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Patch Update #714 - Released 3rd February 2023


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On 2/6/2023 at 6:27 PM, bozo88 said:

I think Vulcan's actually kicks ass

I really like striker and thunders new icons. A much needed improvement from their old icons. And its good that smokys new icon got updated to a bullet.

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The updated "TAB" panel will display the module type and quantity of the enemy on the opposite side, but they are too messy, especially when the map is large.

I suggest to arrange them according to the number of modules, or according to the order of the garage turrets, so that you can clearly know what equipment should be replaced when changing equipment.

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On 2/7/2023 at 3:45 PM, qweasd10 said:

 

On 2/6/2023 at 2:23 PM, Noob_001 said:

 

Topics merged.

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On 2/7/2023 at 2:45 PM, qweasd10 said:

The updated "TAB" panel will display the module type and quantity of the enemy on the opposite side, but they are too messy, especially when the map is large.

I suggest to arrange them according to the number of modules, or according to the order of the garage turrets, so that you can clearly know what equipment should be replaced when changing equipment.

I still have to adapt to the new turert/module icons, so having them in the current order (melee - short - mid - long) helps me identifying these icons a bit. Having the protection modules sorted by frequency is somewhat logical, but then I will have to figure out which weapon is which icon. 

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On 2/7/2023 at 9:26 AM, BloodPressure said:

I still have to adapt to the new turert/module icons, so having them in the current order (melee - short - mid - long) helps me identifying these icons a bit. Having the protection modules sorted by frequency is somewhat logical, but then I will have to figure out which weapon is which icon. 

Module sum shouldn't display allied modules. This would instantly make the feature useful when picking a new turret.

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On 2/7/2023 at 8:25 PM, Me0w_XP said:

Module sum shouldn't display allied modules. This would instantly make the feature useful when picking a new turret.

Does the current sum display modules from allies? That doesn't make sense

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On 2/7/2023 at 3:22 PM, BloodPressure said:

Does the current sum display modules from allies? That doesn't make sense

In my experience it seemed to, but that might be a mistake on my end.

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On 2/7/2023 at 3:18 PM, Alvvays said:

Capturing the points takes way too long. It takes away the fun from the CP format and essentially makes it a TDM, especially in small maps with 1 point.

maps with 1 point should either be updated to be multi point or scrubbed from CP mode

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On 2/8/2023 at 6:55 AM, bozo88 said:

maps with 1 point should either be updated to be multi point or scrubbed from CP mode

In which MM map is there only 1 CP point

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On 2/8/2023 at 6:25 AM, bozo88 said:

maps with 1 point should either be updated to be multi point or scrubbed from CP mode

Polygon, Arena, Island, and Combe CP are all one of the best battles, especially in PRO Batlles. I'd rather they revert back to the old format in those map, or maybe correlate the time taken to capture a point with how many points there are in the map.

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