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Make Legendary alterations purchasable for crystals?


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In the current climate, most status alts for turrets aren't that strong and have stopped living up to their 'legendary rarity'. As a matter of fact, GARAGE alts have been outperforming these. I think it's about time to make the legendary alts available in the garage to purchase for crystals. I would even argue to make them the same price as the garage alts. The way I see it, if these legendary alts cannot give the USER (Not team mate) the ability to make use of the added benefit, then it's no better than a rare/uncommon alt, or even worse. What do y'all think?

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5 minutes ago, Maf said:

If garage alts are outperforming the legendaries, why do you want to by the latter? ?

To shrink the container prize pool or maybe even have them for the sake of it? I also forgot to mention that their rarity should be changed as well

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1 minute ago, King.David said:

To shrink the container prize pool or maybe even have them for the sake of it? I also forgot to mention that their rarity should be changed as well

Maybe. But either way, suggestions should be posted in I&S, though we don't accept ideas for reducing items' prices (which is what this idea is).

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4 minutes ago, Maf said:

Maybe. But either way, suggestions should be posted in I&S, though we don't accept ideas for reducing items' prices (which is what this idea is).

Hence the reason I put it here. I just wanted opinions on this, if that is fine with you?

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Newer status augments are OP, and not all of the old status augments get weakened, some of them are pretty strong till now.  BTW, I was about to say a note, but you said it before me so no place for me to say more... 

17 hours ago, King.David said:

To shrink the container prize pool

 

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I think one person posted it on the I&S a while back, but purchasing Legendary augments for crystals reduces their rarity and effectiveness.

Crystals are not that hard to earn now, introduce sales or booster fund on weekends and the rate of buying the augment  increases rapidly.

Soon everyone will have Legendary augments in no time, thus reducing the effectiveness of BP in general, and no point remains in calling them Legendary, not because of their functions because you can get a current crystal augment to work better than many Legendary augments now. 

Moreover, the containers (normal) also drop Legendary from time to time, I myself got most of them from the new containers.

There is a very little benefit of allowing to purchase Legendary augments for crystals. No point in making them much unique and effective because most players are going to have the most OP augments in no time, not even buyers but instead a large player base, which makes it unfair to those who got it through luck by containers or purchased them for real money.

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12 minutes ago, firety31 said:

Newer status augments are OP, and not all of the old status augments get weakened, some of them are pretty strong till now. 

I was referring more towards the older Legendary alts like those from Hammer, Railgun, Smoky etc. either dependent on a criteria to fulfill to gain the status or with a long reload/short period of the applied status that wouldn't provide an edge in a 1v1 encounter.

 

9 minutes ago, NikmanGT said:

I think one person posted it on the I&S a while back, but purchasing Legendary augments for crystals reduces their rarity and effectiveness.

Crystals are not that hard to earn now, introduce sales or booster fund on weekends and the rate of buying the augment  increases rapidly.

Soon everyone will have Legendary augments in no time, thus reducing the effectiveness of BP in general, and no point remains in calling them Legendary, not because of their functions because you can get a current crystal augment to work better than many Legendary augments now. 

Moreover, the containers (normal) also drop Legendary from time to time, I myself got most of them from the new containers.

There is a very little benefit of allowing to purchase Legendary augments for crystals. No point in making them much unique and effective because most players are going to have the most OP augments in no time, not even buyers but instead a large player base, which makes it unfair to those who got it through luck by containers or purchased them for real money.

This is why I proposed that their rarity should be changed as well. Besides, you would be amazed to see how much people are reluctant in spending almost 250k crystals on an alt. I'm simply following Tanki's logic regarding the availability of alts and making ammends based on previous so called "balances".

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1 minute ago, King.David said:

 I'm simply following Tanki's logic regarding the availability of alts and making ammends based on previous so called "balances".

As far as I understand, Tanki's ideology is to provide legendary augment on a more open bases but not freely, hence they increased the rewards of normal conts to legendary augments, but their main occurrences are in the BP.

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1 hour ago, Opex-Rah said:

So how many millions of crystals would you pay for a legendary augment?

Depends. The vast majority of the AP augments? Not even one, since AP got nerfed so hard by the Repair Kit removing it. For something like Helios? 4,5M on a discount sounds reasonable to me.

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You know I don't think it is fair for those that spent a lot of time trying to obtain these legendary augments through luck or money. For me I may have a biased opinion but I feel like it should not be sold for crystals. I know many may not like what I say at times but from my experience I spent about 3+ years trying to obtain these augments in my garage through special mission containers or what  I have bought at times. Overall, I feel like they should stay obtained how they are currently. Besides we have them in normal containers as well since the last container change.

Edited by Hiroyukisa
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45 minutes ago, Opex-Rah said:

So how many millions of crystals would you pay for a legendary augment?

Tbh, in comparison, considering we now get 100k crystals in legendary, continuing to get 1M crystals in exotic. (And yes, 100tk is allegedly almost equal to 1m crys @90% off)
Even so at hand, basic augs generally are selling at 249k crys, I would be willing to spend 1M crystals for a legendary aug, but then again some of them are not worth spending that much on, since I would be better off upgrading a drone and using what I have already.
People may rather try to be lucky in ultra containers from special missions. (All in all, still showing that crystal income from containers is very low for suitability)

 

It would honestly be better that legendary augs remain where they are, i.e bp's, containers. We don't want to see players starting accounts saving all their crystals on not upgrading their garage to buy a legendary augment.

 

In a sales point perspective, I'd say, we need better cycling of augments (annd skins) in battle passes, and hopefully new augs coming in the battle pass for the first time again before containers, like jammer hammer. If you want to earn money, you need to also appeal to the lower spending band.

Edited by Akame
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46 minutes ago, Opex-Rah said:

So how many millions of crystals would you pay for a legendary augment?

Just put them in the Shop showcase for 1-5 million crystals. STONKS!

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4 minutes ago, LambSauce said:

Just put them in the Shop showcase for 1-5 million crystals. STONKS!

ACTUALLY, that might be my intention. To put every augment into containers and also has them available in the shop showcase. Not the current showcase, mind you, but some new showcase with new stuff I have planned around

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4 minutes ago, Opex-Rah said:

ACTUALLY, that might be my intention. To put every augment into containers and also has them available in the shop showcase. Not the current showcase, mind you, but some new showcase with new stuff I have planned around

Surely the price for each augment won't be fixed, right? Some legendary augments already powercreep each other, or in some cases, make the turret worse than if you were using Stock. 

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1 hour ago, Opex-Rah said:

So how many millions of crystals would you pay for a legendary augment?

0.245 million

 

 

what are you doing in these neck of the woods ??

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1 hour ago, Opex-Rah said:

So how many millions of crystals would you pay for a legendary augment?

I_have_3_dollars.jpg 

 

28 minutes ago, TheCongoSpider said:

Surely the price for each augment won't be fixed, right? Some legendary augments already powercreep each other, or in some cases, make the turret worse than if you were using Stock. 

This is true. I'd be willing to pay a lot more for interesting augments like Helios, Heal Shaft, Vampire Isida, Rubber Vulcan, compared to the typical off-the-shelf "legendary" status augments.

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32 minutes ago, TheCongoSpider said:

Surely the price for each augment won't be fixed, right? Some legendary augments already powercreep each other, or in some cases, make the turret worse than if you were using Stock. 

Well, you know. Those balance patches are eventually will come to the legendary augments. I am almost done with the building of a new foundation

22 minutes ago, King.David said:

0.245 million

0 is my interest then

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Just now, Opex-Rah said:

Well, you know. Those balance patches are eventually will come to the legendary augments. I am almost done with building the new foundation

That's reassuring to hear.  ?

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26 minutes ago, King.David said:

what are you doing in these neck of the woods ??

I am always around. Hidden from view. Ready to strike.

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1 hour ago, Opex-Rah said:

Well, you know. Those balance patches are eventually will come to the legendary augments. I am almost done with building the new foundation

Hopefully, AP will get some love..? Truthfully, one glance at the immunity chart of most battles shows that almost nobody worries about it anymore, meanwhile EMP wrecks havoc and most competitive players choose to be immune against that precisely.

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Just now, Kazareen said:

Hopefully, AP will get some love..? Truthfully, one glance at the immunity chart of most battles shows that almost nobody worries about it anymore, meanwhile EMP wrecks havoc and most competitive players choose to be immune against that precisely.

Agree, also if I choose AP immunity it is because of many paladins present, not AP augments

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51 minutes ago, Opex-Rah said:

ACTUALLY, that might be my intention. To put every augment into containers and also has them available in the shop showcase. Not the current showcase, mind you, but some new showcase with new stuff I have planned around

Actually do it. I want to have more adrenaline going against stronger opponents. I actually don't mind the idea anymore xD. This will give me more incentive to go against more people with the augments and have more fun competitively. 

Edited by Hiroyukisa

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I have 5M crystal laying around as free player, and average earn 1M per month,

I bought the 100 coin for 1M crystal already, aa crystal is useless at rank lengend 80+.

Imagine saving 3 month for a battle pass in term of tankicoin, 6 challenges = 600 coins.

So 3 month earn 3M crystals.

3M is not bad for heal emit shaft which take 15 challenge waiting to get it in another cycle.

Of course, cheaper is better.

Since 700 coins = 1 bp = 1 legend + 1 epic + 1 skin.

So 3M cry = 300 coin = 1 legend augmeng make sense unless you want to create more exotic  OP augments to make legend Not so OP

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