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Patch Update #703 - Released 14th October 2022


Marcus
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On 10/13/2022 at 6:27 AM, Marcus said:

 

  • An experimental change: Smoky got an increase in projectile radius from 1 to 2 meters

    • (Note) This may affect projectiles flying over tanks, when an aiming system launches it in the direction of a turret, not a hull, or not. We need your feedback to find out if this change is helpful. We do not plan to fix this behavior completely, as it is a part of game balance for turrets with such projectile mechanics.

Something I forgot to mention is maybe you can give something like this to Vulcan. Vulcan had its normal DPS reduced, its projectile speed almost halved making it much harder to keep your bullets trained on an enemy's hitbox and a heavily luck-reliant critical hit system. It is not a weak turret like Thunder or Magnum earlier this year but it takes a lot of concentration and effort to make good use of it without Heat Immunity. Maybe giving Vulcan's projectiles a 0.5m radius like Hammer's pellets may help while keeping it focused enough on directly hitting a target. 

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On 10/16/2022 at 3:56 PM, Sh0t.Off said:

I really don't know what I think about the Viking GT..

Any thoughts? 

It's uncanny to watch it move around, especially on mobile where they usually don't show visual animations on hulls and turrets like Freeze's fan vent and Tesla's enclosed claws while firing. It does look unique and I hope unique things like that continue where they don't directly affect the game balance. 

Edited by TheCongoSpider
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On 10/17/2022 at 1:19 AM, Me0w_XP said:

In terms of looks it's fine, but I think it's unnecessary.

I also think in terms of looks it's fine I agree with you, but I'm used to the original Viking or XT so yes it's totally unnecessary.

 

On 10/17/2022 at 2:00 AM, TheCongoSpider said:

It's uncanny to watch it move around, especially on mobile where they usually show visual animations on hulls and turrets like Freeze's fan vent and Tesla's enclosed claws while firing. It does look unique and I hope unique things like that continue where they don't directly affect the game balance. 

I agree with you it's really weird for me to see him walking around even though he looks nice.

I think the flying tanks ruined the game experience for me.

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If you want to find the new Viking GT skin, go to parkour battles. You see tons of mega XXXTreme buyers who are getting these skins 5:01 AM right after the server restart. so you can see the skin yourself

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On 10/17/2022 at 8:15 AM, UnIeash said:

Hovering hulls ruined game for everyone, it ruined game.

I have to agree with you!

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On 10/16/2022 at 10:56 PM, Sh0t.Off said:

I really don't know what I think about the Viking GT..

It's the most OP skin because all your enemies disappear after they see you. They disappear for two reasons
1. Its so damn ugly they just quit the battle while puking on the floor.

2. They laugh because there are people dumb enough to waste 10000 conts on GT Skin. So they laugh for so long tanki thinks they're mults and kicks them from battle.

On 10/17/2022 at 2:00 AM, TheCongoSpider said:

It's uncanny to watch it move around, especially on mobile where they usually don't show visual animations on hulls and turrets like Freeze's fan vent and Tesla's enclosed claws while firing. It does look unique and I hope unique things like that continue where they don't directly affect the game balance. 

They made GT Viking even uglier in mobile lol. And if by unique you mean this GT viking bs then hell no if its a viking Skin i want for it to look like... VIKING. Not some Lada from 1800's can't wait for Paladin that looks like a Big Trash Container and Mammoth that looks like a Small Phone.

 

On 10/17/2022 at 1:05 PM, Sh0t.Off said:

I have to agree with you!

Damn a mod with Brain. Im dead?

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On 10/17/2022 at 10:08 PM, It_Aint_Too_Late said:

Just happy that Devs are looking to fix the aim problem of smoky. Such a relief!

thats wrong, projectiles still misses, that simply not working, until you make them 5-6m large, but it is ridiculous

Edited by NikmanGT
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