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Tanki Online V-LOG: Episode 355


Marcus
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In today’s episode, we will be talking about battle HUD and augment icons. We’ll also be discussing the weekend plans, and sharing eSports news.

 

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The truth is that I am very disappointed with the 3rd version of the interface, I don't like it at all, there are hardly any changes, I hope they put the second version of the battle interface. I like that one more

9kmoYiY.png

GAgvU7z.png

This are better

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My opinion about the new interface is that : We should be able to see the number of crystals and tankoins while being in the battle like in the old Flash version

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On 9/23/2022 at 10:01 AM, Yveltal9 said:

My opinion about the new interface is that : We should be able to see the number of crystals and tankoins while being in the battle like in the old Flash version

Why would that be necessary? Are you going to be buying stuff mid-battle often? 

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On 9/23/2022 at 3:17 PM, elcatalagamer said:

The truth is that I am very disappointed with the 3rd version of the interface, I don't like it at all, there are hardly any changes, I hope they put the second version of the battle interface. I like that one more

I agree, interface that has "3D" effect like some other first person shooters looks amazing!

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On 9/23/2022 at 10:10 AM, TheCongoSpider said:

Why would that be necessary? Are you going to be buying stuff mid-battle often? 

You know everything's possible, no need to judge me or people who does that. And btw this would be useful if you catch maybe 10 gold box and you're wondering how many crystals you got. So ''buying stuff mid-battle often'' isn't a good statement to justify the fact that I think we should see the number of cry while being in battle. Also, stop replying and complaining about every single comments which are posted to catch the attention of the dev mostly (including mine)

Edited by Yveltal9
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On 9/23/2022 at 10:40 PM, RIDDLER_8 said:

I also prefer the standard battle hud we had before.

for me the hud is not the problem, more like the new icons, they are confusing for players in my opinion

 

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Health and vital indicators such as supplies or status effects should be at the center of the screen, where the tank is. These are things you need to keep your eyes on constantly during a battle, and looking up and down between health/supplies and the battle can be costly.

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If it isn't broken, don't fix it. In my opinion there is no need to revamp the current HUD when it comes to layout. Could the icons themselves be changed? Sure, but the current layout is compact and arranged vertically (for the most part) so all you have to do is quickly glance at the timer or your supplies, instead of being forced to look all over the screen. The one thing I would change is to move the health/reload bars down a tiny bit. I only realized yesterday that Scorpion has a visual cue when the arcade shot has reloaded, and it's mostly obscured by those bars.

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On 9/23/2022 at 6:09 PM, Yveltal9 said:

Also, stop replying and complaining about every single comments which are posted

I would say his reply was more of a question than a complaint.

 

On 9/23/2022 at 6:15 PM, sphdz_3153371 said:

the most annoying thing about the old (current) interface is seeing teammate's name tags, even at long range. It interferes with sniping aim with railgun.

I hope they fix this in the new interface.

Agree, very annoying. 

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On 9/25/2022 at 1:17 AM, SulfuricAcid said:

I hope that have implemented my idea as well.

 

Doesn't the afk warning pop up after around 30 seconds of idling? Or is it a minute?

Edited by Blutchidoo
Oh wow still first page

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@elcatalagamer 

On 9/23/2022 at 6:47 PM, elcatalagamer said:

The truth is that I am very disappointed with the 3rd version of the interface, I don't like it at all, there are hardly any changes, I hope they put the second version of the battle interface. I like that one more

9kmoYiY.png

GAgvU7z.png

This are better

How does Rico had healing isida augment? ??

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