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Patch Update #711 - Released 23rd December 2022


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On 1/2/2023 at 12:56 PM, dinek789 said:

Now scorpion is dead, shaft also, but we have 2 other long range turrets Rail and Thunder that are dominating the game.

Scorpion is not dead in the least. Its rate of fire was decreased, but its damage is still high and near-instant. Sure, utilizing the rockets might take a little bit of skill, but it takes skill to make the most of any weapon. Right now, it boasts impressive burst damage and a powerful long range salvo. Railgun's domination is mostly attributed to augment buffs and is slightly weaker in large maps due to its damage dropoff. Thunder's domination is solely attributed to its premium augments (Hyperspeed, Vacuum, Adaptive, etc); aside from Subcalibre Rounds, Thunder's garage augments are not nearly as useful as they should be.

 

On 1/2/2023 at 1:10 PM, dinek789 said:

TOP 3 turrets currently in the game (all augments included) are:

1. Thunder

2. Railgun

3. Smoky

I barely see non-Pulsar Smokys in Legend matches. What I do see is a ridiculous amount of Scorpions, Ricochets, and yes Thunders, plus the occasional Railgun, which is making a comeback but still is not as popular as Scorpion. But yes, Railgun is very strong right now. Perhaps not enough people recognize its newfound potential right now.

Edited by Me0w_XP

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Kimura I am starting to see more Smoky lately, especially with pulsar. Rail I see a bit more, and they are getting a bit more dealier without protection.

I do have a maxed out hammer but hardly use; just find it boring and hate long reloads.

I wish they add a STRAFE keybind to make hovers more enjoyable to move; ARES is horrible (crusader is better for moving out of the hovers).

And I wish they reduce the reload times for shaft rapid fire; it was nice last year but they ruined it.

 

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On 12/22/2022 at 2:26 PM, elcatalagamer said:

here you can see how the developers DO listen to the players, keep it up!

They cherry pick the ones that suit them and have the least impact on their precious game economy.

I have had quite a few sound/valid ideas about how to improve the game and not a single one has ever been mentioned, let alone implemented.

2023 will be like all the previous years before......OP gear = buyers = 1 sided battles = nothing will change for the better for the majority of players.

One example of a valid idea. 

Increase the XP needed to rank for all ranks until you reach marshal by a factor of at least X2.

What does this exceptionally valid/good idea mean?

It means that these ranks have a better chance to save crystals and strengthen their garage before ranking, which is a major problem atm because ranking is just to easy, especially at the lower ranks. 

It also means that the terrible MM system (which has not worked since day 1) will at least be viable for the low to mid ranks because more of the same ranks will come together in battle because of the increased XP needed that keeps them at any particular rank for longer.  

There is no reason that this idea should not be implemented into the game. It makes sense and helps out the low to mid ranks before they reach the critical point of marshal, were MK7s are a must have across the board to have any chance of staying healthy for more than 5 secs with the multitude of ridiculous, OP augments that are crippling the game.

And yes I have posted this and many other similar (VALID) ideas in the appropriate QTTD, responses..........................ZERO.

Same old, same old.

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