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In the battle end screen you've added one more tab where we can see the progress of missions. Unfortunately, we can see on it only the progress of special missions.

My questions are: Will it be possible to see on that tab the progress of daily and weekly missions?! If yes, when exactly will you introduce it?

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What's the issue with Tanki?? Now I'm not getting kicked out of battles, but if one problem has been solved, another one had to occur, right? So now almost eveytime I try to enter the garage, the game is crashing.

Edited by Master_Blaster
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On 7/25/2023 at 10:54 PM, Master_Blaster said:

What's the issue with Tanki??

I think there isn't any issue with the game. The game itself is an issue, that too, a big one. Not a single day goes without having to face any problems while playing the game.

Edited by Master_Blaster
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On 7/18/2023 at 12:38 PM, PirateSpider said:

Imagine being so triggered over receiving a warning. Also calling the mods [edited] is gonna get you a warning as it violates the forums number 1 rule: 

Be respectful to others.

Just don't be surprised that being on the forum means you actually have to follow the rules. ?‍♂️

It has been my experience that these 'rules' are selectively enforced based on who is getting the warning (if at all).

 

hPRjiln.jpg

Edited by Jeers4U
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Just got kicked out of a 3-hour battle with 5600 score. These crap servers are taking a toll on my mental health. I'm definitely taking a break away from this garbage game. 

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Hello devs, why don't you guys make battle passes like before? With animated paints, color effects, golds, and skins at the final prize, instead of just containers or things that we don't want. Im sure players would love it more!

Edited by ENponto
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On 7/25/2023 at 11:11 PM, Jeers4U said:

It has been my experience that these 'rules' are selectively enforced based on who is getting the warning (if at all).

Have to agree after getting a MONTH ban for sending a dot text art in the chat once (i sent the same text art like 50 times before this without a ban)

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My complaint du jour is when i bump up against another tank, we go through one another.

Then halfway 'through' the other tank, it's like the game 'wakes up' realizes that 2 solids cannot occupy the same space.

Then, invariably, since I am driving a wasp, my tank raises into the air (assuming because I am lighter) and then flipped upside down (assuming bad programming).

99% of the time.

 

Yay.

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And while you're at it, can you upgrade your bot AI, please?

It's terrible on a team of 12 tanks and you're the only one with a k/d over 1.0

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not sure what is going on with the system

been having huge FPS and Lag issues all week.

today issue was after I hit the garage button it took way to long to open and in the bottom left corner its stated : system needed to co-next to cache ::

I cleared my cache just in the last two weeks and I know my internet works fine.  I ended up having to refresh my account and it still had issues.

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On 7/27/2023 at 12:53 AM, TheCongoSpider said:

There are way too many Incendiary Magnums in battles. 

There are way to many floating trashcans in battles. 

At least you can negate magnum with heat immunity, but the trashcans especially paladin, just keep dominating and take ages to kill.

Most of these players without the trashcans innate ability to survive would be mediocre "at best". 

Edited by MEXICAN-SKY
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On 7/28/2023 at 8:22 PM, Me0w_XP said:

This is a new one.

image.png

The game freaks out about you having Phoenix and another items you don't have but for some reason they're in your garage (even if locked they're technically owned by you) so it kicks you thinking you're messing with the game. Man i wish we had a test server or something where devs could test simple features like that before releasing it on the main servers so it doesn't start randomly kicking out players! I'm gonna suggest they make themselves a test server in the Ideas forum thing! 

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On 7/29/2023 at 6:06 PM, PirateSpider said:

I'm willing to bet someone reported it to the mods, and probably on multiple accounts.

But wouldn't a real person look at the posts and realize nothing violated the TOS...?

Especially your post.

Mine? I'm used to getting posts removed--a lot of times I say things in a manner that aren't necessarily moderator friendly.

But yours had nothing wrong with it.

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READD DIVERSITY PLEASE !!!

Tanki is trying to game more "simpler" right now, and I don't like this turn, especially with the change of many augments. Please readd diversity to status effect augments and drones!

 

For those that dont want to read the following text, just read this part:

Status effect augs have all been made the same, even though every status effect augment serves a different purpose. Rechanging it back so that status effect augments would be great. Drones (especially trickster, defender, and booster) have all been made the same. Once again, every done serves a different purpose and should have different mechanics as well. The new update to make everything the same is ruining it in my opinion.

 

Status Effect Augments

Now, every status effect augment is the same, so now there is an augment hierarchy based off of which augment is better. I enjoyed it better when there was diversity within the status effect augments. Take freeze for example. AP (toxic) mix gave AP every single time you hit them, but the damage was significantly decreased while turrets like EMP still had the crit for status effect style. The diversity within the status effect augments are what made them all excellent to use in different scenarios. I would use the toxic mix when a lot of people had prots against me, so that dealing with them would be so much easier, while I used stun or emp at other times. Another example would be striker. I loved the AP and Stun shot augments because it gave me the feeling of the striker hunter augment with a status effect twist. I love augments that change the way the turret works, or at least status effect augments that differentiate themselves from other status effect augments. It would be nice if you brought back the diversity.

 

Drones

Recently, the trickster, defender, and trickster drone have all basically been made the same. Once again, the drones all served different purposes, so making them all the same ruins the fun and diversity of the drones. For example, the purpose of trickster is for boosted speed. The old booster would only give a boosted damage for a few seconds, but those shots are what counted. For drones like defender and trickster, you don't just want that boosted speed or armor for a short period of time. You can always save your boosted damage for booster drone since you aren't shooting all the time, but you are always moving (reason why trickster should be different from booster), so you are going to be vulnerable (reason why defender should be different from booster). The only people that aren't affected are those with max drones, but a majority of the community probably doesn't have maxed drones.

 

Once again, please readd diversity!

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Enemy team scores point in rugby, with me failing to stop them since I'm playing against full 9999's --> my teammate decides it's a good time to push against my tank and run away, then jump on me and self-delete into me as the amazing magnum player he is.

Really not fun.

Should I keep playing this or sit naked on a frozen lake? Idk the difference.

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On 7/29/2023 at 10:09 PM, Jeers4U said:

Any chat mods care to reply to this:

 

nBR3Ecp.jpg

By the way you could just have used "Print Screen" key instead of taking a photo of the PC screen!

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On 7/31/2023 at 4:36 PM, zam said:

How is the matchmaking system in this game fair? I decided to RTL after years and as a new account with around 2k gs i get enemies around 5k or 6k maybe even 9k GS, as the new Race event happened I ranked up a lot and decided to upgrade my tank. Now that I am around 4.6k GS i get legend ranks with 9999 GS... i cba this is actually absurd, am i supposed to spend more money get early access and make my tank 9999 gs just to make games playable or what?  

TBH, this Topic has been in debate for some time, for probably more than 3 years... but devs for some reason ignore it. Also, you have already highlighted the reason for this issue. And sadly, I foresee multiple posts (Backed by Most of the Staff Members of this Game) with nonsense support for this current matchmaking system... so ya... I might advise you to spend your 'Precious' Time & equally important BRAINCELLS elsewhere... 

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On 7/31/2023 at 3:36 PM, zam said:

How is the matchmaking system in this game fair? I decided to RTL after years and as a new account with around 2k gs i get enemies around 5k or 6k maybe even 9k GS, as the new Race event happened I ranked up a lot and decided to upgrade my tank. Now that I am around 4.6k GS i get legend ranks with 9999 GS... i cba this is actually absurd, am i supposed to spend more money get early access and make my tank 9999 gs just to make games playable or what?  

Topic merged

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