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Patch Update #719 - Released 17th March 2023


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On 3/20/2023 at 11:13 AM, Warpriest said:

It isn't too consistent with the rest of the ODs which all of them deals fixed amount of damage (except Viking, which makes sense). 

Hunter, Hopper, and Crusader's overdrives are also upgradable, dealing damage based on the hull's upgrade level. Hunter's overdrive deals enough damage to one-shot any light hull of equal or lower upgrade level (2000 HP at Mk8), Hopper is the same way but for medium hulls (3000 HP at Mk8) and Crusader for heavy hulls (4000 HP at Mk8 with a direct hit)

Edited by Okami

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On 3/21/2023 at 8:51 AM, Okami said:

Hunter, Hopper, and Crusader's overdrives are also upgradable, dealing damage based on the hull's upgrade level. Hunter's overdrive deals enough damage to one-shot any light hull of equal or lower upgrade level (2000 HP at Mk8), Hopper is the same way but for medium hulls (3000 HP at Mk8) and Crusader for heavy hulls (4000 HP at Mk8 with a direct hit)

So as Paladin. But none of the above scales with damage bonus, e.g. boosted damage, not anymore at least

Currently, Paladin and Ares's OD's healing part with BOTH the hull level and damage bonus. 

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On 3/20/2023 at 9:12 PM, Warpriest said:

Currently, Paladin and Ares's OD's healing part with BOTH the hull level and damage bonus. 

Paladin, yes. Ares, not entirely. 

 

The only part of Ares' OD that depends on the modification of the hull is the ball explosion damage which does not come into play nearly as often as the ball damaging enemies that are just near it. It is enough to kill a heavy hull of the same upgrade level (2,000 at Mk1, 4,000 at Mk7+) up to 10m from ground zero. The damage per tick on all modifications is 240 chaos damage (meaning unenhanceable) and 240 enhanceable healing. 

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On 3/21/2023 at 9:20 AM, TheCongoSpider said:

Paladin, yes. Ares, not entirely. 

 

The only part of Ares' OD that depends on the modification of the hull is the ball explosion damage which does not come into play nearly as often as the ball damaging enemies that are just near it. It is enough to kill a heavy hull of the same upgrade level (2,000 at Mk1, 4,000 at Mk7+) up to 10m from ground zero. The damage per tick on all modifications is 240 chaos damage (meaning unenhanceable) and 240 enhanceable healing. 

More reasons for better alignment. See how things get unnecessarily complicated and confusing and don't make sense at all? No wonder Ares is OP at low level. Just make every OD scale with hull level (except Viking) and nothing else and problem solved.

 

And I still hate Tanki's edgy naming convention. Raw damage is raw damage. Everyone else uses that and everyone understands that. And they HAVE to invent a new phrase for absolutely zero reason.

Edited by Warpriest

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On 3/20/2023 at 9:27 PM, Warpriest said:

And I still hate Tanki's edgy naming convention. Raw damage is raw damage. Everyone else uses that and everyone understands that. And they HAVE to invent a new phrase for absolutely zero reason.

I was going to call it true damage since it's you specifically I'm replying to but used the official name for consistency. :rolleyes:

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On 3/21/2023 at 1:27 AM, Warpriest said:

Raw damage is raw damage.

First time I have heard someone use 'raw damage' instead of 'true damage', probably from a certain different game?

From every game I have played, it has always been called true damage. Chaos damage is still more than easy to understand, the whole reason it came about was to stop protections from playing a part in damage reductions of certain mechanisms.

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On 3/21/2023 at 1:04 PM, Akame said:

First time I have heard someone use 'raw damage' instead of 'true damage', probably from a certain different game?

From every game I have played, it has always been called true damage. Chaos damage is still more than easy to understand, the whole reason it came about was to stop protections from playing a part in damage reductions of certain mechanisms.

Yep, true damage is more common than raw damage. But yet again, raw damage is still fairly common, although to a lesser degree.

Obviously, once people have gotten used to the topology, everything will be clear, but the invention of the so-called "Chaos damage" is unnecessary. I get why it has to be in the game and why it makes sense. But it's essentially true damage with a fancy name (Guess they played fantasy RPG too much at that time?) that people have to get used to. So why not just literally call it "True damage"?

Like we call a type of food known as a "burger", not "ground beef and two slices of bread with vegetables and pickles".

 

The same goes for

  • Overdrive --> Ultimate
  • Hammer (as a shotgun)
  • Magnum (as an artillery turret instead of a revolver)
  • Juggernaut (the name resembles a big tough guy but thanks to the Devs' ongoing changes, its armor is ironically thin as paper)

These Russians do love to make confusing names. Guess they thought this make their game unique in some sense.

Edited by Warpriest

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I digressed, the original topic is to bring out the idea of all OD's damage and healing should scale with hull levels ONLY, except for Viking.

As listed out by @TheCongoSpider, I believe currently there are way too many scaling in ODs alone.

  • Some don't scale at all
  • Some scale with hull level
  • Some scale with damage bonuses (e.g. from drugs)
  • Some have the combination of any of the above

It is so confusing and is imbalance in some scenarios. e.g.

  • Paladin OD offers negligible healing output when a Crisis user has defensive mode on and superb healing when damage mode is on
  • Ares's OD is overly effective at low level since the damage and healing don't scale (down) with hull level.

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TO certainly is a very complicated game to understand and I'm referring this to well established players of 5yrs or more.

But all is not lost. Lets remember the devs are getting rid of a lot of these mega complicated drones that have had players confused for years.

All is now good in the 1 dimensional world of TO were the unicorns and pixies decide which nonsensical update to implement next.   

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Actually , who gets all the last updates.. tab is unusable now , you just check  geascore and your position when required for mission , can't discern anything else . Garage for switching  stuff ...  the most annoying since the 1989  " mechwarrior 1 " game , cannot find what i need til i   scroll 3 times the big squanquies  , everyone and everything complained and that did not change a  dust of those obscene changes , like "players will get used " ( no we are not getting used , we simply do not use  it ) - .
But if that brought more cash ( doubt it,  but hey not my desk ) they were allright .On a brighter note , less time in this is  more time for else .

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