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May Holidays 2022


Marcus
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1 minute ago, TheCongoSpider said:

With Crisis, that light hull is dead if one of those 7 initial shots is a critical hit. Not to mention that immediately after the 7 shots are fired, an 8th trickle shot occurs. 

 

And you think it's perfectly fine for a turret to dish out that kind of damage in 0.6 seconds with an interruptable 4-second reload? 

 

Yeah, clearly the majority of the playerbase has the luck with Ultra Containers and the at least 4,000,000 crystals it takes to fully upgrade Armadillo.

And again, you think it's perfectly fine fo a turret to dish out that kind of damage in 0.6 seconds with an interruptable 4-second reload?

 

Who's handling them exactly? You alone, or you along with teammates. What makes you think a Helios on Supercharge with teammates can't take down a swarm of player with its burst damage? 

wait, whole argue was about protection, why the heck you asking me is that damage in 0.6 is ok? thats not the topic to begin with

with that attitude pulsar also insanity for balance, i'm not claiming opposite

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32 minutes ago, Entropy said:

with that attitude pulsar also insanity for balance, i'm not claiming opposite

Pulsar and Helios are canceorus for different reasons. I'm not refuting that.

 

33 minutes ago, Entropy said:

wait, whole argue was about protection, why the heck you asking me is that damage in 0.6 is ok?

Because you stated that Helios' burst damage output is not problematic because the Ricochet protection module exists. You see it as perfectly fine for a light hull with Boosted Armour and 50% Ricochet protection to have 75% of its HP deleted in 0.6 seconds by a turret that can reload that damage in 4 seconds, and freely interrupt it for more damage during the reload (unlike Duplet). 

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10 minutes ago, TheCongoSpider said:

Pulsar and Helios are canceorus for different reasons. I'm not refuting that.

 

Because you stated that Helios' burst damage output is not problematic because the Ricochet protection module exists. You see it as perfectly fine for a light hull with Boosted Armour and 50% Ricochet protection to have 75% of its HP deleted in 0.6 seconds by a turret that can reload that damage in 4 seconds, and freely interrupt it for more damage during the reload (unlike Duplet). 

no worry, gonna be nerfed as soon as it becomes available to mere mortals (as always devs do)

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14 minutes ago, Entropy said:

no worry, gonna be nerfed as soon as it becomes available to mere mortals (as always devs do)

With my incredible container luck I would expect to have Helios within a few weeks ?

  • Haha 2

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6 hours ago, LambSauce said:

With my incredible container luck I would expect to have Helios within a few weeks ?

you mean months :ph34r:

  • Saw it 1

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Should have made another set of special missions to complete ?

Don't know what to do except complete Dailies......

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1 minute ago, NikmanGT said:

Should have made another set of special missions to complete ?

Don't know what to do except complete Dailies......

They should make a special finish 200battles in the winning team just for you ? .

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Just now, frederik123456 said:

They should make a special finish 200battles in the winning team just for you ? .

run-nope.gif

  • Haha 1

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20 minutes ago, Mr.Spark said:

I’m really looking forward to playing the hopper rail gold event mode.

It’s my favorite mode ?

me too, will try to catch some golds along the way, although I´m terrible at it ? .

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Alright, good event mode so far, glad they brought back the stability for this, was a little worried at the start that it was not a 1-shot game, but it was later changed and now it's exciting to play.

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 these events for me the last 3 of them wont be done , there next to impossible to complete.

the special maps were good but not the last weekends or this weekends. I found this weekend no sooner you just go on to battle your tank gets destroyed , giving you more a higher death rating on your tank.

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This event makes me realize how much I miss the old Hopper. Honestly, it is stronger than it was before with the new OD, but I preferred the old physics at the cost of having a weak OD. It's just so fun to drive around with it. Now you bump into one little thing and it either flips or comes to a stop. So clunky. Besides, you can't tell me that even the old Hopper was more OP than Paladin xD.

 

@frederik123456 Not just the OD, the physics as well.

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1 hour ago, Kazareen said:

This event makes me realize how much I miss the old Hopper. Honestly, it is stronger than it was before with the new OD, but I preferred the old physics at the cost of having a weak OD. It's just so fun to drive around with it. Now you bump into one little thing and it either flips or comes to a stop. So clunky. Besides, you can't tell me that even the old Hopper was more OP than Paladin xD.

 

@frederik123456 Not just the OD, the physics as well.

Yeah it is much more enjoyable to use with the old physics, although it was totally broken for ctf and rugby, especially with crisis  or trickster. Maybe a compromise between the two versions would be reasonable.

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Nice event had fun with the hopper since I never used it in its previous state  ( i quit before hovering hulls was released ) also liked the old maps they brought back sheesh.pngGoat.png540-HO.png1st-hove.png

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