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Patch Update #687 - Released 20th May 2022


Marcus
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Well what can I say, to each their own I guess. 

Maybe I remember when those LC Skins were always used together, so anything different looks a bit strange to my eyes. (I was here before Shaft was even a thing so imagine)

 

Still, I don't like Viking PR, but that is a matter of taste ofc. 

Edited by 2shots2kills
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9 minutes ago, SporkZilla said:

Shaft LC on Viking PR looks good

f0Rx8xq.jpg

(Viking PR and Viking LC are my favorite Viking skins, Viking XT and Viking HD are the ones I don't like)

Sheeeesh look at that beauty. I want to marry it ?

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2 hours ago, TheCongoSpider said:

Lifeguard Drone:

  • Cooldown decreased from 60 sec to 9 sec
  • HP healed reduced from 1000-3000 to 500-1,000

killerqueen.gif

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4 hours ago, TheCongoSpider said:

Lifeguard Drone:

  • Cooldown decreased from 60 sec to 9 sec
  • HP healed reduced from 1000-3000 to 500-1,000

Does it still use 2 repairs when activated? If it does, that's outrageous because it gives /3 hp...wow.  It should be at least 1500 hp and 1 repair kit used. With current stats it better not even use repair kit, because it would be unsustainable. Short cooldown would lead to bunch activations, up to 6/min=12 repair kits+ manually activated repair kits(2/min). 14/min*150 crystals= 2100/min. That x15 min battle + batteries results in max 36000 crystals worth of drugs lost in one battle (of course this is not going to happen-no one repairs this much, but still insane).

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27 minutes ago, stat.padder said:

Does it still use 2 repairs when activated? If it does, that's outrageous because it gives /3 hp...wow.  It should be at least 1500 hp and 1 repair kit used. With current stats it better not even use repair kit, because it would be unsustainable. Short cooldown would lead to bunch activations, up to 6/min=12 repair kits+ manually activated repair kits(2/min). 14/min*150 crystals= 2100/min. That x15 min battle + batteries results in max 36000 crystals worth of drugs lost in one battle (of course this is not going to happen-no one repairs this much, but still insane).

I didn't check anything in-battle. It would be way too much of a hassle for me. Everything there is subect to change anyway so the best course of action is to give some players an idea of the changes coming tomorrow and can get more context as to why those changes I listed were made.

That Vulcan change by itself is a massive normal DPS nerf, but if it is being accompanied by a significant increase in its critical chance, then it would go from "Vulcan is nerfed into unplayability outside of Supercharge" to "Vulcan's DPS has been altered from primarily normal damage-focused to critical damage-focused."

 

We will see what the Patch Note says tomorrow and what actually happens in-game on Friday. 

Edited by TheCongoSpider
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2 hours ago, stat.padder said:

Does it still use 2 repairs when activated? If it does, that's outrageous because it gives /3 hp...wow.  It should be at least 1500 hp and 1 repair kit used. With current stats it better not even use repair kit, because it would be unsustainable. Short cooldown would lead to bunch activations, up to 6/min=12 repair kits+ manually activated repair kits(2/min). 14/min*150 crystals= 2100/min. That x15 min battle + batteries results in max 36000 crystals worth of drugs lost in one battle (of course this is not going to happen-no one repairs this much, but still insane).

Still better than the initial 250 HP I guess, plus it'd no longer suffer from the 60 second reload. Attacking in Assault may be easier with it... Though I definitely agree that some of the supply-consuming drones need to be toned down a little for F2P players...

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@numericable this is not a question bro..you need to ask what would you stay in a game you cant  even play on it normally everyday a problem to log into the game,also there is like 2.000 player playing only i dont want to play with a 2k player only its ##

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