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I think that the mechanics of the game are a bit unjust and wrong when it comes to Vulcan's overheating. Vulcan overheats after continuous shooting and if you have the incendiary band then you can ignite other tanks (if they don't have immunity). However, if you have the heat immunity on your own hull, then it overpowers the incendiary band and it makes it useless as you can't ignite other hulls any more.

It's good that your own hull remains unaffected and it should stay unaffected if you have the heat immunity equipped, however, the turret should still be able to overheat and therefore ignite other hulls.

I think the developers should look into that and make changes accordingly. They have significantly decreased the Vulcan's power and increased other turrets'. It stand no chance against most turrets so at least make this right.

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This was actually a thing back then, in 2019 or something. You could equip Vulcan Incendiary Band and have Heat immunity, and still be able to deal burning damage to opponents despite not burning yourself. This was really broken and made Vulcan essentially one of the best turrets at the time since it could fire forever, dealing insane damage. Thus, the devs removed this 'feature'.

As for Vulcan's base damage, yes I agree that it had been quite weak for a while, but recently the devs released a patch update which essentially doubled the damage - so now it is actually quite powerful, especially at close-mid range.

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It was a thing. And to say it was OP.... Lol. You either had heat immunity or youre dead. Do you think heating vulcan burning another tanks but not yours is not OP? It was by far the most annoying thing too nothing comes close even now. Also vulcan can be paired with flying hulls turning into what i like to call "Vulcan Bot" conbo aka AUTOPILOT LITERALLY AUTOPILOT WITH AIMBOT. Do you like getting constantly killed by a guy using AIMBOT because you dont have heat immunity?

Edited by Kimura
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On 2/26/2023 at 3:53 AM, rus0806 said:

As for Vulcan's base damage, yes I agree that it had been quite weak for a while, but recently the devs released a patch update which essentially doubled the damage - so now it is actually quite powerful, especially at close-mid range.

Its average DPS was increased but it was not doubled. 

 

On 2/26/2023 at 1:48 AM, JohnnBishop said:

I think that the mechanics of the game are a bit unjust and wrong when it comes to Vulcan's overheating. Vulcan overheats after continuous shooting and if you have the incendiary band then you can ignite other tanks (if they don't have immunity). However, if you have the heat immunity on your own hull, then it overpowers the incendiary band and it makes it useless as you can't ignite other hulls any more.

It's good that your own hull remains unaffected and it should stay unaffected if you have the heat immunity equipped, however, the turret should still be able to overheat and therefore ignite other hulls.

I think the developers should look into that and make changes accordingly. They have significantly decreased the Vulcan's power and increased other turrets'. It stand no chance against most turrets so at least make this right.

In 2020/21 when this was possible, many players were vehemently calling for this interaction to be removed. It's funny to see the exact opposite of that today. 

Of course, things have changed a lot since then. The interaction was removed, and then Incendiary Band received a change that allowed it to start doing its gimmick easier. That is if you were already ignited from another turret, you can burn them and you'd run out of heat resistance much quicker than the other Vulcans so you'd start overheating yourself to overheat others faster. Couple that with both projectile speed and DPS nerfs to it. Despite it being relatively weak, it somehow remained very common. Maybe the fun factor of the combo outweighs how effective it is in a random battle. 

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On 2/26/2023 at 5:33 AM, TheCongoSpider said:

Despite it being relatively weak, it somehow remained very common. Maybe the fun factor of the combo outweighs how effective it is in a random battle. 

And now I barely see it. Understandably so, as its somewhat hard to maintain a good KDR with it.

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On 2/26/2023 at 8:30 AM, Me0w_XP said:

And now I barely see it. Understandably so, as its somewhat hard to maintain a good KDR with it.

I'm still seeing it often. Most of the time I see Vulcans shooting at me, I get heated up. 

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I wish Vulcan didn't overheat but only with Vulcan Incendiary Band . Cause with all these status effects nowadays I usually use JAMMER/EMP/AP.

Twins are nice 1 way that they don't over heat like vulcan, but then you have the range problem.

Ya, 2020 in Siege was brutual Vulcan fire was deadly; lol my viking/smoky died alot to it, I eventually had to buy heat immunity for my viking hull.

 

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On 2/26/2023 at 8:06 AM, TheCongoSpider said:

I'm still seeing it often. Most of the time I see Vulcans shooting at me, I get heated up. 

Oh really? In my experience, I've seen like exactly 1 this year.

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On 2/26/2023 at 11:53 AM, rus0806 said:

This was actually a thing back then, in 2019 or something. You could equip Vulcan Incendiary Band and have Heat immunity, and still be able to deal burning damage to opponents despite not burning yourself. This was really broken and made Vulcan essentially one of the best turrets at the time since it could fire forever, dealing insane damage. Thus, the devs removed this 'feature'.

The problem is that back then, Vulcan Incendiary Band was the only augment that gave a turret, besides Firebird, ability to ignite other tanks. The fact that Vulcan could do it from a distance, and that you initially needed two protections to protect against it (fire and vulcan), plus the fact that it could fire infinitely with heat immunity equipped and still ignite tanks, made it an insanely overpowered augment.

A lot has happened since then, most notably the fact that multiple other turrets have incendiary augments now, and none of them heavily penalise the user for igniting enemy tanks. So from that perspective I agree that incendiary band should be changed to be in line with other incendiary augments, especially when it gets to the point that Vulcan starts getting other status augments.

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I never played with vulcan back then. And although I do now, I am rubbish at it and I selfdestruct all the time due to overheating. I have always, however, been and still being annihilated by any other who has Vulcan. Especially the hovers hulls. Heck sometimes my mammoth dies with two shots..,

I haven't been playing for quite a while tbf. As I am a player that hasn't spent any money, back then I invested on turrets and hulls that I found fun to use. Firebird, Shaft and twins, although twins is the one I started with, I mostly use firebird and shaft (now I am using vulcan too). I have thunder and a couple of others on Mk7 but not on 20, and tbf I am not very good at with them. 

They have made many changes and most of them have turned the ones that I have MK7-20 weaker or less effective. Especially the shaft. I remember many years ago, I would finish a battle with nearly 30 kills, and now I can barely make 10, Now you zoom in forever, it takes 3 eclipses of the sun until you are able to load after you take a shot, and by the time you are loaded, the double power has gone. At the same time you have all those weapons that they jam you or stun you and you become a sitting duck. Rail and thunder can kill a Mk7-20 mammoth with one kill... even with MK7 armor on. 

So I like using vulcan now because I find it fun, but I end up with 4/25 K/D ratio, there are so many turrets that they now kill you with one shot, or hulls that you shoot and they don't die. LOL, I was shooting a  wasp with an MK7-20 shaft with double power the other day, and I didn't manage to kill it, and with one shot with thunder it blew the mammoth... 

Anyway, It appears that since this thing with the Vulcan, it was actually a fact back then and they removed it, it will not be coming back any time soon, if at all. 

Thanks for all the answers and comments btw. 

 

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On 2/26/2023 at 8:00 PM, JohnnBishop said:

I never played with vulcan back then. And although I do now, I am rubbish at it and I selfdestruct all the time due to overheating. I have always, however, been and still being annihilated by any other who has Vulcan. Especially the hovers hulls. Heck sometimes my mammoth dies with two shots..,

I haven't been playing for quite a while tbf. As I am a player that hasn't spent any money, back then I invested on turrets and hulls that I found fun to use. Firebird, Shaft and twins, although twins is the one I started with, I mostly use firebird and shaft (now I am using vulcan too). I have thunder and a couple of others on Mk7 but not on 20, and tbf I am not very good at with them. 

They have made many changes and most of them have turned the ones that I have MK7-20 weaker or less effective. Especially the shaft. I remember many years ago, I would finish a battle with nearly 30 kills, and now I can barely make 10, Now you zoom in forever, it takes 3 eclipses of the sun until you are able to load after you take a shot, and by the time you are loaded, the double power has gone. At the same time you have all those weapons that they jam you or stun you and you become a sitting duck. Rail and thunder can kill a Mk7-20 mammoth with one kill... even with MK7 armor on. 

So I like using vulcan now because I find it fun, but I end up with 4/25 K/D ratio, there are so many turrets that they now kill you with one shot, or hulls that you shoot and they don't die. LOL, I was shooting a  wasp with an MK7-20 shaft with double power the other day, and I didn't manage to kill it, and with one shot with thunder it blew the mammoth... 

Anyway, It appears that since this thing with the Vulcan, it was actually a fact back then and they removed it, it will not be coming back any time soon, if at all. 

Thanks for all the answers and comments btw. 

 

Your current GS is rather low for you having maxed equipment. I'm guessing that you either are not using a drone or the drone you're using barely had upgrades on it, which is what is contributing to you not feeling as strong as you should. The strength of the Boosted Armour and Boosted Damage supply are tied to your drone's upgrade level. Brutus is a cheap option to get it back to 100% power and does not use batteries.

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The Wasp JohnyBiship probably had shaft protection or defender drone (now bonus armor 70%) or also have armadillo.

Aren't you using BRUTUS Drone?

 

The main thing I hate about vulcan is the overheat and wish it was gone. Perhaps Tanki Devs can make a neat storyline like they did for pulsar but

for vulcan. Like Recently Military Engineers have added self cooling to the vulcan...blah blah..heh.. wish they did that and for Vulcan Fire just doesn't overheat and maybe

set a tank on fire if there is a critical hit. Because at short range I think Twins is better than a Vulcan, at least Twins don't overheat.

 

It is true Maf what you say about not many turrets could set tanks on fire back then. Smoky fire isn't that good anymore like very light fire for like 2 ticks burning I think.

But I recently tried out Vulcan Rubberized on some maps witrh lots of walls and wow did sort of good.

Sowwie/ily ARES Vulcan is quite good at vulcan in Siege, but lately seen him use other turrets. Now with Scorpion Tornado/etc vulcan firing sound attracts Scorpion to blow you up, heh. Ya, that would be 1 neat idea for vulcan (Silent, no sound or very low sound when firing).

 

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Hi,

Yes it's quite low and yes I am using brutus, it's level 16 and upg it now for 17. It's my armors that are useless. None of them is fully upgraded. They cost a fortune and as I don't make many crystals I save them to upgrade turrets, hulls and drones. When there is discounts I try to upgrade the armors too, but now I am saving to get the mk7 scorpion, whenever in 3000 years will be another discount sale.

Defo twins is better in close range than V. Meh, I enjoy using vulcan, I wish I wasn't so rubbish at it and so weak so I can last a bit longer. I keep popping like a christmas cracker as soon as I respawn lol.

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