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@Opex-Rah ? is testing a new augment that reloads Scoprion. The augment in question seems to be some kind of "assault magazine" (my guess for a name) which reloads Scorpion quicker but shoots less rockets upon lock-on.

 

 

 

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Huh. I thought Missile Launcher Spear would be the lowest the salvo size would go. That looks like it could be an Adaptive Reload augment. -33% reload time on the current arcade shot gives ~2 seconds of reload like in the video. -33% salvo reload for each of the two missiles in the salvo would give around 6.5 seconds of reload, close to what it was in the video.

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On 3/4/2023 at 2:20 PM, TheCongoSpider said:

Huh. I thought Missile Launcher Spear would be the lowest the salvo size would go. That looks like it could be an Adaptive Reload augment. -33% reload time on the current arcade shot gives ~2 seconds of reload like in the video. -33% salvo reload for each of the two missiles in the salvo would give around 6.5 seconds of reload, close to what it was in the video.

The rocket reload part feels kind of redundant, if it's true. Maybe it's just a fast paced Scorpion?

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Hey !? .I’ve created this topic in order to know what do you think about augments, specifically status effects augments, such as Pulsar, Stun, Jammer and EMP.

Do you think they add to the game or behave as an obstacle to game experience? It’d be awesome if you shared your opinion about this.
Cheers! 

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I don't mind the jammer effect since its the only one of the newer batch of status effects that actually make the gameplay more interesting. The rest are just too obnoxious to be involved with augments. IMO, only ODs should be allowed to inflict emp, stun, and AP status effects.

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I honestly like the status effect, because they give us more playability to the users, especially EMP and Stun. The problem is that effects on some turrets are not very balanced. I think effects are part of the strategy to reach victory in a battle, it would be very monotonous to always play without these augments.
It must be remembered that there are immunities in hulls
But I must admit that Pulsar effect has unbalanced the battles a lot (thankfully Tanki has been making changes to some turrets).

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On 3/8/2023 at 11:59 AM, Chunky88 said:

I honestly like the status effect, because they give us more playability to the users, especially EMP and Stun. The problem is that effects on some turrets are not very balanced. I think effects are part of the strategy to reach victory in a battle, it would be very monotonous to always play without these augments.
It must be remembered that there are immunities in hulls
But I must admit that Pulsar effect has unbalanced the battles a lot (thankfully Tanki has been making changes to some turrets).

pulsar on rico is nerfed

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I like the boss is using Battle City Eagle for the ultra new augment.

 

for those who never see the most popular tank agains in 80s

BattleCity_BattleScene1.png

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1. Do you think they contribute to the game?

I think you should rephrase your questions a bit better. "Contribute" can be interpreted both positively and negatively, so it was not clear whether your question was neutral or aimed to get a positive/negative response from us

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On 3/9/2023 at 5:22 AM, BloodPressure said:

1. Do you think they contribute to the game?

I think you should rephrase your questions a bit better. "Contribute" can be interpreted both positively and negatively, so it was not clear whether your question was neutral or aimed to get a positive/negative response from us

Perhaps that was exactly the point, to allow both positive and negative reactions.

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On 3/9/2023 at 12:38 PM, Me0w_XP said:

Perhaps that was exactly the point, to allow both positive and negative reactions.

If the poll results are neutral then what's the point of having a poll in the first place. It would be better to have straightforward questions with closed answers, which then would promote having a discussion about the topic

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The [Heavy Weight Augment], specifically on Viking (I'm not sure about any other hulls), needs to be fixed. The weight augment is supposed to make it very difficult to move your tank or knock it around. As of lately though the augment has seemed to not give that effect as much. With the many multitude of updates, its effect  seems to get weaker and weaker.  I'm not sure if this is intentional or a bug.

Another topic I would like to talk about is the Gauss. I think there should be more augments for the Gauss that can be bought for 245,000 jewels or obtained via containers. The Gauss only has 3 augments, might be 4 now. It's the only turret in the garage with its only normal augment being [Adrenaline]. I don't have any in mind, but I know there are a lot of brilliant players out there who could come up with a list of augments and descriptions.

I hope that this post will be taken into consideration. Thank You.

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Im the mission section there is new mission to earn a phoenix for the striker and dictator when reaching 5M battle points. 

what's is this phoenix? an augment?, a skin?

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On 4/14/2023 at 6:25 PM, pichpoochi said:

Im the mission section there is new mission to earn a phoenix for the striker and dictator when reaching 5M battle points. 

what's is this phoenix? an augment?, a skin?

An augment that make your max mk7 become max mk8

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The Phoenixes are augments. You need to reach 5 milion battle points using the shown turret or hull to get it. What it really contain is a secret. So far, no one seems to know what those augments give so we have to wait until somebody gets it and shares what are the advantages of having it.

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Of course even assuming you have nothing better to do with your life, five MILLION battle points will probably take you at least five years to earn - during which time you'll be forced to play with that specific hull/turret combination - so don't hold your breath.

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For hulls, it gives immunity from all status effects in the game, except freeze and heat, which is at 50% of the normal freezing and heating rates. 

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On 5/1/2023 at 11:59 PM, Alklines said:

For hulls, it gives immunity from all status effects in the game, except freeze and heat, which is at 50% of the normal freezing and heating rates. 

I assume that's just your speculation?

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On 5/1/2023 at 12:17 PM, Alklines said:

 

The "Damage taken from Freezing" part gives it away that it shouldn't be trusted. Unless they plan far down the line for the Cold status to deal damage over time. 

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