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What is your first impression of this weapon? (1 = worst, 10 = best)  

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  1. 1. What is your first impression of this weapon? (1 = worst, 10 = best)

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On 1/28/2023 at 5:24 PM, Me0w_XP said:

Reminder that Tornado and Spear cost the same. In fact, Crimson team got Tornado and 1000 Tankoins, and since the 100 TKs were refunded, they got the most busted augment for free and then some.

Not going to be the "OP is stuff OP except the OP stuff i use" so i'll agree that they should be nerfed to the "almost free" augment level. I don't know about spear since it's like Strikers Hunter for scorpion but worse i think it's power is good enough for 100 tankoins. Tornado on another hand is way too good for almost free (technically free) augment.

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On 1/18/2023 at 7:42 AM, yuvraj007 said:

Wake up tanki community (if there is any). Stop supporting these kinds of broken augments which destroy the game balance. 

There is and never has been "GAME BALANCE". All part of the strategy to fleece players out of cash as much as they can. This is why they continually copy and paste augments for turrets, make OP augments for one turret then move onto the next and players just buy into it, literally.

TO has went down the pan. Just wait until these "bots" appear in the game, it will do absolutely nothing for low to mid rank players as they will still rank far to quickly, not have enough crystals to upgrade and be of no use to anyone in battle. They will be far to weak to put up any resistance and fall further behind with each subsequent rank they attain.

To solve the MM problem bots will not be the answer. As for scorpion, it's the new OP turret if you have the right augment. 

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On 1/28/2023 at 11:22 AM, Kimura said:

I don't know about spear since it's like Strikers Hunter for scorpion

I hear pretty good things about it, though many say you should have a damage boosting drone to make good use of it. At the cost of losing 6 missiles, you are almost guaranteed to hit your targets with your missiles.

On 1/28/2023 at 11:22 AM, Kimura said:

Tornado on another hand is way too good for almost free (technically free) augment.

Exactly. It is extremely broken, both on paper and in practice. And it was handed out in relative bulk for free. Literally Cyclone + Explosive Warheads on steroids.

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On 1/28/2023 at 7:19 PM, Me0w_XP said:

I hear pretty good things about it, though many say you should have a damage boosting drone to make good use of it. At the cost of losing 6 missiles, you are almost guaranteed to hit your targets with your missiles.

I would put it in the "Fun to use" category for me it includes

Pre-nerf adrenaline

Healing Emmiters
EMP Rico 

Spear

and another interesting augments

The damage boosting drone argument doesn't really hold much weight since no matter what you want damage boosting drone with a long range turret. It's not OP the reason for that is because it was instantly powercrept by Uranium or whatever its called and ofc Tornado and maybe EMP/AP since without an immunity there is no way in hell you'll survive rockets (i don't have these two so i could be wrong)

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On 1/28/2023 at 3:49 PM, TheCongoSpider said:

You have to take into account:

 

  • The gameplay of the turret 
  • Turret critical chance paramaters
  • Turret critical damage
  • Standalone status augment durations

All well and good, but how many players study any turret and all the baggage that comes with it before going into battle? Yes they might read a little on it and take on board what other players might think, but actually studying and dissecting parameters, augments, shot warm-up time, crit chances, etc, etc is rather boring for most players.

I personally take a interest in your posts, but for many I rather think it goes over their head.

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On 1/28/2023 at 12:48 PM, TargetXAcquired said:

Yes they might read a little on it and take on board what other players might think, but actually studying and dissecting parameters, augments, shot warm-up time, crit chances, etc, etc is rather boring for most players.

This is the same reason Kimura said we take too long to discover "obvious" tricks. xD

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On 1/28/2023 at 1:48 PM, TargetXAcquired said:

All well and good, but how many players study any turret and all the baggage that comes with it before going into battle?

Not a lot. Knowing these things would be most useful if a casual player asks a question about something that happened in their battle. If they explain what happened clearly then you can tell them why that may have happened. A LOT of players don't read the patch notes so often ask why things feel different, better, worse, why things feel overpowered etc. Goes to show that the game has a lot of casual players and the lack of in-game explanations for many of the mechanics add more confusion. 

 

On 1/28/2023 at 1:48 PM, TargetXAcquired said:

Yes they might read a little on it and take on board what other players might think, but actually studying and dissecting parameters, augments, shot warm-up time, crit chances, etc, etc is rather boring for most players.

I do read the Russian forum as well and I often see outdated/inaccurate information being shared about some equipment. Most common being the critical chances of turrets. Some of them may say, "This turret has X % critical chance yet I barely get any", not knowing that the RU Wiki only shows the maximum critical chance. It does not show the other 3 critical chance paramaters working alongside that. A Railgun's initial critical chance could be 30% but if the minimum and chance step at 0% and 1% respectively, you're going to be seeing very few critical hits if you stay alive for long periods of time as opposed to dying often. 

 

Devs don't do a good job of explaining things to the players. It's becoming one of those games you have to read the Wiki of before playing. 

 

On 1/28/2023 at 12:22 PM, Kimura said:

I don't know about spear since it's like Strikers Hunter for scorpion but worse i think it's power is good enough for 100 tankoins. 

The scaling between it and Stock is alright. On mobile with Hyperion and a hover hull it's really nice if you know what you're doing, but I can't speak for PC players on this augment. While the horizontal auto-aim was nerfed quite a lot compared to what it was before, it still benefits turrets like Smoky, Railgun, Scorpion and Gauss and it gives me more freedom to use Spear to its full potential. 

 

 

Edited by TheCongoSpider

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On 1/28/2023 at 9:20 PM, TheCongoSpider said:

Devs don't do a good job of explaining things to the players.

Totally agree.

The reason their explanations are lost on most players is because they are 1- Trying to explain to younger players who either don't understand, are just don't care. They just want to play the game. 2- The mechanics of the game are way to complicated and there are far to many of them to remember. 3-They change parameters to often, further confusing players. Number 3 is mostly done when a augment associated with a particular turret has lost it's cash value and is released to the masses, fav trick of the devs.

The game as a whole has lost it's identity. By that I mean there is no longer any uniqueness separating turrets. In their quest to extract as much cash as possible from the gullible, weak willed and "I HAVE TO BE THE BEST" they have just copy/pasted each turret and on a whim given a particular turret/hull/overdrive/augment OP abilities to make sure the cash keeps rolling in. I thought shaft healing was dumb, now they have given it to thunder. I am no longer surprised by anything the devs do and that includes their wayward and misleading information they give out on a regular basis.

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Well, Scorpion is useless now I guess with the new nerf.

 

Aiming, aiming, aiming, still aiming, get shot, dead.

Not shot taken.

Then if you are lucky enough to actually send some missiles.... you have to wait for such a long time for the turret to reload, you're actually better off firing, hitting delete, waiting to explode and then respawning.

Seriously. Scorpion's nerf has made the turret completely redundant.

 

Rest in Peace, Scorpion.

Along with last week's triple nerf of Vulcan and Freeze (RIP Freeze and Vulcan)... and the secret nerf of Railgun's damage that they didn't announce (Rail no longer one shots anything and it wasn't announced)....... it seems there's not many turrets that are actually of any use for me any more.

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Scorpion used to be strong in the early access time (while you could get it from ultra containers).

Now its kinda meh. Its ok to play with it but as soon as there are some players with prots on, its kinda hard to get them killed by yourself. 

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On 3/3/2023 at 4:01 AM, Obito said:

Scorpion used to be strong in the early access time (while you could get it from ultra containers).

Now its kinda meh. Its ok to play with it but as soon as there are some players with prots on, its kinda hard to get them killed by yourself. 

I agree. But also, that's kind of the point of 50% protection. Protection against any other turret is irritating at best, why should Scorpion be any stronger? That's the point of fair balance. Railgun users felt the same as you do now after they nerfed critical chance from 50%. xD

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Am I just weird or is Wolfpack kinda bad? This augment seems to have more cons than pros.

How close you can hit tanks seems to barely increase and the way the missiles fly close to the ground so they can't hit behind cover is a big disadvantage.

But maybe I'm just using it wrong?

Edited by ekf

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They ruined Scorpion by making the reload too long, feel like I wasted so many crystals to upgrade it and hardly ever use it anymore.

Ohya and rico's helios too... just played after months of not using... wow after you shoot... the reload is so long... it is bad now....

 

Edited by Alfi
Kindly refrain from using profanity/unsuitable words

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On 4/12/2023 at 12:17 AM, ekf said:

Am I just weird or is Wolfpack kinda bad? This augment seems to have more cons than pros.

Yes, it has been awful since its release. Not once was it ever worth picking over the other augments, especially now where Scorpion's efficiency has been nerfed all around. 

 

On 4/12/2023 at 12:17 AM, ekf said:

But maybe I'm just using it wrong?

You are not. It's just an impractical augment that seems to have been ignored by the Devs. 

 

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On 4/12/2023 at 2:23 PM, TheCongoSpider said:

Yes, it has been awful since its release. Not once was it ever worth picking over the other augments, especially now where Scorpion's efficiency has been nerfed all around. 

 

You are not. It's just an impractical augment that seems to have been ignored by the Devs. 

 

Which augment buyable with crystals would you recommend for Scorpion then? Explosive Shells seems like the most worthwhile IMO, though not sure if that's saying a lot.

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On 4/12/2023 at 8:47 AM, ekf said:

Which augment buyable with crystals would you recommend for Scorpion then? Explosive Shells seems like the most worthwhile IMO, though not sure if that's saying a lot.

I like Explosive Warheads.

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On 4/12/2023 at 8:47 AM, ekf said:

Which augment buyable with crystals would you recommend for Scorpion then? Explosive Shells seems like the most worthwhile IMO, though not sure if that's saying a lot.

Explosive Warheads is the most practical purchase. 

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I'm hoping for "Swarm" to get a little bit of a buff some time in the future again.  I never got the chance to use when it was way OP, but maybe just after that when it was fairly decent, it was probably the most enjoyable turret ever for me

Whatever it takes to give it a bit of a boost, I'm all for it.

 

Edited by StopChasingMe

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With all the attention you gave Scorpion and its augments, you sure did a good job of ignoring Wolfpack. An impractical augment being carried by Scorpion's overtuned paramaters and now that it's been nerfed still nothing is being done with Wolfpack. 

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The scorpion turret with the tornado launcher augment, when restarting the battle of the room the turret's hold aim does not load to carry out the missile attack, unless you have to leave or enter the garage to modify it for the problem to be solved.

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On 8/10/2023 at 7:20 AM, TheCongoSpider said:

With all the attention you gave Scorpion and its augments, you sure did a good job of ignoring Wolfpack. An impractical augment being carried by Scorpion's overtuned paramaters and now that it's been nerfed still nothing is being done with Wolfpack. 

It took a few months but Wolfpacks buff on oct13th was a gamechanger and the augment is worth using now provided you don't have spear hahah

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When I recently started playing a bit again, Scorpion was a really frustrating turret but now I kinda like it. Not that Ive played with it at all, but it is easy enough to play around and avoid, but punishing if you dont. Adds some unique gameplay without being too powerful

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I don't like the turret, in the sense that it causes a lot of lag in the game, FPS drops, every time it fires in missile launcher mode. It's true, I have a low-resource PC, but I could play more or less well, until this turret entered the game. In fact, I can continue playing, when players are not using it. But now there are already many using it, and sometimes it is frustrating when there are several, since the drops are impressive. I hope you consider my words, and can do something about it.

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