim assist angle by 7-11°, or just completely remove it FOR the Turrets I am about to list. Even though Thunder is similar to Smoky and Gauss as a projectile Turret, I did not include it in the list because a) Thunder has a longer reload than these two, so the aim assist is reasonable, and b) Thunder sucks a**. It needs all the help it can get.

 

What Turrets do I think need this nerf?

Twins

Smoky

Vulcan

Gauss (arcade)

 

  • Like 1
  • Haha 1
  • Agree 3

Share this post


Link to post
Share on other sites

Valid

Quite agreeable here, many times I've encountered such people who don't even rotate their turrets and still land a perfect aim at my tank irrespective of the distance, only to find out that they are the mobile players with auto-aim assisting them. Quite the unfairness.

Also, one thing I like to see that, when the PC interface will be done, and all its elements added in the mobile version, PC and mobile will be on equal footing. Thus, I would like to see auto-aim getting completely removed.

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

4 hours ago, NikmanGT said:

Thus, I would like to see auto-aim getting completely removed.

This would make some turrets near impossible to use effectively. Melee turrets are already hard enough to use on mobile, so the options for the average player are mid-long range turrets. Don't forget that mobile players are limited to 2 inputs at a time. 

 

5 hours ago, yellowghetto said:

If you played projectile Turrets on PC, you probably notice your projectiles just fly over Vikings, Hunters, and some Hover Hulls, but if you ever played on Mobile. 

This happens on mobile too, y'know. It is a problem on all platforms.

 

5 hours ago, yellowghetto said:

 

  • I think Tanki should either minimize the maximum horizontal aim assist angle by 7-11°, or just completely remove it FOR the Turrets I am about to list. Even though Thunder is similar to Smoky and Gauss as a projectile Turret, I did not include it in the list because a) Thunder has a longer reload than these two, so the aim assist is reasonable, and b) Thunder sucks a**. It needs all the help it can get.

 

What Turrets do I think need this nerf?

Twins

Smoky

Vulcan

Gauss (arcade)

 

So do mobile players who have many limitations compared to PC. Having to face strenuous bugs that have been in the game for more than a year that are detrimental to their gameplay, while also being limited to 2 inputs at time in fast-paced gameplay.  

 

The only turret I agree there with needing a horizontal auto-aim decrease is Smoky and Gauss. I don't fully agree with Vulcan but I'd be interested in seeing how that affects its performance. But Twins already has a range limitation, its projectiles are slow, and to be comfortable with your limited inputs would encourage you to use it with auto-shoot which means you're at a disadvantage if you try to switch to another turret if Twins does not work out. 

  • Agree 5

Share this post


Link to post
Share on other sites

4 hours ago, NikmanGT said:

PC and mobile will be on equal footing. Thus, I would like to see auto-aim getting completely removed.

PC and mobile will never be on equal footing. I think you've misunderstood the devs statements, adding all features doesn't mean that both work the same way. As Congo said well, you're limited to two inputs, which might be hard to understand if you don't play a lot on mobile, but it really gives you a disadvantage in certain situations, like when you have to shoot, move and activate the supply (and thus, it's impossible to use crisis). It an be fixed with adding a costum hud, so that you can play with 4 fingers, but doing that will require much more skill thank controlling your tank on PC. There are other disadvantages too:

- small screen, thus it's hard to aim precisely at long distance

- it's harder to aim generally than with a mouse as your hand movement is more precise than your finger movement

This gives enough reasons to keep autoaim, but, i'd like it if there's a setting to disable it, or control the amount, because it also hives disadvantages: you don't always shoot who you want to, and it's much harder to penterate with railgun, which makes HSR lesss effective. Though a new mobile player definitely needs it, i'd probably turn it off or minimize the amount if it's possible.

  • Like 1
  • Agree 4

Share this post


Link to post
Share on other sites

From the computer player's point of view, this is completely awesome. I mus4 admit some of my shots surprised me.  But honestly, idk about this.

We move players also have a lot of cons. With auto shoot disabled (I find most experienced move players disabling jt; I myself have it disabled) the shoot button is dangerously near the overdrive button. I find myself getting the shoot button instead of the overdrive button at critical times, and vice versa.

Also, I find it a problem, when my fingers either miss the repair button, or the app doesn't register that I hit it. Many flags are lost that way. So I find myself frequently playing parkour to calm down.

  • Agree 1

Share this post


Link to post
Share on other sites

On the other hand we have mobile players who can't see ennemy protection/immunity/augment. Both versions have their own advantages. I played the mobile version for 1 year, now i'm playing on pc since i discovered a meta combo that no one use which is pc friendly combo.

Share this post


Link to post
Share on other sites

On 4/16/2022 at 3:52 PM, NikmanGT said:

Valid

Quite agreeable here, many times I've encountered such people who don't even rotate their turrets and still land a perfect aim at my tank irrespective of the distance, only to find out that they are the mobile players with auto-aim assisting them. Quite the unfairness.

Also, one thing I like to see that, when the PC interface will be done, and all its elements added in the mobile version, PC and mobile will be on equal footing. Thus, I would like to see auto-aim getting completely removed.

You bad.

 

In reply to the post itself, I do agree that mobile cone angles/aim assist is unfair and should be nerfed. However it is my opinion that until better control options are implemented things should remain the way they are. The turret's ability to hit insane shots is balanced by the hull's inability to obey movement commands. Getting kills is easy (good tank still required), but completing battle objectives (capturing flags/scoring goals) is relatively difficult.

  • Agree 1

Share this post


Link to post
Share on other sites

On 4/16/2022 at 8:49 PM, Incorp said:

From the computer player's point of view, this is completely awesome.

Nah, it's just that way from OP's point of view.

Edited by NikmanGT
Kindly refrain from provoking others
  • Haha 2

Share this post


Link to post
Share on other sites

1 hour ago, LambSauce said:

Nah, it's just that way from OP's point of view.

He probably got schooled by some mobile player and now comes to the forum crying for a nerf.

Smoky in particular is and always was quite unfair though. I can agree with that. For mobile, using Smoky is easy mode. Using EMP Smoky is like tutorial. 

  • Agree 1

Share this post


Link to post
Share on other sites

On 4/16/2022 at 11:19 PM, Incorp said:

From the computer player's point of view, this is completely awesome. I mus4 admit some of my shots surprised me.  But honestly, idk about this.

We move players also have a lot of cons. With auto shoot disabled (I find most experienced move players disabling jt; I myself have it disabled) the shoot button is dangerously near the overdrive button. I find myself getting the shoot button instead of the overdrive button at critical times, and vice versa.

Also, I find it a problem, when my fingers either miss the repair button, or the app doesn't register that I hit it. Many flags are lost that way. So I find myself frequently playing parkour to calm down.

Adding to what I said, playing railgun on mobile and going 1v1 against another railgun have a pretty bad disadvantage; I've noticed this in xpbp, mobile railgun shoots later than pc; even if I press shoot first, the pc player always get the first shot. When I am at half health and the enemy can one shot kill me, even if I started shooting first, he'll be the one to do the damage, even if my shot visibly shot out first.

Share this post


Link to post
Share on other sites

To be honest I play from both PC and mobile controls. To be fair I think mobile is okay for now. Yes I know that mobile can be better at times but for now it just feels like its more limited to hovering hulls and certain combos. There are combos that are superior to PC and some to mobile. Also Pc you can have way more advantage right now.

Mobile players are very vulnerable to impact shots from smoky, rail, and hammer. You can tell when someone is on mobile if they are using a tracked hull and when being shot they flip so easily even if the user is using heavy weight. 

I do however agree that some turrets like smoky, gauss arcade shot, and possibly vulcan need some type of nerf with horizontal aim assist.  But other than that, I still think PC is still superior to mobile. Also its almost impossible to use crisis on mobile. 

I know it is just a biased opinion of mine. But I still feel like PC does better because you can use more varieties of combos than on mobile. 

  • Like 1

Share this post


Link to post
Share on other sites

On 4/16/2022 at 2:23 AM, yellowghetto said:

One of the biggest advantages Mobile has is the auto-aim feature.

Yes, it helps mobile players compete with PC players, but for some Turrets, are just completely unfair.

Aim assist for Turrets that have long reloads or take some time to lock on are completely fine, but Turrets that can dish out quick damage or can reload extremely quickly with aim assist is straight overpowered.

On PCs, sure we get more buttons, but projectile Turrets have a tendency to just fly over our targets, where as Mobile, have have not just horizontal aim assist, but it seems to have projectile homing assist as well. Like let me say what I mean.

If you played projectile Turrets on PC, you probably notice your projectiles just fly over Vikings, Hunters, and some Hover Hulls, but if you ever played on Mobile. Let's say Gauss or Smoky. Your turret isn't exactly facing them, but you shoot, your bullet still goes for your target, and it flies in an angle which somehow knows exactly where to hit the target to inflict damage. That is not fair. It helps Mobile too much to a point that other Mobile and PC players can't even dodge the bullet. 

 

So what kind of nerf?

  • I think Tanki should either minimize the maximum horizontal aim assist angle by 7-11°, or just completely remove it FOR the Turrets I am about to list. Even though Thunder is similar to Smoky and Gauss as a projectile Turret, I did not include it in the list because a) Thunder has a longer reload than these two, so the aim assist is reasonable, and b) Thunder sucks a**. It needs all the help it can get.

 

What Turrets do I think need this nerf?

Twins

Smoky

Vulcan

Gauss (arcade)

 

I've noticed this unfair ''aimbot'' from mobile players when they become Juggernaut and when they're using railgun, it's very disturbing 

  • Saw it 1
  • Agree 1

Share this post


Link to post
Share on other sites

22 minutes ago, Yveltal9 said:

I've noticed this unfair ''aimbot'' from mobile players when they become Juggernaut and when they're using railgun, it's very disturbing 

You notice that but you don't notice the fact that a Juggernaut on mobile can be flipped by a single Hammer or Railgun shot? Also forgetting that Terminator itself is a Railgun which applies to that? 

 

Juggernaut is hard to control on mobile. You do not have the comfort as you do on a PC. 

 

5 hours ago, Blutchidoo said:

However it is my opinion that until better control options are implemented things should remain the way they are. 

This sums it up here. 

  • Agree 2

Share this post


Link to post
Share on other sites

Once Mobile receives the same features as PC, with bugs like Hulls weight, radar, and Augment viewing, the aimbot nerf with the said listed Turrets needs to be taken to action.

It's trying to justify balance between the two platforms with legalized cheating. Even if it is harder to control, the degree of aim assistance is absolutely absurd.

  • Like 1
  • Haha 1
  • Saw it 1

Share this post


Link to post
Share on other sites

I suggest you try using mobile controls to complete your daily missions first before suggesting changes to how Tanki Mobile works.

 

Many skills and maneuvers on PC are hard to replicate with mobile controls.

     The technique of rocking your hull back and forth to shoot at enemies at higher or lower elevations is more difficult to execute on mobile since the slightest error with your thumb can twist your hull sideways ruining your aim completely.

      With "Hull follows stick direction" enabled, even turning on the spot is difficult. For those that are used to having that setting disabled, I say lucky them. Unfortunately I personally play a lot of FPS mobile games, and controls with "Hull follows stick direction" is what is most intuitive for me. I do believe this is also the case for most other mobile players.

  • Agree 1

Share this post


Link to post
Share on other sites

On mobile, i only use 

1. Smoky with Ap, EMP

2. Vulcan with Adrin

3. Shaft

4. Gauss emp/ap

5. Striker

 

On mobile, i would never use

1. JGR, Tracked hull (hard to move)

2. Fire, isida, freeze (hard to when to shoot)

3. Railgun (auto aim fail on timing)

4. Magnum (it is hard)

 

On pc, i would use

1. Freeze

2. Rail

3. Hammer

4. Tesla

 

On pc, i would never use

1. Hover hull (drift too much)

2. Shaft ( hard to aim with keyboard)

3. Vulcan ( holding spacebar n turn is pain)

4. Gauss after nerf (lock slavo is taking ages w aim and block, same with strike aim)

 

You only see the benefit of mobile on some gun, you never see the pain of mobile for rest gun.

Edited by wild001

Share this post


Link to post
Share on other sites

49 minutes ago, wild001 said:

On mobile, i only use 

1. Smoky with Ap, EMP

2. Vulcan with Adrin

3. Shaft

4. Gauss emp/ap

5. Striker

 

On mobile, i would never use

1. JGR, Tracked hull (hard to move)

2. Fire, isida, freeze (hard to when to shoot)

3. Railgun (auto aim fail on timing)

4. Magnum (it is hard)

 

On pc, i would use

1. Freeze

2. Rail

3. Hammer

4. Tesla

 

On pc, i would never use

1. Hover hull (drift too much)

2. Shaft ( hard to aim with keyboard)

3. Vulcan ( holding spacebar n turn is pain)

4. Gauss after nerf (lock slavo is taking ages w aim and block, same with strike aim)

 

You only see the benefit of mobile on some gun, you never see the pain of mobile for rest gun.

I use both tracked hulls and hover on mobile; and mostly all turrets. Idk why some think it’s hard tho, to use track hulls.

Share this post


Link to post
Share on other sites

58 minutes ago, Incorp said:

I use both tracked hulls and hover on mobile; and mostly all turrets. Idk why some think it’s hard tho, to use track hulls.

Well, sometimes when we want the hull to go in a certain it doesn't do what we want it to. PC we can just press the key.  Have you played on PC before?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...