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I have 2 questions:

1. Today I had a funny situation.  I was using twins. Without I am pressing any key twins was firing continuously. Is it a bug or new feature? 

2. I have higher level of protection to hammer. I have equipped it. Still at single shot my hull is getting destroyed. Is it related to some augment? If yes which augment is so powerful to kill the hull at single shot having a powerful drone like defender at max level? 

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On 2/5/2023 at 11:52 AM, luckylook500 said:

1. Today I had a funny situation.  I was using twins. Without I am pressing any key twins was firing continuously. Is it a bug or new feature? 

Perhaps it is a bug. 

 

On 2/5/2023 at 11:52 AM, luckylook500 said:

2. I have higher level of protection to hammer. I have equipped it. Still at single shot my hull is getting destroyed. Is it related to some augment? If yes which augment is so powerful to kill the hull at single shot having a powerful drone like defender at max level? 

You didn't give a lot to work with here. Hammer has a critical damage-oriented augment called Blunderbuss. Critical damage ignores the protection modules of specific turrets, and can only be reduced with the Armadillo module. 

There are different ways in which turret modules feel like they don't do much to help you survive. One of those sneaky ways is you being inflicted with the AP status effect just before you get hit by an enemy. You did not mention when this situation occured. In the update on Friday, the change to Hornet's Overdrive significantly reduces the likelyhood of this happening. 

 

When some players complain about dying in one shot, they often really died while injured rather than from full HP. What hull were you using and were you at full HP? Your profile is hidden so I'm going to assume your hull is maxed. The damage-boosting drones (Booster, Crisis and Camper) change interactions with certain enemies. Where you may have been able to survive against someone with Boosted Damage with Brutus, you may not survive the same person using Boosted Damage with Crisis. 

 

On 2/5/2023 at 11:52 AM, luckylook500 said:

If yes which augment is so powerful to kill the hull at single shot having a powerful drone like defender at max level? 

When Hammer's critical damage was nerfed, there was a barrier created for the Defender drone. When Hammer received the buff from 1,080 to 1,260, Defender no longer allowed it to survive an additional Hammer shot. A maxed Hammer would deal 1,007 damage to a Defender user and as such, could still kill light hulls in 2 hits, medium hulls in 3 hits and heavy hulls in 4 hits. With Hammer's critical damage being nerfed, Defender can now survive an additional shot. Blunderbuss directly doubles Hammer's critical damage so it works for Blunderbuss as well. Before the nerf, Blunderbuss would be able to one-shot a light hull with Defender. After the nerf, it cannot innately do this. It would need a damage-boosting drone, specifically Crisis or Camper. 

 

A Crisis Blunderbuss can deal 5,772 total critical damage, which when Defender drone is added, turns into 2,309 damage. This allows it to one-shot light hulls that have Defender. Camper pushes Blunderbuss' total critical damage to 6,660, which when Defender is added, turns into 2,664 damage. That one-shots a light hull with Defender, and takes off 89% of a medium hull Defender's HP. This is why I ask if you were at full HP or injured. If you were at full HP, you would have survived. If you were below 89% HP (which visually is most of the bar), you would die. 

 

There is also the possibility that you were inflicted with the Jammer status effect before being shot. Jammer removes the additional armour that Defender grants you, making you more likely to die from these damage-boosting drones with Blunderbuss in one hit.

Edited by TheCongoSpider

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On 2/5/2023 at 9:22 PM, luckylook500 said:

Today I had a funny situation.  I was using twins. Without I am pressing any key twins was firing continuously. Is it a bug or new feature? 

It might actually be a funny situation... Is your keyboard old, by any chance? The keys tend to stay pressed even after you lift your finger(s) off them, sometimes - even on not-so-old devices. It has happened to me multiple times. :x

Edited by Venerable
typo

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On 2/7/2023 at 5:29 AM, Inkling_Boy said:

1. Probably a bug. I would advise discussing it under the Bugs and Glitches section.

2. Blunderbuss + critical with a possible armor pierce effect or lightweight hull. I would estimate a crisis or booster drone used too.

Ok Thank you! What do you  mean by Critical in point 2? I get shot in first shot itself..

Edited by luckylook500

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On 2/5/2023 at 10:52 AM, luckylook500 said:

I have 2 questions:

1. Today I had a funny situation.  I was using twins. Without I am pressing any key twins was firing continuously. Is it a bug or new feature? 

 

If you were pressing the fire button when your tank phases in, sometimes it will be stuck in continuous fire.

Same thing if you are rotating when you phase in.

It is a bug that used to happen to me often.

Not so much now, though.

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On 2/9/2023 at 11:37 PM, Jeers4U said:

If you were pressing the fire button when your tank phases in, sometimes it will be stuck in continuous fire.

Same thing if you are rotating when you phase in.

It is a bug that used to happen to me often.

Not so much now, though.

No, it is not got stuck, It was was working the same way for a day. From the next day it was working fine.

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