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Patch Update #687 - Released 20th May 2022


Marcus
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10 hours ago, Marcus said:

The number of points a player gets for assisting in destroying an opponent in MM battles has been increased from 5 to 7

Does that mean the battle score is easier to get and so on, the experience too or it just affect the battle score only (and so the crystals reward at end)?

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6 hours ago, Apis_the_Professor said:

Isn’t this considered spamming? Posting the same thing over and over again. Breaching the rules himself as a “powerful” mod while abusing granted “powers”. Pathetic.

if you post the same thing many times which make the comment/message looks bigger with repeated words, this is how to ''spam''

and for your information moderators also have to respect the rules.

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who's gonna quit the game in the summer like me?

This is my last summer in this game ever

[2012-2022]

  • Agree 1

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On 5/19/2022 at 10:09 PM, Apis_the_Professor said:

Isn’t this considered spamming? Posting the same thing over and over again. Breaching the rules himself as a “powerful” mod while abusing granted “powers”. Pathetic.

Well I am just posting an image at long and frequent intervals, I don't think posting a pic once in a 7 days is considered "spamming".

I am myself intrigued on how you think "Posting an image" is considered abusing Granted powers.

 

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On 5/19/2022 at 7:21 PM, Maf said:

Slow, then fast, then slower, then slow, now fast again. Make up your mind already :xd:

Tbh I don't the reason for making it so fast. People will still dodge it, while if you shoot it at a nearby enemy, they won't take enough damage to die. It was much more fun (and mostly balanced) when you could shoot the ball and follow it to get super healing.

only maf is the only moderator who put some opinion else other moderator sell his soul for some tankoins always polishing developer every work .(joking) 

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3 hours ago, At_Shin said:

like the camper drone changes. It definitely needed that. 3x Damage for 30 seconds is insane! I paired it up with MAX Magnum AP and observed that I had completed 3-quarters of the 20k damage mission in one battle.

That's quite a hefty progress then ?

What combo do you suggest so that I can maximize my camper drone efficiency as only 1 hit and I would lose the boosts.

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On 5/19/2022 at 7:42 AM, Marcus said:

A new augment for Ricochet has been added to Ultra Containers — «Tectonic field».

  •  

Wait.... Pulsar but less OP?

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The new Blaster shot effect looks good ngl, but generally seems like Vulcan explosive shot effect because the major people equipping it are the ones with Helios.

I have yet to see a player with the shot effect and not the Helios augment.

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1 hour ago, At_Shin said:

Main aspects about Camper:

  1. Camper drone reduces cooldown on repair kits just like booster drone reduces cooldown on boosted damage, i.e, when you use supplies or pick them up from the ground cooldown on repair kit is reduced by 5 seconds.
  2. The drone has a cooldown period of 3 seconds, if I recall correctly. The drone deactivates when your health goes from full to anything less than full. So, even if you activate repair kit to reach full health again while your drone is in cooldown, it will not work until the drone is back online. For those 3 seconds, your tank will be as vulnerable as a tank using Brutus drone.

You're Solo:

  • use either Titan or Paladin so that you can even play at medium range comfortably during intense battle with the help of your overdrive.  Drive around to pick up supplies from the ground when your inventory supplies are in cooldown. Try to hide behind cover wherever possible.
  • Use Dictator for very long ranged camping such as in Lost Temple map. The supplies from overdrive will be boosted by your camper.

You're in a group:

  • Try to have at least one Supplier drone user at your side, preferably using Isida to heal you and defend you at close range. With this setup, you can now safely venture towards using hulls other than the 3 I have mentioned above.

I see, quite a nice Idea, camper veteran xD

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On 5/19/2022 at 1:42 PM, Marcus said:

 

  • Magnum

    • «Harpoon» augment

      • Reload duration increased by 40%;

This is quite unfortunate with Viking's Overdrive, and does confirm that Stock Magnum's reload coefficient was nerfed. Due to this, Harpoon only shoots 6 shots during the Overdrive total. 

 

If you're going to increase the reload time of an augment that does not massively change the way its shots function compared to Stock, equalise its reload with Viking's Overdrive with that of Stock. And stick with that thought each time you change it. You have Sledgehammer unnecessarily shooting fewer shots than Stock yet Short-Band Emitters, Stock Shaft and Rapid-Fire Mode shoot the same number of shots. There are too many inconsistencies with this. 

 

On 5/19/2022 at 1:42 PM, Marcus said:

 

  • Smoky

    • «Incendiary rounds» augment

      • Increases target’s temperature by 30% instead of 50%;

      • No longer decreases critical damage;

    • «EMP Rounds» augment 

      • No longer decreases critical damage;

    • «Paralyzing Rounds» augment

      • No longer decreases critical damage;

    • «Armor-piercing rounds» augment

      • No longer decreases critical damage;

Another reminder that Sorted Ammunition still is not working as intended. It is not advancing the critical chance on misses, and it will either give a critical hit on the 2nd shot after respawning or give two critical hits in a row when you first join the battle, or after respawning. 

 

  • Agree 2

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Visible parameter changes on the Test Server:

 

Smoky:

  • Reload changed from 1.6-1.2 to 1.81-1.15 sec

 

Striker:

  • Reload increased from 2.0-1.6 to 2.4-1.6 sec

 

Vulcan:

  • Reload increased from 0.075-0.055 to 0.090-0.090

 

Thunder:

  • Normal damage increased from 355-710 to 495-990
  • Critical damage increased from 505-1010 to 510-1020
  • Reload changed from 3.2-1.9 to 3.0-2.0

 

Railgun:

  • Damage increased from 495-990 to 625-1250
  • Time between two shots changed from 5.9-4.1 to 6.0-4.0 sec

 

Magnum:

  • Damage increased from 670-1340 to 745-1490
  • Critical damage increased from 670-1340 to 745-1490
  • Clean reload increased from 4-2.4 to 4.9-2.6 sec

 

Gauss:

  • Sniping damage increased from 800-1600 to 900-1800
  • Arcade reload increased from 2.0-1.5 to 2.25-1.5 sec

 

Shaft:

  • Arcade reload increased from 2.0-1.5 to 2.25-1.5 sec
  • Added Legacy Skin

Short-Band Emitters augment;

  • Prince increased from 149,000 to 245,000 crystals. 

 

Dictator:

  • Added Legacy Skin

 

Lifeguard Drone:

  • Cooldown decreased from 60 sec to 9 sec
  • HP healed reduced from 1000-3000 to 500-1,000

 

  • Like 5
  • Thanks 2

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Shaft LC and Viking PR will be a menacing combo ?. Too bad I don't have Viking PR sigh, I hope they bring it back in a next challenge. Freeze LC will be the next favorite.

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4 minutes ago, King.David said:

Shaft LC and Viking PR will be a menacing combo ?. Too bad I don't have Viking PR sigh, I hope they bring it back in a next challenge. Freeze LC will be the next favorite.

Ew why Viking PR? it's the worst Viking Skin imo.. Just use LC that goes perfectly with Shaft LC and makes more sense...

 

Souce: I have Viking PR and I hate it.

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1 minute ago, 2shots2kills said:

Ew why Viking PR? it's the worst Viking Skin imo.. Just use LC that goes perfectly with Shaft LC and makes more sense...

 

Souce: I have Viking PR and I hate it.

Well then give me it if you don't want it. I would only use Legacy skins (mainly hulls) to match other LC skins and showoff the paints, but other than that, I think they look naked. Viking PR looks kinda 'buff' if you know what I mean (like a cyborg) and it complements Shaft LC's features.

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I think Shaft LC on Viking PR looks good

f0Rx8xq.jpg

(Viking PR and Viking LC are my favorite Viking skins, Viking XT and Viking HD are the ones I don't like)

Edited by SporkZilla
  • Like 3

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3 minutes ago, SporkZilla said:

Shaft LC on Viking PR looks good

f0Rx8xq.jpg

(Viking PR and Viking LC are my favorite Viking skins, Viking XT and Viking HD are the ones I don't like)

It really does look good together. In fact, Shaft being the last turret of the "LC era", the style looks more like the PR line, rather than LC.

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