Jump to content
EN
Play

Forum

Tankers who leave mid-fight count as a kill.


MyNan
 Share

Recommended Posts

Hey, so I've been in the situation (many times) where whenever I stun someone, or am close to killing them they either: (a) Leave the battle or (b) Self destruct by damaging themself when they are low.

This gets entirely annoying when you lose out score and exp.

I thought maybe you could get it counted as a kill.

 

I'm suggesting this due to circumstances like: (a) maybe you used your overdrive on a player who just immediantly leaves after - and it would be a waste or (b) you simply waste time and supplies on someone who just leaves.

By wasting time I mean maybe you were fighting them and they repair up and you have to wait a few reloads to kill them.

Edited by MyNan
Incorrect spelling on a word

Share this post


Link to post
Share on other sites

Valid

Maybe we can have certain parameters set for that, otherwise it's a very qualitative thing. Like if you inflict damage that takes enemies' 50% + hitpoints, then doing such acts automatically gives you a kill.

  • Haha 1

Share this post


Link to post
Share on other sites

That's a very interesting idea. There is kinda the same system in apex as you suggested. If you deal some damage to the enemy and leaves the match you get automatically the kill. So yes, nice idea

Edited by Momentary

Share this post


Link to post
Share on other sites

In most games I play, players when they leave in mid-fight the game either make them die or making their character stay still(free kill).  But in tanki NOPE, players have the capacity and freedom of refreshing the page every time you're about to kill them with 10+ times in a battle, while tanki is.........................sleeping.

Edited by firety31
  • Like 1
  • Agree 3

Share this post


Link to post
Share on other sites

Related or not idk but what i do know is that they have to do something about half of the kids leaving the kindergarten the second their team starts to lose so then the losing team has no players for about 20sec and then they cannot win so new kids that joined the battle leave and so on and its impossible to win. Where is the Bonus for staying in battles feature mr. hazel talked about like SEVEN MONTHS AGO???????? i mean its not that hard to add something like 500 crystal bonus every match you stay right?????

On 8/18/2022 at 10:50 AM, Entropy said:

lmao stun is cancer mechanic, absolutely agree with those who angrily leave

Yea its so horrible if we ignore EMP AP JAMMER BURNING FREEZING. man the second i get stunned for 0.0001 second i leave the battle and rage quit the game for a week.

Share this post


Link to post
Share on other sites

I hate who leave the battle just because their team is losing, where is the fun if you only play winning battles?  ESPECIALLY the buyers whose the second they get placed in a weak (or not winning team) they start insult in chat their teammate then leaving, why? because there wasn't an isida following him to capture, well.. Why wasn't you the isida?

On 8/18/2022 at 12:57 PM, max6782 said:

They should accept everyone dont play this game as their life and just want enjoy game and try their best on how skilled they are. You cant force players to try their best every battle its impossible and exhausting at best, and trashtalking like noob team, leave bot wont help anyone.

There is a MUST common skills between legends if you're not doing them then you're just ruining the battle/inexperienced. #1: Turning your turret #2: playing the mode objective.  You play the game you must know them whether it's your life or not.

Edited by firety31
  • Agree 2

Share this post


Link to post
Share on other sites

I don't often quit battles, but if I have missions that need to me win battles I will often quit because I don't want to waste 5-10 minutes finishing a battle when my team is probably going to lose

Shorter battles, 10 minutes, and the removal of winning team and top 3 on winning team missions would reduce the number of players quitting battles

And the top 3 on either team mission is good because it sometimes gives players on losing teams a reason to keep fighting

Edited by SporkZilla
  • Like 2
  • Agree 1

Share this post


Link to post
Share on other sites

On 8/18/2022 at 7:47 PM, max6782 said:

Yes i know but you have to remember today legend ranks arent skilled like players years ago in generalissimo era. For example there can be newbies who want be legend rank as quickly as possible and didnt try different combination through ranks and dont know how to be helpful for team or to attack properly.

 I say this as example dont take it seriously but you get point i hope. Today players want everything so fast and they can because someone (developers) thought it is good idea to rank up to legend in less than 3 months. I dont know maybe stop copying other games and go own way. It worked before. And dont be greedy for money and make playerbase happy F2P mainly because we get treated like i dont want to say. 

Agree with the second part the developers are trying to make players rank faster and have copied many things from other games, you're right.  I have discussed about it before, that " eventhough I disagree with exp boost, I don't think there are any player now who want to take the very looong journey to legend. So the exp boost was a DEMANDANT for the game to continue.  I agree with developers in this side. But I still believe the implemented it very wrong - 1kill make you pass the first rank!!! what would make the new players think about the game ? (a cheap? or an insane game?) + turrets shouldn't be all available at once, this will confuse new players.  So my better version was, last rank should be marshal (lesser journey) & reasonable 3x xp boost.

Edited by firety31

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...