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Patch Update #712 - Released 13th January 2023


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On 1/13/2023 at 8:30 PM, OldSocks said:

Where is my comment ? Why are you deleting posts ?

Your post contained multiple lines of repeating text in all-caps, which is considered as spam.

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On 1/13/2023 at 2:28 PM, jerry2975 said:

the vision of a game by tanki online -> you have a bmw M5 today, tomorrow a fiat penda, 2 days later a lamborghini aventador. How to play appropriately? Impossible...

max garage ?

k but in all seriousness yeah it's painful. 

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On 1/13/2023 at 8:37 PM, jerry2975 said:

It's an expression of desperation. I can't play after the update.

 

On 1/13/2023 at 8:38 PM, frederik123456 said:

Your post contained multiple lines of repeating text in all-caps, which is considered as spam.

Still the question remains unanswered.

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On 1/13/2023 at 4:32 PM, Alklines said:

Does anyone know the wiki stats for Jamming Shells on Railgun? Hasn't been updated yet.

It's Stock Smoky/Railgun with Jammer on every shot. Smoky is 2 seconds and Railgun is 5 seconds. 

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my biggest regret is that there's no more strategy. This game is just a butcher shop. The law of strongest. Dallas... No fun , no game. I remember 2012... If i'm nostalic? No! I I just  want a good game...

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On 1/13/2023 at 3:34 PM, TheCongoSpider said:

It's Stock Smoky/Railgun with Jammer on every shot. Smoky is 2 seconds and Railgun is 5 seconds. 

I almost thought it had reduced critical chance because my luck was so bad when I played the first batte with it. xD

It's nothing special, but my second battle was against a bunch of Defender drones. I'm sure I annoyed them a lot.

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Oh dear me. The scope on Magnum is more irritating than I imagined it would be. It seems it may be time to lay off using it for a while. While I can see reasons to slaughter Vampire Isida and Helios, I do not understand why would the nerfs to Hyperspeed and Vacuum be so small in comparison - and why on earth would Striker get hit. That turret was already rather unpopular. Now, its best utility (RRE) is dead and Striker itself became a more cumbersome Thunder. Welp. Paladin nerf was warranted, but reducing its duration seemed somewhat unnecessary - Pulsar is rampant now, after all - so a genuine Paladin support will suffer for what the abusers did by an organized group combining two or three of them just to go on a rampage. A lot of augments became legendary, too... overall, not a fan of this update.

Edited by Kazareen
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On 1/13/2023 at 6:35 PM, Kazareen said:

Oh dear me. The scope on Magnum is more irritating than I imagined it would be. It seems it may be time to lay off using it for a while. While I can see reasons to slaughter Vampire Isida and Helios, I do not understand why would the nerfs to Hyperspeed and Vacuum be so small in comparison - and why on earth would Striker get hit. That turret was already rather unpopular. Now, its best utility (RRE) is dead and Striker itself became a more cumbersome Thunder. Welp. Paladin nerf was warranted, but reducing its duration seemed somewhat unnecessary - Pulsar is rampant now, after all - so a genuine Paladin support will suffer for what the abusers did by an organized group combining two or three of them just to go on a rampage. A lot of augments became legendary, too... overall, not a fan of this update.

Paladin OD is cancer. It needs to be nerfed to the ground. 

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On 1/14/2023 at 12:35 AM, Kazareen said:

Oh dear me. The scope on Magnum is more irritating than I imagined it would be. It seems it may be time to lay off using it for a while. While I can see reasons to slaughter Vampire Isida and Helios, I do not understand why would the nerfs to Hyperspeed and Vacuum be so small in comparison - and why on earth would Striker get hit. That turret was already rather unpopular. Now, its best utility (RRE) is dead and Striker itself became a more cumbersome Thunder. Welp. Paladin nerf was warranted, but reducing its duration seemed somewhat unnecessary - Pulsar is rampant now, after all - so a genuine Paladin support will suffer for what the abusers did by an organized group combining two or three of them just to go on a rampage. A lot of augments became legendary, too... overall, not a fan of this update.

Frankly, magnum is still the the best. Now with the aim indicator it looks like a poor turret.  Without this update, I'm the hell for other players. Now like a baby I need to learn how to play with it. A shame... Like tanki online unfortunatly.

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Last night after the game update I can't open my garage, I got some advice to change the language to Russia and it temporary solved that. But today I can't even open the game, it keeps saying "tankionline.com took too long to respond. HTTP ERROR 504". It doesn't really matter what changes you made, I just want to access the game

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On 1/13/2023 at 7:46 PM, HEART.BREAKER said:

Last night after the game update I can't open my garage, I got some advice to change the language to Russia and it temporary solved that. But today I can't even open the game, it keeps saying "tankionline.com took too long to respond. HTTP ERROR 504". It doesn't really matter what changes you made, I just want to access the game

I am having the same problem. Good to know it's not anything I screwed up. I was also experiencing some server lag earlier. Sad to see the game is still unstable right now.

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Why did you change the amplification time for magnum? I set the power based on how long I hold down... and I don't look at the small numbers... today I missed a lot of my shots because I'm used to releasing earlier... if you want to nerf the firing rate then increase the reload and not the amplification time. 

 

As for the new scope... I think it's useless at close range and just a hindrance... however it is a little useful at far range so I'm suggesting that those red markings only appear when the power reaches 50%? 

 

There is a good change for magnum that I like though... now targets get highlighted for magnum too. This is a good update, no idea why it took so long to implement... I mean, it was funny that you did it for every turret except magnum but at least you finally got to it. Good job on this one. 

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On 1/13/2023 at 8:28 PM, jerry2975 said:

Yes.  I have used magnum long enough to fire by instinct. That's a high learning curve, lots of time needed to get there. This will allow more people to use it. Even for frequent magnumneers like me it's an improvement, my hit-rate was greatly increased.  At first I found it distracting, but got used to it pretty fast. I was afraid that the longer charge time would be a negative factor, but, to me the aiming outweighs that; the increased charge time wasn't too bad. I saw lots of other players doing well with it (which was annoying b/c I wasn't wearing mag prot and garage issue), so all I hope is that the increased effectiveness due to the aiming mech doesn't cause devs to nerf the damage.  I could give you one very good tip on how to max your enjoyment with magnum and the new feature .. but I won't  :-)

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On 1/13/2023 at 5:46 PM, HEART.BREAKER said:

Last night after the game update I can't open my garage, I got some advice to change the language to Russia and it temporary solved that. But today I can't even open the game, it keeps saying "tankionline.com took too long to respond. HTTP ERROR 504". It doesn't really matter what changes you made, I just want to access the game

Are you new to the game? I am asking because if not, you should have learned by now that this is an expected outcome after EVERY "update" The so called developers are a joke since they can never produce code without severe bugs since they are not even capable of testing their work. It will take them a long time to sort it out! 

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On 1/14/2023 at 3:21 AM, jerry2975 said:

Tanki online is down for now... just waiting.

I couldn't enter the game in the last couple hours!

And now it returns "HTTP ERROR 504"!

Edited by cx2014

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