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Patch Update #714 - Released 3rd February 2023


Marcus
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Freeze - RIP :( total useless

Tower like a scorpion kills Viking even with 49% resistance + 100% defense for one salvo of rockets, and the 1.5 full charge of freeze couldn't kill a hornet without freeze resistance for a few seconds :) Unfortunately, I don't know how much time it would take to killing because I died and I don't feel like bothering with freeze anymore.
Back to scorpion - it's probably only turret that with the resistance described above kills without any problems in one series, and when I was running away from rockets, it happened that the rockets penetrated through the corners of the building, I'm sorry but I don't remember the map.

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The new Freeze is somewhat atrocious due to it needing to constantly fire to apply the freezing effect properly + it has lower DPS than Firebird. The fuel consumption change was meant to make Firebird stand out in the first place, why make it like this for Freeze too?

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On 2/2/2023 at 11:00 PM, MaximilliamtheGreat said:

I don't want to be the annoying dude around, but the game is continuously becoming less and less about fighting with tanks. I know this is an old issue and maybe I am nostalgic remembering what made me want to start playing a game with tanks and not spacecrafts, planes, etc: tanks are like old fashion battles, players need to have skills and be positioned strategically in the field. But every time I see tanks floating, taking off like airplanes, moving at ridiculously fast speeds, destroying very strong tanks like they were made out of butter, all of this due to augments and features that are very distant from a battle focused on tanks, I realize the game has changed a lot and the idea of developing strategies and fighting battles with traditional, old fashion tanks, is pretty much over. 

It's no longer about raw skill with different tanks. There are so many spammy copy/paste items and the developers so hard on updates like this interface while there are bugs and balance problems around.

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On 2/3/2023 at 9:45 AM, Mihoyo said:

About a week after the launch of IC skin, its owner has experienced such a painful change

I've got this and now I have to switch to the firebird :sad:

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On 2/3/2023 at 1:53 PM, Oliwierr said:

Freeze - RIP :( total useless

Tower like a scorpion kills Viking even with 49% resistance + 100% defense for one salvo of rockets, and the 1.5 full charge of freeze couldn't kill a hornet without freeze resistance for a few seconds :) Unfortunately, I don't know how much time it would take to killing because I died and I don't feel like bothering with freeze anymore.
Back to scorpion - it's probably only turret that with the resistance described above kills without any problems in one series, and when I was running away from rockets, it happened that the rockets penetrated through the corners of the building, I'm sorry but I don't remember the map.

1,5 full charge freeze it is 4 seconds :). if it's true Freeze has 1200 dmg/sec, Hornet with Brutus has 4K points def, so (without supplies)   5 seconds are needed to kill him, Viking - 7 seconds, with 50% resistance against freeze- 14 seconds - I think I need chips when with freeze will try kill Mammoth :)

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On 2/2/2023 at 2:06 PM, Marcus said:
  • Updated the «TAB» scoreboard in the battle interface

Nice job. You could create the most disgusting TAB interface.

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Is it that hard for Devs to Go through the forum & get the Players opinion ,  Is it a Communication problem  or  a Language barrier..   pray tell , we will try our best to convince you next time ...   you ruined magnum now its freeze .

 

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I don't complain that much about changes because I can usually see the reasons for them, but...

The new garage icons and the stats board are some of the worst UI / UX stuff I have ever seen, simple and legible has been replaced by fussy and illegible

I used to identify augments etc. in the garage at a glance, but now I can't

And freeze :sad:

Edited by SporkZilla
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This might be one of the worst changes ever. In MM you waste time for checking enemy modules anymore and the icons are so confusing you dont know what they are using anymore and in Parkour Maps you see everywhere flying mammoths. Great Patch Notes better to remove the whole Update again.

Edited by Alsar
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On 2/2/2023 at 5:06 AM, Marcus said:

Updated icons of augments, skins, shot effects and modules

Not a fan of these new icons. Hurts my eyes just looking at them. I feel like I have to squint to be able to tell what each one is.

On 2/2/2023 at 5:06 AM, Marcus said:

It is no longer possible to report a player in the «Parkour» format of PRO battles

And with that, half the pro battles fun have been ruined. RIP.

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Okay, I personally really dislike this update and can't help but be a little negative here. The icons got simplified to the max and as a result all look really similar now, making them hard to distinguish. The status augment icons feel lazy, even if standarisation was the goal - it just doesn't look nice, neither is it practical - we can't afford standing around to stare at the table, we should be able to tell what we're dealing with with a single glance, not having to decipher hieroglyphics (I exaggerate here, but why make us verify TWO symbols instead of one to try and find out what we're interested in?). The new TAB page is useless thanks to both these poorly designed icons and the lack of precise protection module info. The new variant is just weird, and takes much longer to study in order to find anything useful. Honestly, this is a PvP game, there is no time to squint and guess what this funky, simplistic icon means. Lots of augments lost their unique indicators in favor of some symbols a technical school student would design to bang out their assignment - for example the new electroturret icon. Good grief. I'm not asking you to scrap this, as a lot of resources went into this - but please give us an option to switch back to the old UI. Surely, making an extra new icon every time you make an augment wouldn't be a tremendous expense.

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On 2/3/2023 at 3:07 PM, Kazareen said:

Surely, making an extra new icon every time you make an augment wouldn't be a tremendous expense.

You see this same trend with the HD skins. Now the devs say that they have 1 skin for all modifications because it's too much effort to create 3, but when they added Vulcan, Hammer, and Gauss, they spent much time creating and modifying numerous skins for the modifications.

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I just played a long battle with the new Freeze, used Corrosive Mix and Magnetic Mix later. It's quite awkward to use.

It's a little more comfortable with Corrosive Mix surprisingly, because less fuel means it's a bit better than before to rely on straight damage than damage + freeze but at the same time I think freeze effect would've helped to deter enemies while I was reloading.
Not to say the turret's completely dead but using Magnetic Mix with it was a strange experience. Every 2.5 seconds I have to reload, meaning I don't get crits as much which negatively impacts my killing efficiency.
I guess the only "upside" is that you instantly reload after killing someone so streaks might be easier in the long long run. But hey, you're a melee turret. You're gonna die every 5 seconds anyway xd.
I think tanki devs might have had this planned since they buffed stock Freeze damage, making it easier to finish someone off within the short time frame you get.
It's still a big shame and I wish they kept it the way it was before.

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On 2/3/2023 at 12:43 PM, SporkZilla said:

if important stuff, like prots, can’t be read on it in milliseconds, then it is useless

Useless like the words "no balance" are 2 things frequently associated with the developers.

 

On 2/3/2023 at 12:49 PM, Bydo said:

also the CP battle is now more a DM battle , you just made it longer and harder to win. scrap this completely.

Agree. This is why I will no longer play CP.

 

On 2/3/2023 at 12:49 PM, Bydo said:

the garage set up is just ok

Have to strongly disagree. The garage is becoming more childish every time they alter it, it is now harder to "QUICKLY" change protections than it was before.

The devs like to change things around but never, ever get it right. 

On 2/3/2023 at 3:26 PM, JustBlackWolf said:

this is the ugliest TAB UI i've ever seen, so useless and badly made

Agree.

 

On 2/3/2023 at 3:34 PM, SporkZilla said:

I used to identify augments etc. in the garage at a glance, but now I can't

The devs will say you will get used to it, which is not the point.

I am fed up of trying to re-learn what I already know just because the devs think it's cool to change things around.

When will they ever learn that the players, (who regularly engage with the game) know what is best when it comes to a shake up involving the garage and all it entails. 

On 2/3/2023 at 6:12 PM, Iteroparous said:

and the zoom problem in the Mac client is still not fixed,

No surprise there. They are inept when it comes to fixing anything in a prompt and reliable way. 

All in all this update, like every single update they have ever brought out is met with negative posts. This is because they will not engage the players to ask their opinion on what would make the game easier to manipulate when in battle. Going to the garage to change mid battle has now just become that much harder, all thanks to their badly thought out changes to the layout that we were all getting used to, not to mention they still have not sorted out the "MAJOR PROBLEM" of all the names of players that totally obscure everything in battle, along with the poorly placed notifications that appear right in the middle of the screen near the top. 

As always they ignore these problems that players ask them to sort out and bring out updates that most players do not want are need.

I am still waiting for the option to get rid of the annoying aim bot they gave magnum.

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On 2/3/2023 at 9:34 PM, Me0w_XP said:

I just played a long battle with the new Freeze, used Corrosive Mix and Magnetic Mix later. It's quite awkward to use.

It's a little more comfortable with Corrosive Mix surprisingly, because less fuel means it's a bit better than before to rely on straight damage than damage + freeze but at the same time I think freeze effect would've helped to deter enemies while I was reloading.
Not to say the turret's completely dead but using Magnetic Mix with it was a strange experience. Every 2.5 seconds I have to reload, meaning I don't get crits as much which negatively impacts my killing efficiency.
I guess the only "upside" is that you instantly reload after killing someone so streaks might be easier in the long long run. But hey, you're a melee turret. You're gonna die every 5 seconds anyway xd.
I think tanki devs might have had this planned since they buffed stock Freeze damage, making it easier to finish someone off within the short time frame you get.
It's still a big shame and I wish they kept it the way it was before.

Most of my accounts have max Freeze, but one has max Firebird too and I've been using that with incendiary mix a lot today

(I upgraded Firebird on that account mainly for goofing around in parkour + having Firebird XT)

It's pretty good, but not as good as old Freeze (which I still used with adrenaline)

So I'll probably have to try new Freeze with corrosive mix instead of upgrading another melee turret on my other accounts, but having Freeze and Fire maxed on one account feels like a bit like having the same turret with different shot effects now

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On 2/3/2023 at 4:46 PM, SporkZilla said:

So I'll probably have to try new Freeze with corrosive mix instead of upgrading another melee turret on my other accounts, but having Freeze and Fire maxed on one account feels like a bit like having the same turret with different shot effects now

True, and one can disable damage boosts while the other one leaves afterburn.

I think they should buff Corrosive/nerf Incendiary. Corrosive was originally weaker because Freeze had the higher melee DPS.

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On 2/3/2023 at 5:49 PM, Me0w_XP said:

True, and one can disable damage boosts while the other one leaves afterburn.

I think they should buff Corrosive/nerf Incendiary. Corrosive was originally weaker because Freeze had the higher melee DPS.

I do find it funny that we've come full circle with that. For most of Incendiary Mix's lifespan, it statistically powercrept Corrosive Mix. That finally changed when Firebird received the 3-second ammo, 1-second reload rework and they had their own strengths and weaknesses. Now it's back to Incendiary Mix statistically powercreeping Corrosive Mix. 

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On 2/3/2023 at 4:52 PM, TheCongoSpider said:

I do find it funny that we've come full circle with that. For most of Incendiary Mix's lifespan, it statistically powercrept Corrosive Mix. That finally changed when Firebird received the 3-second ammo, 1-second reload rework and they had their own strengths and weaknesses. Now it's back to Incendiary Mix statistically powercreeping Corrosive Mix. 

And Freeze doesn't even have 3 seconds. I'm pretty sure it's 2.5 seconds. Lower DPS, less fuel, less damage boost, same reload. ?

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