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just tried to battle on chrome and the same issues came up , I did manage to finally get missions completed but not the special missions.

also I received a notification to report a issue .

still on chrome my Over Drive wont work. I even reloaded the game many a times and still nothing.

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We can't get rid of this thing, marcus doesn't want to answer because he's in a vacation until 16th Aug and developers acting like they don't know anything 

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My country does not allow me to use the browser to play games. If I do this, the delay will be very high, so I play games through the client. I am not sure if it is the problem with the client.

On 2022/8/13 at PM9点00分, love_italy said:

如果您清除该网站的所有 cookie,这个问题应该可以解决,但不幸的是,我们都有这个服务器错误问题 atm。

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Can we talk about how powerful Crisis is!!! Upgraded mine to 16/20 and my Gauss is doing close to 5k damage ........ not even using adrenaline......

Even when someone has 50% prot it still does close ot 2k damage it's insane.

Shame on everyone who said Crisis is 'overrated' or 'not that good'. You came on chat to blatantly lie to us (not that we believed you). 

Buyers keep rage quitting in my battles and i find it very funny indeed. Crisis isn't even maxed yet. More to come.

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On 8/14/2022 at 9:31 AM, Like_a_Pro said:

Is game opening on Firefox browser?

Someone please reply 

its been a hit and a miss for me. did battle in the special and all was good but then when you go to battle in a regular battle it wont let you go in. so your basically stuck in the special battles . if you leave and close your browser and then rejoin it might work for regular battles, others have stated that there is still issues in regular battles.

I find it strange how weekends are messed up but in the week its ok to battle

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On 8/14/2022 at 7:17 PM, Bydo said:

its been a hit and a miss for me. did battle in the special and all was good but then when you go to battle in a regular battle it wont let you go in. so your basically stuck in the special battles . if you leave and close your browser and then rejoin it might work for regular battles, others have stated that there is still issues in regular battles.

I find it strange how weekends are messed up but in the week its ok to battl

You use Firefox?

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On 8/14/2022 at 9:44 AM, davis.3d said:

Can we talk about how powerful Crisis is!!! Upgraded mine to 16/20 and my Gauss is doing close to 5k damage ........ not even using adrenaline......

Even when someone has 50% prot it still does close ot 2k damage it's insane.

Shame on everyone who said Crisis is 'overrated' or 'not that good'. You came on chat to blatantly lie to us (not that we believed you). 

Buyers keep rage quitting in my battles and i find it very funny indeed. Crisis isn't even maxed yet. More to come.

Yes that's the current balance. You have the base damage (Brutus). You have the base damage with infinite supply uptime (Hyperion). And lastly you have the gameplay with enhanced damage output (Booster, Crisis, Camper). If it wasn't obvious, they've been meticulously balancing turret damages while taking into account Booster and Crisis' presence. Booster being the more comfortable, lower boost that can be used by anyone, and Crisis being the expensive high-risk, high-rewarding damage option. Any changes to damage numbers are done so with the expectation of their damage outout being improved when you boost their damage further than Brutus. 

 

I update topics every patch to show what notable positive interaction changes occur when you apply Booster, Crisis and Camper to a turret/augment. As you see for the list of Crisis, it is big in comparison to Booster. It's riskier (when you're not camping with it) and yields far more interaction changes. The recent global balance change for half the turrets was meant to increase/decrease their strength and decrease Booster's strength accordingly. Some turrets ended up with decreased output with Booster (Thunder, Striker, Smoky, Shaft, Gauss, Ricochet, very slightly for the melee turrets). A few ended up becoming better. Stock Hammer got its first major interaction change in that Patch. Tesla became more powerful with Booster than before (specifically back to its pre-nerf damage in 2021). The Booster nerf was big, but it puts a first step forward for potential variety of equipment. Some equipment have strong minor interactions changes. The Adrenaline augment allows you to easily turn those strong minor changes into a major one, too bad Adrenaline doesn't exist for these people.

 

I'll give three examples of damages being intentionally balanced around giving these drones (Booster in particular) their advantage:

Quote

In the height of Freeze being overpowered and Tesla being in its early access stage, long range turrets (and Thunder) had their damages reduced. The one that was most affected by this change was Stock Railgun. Its normal damage went from 900 to 700. That meant it could no longer 2-shot medium hulls or one-shot partially upgraded Mk7 light hulls. It's critical damage went from 1,600 to 1,310. It could no longer one-shot an unprotected medium hull or potentially 2-shot them if they were lucky. To compensate for this huge nerf, they eventually increased its critical hit scheme from 50, 10, 50, 10 back to 50, 50, 50, 50. You got critical hits more often, but your overal damage was decreased enough to require an extra shot or two...or three to kill a target.

In comes the Booster rework which at this point was at 40 additional units. This allowed your Railgun's normal damage to go back above 1,500 per shot allowing you to better fight against medium hulls. The big change was that it's critical damage is now back above 3,000. And what happened prior to this? Its critical hit chance was increased to a fixed 50%. So instead of taking a damage cut for the increased critical hit rate, you got the critical hit rate for "free". You significantly increased your Railgun's damage output compared to that of a Brutus. Now imagine a Brutus Death Herald Compulsator that needs additional shots to kill enemies, and a Booster Death Herald Compulsator that has the major interaction change + the benefits derived from the intentional nerf to Stock's damage. The difference snowballs from there. 

 

Quote

Magnum had been in a bad spot for a long time and it was time for its improvements to come. The improvement was a reshuffling of its damage output. Your splash damage distribution, critical hit rate and firing rate were significantly improved. In exchange for those, your new projectile gravitation made it harder to hit enemies directly below you on Magnums at low angles and your direct damage was reduced below the 1,500 base damage mark. When you applied Booster, it would bring your damage back above 3,000 per direct hit. So instead of taking the damage cut for all of those benefits, you get them for "free", and thus you had a Magnum that can shoot very often, dealing high splash damage to all enemies in the radius, killing any unprotected medium hull in a 10m radius from the explosion and frequent critical hits for when the modules inevitably get equipped. 

 

Quote

This occured after Booster became 20 additional units. You had 1,300 normal damage and 1,400 critical damage. The end result was that Brutus did not come close to any particular synergy and Booster not having enough of a Booster to give an interaction change outside of the critical hits. Crisis had its usual 3,000+ damage per shot that one-shots unprotected medium hulls. 

 

So to throw a bone to Brutus and Booster players, they reshuffled the damages to 1,250 normal, 1,500 critical. Brutus can now one-shot unprotected medium hulls with the critical damage. Booster can now deal 6,000 total damage with normal + critical hit which will kill medium hulls that have DA. Crisis remains having 3,000+ damage per shot. Everyone now wins in some way here instead of only Crisis getting something useful.

Edited by TheCongoSpider
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On 8/14/2022 at 10:13 AM, Like_a_Pro said:

You use Firefox?

yupe .. the system on firefox is not working but it does work on Chrome..

today seen lots of flashing screens for unknown reasons..

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One whole day using Crisis......

Alternated between camping with Gauss + Crusader in Siege and playing aggressively in CTF with Hammer  + Viking.

1) Supply usage is certainly draining but only if you play for prolonged periods of time( based on my experience). If you only play for about an hour a day, you'll be fine. Forgot to take before and after pics for supply usage, but here are my results. 

BD, before = 19.5k   BD, after = 14.7k

BA, before = 33k   BA after = 30.2k

SB, before = 28.5k    SB after = 26.7k

Repair kits, before = 8.3k    Repair kits, after = 7k

2) All the people who said Crisis is 'overrated' and bla bla bla were talking out their asses. It's an absolute revelation. The damage boost is absolutely insane, and as someone whose been using Booster the entire time it was nerfed, Crisis in maximum damage mode makes Booster look like Brutus. Speed boost is also amazing (very good for CTF, Rugby, catching golds and getting away from melee range turrets when you need to). Armor boost is fantastic as well as expected. When using a medium/heavy turret you can withstand fire from multiple tanks for a fair bit of time before needing a repair kit (really good for Siege/ when going against Juggernaut)

3) Because the damage boost is so insane, if you have a combo/ turret/ augment you like but stopped using cos it was nerfed, try it with Crisis - Crisis can make it OP again. For example, my EMP and AP Gauss. Nerfs to Gauss and Booster was painful for me as a Gauss user. I stopped being able to one shot light hulls with BA (even when they had 0 Gauss prot) and the damage was generally underwhelming for the new longer salvo reload. It became unusable. 

Now with Crisis it's absolute filth again. Can one shot an unprotected heavy hull. Can do about 2.5k damage to medium hull with BA. Can one shot a light hull with maxed defender and BA (if they don't have Gauss prot). Absolutely amazing in Siege gain.

Was playing a Siege game vs a group of heavy buyers. They were using Scorpion swarm augment, crisis and Ares. In fact, Tyzo the youtuber was in the group. I absolutely dominated them. The salvo mode damage was just too much for them. Even when they used prot. Finished second on the winning team. 

4) My crisis is 16/20...... it's this insane and it still has 4 whole upgrade levels left. Imagine when i max it.

Moral of the story: All the people who lied to us F2P players and said it would barely make a difference and buyers would still reign supreme and bla bla bla... were wrong. I've always been able to contend with heavy buyers. Now I don't just contend with them, I dominate. And on a side note, I don't even use Paladin. Imagine I started using that too lollllll

BTW, you should've upgraded your crisis on the sales a few days ago. I have a strong feeling it'll be nerfed/ replaced before September (the month we all know is 50% off). 

 

 

Edited by davis.3d

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On 8/15/2022 at 6:11 PM, davis.3d said:

Moral of the story: All the people who lied to us F2P players and said it would barely make a difference and buyers would still reign supreme and bla bla bla... were wrong. I've always been able to contend with heavy buyers. Now I don't just contend with them, I dominate.

You used almost 5k BD in one session.  According to your own numbers, you will run out of BD in 4 more sessions.

How is that sustainable?

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On 8/15/2022 at 6:11 PM, davis.3d said:

One whole day using Crisis......

Alternated between camping with Gauss + Crusader in Siege and playing aggressively in CTF with Hammer  + Viking.

 

2) All the people who said Crisis is 'overrated' and bla bla bla were talking out their asses. It's an absolute revelation. The damage boost is absolutely insane, and as someone whose been using Booster the entire time it was nerfed, Crisis in maximum damage mode makes Booster look like Brutus. 

3) Because the damage boost is so insane, if you have a combo/ turret/ augment you like but stopped using cos it was nerfed, try it with Crisis - Crisis can make it OP again. For example, my EMP and AP Gauss. Nerfs to Gauss and Booster was painful for me as a Gauss user. I stopped being able to one shot light hulls with BA (even when they had 0 Gauss prot) and the damage was generally underwhelming for the new longer salvo reload. It became unusable. 

Now with Crisis it's absolute filth again. Can one shot an unprotected heavy hull. Can do about 2.5k damage to medium hull with BA. Can one shot a light hull with maxed defender and BA (if they don't have Gauss prot). Absolutely amazing in Siege gain.

Was playing a Siege game vs a group of heavy buyers. They were using Scorpion swarm augment, crisis and Ares. In fact, Tyzo the youtuber was in the group. I absolutely dominated them. The salvo mode damage was just too much for them. Even when they used prot. Finished second on the winning team. 

Quote

16/20 Crisis

Yeah that makes sense. You were 2 upgrades above dealing 3,000+ damage per shot with Hammer. You would have seen different effectiveness there if you were at 14/20 or below. 

 

As I explained in the other reply, further enhancing a turret's damage outside of Adrenaline potentially makes it overpowered. Crisis gives you a sizeable boost with the downside that you're vulnerable to any high damage that suddenly comes your way. There will be battles where you won't be able to do a lot of pounding on the enemy team but there will be those where circumstances align and you will become unstoppable.

 

On 8/15/2022 at 6:11 PM, davis.3d said:

 4) My crisis is 16/20...... it's this insane and it still has 4 whole upgrade levels left. Imagine when i max it.

Look no further. Have fun.

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On 8/16/2022 at 4:13 AM, wolverine848 said:

You used almost 5k BD in one session.  According to your own numbers, you will run out of BD in 4 more sessions.

How is that sustainable?

I obvs won't play for 8 hours straight again for a while. I'm a student. Today was just a cheat day.

Every other day I just do my missions (which take 30-45 mins) then i'm done. So my supplies won't run out any time soon. 

 

On 8/16/2022 at 4:47 AM, TheCongoSpider said:

Yeah that makes sense. You were 2 upgrades above dealing 3,000+ damage per shot with Hammer. You would have seen different effectiveness there if you were at 14/20 or below.

I haven't even tried out 'normal' hammer combos with crisis yet. When i used Hammer today I used Blunderbuss (btw crisis makes Blunderbuss feel like it was never nerfed XD).

Tomorrow I'll try out Hammer and Crisis with hammer alts that don't directly affect the damage (e.g AP, EMP/ adaptive ). I've always been jealous of the hammer/crisis users who can one shot an unprotected medium hull by doing 3k damage. I look forwards to doing the same tomorrow XD

 

On 8/16/2022 at 4:47 AM, TheCongoSpider said:

There will be battles where you won't be able to do a lot of pounding on the enemy team but there will be those where circumstances align and you will become unstoppable.

I totally agree. There were battles today where things didn't go my way. But i'd say 85% of the time, I was doing the bullying. Haven't loved a drone this much since Booster 1.0

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Using 4/20 criss yersterday, my GS drop from 9999 to 7700

(Even my Major rank, one red star, lower accout with mk5 combo and 3 modules and max brutus has GS of 7700)

Dont know what to do in battle, rush in battle with super speed,

Switch to damage, got kill before kill anyone.

Swith super amor, sit duck slow move, cant do much damage.

____

In the end, using max trickster, feel more at home, you can focus on damge output at speed, dont have to worry which mode to go

Edited by wild001

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On 8/16/2022 at 4:55 AM, wild001 said:

4/20 criss yersterday

 

On 8/16/2022 at 4:55 AM, wild001 said:

got kill before kill anyone

 

On 8/16/2022 at 4:55 AM, wild001 said:

cant do much damage

that's what happens when you use 4/20 Crisis tbf. You should only start using it I'd say from level 15 onwards. That's the level where you can start doing 3000 damage with maxed Hammer to an unprotected hull. 

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