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Patch Update #716 - Released 22nd February 2023


Marcus
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Patch Update #716 - Released 22nd February 2023

 

  • A new augment for Scorpion has been added to Ultra Containers —«Stun shells»
    • (Note) This augment applies the «Stun» status effect to an opponent with critical damage on arcade shots and with each missile hit
  • Hammer
    • «Blunderbuss» augment
      • Removed the increase of critical damage
      • Removed the increase of the maximum number of pellets per shot
      • Added an increase of regular damage by +75%
    • «Pulsar» augment
      • Remove the decrease of critical damage chance
      • No longer applies the «Burning» status effect
    • Coefficient of decreasing shot reload duration when Viking’s overdrive is activated is increased from 0.25 to 0.4
  • Twins
    • Critical damage chance decreased from 11% to 8%
  • Striker
    • Critical damage decreased from 865-1730 to 640-1280 HP
    • Critical damage chance increased from 12% to 26%
    • Radius of critical splash damage increased from 2 to 8 m
    • Radius of applying status effects with splash damage increased from 2 to 8 m
    • «Stunning Missiles» augment
      • Removed the decrease of the number of rockets per salvo
      • Applying the status effect with salvo rockets is no longer guaranteed
    • «Armor-Piercing Missiles» augment
      • Removed the decrease of the number of rockets per salvo
      • Applying the status effect with salvo rockets is no longer guaranteed
    • «Pulsar» augment
      • Remove the decrease of critical damage chance
      • No longer applies the «Burning» status effect
  • Scorpion
    • Regular damage decreased from 585-1170 to 550-1100 HP
    • Critical damage decreased from 750-1500 to 650-1300 HP
    • Damage per rocket decreased from 250-500 to 200-400 HP
    • «Missile launcher «Tornado» augment
      • The decrease of salvo reload time changed from -75% to -65%
  • Thunder
    • «Vaccum» shells» augment
      • Added a decrease of regular damage by -20%
      • Average splash damage percentage increase changed from 220% to 250%
  • Wasp’s overdrive
    • Explosive damage decreased from 9999 to 4000 HP
    • Damage radius increased from 20 to 30 m.
    • Radius of max damage increased from 13 to 14 m.
    • Radius of applying the «Burning» status effect decreased from 40 to 30 m.
    • Radius of applying the «Jamming» status effect decreased from 60 to 30 m.
    • Maximum impact force decreased from 1500 to 100
  • Juggernaut
    • Top speed increased from 16-18 to 16-20 m/sec
    • Acceleration decreased from 16 to 12
    • Weight increased from 5000 to 5000-6000
  • Lifeguard drone
    • Recharge time increased from 12 to 13 seconds
  • Defender drone
    • Additional boosted armor supply power increased from 10%-70% to 10%-80%
  • Supplies
    • Nuclear Energy supply recharge duration increased from 5 to 15 seconds
  • Altered background sounds in the Garage
  • Minor text changes
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  • Agree 2

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  • Twins
    • Critical damage chance decreased from 11% to 8%

I hate when a Turret gets nerfed because of a specific Augment (Pulsar)

Turbo Twins is becoming absolutely useless because you keep decreasing the crit chance, and that Augment relies on the Crits to do any meaningful damage. 

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On 2/21/2023 at 10:50 PM, Marcus said:

 

    • «Missile launcher «Tornado» augment
      • The decrease of salvo reload time changed from -75% to -65%

this augment needs a huge nerf

Edited by gio_the_killer
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On 2/21/2023 at 1:50 PM, Marcus said:

«Stunning Missiles» augment

  • Removed the decrease of the number of rockets per salvo
  • Applying the status effect with salvo rockets is no longer guaranteed

 

so does this mean it has a short lock on time still, but has 4 missiles now, or does it mean that the lock on time is the same as stock striker with 4 missiles?

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On 2/21/2023 at 2:39 PM, sphdz_3153371 said:

so does this mean it has a short lock on time still, but has 4 missiles now, or does it mean that the lock on time is the same as stock striker with 4 missiles?

it's just stock striker with a status effect. (ie. lock on time is not shorter than stock) 

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On 2/21/2023 at 6:50 PM, Marcus said:

 

  • Scorpion
    • Regular damage decreased from 585-1170 to 550-1100 HP
    • Critical damage decreased from 750-1500 to 650-1300 HP
    • Damage per rocket decreased from 250-500 to 200-400 HP

Holding a minute of silence in a week for 2nd to 10th place holders in the Challenge Accepted when they realise that swarm salvo's can no longer deal 3000 damage at max.
image.png

Imagine the cope; 
image.png
Might be expecting standalone augment buffs for this and Spear soon though.

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twins went from 16-11 now from 11-8 lol RIP twins pulsar meta

also sheesh, defender is now only 10% behind crisis but with all other supplies :o seems op


ps: bro when is booster getting buffed D:  they nerfed it to  and added camper as the new meta drone... I want a refund or a buff for all my crystals wasted
( 40% would make it viable compared to other drones with +60% or +100% damage, 20% is bad for a fully maxed drone cmon..)

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On 2/21/2023 at 2:43 PM, LoveDealer said:

it's just stock striker with a status effect. (ie. lock on time is not shorter than stock) 

If this is true, then that is a disappointing change. But then again, maybe it's not exactly as we expect. We will have to see when the update releases.

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On 2/21/2023 at 1:50 PM, Marcus said:

A new augment for Scorpion has been added to Ultra Containers —«Stun shells»

  • (Note) This augment applies the «Stun» status effect to an opponent with critical damage on arcade shots and with each missile hit

 

This one will probably be unbearable without immunity, but not as bad as AP.

On 2/21/2023 at 1:50 PM, Marcus said:

Hammer

  • «Blunderbuss» augment
    • Removed the increase of critical damage
    • Removed the increase of the maximum number of pellets per shot
    • Added an increase of regular damage by +75%
  • «Pulsar» augment
    • Remove the decrease of critical damage chance
    • No longer applies the «Burning» status effect
  • Coefficient of decreasing shot reload duration when Viking’s overdrive is activated is increased from 0.25 to 0.4

 

1354 normal damage, 50% critical chance. I assume they're trying to make critical and normal damage the same, with a 50% chance. Like Round Stabilization Railgun before?
Nice buff to Pulsar, I think. It'll be good with the fast reload now. And I see they're nerfing Viking OD with it. Machine gun Hammer is no more?

 

On 2/21/2023 at 1:50 PM, Marcus said:

Striker

  • Critical damage decreased from 865-1730 to 640-1280 HP
  • Critical damage chance increased from 12% to 26%
  • Radius of critical splash damage increased from 2 to 8 m
  • Radius of applying status effects with splash damage increased from 2 to 8 m
  • «Stunning Missiles» augment
    • Removed the decrease of the number of rockets per salvo
    • Applying the status effect with salvo rockets is no longer guaranteed
  • «Armor-Piercing Missiles» augment
    • Removed the decrease of the number of rockets per salvo
    • Applying the status effect with salvo rockets is no longer guaranteed
  • «Pulsar» augment
    • Remove the decrease of critical damage chance
    • No longer applies the «Burning» status effect

 

Indirect buff to RRE. ? And possible group status infliction. Still not sure if it will just be stock with crits, or stock with fast shooting. I feel like there's no way it'd still have fast lock, that would be broken. Kind of disappointing though, status Strikers were fun. Maybe to promote the new Stun Scorpion?

 

On 2/21/2023 at 1:50 PM, Marcus said:

Scorpion

  • Regular damage decreased from 585-1170 to 550-1100 HP
  • Critical damage decreased from 750-1500 to 650-1300 HP
  • Damage per rocket decreased from 250-500 to 200-400 HP
  • «Missile launcher «Tornado» augment
    • The decrease of salvo reload time changed from -75% to -65%

 

Lol finally nerfing the missiles, well deserved.

 

On 2/21/2023 at 1:50 PM, Marcus said:

Thunder

  • «Vaccum» shells» augment
    • Added a decrease of regular damage by -20%
    • Average splash damage percentage increase changed from 220% to 250%

 

?.

 

On 2/21/2023 at 1:50 PM, Marcus said:
  • Wasp’s overdrive
    • Explosive damage decreased from 9999 to 4000 HP
    • Damage radius increased from 20 to 30 m.
    • Radius of max damage increased from 13 to 14 m.
    • Radius of applying the «Burning» status effect decreased from 40 to 30 m.
    • Radius of applying the «Jamming» status effect decreased from 60 to 30 m.
    • Maximum impact force decreased from 1500 to 100
  • Juggernaut
    • Top speed increased from 16-18 to 16-20 m/sec
    • Acceleration decreased from 16 to 12
    • Weight increased from 5000 to 5000-6000
  • Lifeguard drone
    • Recharge time increased from 12 to 13 seconds
  • Defender drone
    • Additional boosted armor supply power increased from 10%-70% to 10%-80%
  • Supplies
    • Nuclear Energy supply recharge duration increased from 5 to 15 seconds

Wasp buff I think? Juggernaut slight buff, Lifeguard nerf (RIP), Defender buff.. I really need to upgrade that soon. And Nuke nerf!

Not too bad, but I dunno what to think about Striker yet.

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I feel like Thunder needs more love than nerfs honestly. Every battle I go into there's always 5 or more of the enemy team running Thunder protection. Maybe decreasing the normal damage but increasing crit chance? Just a thought; it's becoming the new pre-crit damage update Railgun

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On 2/21/2023 at 1:50 PM, Marcus said:

Scorpion

  • Regular damage decreased from 585-1170 to 550-1100 HP
  • Critical damage decreased from 750-1500 to 650-1300 HP
  • Damage per rocket decreased from 250-500 to 200-400 HP

 

I guess now my 50% protection of Scorpion, I don't need it anymore, since now no one's gonna rock (equip) that weapon

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On 2/21/2023 at 1:50 PM, Marcus said:
  • Twins
    • Critical damage chance decreased from 11% to 8%
  •  
  •  

Why are the devs so scared of going after Twin Pulsar? Is there something I'm missing here? It is the most broken augment to ever exist in the game (Helios being a close second when it was initially released) and players have complained about it ever since its release, and rightfully so! Applying every single status effect every 10-20 shots with Twins' firing rate is asinine! Why do they refuse to nerf Twins Pulsar directly, but instead go after the Turret as a whole, inflicting unnecessary nerfs to its other augments?  Apply the needed nerf to Twins Pulsar, leave all other Twins augments alone! You're using a sledgehammer to crack a nut.

 

I have to give credit where its due however; thank you for listening to the community and nerfing Vacuum shells and Scorpion. Been a long time coming.

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On 2/21/2023 at 1:50 PM, Marcus said:

Defender drone

  • Additional boosted armor supply power increased from 10%-70% to 10%-80%

 

Next, go give a huge buff to booster drone because I upgraded this drone to max back when it was 200% increase of damage, but the thing is that it got nerfed the day after I upgraded fully and now it's not that great 

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Instead of buffing a decent drone that has seem limelight constantly for years, maybe buff drones that are actually weak and/or have been on the weaker end during said years? Idk, just spitballing. Maybe they don't deserve to have good stats and should be left to rot. 

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On 2/22/2023 at 12:26 AM, TheCongoSpider said:

Instead of buffing a decent drone that has seem limelight constantly for years, maybe buff drones that are actually weak and/or have been on the weaker end during said years? Idk, just spitballing. Maybe they don't deserve to have good stats and should be left to rot. 

Yeah, I agree, be interesting to see what they'd be able to pull out of the hat. It'd be cool to see every drone being used instead of the generic 'booster, defender, blaster, trickster, or crisis' combo since there are tons of drones that could have an insane impact on the game and each player's play style!

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On 2/21/2023 at 7:50 PM, Jack said:

Yeah, I agree, be interesting to see what they'd be able to pull out of the hat. It'd be cool to see every drone being used instead of the generic 'booster, defender, blaster, trickster, or crisis' combo since there are tons of drones that could have an insane impact on the game and each player's play style!

It's a cost/benefit ratio problem. While Thecongospider addresses the benefits side of things, tanki could also address the cost side to make the "other" drones worth having in the garage. 

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On 2/22/2023 at 1:04 AM, Akame said:

Holding a minute of silence in a week for 2nd to 10th place holders in the Challenge Accepted when they realise that swarm salvo's can no longer deal 3000 damage at max.

With crisis it would be more..? Or no..? 

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On 2/21/2023 at 11:47 PM, Punked said:

I feel like Thunder needs more love than nerfs honestly. Every battle I go into there's always 5 or more of the enemy team running Thunder protection. Maybe decreasing the normal damage but increasing crit chance? Just a thought; it's becoming the new pre-crit damage update Railgun

If people are using its protection because it's OP, their protection should protect them from it. We shouldn't increase /or make Thunder OP to compensate the waste

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On 2/21/2023 at 2:50 PM, Marcus said:

 

  • Scorpion
    • Regular damage decreased from 585-1170 to 550-1100 HP
    • Critical damage decreased from 750-1500 to 650-1300 HP
    • Damage per rocket decreased from 250-500 to 200-400 HP
    • «Missile launcher «Tornado» augment
      • The decrease of salvo reload time changed from -75% to -65%

5 months later, Scorpion is finally knocked down, and not once was Missile Launcher "Wolfpack" worth using over the others during this time. Sad. 

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