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Patch Update #704 - Released 21st October 2022


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On 10/23/2022 at 6:32 AM, yuvraj007 said:

Agreed. Scorpion/Swarm is dead. 

This is literally the tanki business model: create op augments/turrets -> make money from buyers -> nerf to the ground

Makes me wonder why F2P players waste their time on this game..

Agree, and also railgun has been dead for like 6 months it is literally unplayable. There are only a few good turrets and most are very average but railgun is dead, it remains dead and developers killed it.

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On 10/23/2022 at 11:30 AM, dinek789 said:

I agree, I think this change will be good, I don't know why players are angry with that. Almost reminds me of the update long time ago when they introduced protection modules so that the protection was not coupled with the paint anymore. There was so many backlash, but it was actually good for the players in the long run.

The problems with the separation of paint and modules were:
1. You had to pay much more for each paint. For example Zeus cost after the update was way much than with the protection coupled to it.

2. In order to bring 3 modules to 50%, you had to spend also much more than before the update.

3. There were 4 protections on some legacy paints like lumberjack, loam, etc. After the separation you could only have 3 modules.

4. People spent a lot of crystals in upgrading each paint slot and after the separation you only had one protection module for each turret and players were very upset that they spent crystals to upgrade paints that are not used anymore.

 

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On 10/23/2022 at 1:45 PM, galziv01 said:

The problems with the separation of paint and modules were:
1. You had to pay much more for each paint. For example Zeus cost after the update was way much than with the protection coupled to it.

2. In order to bring 3 modules to 50%, you had to spend also much more than before the update.

3. There were 4 protections on some legacy paints like lumberjack, loam, etc. After the separation you could only have 3 modules.

4. People spent a lot of crystals in upgrading each paint slot and after the separation you only had one protection module for each turret and players were very upset that they spent crystals to upgrade paints that are not used anymore.

 

1. Some paints got cheaper, some got more expensive. Its not like every single one got expensive. I remember that needle was one of the most expensive but today it is very cheap etc.

2. But players did not have to start from scratch. Your existing paint provided the protection. For example, if you already had prodigy paint which was protection against rail, smoky... it would carry over to the protection module.

3. Well isn't that a good thing? To level up the playing field so that the buyers don't have overpowered paints with 4 modules????

4. Again, you are repeating the second point. The players got recompensated for all of that. 

 

All in all it was a positive change, not a negative. You could use any paint you wanted. Back then if you wanted rail protection, everyone would use the same paint. It was stupid to ascribe a protection to a paint. 

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On 10/21/2022 at 4:55 AM, TargetXAcquired said:

Happened to me as well. Updates = lag, glitches, lag and more lag followed by even more glitches, which is followed by even more lag making the game unplayable, annoying, frustrating and a waste of supplies, time and effort.

Solution= sack hazel ASAP. Throw him on the scrap heap alongside the inept MM system. This immediate action will solve a host of issues affecting the game, issues implemented by hazel and perpetuated by him to make cash by any and all means, regardless how negatively it impacts the game. 

Your solution is not going to work since Hazel managed to single handed destroy this game with his atrocious idea of Matchmaking without any balance whatsoever! Yet he is still hear making even worse changes that will drive even the most die hard buyers away. How pathetic is that!

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This new drone issue is not just for the lower ranks , but it does effect legends , been in 3 battles today and found that just after your drone timer is finished you have a good 1 to 2 minutes without drugs. most of the time you are not close to any supplies to pick up.,mainly when your in CP battles . your on point but also getting destroyed when you have no protection .

bring back the old system this new one is garbage,.....

Edited by Bydo

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On 10/23/2022 at 10:02 AM, yuvraj007 said:

Agreed. Scorpion/Swarm is dead. 

This is literally the tanki business model: create op augments/turrets -> make money from buyers -> nerf to the ground

Makes me wonder why F2P players waste their time on this game..

Scorpion is good. Just the swarm augment is no more over powered. It is still very good when compared to other augments.

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On 10/26/2022 at 9:54 AM, 0179432 said:

and barely anything to Hyperspeed

It's a big nerf for those using it with drones that don't enhance damage. 

 

On 10/26/2022 at 9:54 AM, 0179432 said:

Just noticed they nerfed everything except Helios and Vacuum

Helios was nerfed last month. It's only Vacuum who hasn't been touched since release. 

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On 10/26/2022 at 9:54 AM, 0179432 said:

Just noticed they nerfed everything except Helios and Vacuum, and barely anything to Hyperspeed

In my opinion Helios needs to be nerfed or otherwise make other ricochet augments usable.

I think the goal should be to nerf Helios to the point of it being a sniper type weapon, and buff other rico augs.

Vacuum shells is ridiculous. There needs to be a damage nerf for direct hits since at this point there is no damage penalty for direct shots.

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