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Patch Update #719 - Released 17th March 2023


Marcus
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Patch Update #719 - Released 17th March 2023

 

  • A new augment for Magnum has been added to Ultra Containers — «Incendiary core»

    • (Note) This augment applies the «Burning» status effect to all opponents caught in the explosion radius. Critical hits ignite tanks even more.

  • Added day and evening versions of the Sandal REMASTERED map

    • The new versions of the map are added to the matchmaking map pool

    • The old versions of the map are removed from the matchmaking pool, but remain available for PRO battles

  • Batteries

    • Batteries are removed from Regular Containers (including old versions)

    • Batteries are removed from Ultra Containers (including old versions)

    • Batteries are removed from Weekly Containers (excluding old versions)

  • Freeze

    • Energy consumption decreased from 400 to 250 eng/sec

    • Energy Recharge duration increased from 1 to 2 s

  • «Freezing» status effect

    • Hull speed and Acceleration at maximum freezing decreased from 66% to 60%

    • Turret rotation speed and acceleration at maximum freezing decreased from 10% to 1%

    • (Note) These changes affect the Freeze turret and all other ways of applying the «Freezing» status effect

  • Twins

    • Range of max damage increased from 30-40 to 30-60 m

    • Range of min damage increased from 50-60 to 60-90 m

    • Projectile speed decreased from 50-70 to 30-60 m/sec

  • Ricochet

    • Range of max damage increased from 30-40 to 30-60 m

    • Range of min damage increased from 50-60 to 60-90 m

    • Projectile speed decreased from 150-200 to 90-180 m/sec

    • «Minus-field stabilization» augment

      • The increase in the range of min damage decreased from +200% to +100%

    • «Helios» augment

      • The increase in the range of min damage decreased from +200% to +100%

  • Smoky

    • Range of max damage increased from 60-80 to 60-90 m

    • Range of min damage decreased from 100-120 to 90-120 m

    • Projectile speed increased from 300-350 to 300-400 m/sec

  • Vulcan

    • Range of max damage increased from 60-80 to 60-90 m

    • Range of min damage decreased from 100-120 to 90-120 m

  • Thunder

    • Range of max damage increased from 60-80 to 60-90 m

    • Range of min damage decreased from 100-120 to 90-120 m

  • Scorpion

    • Range of max damage increased from 80-100 to 90-120 m

  • Railgun

    • Range of max damage increased from 80-100 to 90-120 m

  • Gauss

    • Range of max damage increased from 80-120 to 90-120 m

    • Range of min damage increased from 100-150 to 150-180 m

  • Shaft

    • Range of max damage increased from 80-100 to 90-120 m

    • Range of min damage increased from 120-150 to 150-180 m

  • Wasp’s overdrive

    • Max damage radius increased from 15 to 20 m

    • Average damage radius increased from 20 to 25 m

    • Min damage radius increased from 40 to 60 m

    • Radius of status effects increased from 40 to 60 m

  • Paladin’s overdrive

    • Additional «Jammer» status effect is also applied

  • Juggernaut

    • Protection increased from 5000-20000 to 7500-30000 HP

    • In the Solo JGR mode, protection is decreased by 33%

  • Drones

    • It is no longer possible to purchase the following drones:

      • Driver

      • Trooper

      • Engineer

      • Sprinter

      • Miner

      • Supplier

      • Assault

      • Lifeguard

      • Blaster

      • Camper

    • Mechanic

      • Price decreased from 90 000 to 20 000 crystals

      • The minimal rank required decreased from First Lieutenant (18) to Sergeant-Major (10)

    • Saboteur

      • Price decreased from 140 000 to 20 000 crystals

      • The minimal rank required decreased from Colonel (22) to Sergeant-Major (10)

    • Booster

      • Price decreased from 200 000 to 20 000 crystals

      • The minimal rank required decreased from General (26) to Sergeant-Major (10)

    • Defender

      • Price decreased from 200 000 to 20 000 crystals

      • The minimal rank required decreased from General (26) to Sergeant-Major (10)

    • Trickster

      • Price decreased from 200 000 to 20 000 crystals

      • The minimal rank required decreased from General (26) to Sergeant-Major (10)

  • Battle points and Experience points

    • All modes

      • The number of battle points for assistance in destroying an enemy decreased from 7 to 5

    • TDM mode

      • The number of battle points for destroying an enemy increased from 15 to 20 

    • CTF mode

      • The number of battle points for capturing a flag increased from 75 to 80

    • СР mode

      • The number of battle points for capturing a control point decreased from 15 to 10

      • The number of battle points for neutralization of a control point decreased from 10 to 5

    • RGB mode

      • The number of battle points for a touchdown increased from 75 to 80

    • TJR mode and JGR mode

      • The number of battle points for destroying a Juggernaut increased from 50 to 80

      • The number of experience points for destroying a Juggernaut decreased from 60 to 40

      • The number of experience points for assistance in destroying a Juggernaut decreased from 40 to 20

  • Minor text changes

 

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Will be interesting see how freeze is after these changes. I see they are gradually preparing for the drones to be removed.

**Any idea what date we will get compensation? Thanks.

 

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On 3/16/2023 at 8:02 AM, Marcus said:

A new augment for Magnum has been added to Ultra Containers — «Incendiary core»

  • (Note) This augment applies the «Burning» status effect to all opponents caught in the explosion radius. Critical hits ignite tanks even more.

Another cancer status augment... We don't need more status augment, we need augment that modifies the turrets caracteristics instead of modifying the status applied by this turret

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On 3/16/2023 at 8:02 AM, Marcus said:
  • A new augment for Magnum has been added to Ultra Containers — «Incendiary core»

    • (Note) This augment applies the «Burning» status effect to all opponents caught in the explosion radius. Critical hits ignite tanks even more.

It returns after 4 years. 

 

On 3/16/2023 at 8:02 AM, Marcus said:
  • Wasp’s overdrive

    • Max damage radius increased from 15 to 20 m

    • Average damage radius increased from 20 to 25 m

    • Min damage radius increased from 40 to 60 m

    • Radius of status effects increased from 40 to 60 m

Of course. 

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On 3/16/2023 at 8:02 AM, Marcus said:

In the Solo JGR mode, protection is decreased by 33%

JGR was already weak in SJR (Solo Juggernaut), especially the fact that it doesn't get frequently its overdrive, especially that it used to get od every 2-3 kills. Now surviving more than 1 minute with JGR is gonna be a huge achievement... 

With this nerf, at least decrease the time that requires the JGR to get its OD

Edited by Soothing
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On 3/16/2023 at 4:02 PM, Marcus said:

Turret rotation speed and acceleration at maximum freezing decreased from 10% to 1%

YES moment
 

 

On 3/16/2023 at 4:02 PM, Marcus said:

(Note) This augment applies the «Burning» status effect to all opponents caught in the explosion radius. Critical hits ignite tanks even more.

It does that for every shot???
 

 

On 3/16/2023 at 4:02 PM, Marcus said:

It is no longer possible to purchase the following drones:

  • Driver

  • Trooper

  • Engineer

  • Sprinter

  • Miner

  • Supplier

  • Assault

  • Lifeguard

  • Blaster

  • Camper

Sad moment
 

 

On 3/16/2023 at 5:44 PM, TheCongoSpider said:

It returns after 4 years.

What?
 

 

On 3/16/2023 at 4:02 PM, Marcus said:

Defender

  • Price decreased from 200 000 to 20 000 crystals

XD moment
 

 

On 3/16/2023 at 4:02 PM, Marcus said:

The number of battle points for capturing a control point decreased from 15 to 10

WHY moment

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On 3/16/2023 at 10:00 AM, Soothing said:

JGR was already weak in SJR (Solo Juggernaut), especially the fact that it doesn't get frequently its overdrive, especially that it used to get od every 2-3 kills. Now surviving more than 1 minute with JGR is gonna be a huge achievement... 

With this nerf, at least decrease the time that requires the JGR to get its OD

They didn't nerf it. As it is, the current Max Juggernaut health in both Solo JGR and Team JGR is 20k
After the update the Team JGR will go up to 30k while the Solo JGR will stay at 20k (due to the 33% reduction)

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I do not get if drones will be removed as v-log said , ( plus  calculations on refunds for  as  stated)  ; or if they stay if already acquired ( which would be sort of weird honestly , though i have them all ) .
NOBODY MENTIONs THE BATTERY total remove stuff, which is quite odd and bad for everyone  ( hey it was a rare stuff to get  anyway at least for me in random containers , but still..) 

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On 3/16/2023 at 8:02 AM, Marcus said:

Juggernaut

  • Protection increased from 5000-20000 to 7500-30000 HP

  • In the Solo JGR mode, protection is decreased by 33%

Honestly, it should have been inversed because JGR absolutely need buff in SJR

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On 3/16/2023 at 1:02 PM, Marcus said:

Drones

  • It is no longer possible to purchase the following drones:

    • Driver

    • Trooper

    • Engineer

    • Sprinter

    • Miner

    • Supplier

    • Assault

    • Lifeguard

    • Blaster

    • Camper

  •  

will they be removed from our garage as well with this update? or will we still be able to use them? and if they will get removed from our garage, will we get the "compensation" for it as well?

 

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On 3/16/2023 at 5:02 AM, Marcus said:

Batteries

  • Batteries are removed from Regular Containers (including old versions)

  • Batteries are removed from Ultra Containers (including old versions)

  • Batteries are removed from Weekly Containers (excluding old versions)

I recommend to whomever saved their containers to open them, especially weekly containers. Once removed I'm pretty sure you will not get anything from the batteries you would have gotten.

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I'm surprised they haven't nerfed MISSILE LAUNCHER «TORNADO»(Scorpion) yet. :mellow:
i hope the next patch will nerf ASSAULT MAGAZINE(Hammer) :angry:

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I don't understand the removed batteries from even old containers part. Nor do I understand the huge reduction in drones' prices.

And definitely I disagree with Juggernaut buff. Good luck when 9999GS Legend meet Brigadiers as a Juggernaut, just free abusive kills.

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How come Crisis is now still using 3x supplies, but causing less damage than Brutus?

Using Crisis, every time I hit a tank, I might as well be using an M0 Smoky, with no Drone at all.

Something's def wrong with Crisis right now.

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On 3/17/2023 at 8:21 AM, MrRodent said:

How come Crisis is now still using 3x supplies, but causing less damage than Brutus?

Using Crisis, every time I hit a tank, I might as well be using an M0 Smoky, with no Drone at all.

Something's def wrong with Crisis right now.

Is it upgraded?

 

On 3/17/2023 at 2:07 AM, firety31 said:

I don't understand the removed batteries from even old containers part. Nor do I understand the huge reduction in drones' prices.

 

Batteries are going to be removed as currency entirely, so it makes sense that they would remove them from containers entirely.

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I rarely get this lucky. Opened only 15 Ultra Containers in total. I doubt the augment is broken, but Magnum desperately needed new augments anyway, so here goes nothing!

Screenshot-8

Edited by Alklines
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On 3/17/2023 at 8:42 AM, Alklines said:

I rarely get this lucky. Opened only 15 Ultra Containers in total. I doubt the augment is broken, but Magnum desperately needed new augments anyway, so here goes nothing!

Screenshot-8

I think it would be broken. Better than AP at least since this ignitea from splash too.

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On 3/17/2023 at 2:48 AM, rapon said:

I think it would be broken. Better than AP at least since this ignitea from splash too.

I take that back. It's way better than I expected. I'm able to ignite the enemy with almost every shot since the splash radius is pretty large. Works great with Crisis and Hornet for me. I can just camp for days with this combo especially with radar from Hornet's overdrive.

Screenshot-10

Edited by Alklines
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On 3/17/2023 at 3:57 PM, Alklines said:

I take that back. It's way better than I expected. I'm able to ignite the enemy with almost every shot since the splash radius is pretty large. Works great with Crisis and Hornet for me. I can just camp for days with this combo especially with radar from Hornet's overdrive.

Screenshot-10

It doesn't surprise me. This is supposed to be a premium item after all.

But I hate the fact that some turrets get so many OP options while others are completely left in dust (yes, I mean Vulcan).

Also, can we start changing the name of the game to Camper Online? So far most of the "new features" are essentially making campers easier and more efficient.

Edited by Warpriest
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