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So I can happily say that I played tanki for 5 min, before it crashed again. But anyhow, I noticed that lifeguard was changed among other things. What all did change?

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12 minutes ago, artc said:

@TheCongoSpiderall of them, I havent been able to play in a few weeks

Looking at it from two weeks ago to right now:

  • Thunder became strong
  • Vulcan's normal DPS now ranges from 293 - 733 instead of 293 - 800
  • Striker has received a nerf to its firing rate and acquisition time in the lower modifications
  • Railgun has had its normal damage improved quite a bit with a reshuffling of its augment parameters to suit. Its average critical chance per lifespan has been lowered.
  • Gauss received a slight damage boost in the salvo damage, but its acquisition time, arcade reload as well as its splash damage distribution and salvo recoil have been made worse. 
  • Magnum's splash damage distribution has been made worse and its firing rate slightly lowered. Its criticaldamage is now higher than its normal damage. 
  • Shaft became worse at lower modifications with a buff to Short-Band Emitters and Rapid-Fire Mode, which the latter got nerfed on Friday. 
  • Lifeguard now activates more often but heals for much fewer HP

 

Everything else is the other turrets getting damage buffs/nerfs to facilitate the change for Booster becoming 20 units of damage enhancement instead of 30. Frederik posted the link for the Patch Notes. It would be best to read them yourself, or get an idea of what might have happened while you start playing again. 

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13 minutes ago, artc said:

So I can happily say that I played tanki for 5 min, before it crashed again. But anyhow, I noticed that lifeguard was changed among other things. What all did change?

Which update are you referring to specifically? Lifeguard was changed 2 weeks ago and there have been 2 Patches since then. 

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