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Patch Update #686 - Released 13th May 2022


Marcus
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57 minutes ago, NikmanGT said:

When old hornet back ? ?

Time to use Magnum again after so long.

I’ve been using Magnum a bit lately, and it’s just crap without Booster or Crisis, and decently strong with Booster/Crisis.

 

With these changes, I’m worried about the amount of camping we will see in matches. Time will tell, maybe it will be a good thing.

Lastly, ofc Ricochet Augments do not get nerfed 

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Just now, yellowghetto said:

I’ve been using Magnum a bit lately, and it’s just crap without Booster or Crisis, and decently strong with Booster/Crisis.

 

With these changes, I’m worried about the amount of camping we will see in matches. Time will tell, maybe it will be a good thing.

The new Magnum will be similar to Railgun back when they nerfed the damage but gave it a flat 50% crit rate. By itself, you get something useable, but only the players with Booster/Crisis get the real fun. 

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46 minutes ago, 2shots2kills said:

You mean immortal unless there is a Hunter, Hopper, Crusader, Mammoth, Wasp, or even another Titan with their OD ready around? Right

Titan dome is still ok if you can do long range damage under doom with teammate,

In seige where titan dominates, hunter/wasp/enemy titan/mammoth is targeted for focus fire before they are near in dome range.

Hopper and crusade are new titan killer, only true thread is crusade, as it is only one can do long range OD to finish everyone under dome. Old days, I reply on crusade's od AP effects to mark everyone in the dome and follow with pre nerf emp gauss shot to clear people under dome with booster drone

 

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Get ready to see waaay more low-effort camping with Magnum ?‍♂️

Why not reward high-accuracy shots instead of the other way around? 

My theory is that the devs decreased the projectile gravitation to make Magnum even more of a long-range turret and thus differentiate it from the upcoming short-range artillery turret that they spoke about a while ago.

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Both magnum and crusader are my most used turret/hull. Just yesterday, Crusader proved scarily effective in battle before I read these patchnotes, and now I am quite excited... Maybe people will finally move away from the toxicity that is Paladin (still needs more nerfs btw) and actually use a hull which requires a bit of skill. When it came to buffing magnum, we all imagined you'd just up the damage to something like 1800 or 2000 at MK8, but these changes intrigue me... I suppose I'll have to wait and see. I will crack it again, and re-learn magnum with the changes, and will happily continue to rain hell down from above.

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1 minute ago, Annihilation said:

Both magnum and crusader are my most used turret/hull. Just yesterday, Crusader proved scarily effective in battle before I read these patchnotes, and now I am quite excited... Maybe people will finally move away from the toxicity that is Paladin (still needs more nerfs btw) and actually use a hull which requires a bit of skill. When it came to buffing magnum, we all imagined you'd just up the damage to something like 1800 or 2000 at MK8, but these changes intrigue me... I suppose I'll have to wait and see. I will crack it again, and re-learn magnum with the changes, and will happily continue to rain hell down from above.

Hah! You won the lottery with this one ? .

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Finally, something for Magnum. All of this looks interesting, but I'll withhold from drawing any conclusions until the changes are actually live and we see how they affect gameplay. Toxic Mix on Firebird is gonna be disgusting no matter what the drawbacks are (unless you remove burning, but I don't see that happening), and makes AP Tesla appear even more pathetic now btw.

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2 hours ago, frederik123456 said:

Meh, time to get my titan with AP immu, activate the OD and go to sleep.

Avoid Hunters

 

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2 minutes ago, Frye said:

Avoid Hunters

 

There are many things you need to avoid when using titan, but I think that makes it interesting.

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1 minute ago, frederik123456 said:

There´s a lot of stuff you need to avoid when using titan, but I think that makes it interesting.

Ofc, also healing effect will force others to destroy Titan's house

 

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2 hours ago, Marcus said:

Magnum

  • Damage decreased from 750-1500 to 670-1340 HP;

  • Critical damage decreased from 750-1500 to 670-1340 HP;

  • Reload duration decreased from 6-3 to 4-2.4 sec.;

  •  

To be honest i don't like these changes, I prefer to one shot Wasp on mobile ? now the damage is less ;(

 

2 hours ago, Marcus said:

Crusader

  • Overdrive’s damage type is immune to any kind of protection, like Hopper and Hunter overdrives;

  • Overdrive’s damage increased from 1500-3000 to 2000-4000 HP;

  • Overdrive’s radius of max splash damage increased from 1 to 3 m.;

  • Overdrive’s splash damage radius increased from 10 to 30 m.;

  • Overdrive min. splash damage percentage increased from 10% to 25%;

  • The «Armour piercing» status effect’s duration applied by overdrive increased from 5 to 9 s.;

  • [Note] It is very hard to increase player’s accuracy when using the icicle. So we decided to add a very useful debuff to enemies in a large radius from the point of impact. The overdrive is now extremely useful against Titan’s dome and can be used against Paladin on accurate hit.

Since I'm a pretty accurate aider with the icicle, imma dominate battles with spiderhiest. Love

 

2 hours ago, Marcus said:

Titan

  • Overdrive now again heals teammates with 100 HP per second speed.

  • [Note] A small compensation for the appearance of another way to break the dome.

Is it just me, or is tanki going backwards? 

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1 hour ago, 2shots2kills said:

You mean immortal unless there is a Hunter, Hopper, Crusader, Mammoth, Wasp, or even another Titan with their OD ready around? Right

True enough. Titan's overdrive like everything in the game is subject to a large variety of counters, which makes it average at best.

Only paladin with it's OP overdrive is unaffected by these changes.

 

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How can people claim this patch is good? It is mediocre at best.

No nerf to Helios and no nerf to Paladin which means at least another week of easy domination for those (ab)using them.

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43 minutes ago, YANUKFIN said:

True enough. Titan's overdrive like everything in the game is subject to a large variety of counters, which makes it average at best.

Only paladin with it's OP overdrive is unaffected by these changes.

 

I remember some time ago in a vlog, it was stated that Crusader's OD was meant to counter paladin's, so with Crusader's OD buff, this should be easier. Likewise, hunter and hopper's OD damage can wittle down paladin with a few extra shots to provide the finishing blow.

 

43 minutes ago, LambSauce said:

How can people claim this patch is good? It is mediocre at best.

No nerf to Helios and no nerf to Paladin which means at least another week of easy domination for those (ab)using them.

Helios is still fairly new, so I doubt there would be any change/nerf to it soon. Maybe next month. 

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3 hours ago, 2shots2kills said:

You mean immortal unless there is a Hunter, Hopper, Crusader, Mammoth, Wasp, or even another Titan with their OD ready around? Right

You forgot ares' ball too ^^

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5 hours ago, Yveltal9 said:

Old Titan overdrive is back! Now bring back old hornet overdrive pls

it would be fool to have a long rang for AP 

Also the hull od is already weak so it deserves this

5 hours ago, frederik123456 said:

Meh, time to get my titan with AP immu, activate the OD and go to sleep.

beware of stun  :ph34r:

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Unavoidable damage is just another ruining feature for the game balance. Hunter is currently extremely overpower and with this buff there won't be a single way to defend yourself from Crusader's overdrive. You might as well remove the AP effect from it because nothing is gonna survive 4000 (increased by supplies) instadamage. You didn't realize you just gave Crusader a ranged Wasp NUKE.

Also I'm not for returning the previous Hornet OD. Let's see how much more frustrating they are able to make this game become to play

Edited by JustBlackWolf
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1 minute ago, JustBlackWolf said:

Are you sure? It is not specified in the topic unlike they did for hunter/hopper

That's what it means to have that damage type. Of course, if they're insane and somehow let supplies and Adrenaline continue to enhance it in the update, then for sure it will be nerfed next week. 

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The buff for crusader icicle is very welcome and i might start playing with it again however the main thing that remain unchanged is that crusader OD has alot of bugs, please fix those bugs because, having 4k instant damage is good but what if the icicle aim at nearby allies OR crashes into the ground... fix the bug that make crusader's OD the worst OD in the game.

Also, nerf Paladin like take out its healing power but keep the polarization feature. Healing now belongs to titan, not paladin. If you do this, i swear, paladin would be perfectly balanced and players would play equally divided by either paladin or crusader.

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