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Yes, i do think that the scorpions target locking system is intentionally added to game by developers. I guess we are near the point were buyers get hacking privileges.

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16 minutes ago, mahad30 said:

Yes, i do think that the scorpions target locking system is intentionally added to game by developers. I guess we are near the point were buyers get hacking privileges.

Which locking system feature you think is at fault ? Could be one of the new bugs that hasn't been fixed yet.....

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Well, yes — the "wallhack" targeting system was intentionally added, and this was confirmed by developers. But whether or not it's overpowered is another question.

On one hand, Scorpion can lock on through walls, deals high damage, and doesn't give the enemy any obvious warning that they are being locked on to. On the other hand, the rockets have a very high minimum effective range, they fly slowly, and are fairly easy to dodge just by moving or standing next to a tall obstacle.

It's not a "hacking privilege" if it fits into game balance.

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5 minutes ago, Maf said:

nd, Scorpion can lock on through walls, deals high damage, and doesn't

What does this mean ?

You can just lock on anyone behind a wall ? Irrespective of their position ?

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2 minutes ago, NikmanGT said:

What does this mean ?

You can just lock on anyone behind a wall ? Irrespective of their position ?

You have to have line of sight on a target when you start locking on, but if the target moves behind cover after you start locking on, you can keep locking onto them despite not being able to see them anymore.

This doesn't work well when there's other tanks in the way though.

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5 minutes ago, Maf said:

Well, yes — the "wallhack" targeting system was intentionally added, and this was confirmed by developers. But whether or not it's overpowered is another question.

On one hand, Scorpion can lock on through walls, deals high damage, and doesn't give the enemy any obvious warning that they are being locked on to. On the other hand, the rockets have a very high minimum effective range, they fly slowly, and are fairly easy to dodge just by moving or standing next to a tall obstacle.

It's not a "hacking privilege" if it fits into game balance.

The main issue is, for example in TJR, that you can initiate the lock on a random enemy and then transfer it to the JGR even if he's hidden behind a wall the whole time. That way the juggernaut has absolutely no clue he is getting locked on, has no way to prevent it and his only option is to resort to being a sitting duck behind an overhang like structure or right behind a tall building that may at least give some hope of survival. 

I believe this behaviour is a bug and needs a fix.

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Just now, frederik123456 said:

The main issue is, for example in TJR, that you can initiate the lock on a random enemy and then transfer it to the JGR even if he's hidden behind a wall the whole time. That way the juggernaut has absolutely no clue he is getting locked on, has no way to prevent it and his only option is to resort to being a sitting duck behind an overhang like structure or right behind a tall building that may at least give some hope of survival. 

I believe this behaviour is a bug and needs a fix.

Oh yeah, that definitely sounds like a bug. Didn't know that was a thing.

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9 minutes ago, Maf said:

Well, yes — the "wallhack" targeting system was intentionally added, and this was confirmed by developers. But whether or not it's overpowered is another question.

On one hand, Scorpion can lock on through walls, deals high damage, and doesn't give the enemy any obvious warning that they are being locked on to. On the other hand, the rockets have a very high minimum effective range, they fly slowly, and are fairly easy to dodge just by moving or standing next to a tall obstacle.

It's not a "hacking privilege" if it fits into game balance.

I don't know against what kind of scorpions you're playing but my scorpions are impossible to dodge (no augments) even with CRISIS SPEED MODE ON A HEAVY HULL. let me remind you it makes me almost as fast or even faster than light hull with normal speed and when i equip armor i still get oneshotted. yes very fair random kid literally oneshotting me outta nowhere. but hey tall obstacles yeah? yea yea. not like there are maps where hiding behind "tall obstcle" is borderline impossible or when you just randomly decide to camp for 15 mins under high obstacle. I am pro Shaft HE main. i get 50 kills 1-2 deaths thats my average EVEN IN THE SMALL MAPS. i don't see people rondomly getting 40-70 kills with 0-5 deaths with HE shaft everytime so i think it means im skilled with that. but guess what? random scorpion just oneshots me outta nowhere without me even knowing. without any strat to counter it? ok. Its time to add Crisis 2.0 where it allows to have all 3 effects boosted at the same time.

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I haven't faced it in battles.  But obviously by the info I read, your rockets aren't going for the enemy you lock-on but for the crowd of teammates that are coming to the spot. Which is very strong against crowds in Siege-CP-Assault def.  Also the absolute hack was hopper-crisis.

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8 hours ago, Maf said:

Well, yes — the "wallhack" targeting system was intentionally added, and this was confirmed by developers. But whether or not it's overpowered is another question.

On one hand, Scorpion can lock on through walls, deals high damage, and doesn't give the enemy any obvious warning that they are being locked on to. On the other hand, the rockets have a very high minimum effective range, they fly slowly, and are fairly easy to dodge just by moving or standing next to a tall obstacle.

It's not a "hacking privilege" if it fits into game balance.

i played with scorpion once, i never could tell if i was being targeted by the missles, so i didnt know to try to run. Since the missles come from above, u cant really see them anyway. 

Edited by artc
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In one of Jumper's recent videos he showed locking onto juggernaut without ever seeing the the juggernaut.  This should not be possible.  This is timestamped:

 

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10 minutes ago, DaringDeer said:

In one of Jumper's recent videos he showed locking onto juggernaut without ever seeing the the juggernaut.  This should not be possible.  This is timestamped:

 

Yeah, That is exactly the bug. If you look closely he initiates the lock on a random enemy to the right and then he turns and transfers it to the JGR. The incredibly long lock retention period also helps to use this bug with ease.

Juggernaut has no way to hide, whatever he does. 

Should be fixed ASAP.

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9 minutes ago, DaringDeer said:

In one of Jumper's recent videos he showed locking onto juggernaut without ever seeing the the juggernaut.  This should not be possible.  This is timestamped:

Just watched the video today ? 
Even I did not expect something like this, I think that is some serious buff, all of this is even possible because of the scorpion's ability to elevate the missiles from above, in which they have clear path and no obstruction. This should definitely not happen, otherwise there is no point of Juggernaut mode or even camping when you are at low health.

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Guys, relax.

Scorpion is a much new turret with latest technology from tanki,

it is 2022, not like those old turrets rely on lazer technology like shaft and striker, tanki technology has break through during past year, now new turret has ultra sonic detection through wall is no suprise, read the news

As you can see from more recent turret like gauss, they already solve the only aim technology with lazer, gauss already can lock without using lazer, that is the indication already.

Future turret will all equip with see through technology that invented since hornet OD.

Too bad, old turret is too old to upgrade with see though radar tech.

 

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