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Patch Update #722 - Released 28th April 2023


Marcus
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So they nerfed the only redeeming quality of smoky, the high crit rate. it already underperforms compared to other medium range turrets and it had one of the lowest crit damage multipliers in the game, so why lower both crit rate and damage. (you can no longer 2 reg 1 crit a light hull at max). smoky doesn't need to fire faster, it needs to fire slower with higher damage and its old crit rate (not as slow as the augment that slows it down, but somewhere in between so it can at least poke battle some turrets)

Edited by Alfi
Kindly refrain from using slander and publicly discussing the actions of assistants.

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On 4/27/2023 at 3:09 PM, Marcus said:

Update_wide_1006_EN.jpg

Patch Update #722 - Released 28th April 2023

  • A new augment for Gauss has been added to Ultra Containers — «Stunning Salvo».
    • (Note) Critical damage and salvo shots apply the «Stun» status effect to the target.

Well-known quote from 377 Episode of V-LOG: ...""We know that you guys are not really fond of status effect augments..."

But if money is more important and devs think nobody would notice such words and we would forget about such words then that explains a lot...

Am I right or am I right @Opex-Rah ?

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On 4/27/2023 at 9:09 AM, Marcus said:
  • Smoky
    • Reload time decreased from 1.81-1.15 to 1.5-1 seconds
    • Critical damage decreased from 670-800 to 395-790 HP
    • Average critical damage chance changed from 11-22% to 15%
    • Coefficient of decreasing shot reload duration when Viking’s overdrive is activated changed from 0.25 to 0.3
    • «Autocannon» augment
      • The regular damage decrease changed from -75% to -50%
      • Added a decrease of critical damage chance by -40%
    • «Pulsar» augment
      • Removed the decrease of critical damage chance

While it feels more powerful to use with most augments on mobile, I do already miss being able to control when I deal critical damage.

 

Supercumulative Rounds is finally a worthwhile pick after so long and along with Pulsar is the only ones I feel comfortable using so far. I still see no value from Explosive Rounds. It wouldn't hurt to let the critical hits deal splash damage as well. 

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On 5/2/2023 at 7:37 PM, TheCongoSpider said:

Supercumulative Rounds is finally a worthwhile pick after so long

How does it perform well?

On 5/2/2023 at 7:37 PM, TheCongoSpider said:

along with Pulsar is the only ones I feel comfortable using so far

I tried it out earlier! Crits around every 4-7 shots for me, not too shabby.

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On 5/2/2023 at 8:04 PM, Me0w_XP said:

How does it perform well?

The crit rate is much closer to Stock than it was before. Previously, the chance step penalty was too harsh for what extra critical damage you got. You needed more than twice the number of fodder shots to get to a decent critical chance than the other Smokies. Any miss when on this decent chance could have meant you missed it and had to start over. Crits often came at the most inopportune time where they were already on low HP or one shot remaining. 

 

With this new Smoky, all of them start at the same place and the only place it slightly differs is after it achieves the critical hit. The previous worst case scenario was being a downgraded Assault Rounds. The current worst case scenario is being a slightly worse Stock Smoky. 

  • Thanks 1

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