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New turret — Scorpion!


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On 6/12/2022 at 11:07 PM, frederik123456 said:

I think they will first present it as a final reward of the tanki fund.

i already predicted that and it looked like i was true after all XD

 

On 6/13/2022 at 11:03 AM, Goges said:

 

FYI from the back side it looks like a shaft with smoky bar

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34 minutes ago, RIDDLER_8 said:

This gun is opened for all.

It's not. @plusultera is asking when we will be able to buy Scorpion in garage for crystals. So far, the gun was only available to briefly play with in the Arms Race mode, and I'm guessing it won't be in the garage for at least another couple months. First it's released in early access, and full release happens after at least a month. Tesla early access lasted longer.

As for exact dates — just keep an eye on the news.

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1 minute ago, max6782 said:

Buyers are more important than others, am i right?

Tanki has to make revenue, to pay for the server, employees et cetera. I am not saying F2P players are not an important part of the community, but without players supporting the game financially, it would be impossible to continue to operate.

 

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Just now, frederik123456 said:

Tanki has to make revenue, to pay for the server, employees et cetera. I am not saying F2P players are not an important part of the community, but without players supporting the game financially, it would be impossible to continue to operate.

 

it makes sense despite the prices are quit expensive and they have to open more UC than us to get new items every weekend

but early access for many months is quit fooling...

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1 minute ago, fghjkl54 said:

but early access for many months is quit fooling...

I actually don´t remember how it was last time with tesla. Was it really in the horizon of months until Tesla became garage available?

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33 minutes ago, frederik123456 said:

I actually don´t remember how it was last time with tesla. Was it really in the horizon of months until Tesla became garage available?

Tesla was in UCs for about 2 months. 

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2 hours ago, fghjkl54 said:

it makes sense despite the prices are quit expensive and they have to open more UC than us to get new items every weekend

but early access for many months is quit fooling...

I also agree. Because of the main dev, he dug his own grave, and now he has no choice but to resort to these methods.

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I did not know that Scorpion was only released as an early access turret. Thanks for explaining Maf. Since, I do not play regularly everyday like I used to, I thought that Scorpion was a permanent release.

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9 minutes ago, max6782 said:

Before premium was introduced in 2015 game was pretty good without buyers at all because it had a lot players online. What do you say about that? Actually you dont need to i quoted most important part of your message. 

You automatically corrected the answer within your question, if the number of players are decreasing, in order to maintain constant source, more buyable items will be introduced..

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Me walking pass the forum out of curiosity seeing what monstrosity does "one of the best game development studios in Russia" brings this time, after leaving this game for good.

And of course, here comes a "new" turret that is basically a combination of existing concepts from various games introduced half a decade ago. And guess what? They actually decided to make it so that it can go over covers, AGAIN, as if Magnum is not problematic enough already due to the fact that the Devs are too lazy to make big changes to the maps to justify the existence of projectile weaponries.

 

And you know what? They actually managed to make an excuse of missing primary fire reload bar. 

Quote

Normal shots do not use the reload bar. What does this mean? Basically, there is still a reload time, but you will have to rely either on memory, or on the sound of reloading, or on a special bolt cover on the turret model to know when the turret is ready to shoot again.

 

The reload bar is responsible for indicating the readiness of the rocket launchers. 

Normal shots do not use the reload bar. What does this mean?

That means you guys are either too incompetent or too lazy to make 2 reload bars to show the reload of 2 separate firing mechanisms. And then shamelessly call it a "feature".

Edited by Warpriest
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15 minutes ago, Warpriest said:

Me walking pass the forum out of curiosity seeing what monstrosity does "one of the best game development studios in Russia" brings this time, after leaving this game for good.

And of course, here comes a "new" turret that is basically a combination of existing concepts from various games introduced half a decade ago. And guess what? They actually decided to make it so that it can go over covers, AGAIN, as if Magnum is not problematic enough already due to the fact that the Devs are too lazy to make big changes to the maps to justify the existence of projectile weaponries.

 

And you know what? They actually managed to make an excuse of missing primary fire reload bar. 

Normal shots do not use the reload bar. What does this mean?

That means you guys are either too incompetent or too lazy to make 2 reload bars to show the reload of 2 separate firing mechanisms. And then shamelessly call it a "feature".

Magnum is not problematic at all. 

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35 minutes ago, fire_shoter said:

Magnum is not problematic at all. 

Do I have to explain how problematic and annoying it is to introduce a projectile weapon that shoots into the sky and go over covers while the rest of the game is not designed for that? It's like introducing grenade launcher in CS:GO. There is a reason why "one of the best game development studios in Russia" is the only one doing it. It's not because they are the only people smart enough to think of it. It's because the rest of the industry is smart enough to avoid stupid decisions like this.

 

You claimed it is not an issue at the moment, because it is simply underpowered. The fact is, you can't even balance it at all. If it dealt reasonable damage, it would be super annoying and impossible to counter because all the campers have to do is hide in their own base behind a wall, planting a bunch of mines in the only entrance and keep shooting into the sky. If the Devs lowers the damage, Magnum would be doing nothing and basically contributed nothing in game, which is what we have right now.

Edited by NikmanGT
Kindly refrain from using provocation
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1 hour ago, Warpriest said:

You claimed it is not an issue at the moment, because it is simply underpowered. The fact is, you can't even balance it at all. If it dealt reasonable damage, it would be super annoying and impossible to counter because all the campers have to do is hide in their own base behind a wall, planting a bunch of mines in the only entrance and keep shooting into the sky. If the Devs lowers the damage, Magnum would be doing  and basically contributed nothing in game, which is what we have right now.

And this is the exact same problem of the Artillery in World Of Tanks. It's impossible to balance properly and it is so problematic that no new Arty Tanks have been introduced since many years. Most of the Community even wants it removed altogether.

 

This is why when TO introduced Magnum I was baffled by the decision of introducing what is basically an Artillery unit. It will never be balanced and will only ruin the gaming experience even more. 

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20 minutes ago, Warpriest said:

Do I have to explain how problematic and annoying it is to introduce a projectile weapon that shoots into the sky and go over covers while the rest of the game is not designed for that? It's like introducing grenade launcher in CS:GO. There is a reason why "one of the best game development studios in Russia" is the only one doing it. It's not because they are the only people smart enough to think of it. It's because the rest of the industry is smart enough to avoid stupid decisions like this.

 

You claimed it is not an issue at the moment, because it is simply underpowered. The fact is, you can't even balance it at all. If it dealt reasonable damage, it would be super annoying and impossible to counter because all the campers have to do is hide in their own base behind a wall, planting a bunch of mines in the only entrance and keep shooting into the sky. If the Devs lowers the damage, Magnum would be doing s*** and basically contributed nothing in game, which is what we have right now.

It is not as good as you might think, the missile following you from the sky works only at a great distance. I meant the strict opposite of the map, fir example stadium or highway, shorter than these ranges, the missile would be wasted. Lets say the ennemy you are locking on is just in front of you, you lock him, them the missile will fall very far away behind him.

The primary shooting mode is very good however.

This feedback is from the testing i had in arm race mode.

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4 minutes ago, numericable said:

It is not as good as you might think, the missile following you from the sky works only at a great distance. I meant the strict opposite of the map, fir example stadium or highway, shorter than these ranges, the missile would be wasted. Lets say the ennemy you are locking on is just in front of you, you lock him, them the missile will fall very far away behind him.

The primary shooting mode is very good however.

This feedback is from the testing i had in arm race mode.

That doesn't change the fact that it is an excellent camping machine. When you are camping in your own base, you don't have to worry about range at all. You will definitely gain enough range to every one on the map. Similar statement was initially suggested about how difficult and "skillful" it requires to control Magnum, and people claimed this balanced it out. Well, the fact speaks for itself.

 

TBH, gun game (no, I will not call it Arm Race. Just because the Devs give it a fancy name doesn't change that fact that it is basically the exact same gun game mode that everyone knows) is not a good game mode to test the effectiveness of this turret. First, it is a long range turret. And secondly, there is simply no chance for you to camp because everyone is your enemy and they spawn every where.

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17 minutes ago, wild001 said:

Uss tittan as air defense dome

I give you 5 minutes to think about  what you have just said.

Edited by Warpriest
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1 hour ago, Warpriest said:

That doesn't change the fact that it is an excellent camping machine. When you are camping in your own base, you don't have to worry about range at all. You will definitely gain enough range to every one on the map. Similar statement was initially suggested about how difficult and "skillful" it requires to control Magnum, and people claimed this balanced it out. Well, the fact speaks for itself.

 

TBH, gun game (no, I will not call it Arm Race. Just because the Devs give it a fancy name doesn't change that fact that it is basically the exact same gun game mode that everyone knows) is not a good game mode to test the effectiveness of this turret. First, it is a long range turret. And secondly, there is simply no chance for you to camp because everyone is your enemy and they spawn every where.

While I cannot refute the flawed nature of the way the game mechanics (fail to) cooperate, the difference that makes Scorpion less problematic is that Magnum has literally unlimited range (and it can shoot fairly frequently), whereas Scorpion needs to actually see you for at least a moment to target you. It cannot just fire off its missiles and hope it randomly hits something. It's something between a Gauss and a Shaft shot - very long reload, but hard to detect unless you see the Scorpion sizing you up and once it hits you, surviving will be difficult indeed (albeit not impossible - it deals 5000 damage if all missiles hit, so a medium hull with a protection module will survive; and I have never seen any of the volley rockets crit) but it is possible to avoid them too; if you rush to the position of the Scorpion, you just might make it in time to enter the blind spot in which case the missiles will just miss and hit the ground behind you. Now, a light hull is doomed regardless, but since this thing has a tremendous reload and the hit is not instantaneous, I think that is fair. Plus, light hulls are fast, so they have a decent chance at rushing a Scorpion before the missiles make their trip. A Hornet's OD can prove very useful in dealing with them.

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1 hour ago, NikmanGT said:

Thank you all for the motivation, I am trying Magnum in the next battle ?

Please just don't come up when u finish few battles with your usual thing "it is "OP", I hope to see nerf soon". BECAUSE it is NOT.

Edited by fire_shoter
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1 hour ago, NikmanGT said:

Thank you all for the motivation, I am trying Magnum in the next battle ?

 

28 minutes ago, fire_shoter said:

Please just don't come up when u finish few battles with your usual thing "it is "OP", I hope to see nerf soon". BECAUSE it is NOT.

After he’s done testing it out, he will come to the realisation that it’s just a bunch of underpowered crap ??

However, he will most likely not admit it here as he is not allowed to speak against certain narrative, and will just go with typical “gg, magnum op look what kind of unseen destruction I caused in a battle with it ^^”

I have tried magnum a couple of times, it’s hard to control, has an enormously long reload and amplification and it’s total crap.

Forgot to add ^^
 

Edited by Apis_the_Professor
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3 minutes ago, Apis_the_Professor said:

I have tried magnum a couple of times, it’s hard to control, has an enormously long reload and amplification and it’s total crap.

Especially in the arms race mode. Very frustrating to get kills with that turret

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