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Patch Update #712 - Released 13th January 2023


Marcus
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On 1/15/2023 at 3:05 AM, ImAtWork said:

Anyone who is not getting an improved hit rate with the new mag aiming mech is simply doing something wrong. 

Who knows if the aiming thing is helping? My hit rate went down because they changed the amplification time... and now I end up releasing too early for every shot. 

 

Did the devs really think people look at the tiny numbers to set the power..? We set the power based on how long we hold down... the could have increased the reload instead of messing up our aiming by increasing amplification time. 

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On 1/15/2023 at 4:15 AM, ImAtWork said:

What the game "needs" is nebulous and subjective.  Even if it weren't, you presume that a majority of the voters will always make the best decision regarding what the game really "needs". I see no reason this would be true.

That´s true that devs most certainly can´t implement every single suggestion players give them, but they do need to start taking feedback more seriously. Of course they need to think through the feedback they got, but polls would be a great way to make summaries. Players would feel they are heard out more. To be honest if they listened to players more their only goal wouldn´t be to make money out of this game.

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On 1/14/2023 at 4:19 PM, Bahkunkul said:

 

1) Isida - Vampire Nanobots augment decreased from 50% to 35% making that augment unuseful, there is no chance to win against a mid-range turret with a faster hull than you, you can't even win a 1v1 battle even against close range turret as healing itself is so weak now and Isida lost its significance as it had since the beginning of this game (self-healing). What would I do instead is give vampire Nanobots the ability to heal your teammates too as it would compensate for this terrible nerf.

 

 

I used to play with adrenaline augment when using isida, because I didn´t like vampire nanobots that much (I only play with isida, sometimes with freeze, but mostly with isida).  I never liked that selfish isida augment (vampire).  As an isida user I would very much like if they made one augment, that´s similar to the very first version of isida TO had. I know back on these  days it was very strong compared to everything else, but I wish they found a way to balance it all up. After this update when I don´t want to use adrenaline augment anymore and to be honest I have no idea which augment to use, because they all seem kinda weak and isida feels worthless compared to everything else that is on this game nowadays . I can´t play with hornet/wasp anymore (these used to be my favorite),  because as soon as I respawn with these hulls I am already dead. I would love to play with supportive nanobots, but even this augment seems useless

There is one more thing. What about those pulsar augments - twins pulsar, why didn´t they do anything with that? I find that augment more annoying than rico + helios.

 

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On 1/15/2023 at 2:01 AM, LittleSquirrel said:

... devs most certainly can´t implement every single suggestion players give them,,,

  yes, they have a system for that in forum

On 1/15/2023 at 2:01 AM, LittleSquirrel said:

...they do need to start taking feedback more seriously....

  if they did that then there would be no MM or random skill attributes that allow noobs to compete with long-term skill. you're grossly mistaken.

On 1/15/2023 at 2:01 AM, LittleSquirrel said:

...but polls would be a great way to make summaries. Players would feel they are heard out more....

polls are only a great way to get what the poll maker wants.  don't believe me? just ask me. (actually don't, ur not worth it)

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On 1/15/2023 at 12:05 PM, ImAtWork said:

  

  yes, they have a system for that in forum

  if they did that then there would be no MM or random skill attributes that allow noobs to compete with long-term skill. you're grossly mistaken.

polls are only a great way to get what the poll maker wants.  don't believe me? just ask me. (actually don't, ur not worth it)

No further explanation, no well thought out opinion, no manners, just a self-satisfied teen typing what comes on his mind. Pull up your socks and grown up. 

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On 1/15/2023 at 9:13 AM, Benefactor said:

Does a Smoky Jammer shot neutralize the Wasp OD if that Wasp is hit before its bomb detonates?

The Jammer status prevents a player from activating their Overdrive. It does not do anything to Overdrives that were already activated. 

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On 1/15/2023 at 2:05 AM, ImAtWork said:

I could give you free tips, but I won't.  So much that u said here is easily overcome. Anyone who is not getting an improved hit rate with the new mag aiming mech is simply doing something wrong. I have disliked most updates, esp MM, but this one is an improvement.  And, yes, I'm serious. Why ask me the same question twice...

You usually have to repeat questions to those who need it. You say the update to magnum is ok, you are in the minority, the update is useless and not needed.

 

On 1/15/2023 at 2:15 AM, ImAtWork said:

What the game "needs" is nebulous and subjective.  Even if it weren't, you presume that a majority of the voters will always make the best decision regarding what the game really "needs". I see no reason this would be true.

Again in the minority.

 

On 1/15/2023 at 7:25 AM, LittleSquirrel said:

but I wish they found a way to balance it all up.

That word is a alien concept to the devs.

 

On 1/15/2023 at 8:05 AM, ImAtWork said:
On 1/15/2023 at 7:01 AM, LittleSquirrel said:

. devs most certainly can´t implement every single suggestion players give them,,,

  yes, they have a system for that in forum

Your very good at being in the minority, also very wrong.

 

On 1/15/2023 at 12:09 PM, Bahkunkul said:

Pull up your socks and grown up. 

I think that should be diaper rather than socks. The trouble with teens and children is that they have no coherent though process, they think then dribble.  

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On 1/12/2023 at 8:37 AM, Marcus said:
  • Striker

    • Min rocket speed decreased from 10-20 to 1 m/sec

    • Max rocket speed decreased from 350 to 300-350 m/sec

    • Rocket acceleration time decreased from 1.5 to 0.7 sec

    • Aiming time decreased from 4.2-2.8 to 3.9-2.6 sec

    • Radius of average splash damage decreased from 5 to 2 m

    • Average splash damage percentage decreased from 90% to 50%

    • Weak splash damage percentage increased from 25% to 50%

    • «Remote rocket explosives» augment

      • Min rocket speed is always 20 m/sec

      • Rocket acceleration time is always 1.5 sec

    • «Missile launcher «Uranium» augment

      • Changed to Legendary rarity, no longer available for crystals and is added to the «Legendary» category of containers

If the idea is to give it better accuracy for direct hits but flattening the splash, why didn't you also revert the splash distribution for Remote Rocket Explosives? 

 

On 1/12/2023 at 8:37 AM, Marcus said:

 

  • Gauss

    • Reload time in sniping mode increased from 7.2-5.0 to 8.4-5.8 sec

    • «Electromagnetic salvo» augment

      • Critical shots apply the «EMP» status effect for 2 seconds

      • Salvo shots apply the «EMP» status effect for 3 seconds

    • «Armor-Piercing Salvo» augment

      • Critical shots apply the «Armor-Piercing» status effect for 5 seconds

      • Salvo shots apply the «Armor-Piercing» status effect for 9 seconds

    • Fixed flash color for the «VioleNt» shot effect

Both Stock and Adrenaline were nerfed for the benefit of its status augments. Awful. At least the no-damage salvo bug has been fixed on mobile as far as I've seen. 

 

On 1/12/2023 at 8:37 AM, Marcus said:
  • Thunder

    • «Hyperspeed» shells» augment

      • Weak damage percentage decreased from 330% to 300%

    • «Vacuum» shells» augment

      • Average splash damage percentage decreased from 250% to 220%

      • Removed the decrease of Critical hit chance

Hyperspeed has been reduced to the bare minimum. 

 

Lovely how OP Vacuum still gets to have a high boost, and now it has a failsafe. The casual players using it like Stock no longer are penalised. In the event that someone is forced to do direct hits on an enemy, they now have a good chance to ignore their module if they have it on. 

Adrenaline has been nerfed. God FORBID Small Calibre Charging Machine do above 670 normal damage. God FORBID Sledgehammer Rounds not be blast furnace filled with feces. Giving full critical chance to Vacuum Shell is what really matters.  

 

 

Edited by TheCongoSpider
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On 1/15/2023 at 9:42 AM, TheCongoSpider said:

Both Stock and Adrenaline were nerfed for the benefit of its status augments. Awful. At least the no-damage salvo big has been fixed on mobile as far as I've seen. 

 

Reminder that the locking reload was supposedly done for status augments in the first place. The note said that it was meant to let status Gausses apply effects on a critical hit and then lock on to deal the finishing blow. Though it was an overall buff for Gauss, the stated intention was to let status Gausses have an actual use again.

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On 1/15/2023 at 3:47 AM, soviet.reunion said:

My hit rate went down because they changed the amplification time... and now I end up releasing too early for every shot.

You can get used to it, the worst thing is the aiming indicator which can't be turned off yet....and it's very annoying.

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On 1/14/2023 at 9:04 AM, Bahkunkul said:

1) Nothing was given away for free, people spend at least 990 tankoins to buy bundles for Esport fund and loss of control, yeah I agree that those tankoins were given for free as an apology token, but people deserved those tankoins as the game was down for 12 days. So, nothing was given away for free!

2) In my opinion nerfing Vampire nanobots, helios, and vacuum shells is just a scam, they made people buy bundles, made them spend tankoins which were given as an apology token, once they saw people spent tankoins on these bundles they nerfed the augments in 2 days after they gave those augments away. 

3) I have All the existing Skins that the game has, but I never choose turret/hull based on their look, I prefer their ability and not look. Adding HD skin for a striker is not a big deal, because it will be a weak turret.

4) I did not insult you, so stop mocking someone over his expression.

5) As a magnum user I would say your opinion was just uneccesarry about that indicator, because those who play with magnum, know that this indicator is totally unuseful. 

6) you got me wrong. You pointed out only long-range combat and not close or mid-range, so I am not going to argue about it.

7) Paladin's overdrive was 7th and you mentioned the 8th section too, so it means you have read everything very carefully. thank you for spending your time to read my comment, I really do appreciate it!  

what token of apology? i still never received mine from december 4th. im kind of pissed. i think it has something to do with me calling out tanki on their bullcrap, which if it is, pretty sure thats not legal. cause i havent received news feed for weeks in game. 

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I got (by the missions challenge) the striker HD skin. So I'm happy. So, I played with it for the first time . And wow... The worst turret ever. So, 700 tankoins to the trash. Conclusion... it"s beautiful and ugly at the same time. The paradox... I'm a stupid guy... in fact.

 


I feel the end coming for me on tanki online. Just to say, TO is the best online game ever. P2W yes and no... The only one to give u a chance to be the best. So it's free.

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On 1/16/2023 at 3:06 AM, jerry2975 said:

I got (by the missions challenge) the striker HD skin. So I'm happy. So, I played with it for the first time . And wow... The worst turret ever. So, 700 tankoins to the trash. Conclusion... it"s beautiful and ugly at the same time. The paradox... I'm a stupid guy... in fact.

?????????

 

You could have tested using striker first before spending the 700 tankoins..? 

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TO didn't write it, but the miner drone got a MAJOR nerf. When you place mines, they are kept after the first respawn, but disappear if you die again and you have to place all the mines all over again. In the Wiki this new mechanism is not mentioned.

Why TO don't tell us all the changes? It is like the increase of percentages to get lower tier prizes from containers and ultra containers.

 

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On 1/16/2023 at 7:06 AM, galziv01 said:

TO didn't write it, but the miner drone got a MAJOR nerf. When you place mines, they are kept after the first respawn, but disappear if you die again and you have to place all the mines all over again. In the Wiki this new mechanism is not mentioned.

Why TO don't tell us all the changes? It is like the increase of percentages to get lower tier prizes from containers and ultra containers.

 

The miner drone is a joke... let it go. edit: For me, the best is crisis and brutus. Crisis is the only one I don't have...

Edited by jerry2975

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On 1/16/2023 at 9:06 AM, galziv01 said:

TO didn't write it, but the miner drone got a MAJOR nerf. When you place mines, they are kept after the first respawn, but disappear if you die again and you have to place all the mines all over again. In the Wiki this new mechanism is not mentioned.

Why TO don't tell us all the changes? It is like the increase of percentages to get lower tier prizes from containers and ultra containers.

 

Isn't that an effect of long reload time that starts after death? 

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On 1/15/2023 at 9:05 AM, TargetXAcquired said:

You usually have to repeat questions to those who need it. You say the update to magnum is ok, you are in the minority, the update is useless and not needed.

Again in the minority.

Your very good at being in the minority, also very wrong.

I think that should be diaper rather than socks. The trouble with teens and children is that they have no coherent though process, they think then dribble.  

So, you hate minorities .. got it ? 

 

You don't know whether mine is the majority or minority opinion.  Either way, it's irrelevant.  Also, disagreement is not the same as dribble.

 

I really like how the pointer goes down behind obstacles. 

Edited by ImAtWork

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On 1/16/2023 at 7:59 AM, ImAtWork said:

So, you hate minorities .. got it ? 

 

You don't know whether mine is the majority or minority opinion.  Either way, it's irrelevant.  Also, disagreement is not the same as dribble.

 

I really like how the pointer goes down behind obstacles. 

Now, with the magnum my brain need to calculate 4 things. The view the distance, the enemies and the indicator. WTF!!!

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On 1/16/2023 at 2:52 AM, jerry2975 said:

Now, with the magnum my brain need to calculate 4 things. The view the distance, the enemies and the indicator. WTF!!!

I hear ya .. but that's the point bro!  with the aiming mechanism you *don't* have to calculate those things, it does it for you, all you have to do is watch ? 

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On 1/16/2023 at 3:00 AM, jerry2975 said:

No...

The aiming indicator DOESN'T calculate the view, distance, and enemies?? of the 4 things you mention, the 4th (indicator) does the work of calculating the other 3!

 

I've hated, absolutely hated most tanki changes .. this is one -- perhaps the only one -- that i've liked

Edited by ImAtWork

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On 1/16/2023 at 9:15 AM, ImAtWork said:

The aiming indicator DOESN'T calculate the view, distance, and enemies?? of the 4 things you mention, the 4th (indicator) does the work of calculating the other 3!

 

I've hated, absolutely hated most tanki changes .. this is one -- perhaps the only one -- that i've liked

If u really love to play with magnum, u can't write that...

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On 1/16/2023 at 3:32 AM, jerry2975 said:

If u really love to play with magnum, u can't write that...

If I love playing with magnum then I don't like that they made it even better?????

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