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On 7/31/2022 at 2:02 PM, Kimura said:

Oh so you're telling me that crisis needs specific conditions to be met to be OP??? :OOOOO

Well it really is quite useless in the capture modes.

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On 7/31/2022 at 3:25 PM, Kimura said:

@davis.3d Free to Play or Pay to Play i don't care i'll always remain on the neutral side and tell everyone what i think.  Also F2P players beeing as strong as pay to win buyers dont bother me at all because im skilled unlike 95% of buyers

 

https://imgur.com/a/A6538ko literally just finished this battle.

Let me guess your excuse will be "bUt BuT thERe arE No ProTEcTioNS!!??!!" oh guess its my fault for using unpopuliar turret that i like guess next time ill just use Railgun! Also there is another magnum he only has 400+ score and 30 kills less than me. Put your excuses here please.

No Pay to Play augment on Magnum just good ol' adrenaline.

Squash match my team is losing 7-0 in the first 7 minutes.

Everybody on the enemy team can change into magnum prot i couldn't care less.

Still think crisis is not OP?

damn, why so much blazing? and why this type of guys always claims that other are anything but crying

really want to impress me with  38 kills? ? ask @Serene how to play crisis properly

crisis is not op if you play vs strong opponents, strong i mean REALLY strong with armadillo, 9999 gs, good augments

/thread

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On 7/31/2022 at 4:18 PM, Entropy said:

damn, why so much blazing? and why this type of guys always claims that other are anything but crying

really want to impress me with  38 kills? ? ask @Serene how to play crisis properly

crisis is not op if you play vs strong opponents, strong i mean REALLY strong with armadillo, 9999 gs, good augments

/thread

Blazing? all i did is copy you.
38 kills in 7 minutes is not impressive? i mean its 38 times more than you can do in one full battle so i thought it would be impressive.

Okay next time ill try and find a battle where everyone is 9999gs have pay to win augments and 50% armadillo no 100% protection against everything! 

Im playing average MM battles and im dominating with crisis proving its OP.

Oh so now we compare who's better with crisis? let me guess your friend uses 5000000 supplies a battle im i right? I thought it was a convo about how powerful is crisis drone. 

On 7/31/2022 at 4:14 PM, LambSauce said:

Well it really is quite useless in the capture modes.

Its useful enough to give me first place easily and thats all i care about in this scummy game

Edited by Kimura
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Gentle Reminder: Keep the chats respectful and provocation free. Please present your thoughts while keeping in mind that they won't provoke or target the other person or any general group of people.

Any provocative and uncivil posts will be taken down.

And as always, congrats to those who bought the fund. This one is particularly proven to be the most efficient fund (prepare yourself for a spam of augments nerf)

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On 7/31/2022 at 1:17 PM, Kazareen said:

You might be getting a bit too confident too soon. Calling people "scum" for choosing to keep this game alive is not cool, and besides they will have better equipment available to them - Hyperspeed Shells can one-tap you out of Helios' range, and its rounds need some time to fly - long enough to switch to defense mode and nullify the burst. Good luck outspeeding Hyperspeed with that 200% boost attached to already fast shells. Besides, this is assuming the fund even reaches Crisis - which is dependent on those very buyers - because without it, Helios alone against a Lion & Armadillo modules is very likely to disappoint you.

The word 'scum' was a bit of a stretch tbh - my apologies to all who were offended. 

And you do have a point. While us F2P players are celebrating getting Helios 2 months late (when everyone in battle will have rico prot anyway), the buyers will now switch to Hyperspeed shells..... I've seen this thing with Crisis and it's filthy. Even with 50% prot, if the enemy hits you with that from a long enough range (with Crisis' +60% damage) you're basically one shot away from dead. 

One thing us F2P players ought to realize is that we'll never be 'equal' with buyers. When one OP augment becomes accessible to the vast player base, another OP augment (which is arguably better) will be available straight away for buyers ( in this case, Hyperspeed shells). 

The game has now reached a point where you can be the most skilled player in Tanki, but if you don't have the latest flawless augments, crisis and armadillo - you'll get bullied buy the players who do... even if they're skill less.

example: about 18 months ago, I luckily got AP Gauss from an Ultra container. It was amazing. I used it with Booster (the +200 damage version) (and then the +30% damage version) and i used to dominate almost every battle with Gauss and Crusader. Then i got EMP Gauss and was basically invincible cos whatever immunity the enemy had, i used the opposite. Now the augment has been nerfed, and a mere repair kit can outdo it. And EMP Gauss is useless. 

This just proves how if you don't have the latest, OP, unnerfed augments, you will be dominated by those who will. Buyers defo laugh in their heads when they see little old me with EMP Gauss in 2022 while they slaughter me in 1 shot with Hyperspeed shells and Crisis.

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On 7/31/2022 at 1:57 PM, LambSauce said:

It is OP if you’re playing TDM and/or just camping, or if you’re up against incompetents. Against any half-decent players Crisis is mediocre.

I can confirm this is cap. And to be honest, this just sounds like a skill issue from what you're saying. I'm more than a 'half-decent player' and Crisis with any good augment absolutely obliterates me these days. Not because I'm ****, but because 90% of my go-to augments have been nerfed while buyers run round with crisis, armadillo and the latest shiny toys. My point: if you have crisis, and any good augment and you can't outdo 'half decent players', it's a skill issue I'm afraid. 

Stop tryna sugar-coat the power of such an endgame drone. 

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On 7/31/2022 at 2:06 PM, V-vulcan said:

Enemy applied jammer status- my crisis turned to Brutus.

  But how often you come across a jammer augment in match?.

 

I mean they did just give away Jammer freeze in the last battle pass.....

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On 7/31/2022 at 6:27 PM, LambSauce said:

It is OP if you’re playing TDM and/or just camping, or if you’re up against incompetents. Against any half-decent players Crisis is mediocre.

Ahhh the voice/post of reason.

I got crisis in it's original set up when it first came out. Back then with titans dome it was 90% of the time untouchable, that's me being conservative with the %. 

I was a WO3 and all the way to general i was rarely out of the top 3. Binned the account after the upgrading update, made it useless, nice one hazel.

Crisis in it's current set up with all the OP gear out there is a shadow of it's former self.

It has it's uses, like if you camp or pair it up with that hack paladin, but apart from those two scenarios i really can't see crisis being that much trouble in battle.

You have to ask yourself, why have they put it in the fund. The developers never do anything unless it "BENEFITS" them. 

As i have previously said, i hope the fund maxes out because shortly afterwards, crisis and helios will be nerfed and everyone that bought into the fund will once again no how it feels to be shafted by the developers. 

There will only ever be 2 winners in TO. The developers and the no life buyers.

 

On 7/31/2022 at 6:53 PM, NikmanGT said:

(prepare yourself for a spam of augments nerf)

No preparation needed. Most players no once the fund has ended the nerfs will not be far behind, just shows you the mentality of some players, infantile at best.

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I've a Question , Let's Assume a Situation where Fund Crosses 15 Millions  much Earlier than the Expected Event End date , being the case, Can i still  participate in the Fund by Buying a bundle , or is there going to be any hard stop when it reaches 15 Million?

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On 7/31/2022 at 4:25 PM, toad said:

I've a Question , Let's Assume a Situation where Fund Crosses 15 Millions  much Earlier than the Expected Event End date , being the case, Can i still  participate in the Fund by Buying a bundle , or is there going to be any hard stop when it reaches 15 Million?

Yes, you can buy it after 15 million, the fund stop when the countdown is over.

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On 7/31/2022 at 6:53 PM, NikmanGT said:

Gentle Reminder: Keep the chats respectful and provocation free. Please present your thoughts while keeping in mind that they won't provoke or target the other person or any general group of people.

Any provocative and uncivil posts will be taken down.

And as always, congrats to those who bought the fund. This one is particularly proven to be the most efficient fund (prepare yourself for a spam of augments nerf)

ok.....
oi nikman, where crisis you crisisless user ?

i hope that the fund stops at 13 million, trust me guys and girls (hope there are over here), armadillo and crisis if you get, you will sacrifice your supplies and crystals on upgrading and using it........ ?

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On 31/07/2022 at 11:13, YANUKFIN said:

Ahhh a voz/post da razão.

Eu tive uma crise em sua configuração original quando saiu pela primeira vez. Naquela época, com a cúpula dos titãs, era 90% do tempo intocável, isso sou eu sendo conservador com o %. 

Eu era um WO3 e todo o caminho para o geral raramente saía do top 3. Armazenei a conta após a atualização da atualização, a tornei inútil, boa avelã.

A crise em sua configuração atual com todo o equipamento OP existente é uma sombra de seu antigo eu.

Tem seus usos, como se você acampar ou emparelhá-lo com aquele paladino hack, mas além desses dois cenários, eu realmente não consigo ver a crise sendo tanto problema na batalha.

Você tem que se perguntar, por que eles colocaram no fundo. Os desenvolvedores nunca fazem nada a menos que os "BENEFÍCIOS". 

Como eu disse anteriormente, espero que o fundo atinja o máximo, porque logo depois, a crise e o helios serão nerfados e todos que compraram o fundo mais uma vez não saberão como é ser enganado pelos desenvolvedores. 

Haverá apenas 2 vencedores no TO. Os desenvolvedores e os compradores sem vida.

 

Nenhuma preparação necessária. A maioria dos jogadores não uma vez que o fundo acabou os nerfs não ficarão muito atrás, apenas mostra a mentalidade de alguns jogadores, infantil na melhor das hipóteses.

Problem is, you believe people don't know how the game works.

Everyone who has played tanki for a long time knows about Nerfs and that the changes lose their power.

Alteration that I liked the most was the doublet and today it is useless.

Nerfs are even needed to have equipment variations in battles and the game needs money to continue to exist.

There are two possibilities, charge subscriptions to access the game or sell products.

Basically you pay to keep the game running, this is important.

Inside the game there is the old version where there are no drones, Overdrive and only the skill of each player.

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On 7/31/2022 at 6:53 PM, Kimura said:

Blazing? all i did is copy you.
38 kills in 7 minutes is not impressive? i mean its 38 times more than you can do in one full battle so i thought it would be impressive.

Okay next time ill try and find a battle where everyone is 9999gs have pay to win augments and 50% armadillo no 100% protection against everything! 

Im playing average MM battles and im dominating with crisis proving its OP.

Oh so now we compare who's better with crisis? let me guess your friend uses 5000000 supplies a battle im i right? I thought it was a convo about how powerful is crisis drone. 

Its useful enough to give me first place easily and thats all i care about in this scummy game

just chill dude ?

 

On 7/31/2022 at 6:53 PM, Kimura said:

Okay next time ill try and find a battle where everyone is 9999gs have pay to win augments and 50% armadillo no 100% protection against everything! 

Im playing average MM battles and im dominating with crisis proving its OP.

would be interesting though, in the current dm you can find a lot of this rivals, like boss clan or smth like them

On 7/31/2022 at 6:53 PM, Kimura said:

 let me guess your friend uses 5000000 supplies a battle im i right?

ahaha exactly

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On 7/31/2022 at 4:01 PM, ReisVerbal said:

Problem is, you believe people don't know how the game works.

Wrong.

Most players are oblivious to the deceptions and malicious ways in which the developers run TO.

Just about every update that affects players in battle is driven by their greed.

I remember when you could equip IB with Hi for vulcan. They knew what they were doing and it made vulcan OP in battle. When they finally stopped vulcan equipping both of these, they said it had been a glitch/bug. They blatantly lied just to get as much cash as they could from players exploiting this combo. The truth of it all is that the developers are the ones exploiting players. 

They are greedy, malicious and deceptive and they lie when it suits them.

You can't see this then that's not my problem, it's yours.

You can still equip both but it is now pointless.

Edited by YANUKFIN
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On 31/07/2022 at 15:56, YANUKFIN said:

Errado.

A maioria dos jogadores ignora os enganos e as formas maliciosas em que os desenvolvedores executam o TO.

Quase todas as atualizações que afetam os jogadores na batalha são motivadas por sua ganância.

Lembro-me de quando você podia equipar o IB com o Hi for vulcan. Eles sabiam o que estavam fazendo e isso tornou o OP vulcan na batalha. Quando eles finalmente pararam de equipar o Vulcan em ambos, eles disseram que tinha sido uma falha/bug. Eles mentiram descaradamente apenas para obter o máximo de dinheiro possível dos jogadores que exploravam esse combo. A verdade de tudo isso é que os desenvolvedores são os que exploram os jogadores. 

Eles são gananciosos, maliciosos e enganadores e mentem quando lhes convém.

Você não pode ver isso, então isso não é problema meu, é seu.

Você ainda pode equipar ambos, mas agora é inútil.

The game needs money to maintain itself, if you have a problem with it stop playing or don't buy anything.

I'm buying knowing about nerf and here on this forum everyone agrees about nerf.

You're standing there crying like the buyers don't know the changes are going to be nerfed.

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On 7/31/2022 at 10:56 PM, YANUKFIN said:

Wrong.

Most players are oblivious to the deceptions and malicious ways in which the developers run TO.

Just about every update that affects players in battle is driven by their greed.

I remember when you could equip IB with Hi for vulcan. They knew what they were doing and it made vulcan OP in battle. When they finally stopped vulcan equipping both of these, they said it had been a glitch/bug. They blatantly lied just to get as much cash as they could from players exploiting this combo. The truth of it all is that the developers are the ones exploiting players. 

They are greedy, malicious and deceptive and they lie when it suits them.

You can't see this then that's not my problem, it's yours.

You can still equip both but it is now pointless.

whenever i see you post something, you just cry over things. Dude, if you are complaining this much, it is okay, you have the every right to do so. But stop pressing your "DEFINITELY NOT BIASED" opinions onto other players. We all know what's going on. You're not the only one that is annoyed by devs and stuff. What i suggest you is that if you hate this all THIS MUCH, just quit the game. But I guess u're still playing, which is absolute opposite of what you're standing here for. Keep it cute ❤️

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I have a full garage and choose to use Crisis about 90% of the time and have lots of experience with it.  (Think I am in top 5.)  Supplies are not an issue for me as that's all my crystals go to and I just buy up to about 200k of each on 50% sales.

To me, it's far and away the most fun drone to use and can be effective in a wide range of scenarios.  Trickster surpasses it a bit in ability to pull flags.  Camper may surpass it for full camping, though you have to fight with not having supplies 100% of time.  Hyperion likely has the best survivability.

With Crisis you can defend/camp, midfield, attack, whatever is best for any given moment in the battle.  It gives you flexibility.  You can speed away from short range turrets and the attack with damage from range.  You can turtle up with armor against helios or shaft RFM or vampire isida until the clip is empty and then unleash with damage.  If your timing is good you can use quick switches between armor and damage, with supply cost of course, against non-continuous fire turrets.  

If you want to see in practice, check out how I use it on my YT channel:

https://www.youtube.com/channel/UCyANpdT18lGDlRbV6GHyc8A

 

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On 31/07/2022 at 17:39, wolverine848 said:

Você pode querer elaborar um pouco sobre isso... ?

If an equipment is very strong and available to several players, everyone chooses to use it, so nerfing becomes necessary to have variations in battles.
Can you imagine five ricochets + Helio on each team? kkkkkk

I will keep playing Shaft

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On 7/31/2022 at 10:50 PM, ReisVerbal said:

If an equipment is very strong and available to several players, everyone chooses to use it, so nerfing becomes necessary to have variations in battles.
Can you imagine five ricochets + Helio on each team? kkkkkk

I will keep playing Shaft

Sounds good to me - getting a lot of value out of a single protection module. It's better to face five Helios users than one Hyperspeed Thunder. After all, Helios increases range and frontloads existing range... meanwhile Hyperspeed Shells quadriple the damage Thunder already had and make the range unlimited.

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On 31/07/2022 at 18:27, Kazareen said:

Parece bom para mim - obter muito valor de um único módulo de proteção. É melhor enfrentar cinco usuários do Helios do que um Hyperspeed Thunder. Afinal, o Helios aumenta o alcance e antecipa o alcance existente... enquanto os Hyperspeed Shells quadruplicam o dano que o Thunder já tinha e tornam o alcance ilimitado.

I mean more in regards to battle being fun, the same equipment makes battle boring.

Obviously if many are with the same tower, put a 50% protection and that's it

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