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Patch Update #698 - Released 26th August 2022


Marcus
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Patch Update #698 - Released 26th August 2022

 

  • New skin added to the updated Ultra Containers — Scorpion XT

  • The «Scorpion» turret added to the regular Containers in «Epic» category. With this update, your current and regular Containers will become old regular Containers. You can only get Scorpion from containers you obtain after the release.

  • Tesla

    • Critical damage chance increased from 12% to 16%

  • Gauss

    • Critical damage decreased from 665-1330 to 580-1160 HP

    • Critical damage chance increased from 12% to 16%

    • Damage in sniping mode decreased from 900-1800 to 850-1700

    • Reload time sniping mode increased from 4.2-2.8 to 6.6-4.8 s.

    • Aiming time decreased from 3-2 to 1.5-0.6 s.

    • Aiming recovery time decreased from 0.7 to 0.6 s.

    • Range of max damage increased from 60-80 to 80-100 m.

    • Range of min damage increased from 80-120 to 120-150 m.

    • Weak damage percentage increased from 25% to 50%

    •  «Electromagnetic salvo» and «Armor-Piercing Salvo» augments can now apply status effect not only with salvo shots but with critical damage too

    • (Note) Gauss will significantly change after this update, and here is why. Gauss was supposed to be a mobile sniper. Instead, we got a version that needs to stop and stand in a place for a long time to aim. Aiming in movement takes time, and the target hold time is too short. We got this version after a batch of changes that were needed to fix other problems. For example, when we added augments for this turret, we wanted players to use the turret this way: you deal most of the damage with a salvo shot and finish them with an arcade shot. Therefore, a variant with a long reload after a salvo was not used, because then the status effect would definitely finish before the turret reload. Now for all status-related augments, we add an option to apply status effects with critical shots, randomly, and you can still apply it guaranteed (for example, with a pellet from the last shot of Hammer or with a salvo of Gauss). Thus, it became possible to implement the combination with finishing opponents in the reverse order. First, the enemy receives critical damage with a status effect applied, and then you finish them with a salvo. Thanks to this model, now the Gauss turret can be returned to the original idea of being a mobile sniper. It will not take much time to aim and shoot a salvo, but the reload time got increased. If earlier Gauss was similar in gameplay to Shaft, now it will be more like Railgun. With an interesting addition. If a player carefully monitors the amount of damage dealt to a target and the use of the «Repair kit» supply, then the player will always be able to make the right decision when to finish the target with a salvo and safely retire for a long cooldown.

  • Shaft

    • Range of max damage increased from 60-80 to 80-100 m.

    • Range of min damage increased from 80-120 to 120-150 m.

    • Weak damage percentage increased from 25% to 50%

  • Game modes

    • The number of points your team gets for capturing a flag in the Assault (ASL) mode increased from 6 to 10

    • (Note) After adding a huge delay before removing a destroyed tank from a map, it became easier to defend your base in this mode. Increasing the number of points for an attacking team should compensate for this.

  • PRO battle chat improvements

    • Removed the following chat channels for the PRO battle formats: 

      • Classic

      • Railgun

      • Sport

      • Parkour

    • When you enter the game, the «General» chat channel is opened by default

    • When you leave a PRO battle, the «General» chat channel is opened by default

  • Mammoth’s overdrive can now move destroyed tanks

    • (Note) To make this overdrive work as it is designed to work, we decided to add a feature of throwing away destroyed tanks when in contact with them. This looks so epic, you can now juggle with enemy tanks.

  • The «Jack-in-the-box» effect now also appears when finishing an opponent with Chaos damage

    • (Note) Did you think that we added Chaos damage to add protection from overdrives later? Huh! We just enjoy how cool it looks when turrets fly.

 

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On 8/25/2022 at 1:44 PM, Marcus said:

With this update, your current and regular Containers will become old regular Containers. You can only get Scorpion from containers you obtain after the release.

Surprise!!!!! Especially to that one dude who are so excited because he has 200 unopened loot boxes.

On 8/25/2022 at 1:44 PM, Marcus said:

(Note) Did you think that we added Chaos damage to add protection from overdrives later? Huh! We just enjoy how cool it looks when turrets fly.

Dude... Can you stop calling it chaos damage? Not only it sounds stupid and edgy, it makes zero sense. Just call it true damage every one else.

 

On 8/25/2022 at 3:03 PM, Cor7y said:

Gauss will finally be... usable again?!

Wow.

Well, I'm not sure about that. It's more like a change of role instead of a straight buff. Speaking of mobile sniper, railgun is supposed to be the OG mobile sniper. And whether it is a good thing for two turrets fulfilling the exact same role? Well...

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On 8/25/2022 at 2:44 PM, Marcus said:

Mammoth’s overdrive can now move destroyed tanks

  • (Note) To make this overdrive work as it is designed to work, we decided to add a feature of throwing away destroyed tanks when in contact with them. This looks so epic, you can now juggle with enemy tanks.

I guess how it will look. I'm always in favor of reality, so I hope it will look not only "epic" but also realistic

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On 8/25/2022 at 7:44 AM, Marcus said:
  • Aiming time decreased from 3-2 to 1.5-0.6 s.

  •  

An interesting change for sure. Its aiming will resemble Scorpion's more than Striker's now, it seems. Can't wait to try it out.

 

On 8/25/2022 at 7:44 AM, Marcus said:

Shaft

  • Range of max damage increased from 60-80 to 80-100 m.

  • Range of min damage increased from 80-120 to 120-150 m.

  • Weak damage percentage increased from 25% to 50%

Extremely based, This will help to compensate for the 10 second reload, hopefully.

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On 8/25/2022 at 7:44 AM, Marcus said:
    • (Note) Did you think that we added Chaos damage to add protection from overdrives later? Huh! We just enjoy how cool it looks when turrets fly.

 

? I hope the implication is that there will be no protection from "Chaos" damage.

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On 8/25/2022 at 12:44 PM, Marcus said:
    • If a player carefully monitors the amount of damage dealt to a target and the use of the «Repair kit» supply, then the player will always be able to make the right decision when to finish the target with a salvo and safely retire for a long cooldown.

  •  

And you really believe players take the time to factor all this in when in a battle. 

The game is far to complicated. There is a vast array of turrets, overdrives, augments that can take you out all to easily and lets not forget to factor in the legal hack paladin, which still dominates cap modes no matter what turret it is using. 

Your idea of what a combo is meant to do differs greatly to what it actually does, depending on the player and how they use it.

The developers may have designed this game but when it comes to knowing how battles play out, you are completely in the dark. 

Here is another challenge for you. Equip gauss for the next month and let everyone know how you did with it. Don't forget to "carefully monitor" the enemy and I'm sure you will always come out on top. Be sure and let us no when you step back into reality.

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No, this update to Gauss is bad. Like, really bad.

Now all the Crisis users can peak out and quickly dish out massive damage with ease due to that short aiming time.

As if we needed yet another source of ridiculous burst damage.

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On 8/25/2022 at 3:44 PM, Marcus said:

Gauss will significantly change after this update

These changes seem interesting. Will definitely try Gauss after the update

On 8/25/2022 at 3:44 PM, Marcus said:

To make this overdrive work as it is designed to work, we decided to add a feature of throwing away destroyed tanks when in contact with them. This looks so epic, you can now juggle with enemy tanks.

Mammoth coming through be like:

ykxe1vom7vg41.gif

On 8/25/2022 at 3:44 PM, Marcus said:

(Note) Did you think that we added Chaos damage to add protection from overdrives later? Huh! We just enjoy how cool it looks when turrets fly.

:xd:

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It's hard to target enemies with a mouse-controlled hover hull because of its short aiming recovery time and longer aiming time.
I'm thinking about how developers can improve this, but today's update largely resolves the issue. well done! developers?

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I love how all the Gauss "Lovers" all of a sudden say that Gauss is usable. Brotha, i used Gauss when it was "dead" but i somehow casually get 30-50 kills a battle. Huh? Impossible?! Im hacking?! No. Im just Skilled with Gauss and i don't need for a turret to become press space while blindfolded and get 5000kills type to be good at it unlike half of the "Gauss lovers" here. 
I do NOT like the change to Gauss. Now Gauss is basically a different turret and i dont like that.

On 8/25/2022 at 4:28 PM, xPuma said:

Crisis XT!!!! 
Imagen

They legit made XT Crisis assets then decided to Waifu2x the assets bruh why it looks like that?

On 8/25/2022 at 2:44 PM, Marcus said:
    • (Note) Did you think that we added Chaos damage to add protection from overdrives later? Huh! We just enjoy how cool it looks when turrets fly.

 

(Note) Did you think that  we added Chaos damage to add protection from overdrives later? Huh! How do you know that that we are adding Chaos damage protection module later?!

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On 8/25/2022 at 10:59 PM, Kimura said:

I love how all the Gauss "Lovers" all of a sudden say that Gauss is usable. Brotha, i used Gauss when it was "dead" but i somehow casually get 30-50 kills a battle. Huh? Impossible?! Im hacking?! No. Im just Skilled with Gauss and i don't need for a turret to become press space while blindfolded and get 5000kills type to be good at it unlike half of the "Gauss lovers" here. 
I do NOT like the change to Gauss. Now Gauss is basically a different turret and i dont like that.

They legit made XT Crisis assets then decided to Waifu2x the assets bruh why it looks like that?

(Note) Did you think that  we added Chaos damage to add protection from overdrives later? Huh! How do you know that that we are adding Chaos damage protection module later?!

You were just camping with crisis in siege ?

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On 8/25/2022 at 5:05 PM, Mr.Spark said:

You were just camping with crisis in siege ?

Ok next time i'll use mammoth isida in TDM. What do you expect for a Gauss to do in SGE? Dance?

Jokes aside today i got 38/5 just by defending the Flag. Actually defending it from paladin hacks and not camping so... Not my fault yall literally dont know how to use Gauss out of all turrets.

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On 8/25/2022 at 7:44 AM, Marcus said:

  • Shaft

    • Range of max damage increased from 60-80 to 80-100 m.

    • Range of min damage increased from 80-120 to 120-150 m.

    • Weak damage percentage increased from 25% to 50

With Shaft getting an increase in arcade range, this probably means Light Capacitors won't get the faster reload it needs to distinguish it from other Shafts. ?

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On 8/25/2022 at 1:44 PM, Marcus said:

mobile sniper

Awkwardly said, it seems that you are saying gauss was a weapon for android users while you meant to say it was a sniper who can move.

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I have to say, I really like the new idea of adding these Notes to the patches. It explains alot and give us the reasons behind the scenes. Well done! ?

 

(Can't wait to try my gauss nowww)

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wow am glad I came back on time lol, because I quit tanki 3 months ago due to studies for college, now that I look at the new patch updates they are pretty good.  Am glad that Gauss got overpowered even tho I don't use it. My main combo is Stun Immunity for Viking and Slugger for Hammer (both mk4's) with 5k gs at Third Lieutenant. 

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On 8/25/2022 at 5:10 PM, Kimura said:

Ok next time i'll use mammoth isida in TDM. What do you expect for a Gauss to do in SGE? Dance?

 

If Gauss couldn't help you to go to the point in siege then don't use it, use freeze or any other turret that can make you play the mode's object.

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