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Rework the Legend rank


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I apologize in advance for the vague title. I expect this to be a long post as this is an incredibly important aspect of the game, and I have much to say about it.

Main Issue:
The main problem currently is that there are legend ranks who are Legend 1 with about 1.7 Million xp, and there are legend ranks with tens or hundreds of millions of xp and over 10,000 in-game hours. Obviously, the skill level and garage of these 2 players would be drastically different on average, and this should be acknowledged. 

Brief overview:
-Add more 'special' ranks after Legend for players to strive for that are difficult to achieve (similar to the idea of trophies with missions but for ranks). The main idea is just to create prestigious ranks that are difficult to obtain in order to change from the average player being at the highest rank.
~4 fixed ranks (possibly the equivalent of Legend ranks 50, 100, 200, and 300)
~2 fluid ranks (possibly for top 500 and top 100 players rank-wise)
-Potential benefits for each rank achieved 

Currently, the majority of active Tanki players are legend rank. I understand why this is, as it does not take too much time to reach the max rank now, and so I know a decent amount of players who have brought even 3-4 accounts up the max rank for them to use. However, I myself and I believe many others dislike this. I am not trying to ask for Tanki to make it harder to reach Legend Rank, as that would be undoing a previous update, and the ranks leading up to Legend are important for unlocking new equipment. What I do believe is that more ranks should be added into the game.  There is a large difference in not just skill but also the garage of a player who has recently reached Legend Rank, with maybe 200-300 in-game hours, when compared to a player who is around Legend 100 or 200 with thousands of in-game hours, and I think that these differences should be acknowledged. Im not sure how much XP exactly is needed to reach legend rank, but I am going to assume that it is around 1.7 Million (as a Legend 2 is around 1.8M). The issue is that some players have about 300 in-game hours and 1.7M xp, whereas others have thousands of in-game hours and tens to hundreds of millions of xp, and for the most part, they are treated the same. I believe that 4 ranks should be added to the game at the equivalent of Legend 50, Legend 100, Legend 200, and Legend 300. I don't think that each of these new ranks should give access to new levels of turrets such as the previous ranks, but instead, provide the player with various benefits that could be anything from a special color on the tab screen and a private chat for those with special ranks to maybe even a status similar to premium the highest rank (These rewards are only a few examples, the possibilities are quite large). The main point of these 4 ranks would be to acknowledge the players who have spent a lot of time on Tanki and make them more easily distinguished from other players while also encouraging players to continue to rank up even after reaching Legend rank. In order to keep things competitive among the top Tanki players, I believe there should be ~2 more ranks that depend on your rank in relation to others rather than a specific XP requirement. For example, " " rank for the top 500 players, and " " rank for the top 100 players, which would also have their own benefits. In addition to providing benefits to hard-working players, these ranks could also assist with various other things, such as balancing matchmaking battles. I personally don't believe that these players should not be able to play in battles with low-level legend ranks, but instead, Tanki could balance the number of special ranked players or each team or increase the rewards in terms of crystals, and XP a team receives when playing against numerous opponents of higher rank. (Of course, I'm sure someone else in the MatchMaking category will have a better or more in-depth suggestion). This is mostly just an introduction of the idea; if people have ideas for specific benefits for a rank or a better distribution of these ranks, then please reply with your ideas.

*As a side note... 1 container is really not a great reward for these ranks that would hopefully be difficult to obtain*

Thanks for your time.

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I think that 1.6 million XP mark instead of giving you Legend should give you another rank between Generalissimo an Legend it could be called "Hero" or something. It could work just like Today's Legend (new Hero rank every 200k XP but instead of it being Hero, Hero1.... Hero 20.... it would stay as "Hero" You would just receive your rank up reward.) Hero rank could go from 1.6 million to 50 million XP. After reaching 50 Million XP you would get the Legend rank. This brings prestige to Legend rank and makes you go "Holy hell this guy is a Legend" instead of today's "Oh a legend... great... *gets oneshotted*"

 

EDIT: your idea is good. 

Edited by Kimura
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Veteran Rank

P.S: I don't know what you think of this idea, but destroying more experienced/higher ranked players should award more Exp and Battle Points - Just to make the game a bit fair for Non-Legends like me who have to face em every day, almost every battle and get blasted by their max gear.

 

(For Reference: I am forced to camp with Shaft due to this unfair face to face battles)

 

Edited by CaptainKiller

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On 5/12/2023 at 12:14 PM, CaptainKiller said:

destroying more experienced/higher ranked players should award more Exp and Battle Points 

Yeah, I think you could do many cool things with new ranks, including if players could receive more exp or something for defeating more challenging opponents than a normal lobby of players, which could also be implemented in low ranks as well.

Edited by Popularity
More specific quote

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I mentioned something very similar 2/3 years ago and the devs done zip.

The best way to compel players to play is to give them something worth aiming for. The current trophy mission is beyond most players for the simple fact it is a horrendous grind fest. I will never attempt it.

Being a legend should have some significance, but it does not. Taking away the 40.000 cry was the last thing I personally strived for in this game.

There should be a reward for each time you rank to Legend and it should be based on a upgrading system.

For every time you rank your most used combo should be enhanced with an extra 25 HP and your damage output should be increased by lets say 10 HP. This would ensure many more players would put in the time and effort to reach as many Legend ranks as possible. 

It does not have to be HP. It could be your fav turret takes less time to re-load, or your fav hull gains a bit more speed or your supplies last longer, the possible rewards are endless and would be a huge incentive to all Legend players. At the moment ranking to Legend means nothing and has no status attached to it other than your XP goes up by 200,000.

As with many good ideas made available by the player base I expect mine and every other player's to be ignored by the devs, which is the reason why the game has turned into a OP, complicated, error ridden mess.

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On 5/20/2023 at 11:42 AM, DragonKnight said:

too much info

I guess he owes you an apology for describing his idea in detail and made you burn a few beain cells reading it. I understand that you do not have many to burn so perhaps you should refrain from reading stuff that requires thinking. 

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On 5/25/2023 at 9:10 PM, Iamhereforfun said:

I guess he owes you an apology for describing his idea in detail and made you burn a few beain cells reading it. I understand that you do not have many to burn so perhaps you should refrain from reading stuff that requires thinking. 

He could copy and paste it in a Text to Voice application and let the speaker speak... maybe would have been less braincells to lose.

Edited by CaptainKiller

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On 5/24/2023 at 11:01 PM, TargetXAcquired said:

I mentioned something very similar 2/3 years ago and the devs done zip.

The best way to compel players to play is to give them something worth aiming for. The current trophy mission is beyond most players for the simple fact it is a horrendous grind fest. I will never attempt it.

Being a legend should have some significance, but it does not. Taking away the 40.000 cry was the last thing I personally strived for in this game.

There should be a reward for each time you rank to Legend and it should be based on a upgrading system.

For every time you rank your most used combo should be enhanced with an extra 25 HP and your damage output should be increased by lets say 10 HP. This would ensure many more players would put in the time and effort to reach as many Legend ranks as possible. 

It does not have to be HP. It could be your fav turret takes less time to re-load, or your fav hull gains a bit more speed or your supplies last longer, the possible rewards are endless and would be a huge incentive to all Legend players. At the moment ranking to Legend means nothing and has no status attached to it other than your XP goes up by 200,000.

As with many good ideas made available by the player base I expect mine and every other player's to be ignored by the devs, which is the reason why the game has turned into a OP, complicated, error ridden mess.

In that case, the ranking rewards are also not worth it. A container normally gives just 1000 crystals..... and what good is it when I need to buy mk6 or mk7 items?

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On 5/25/2023 at 10:42 AM, CaptainKiller said:

the ranking rewards are also not worth it

I tried not to mention too much about ranking rewards and etc, as suggestions to change those are against the rules, but I completely agree.

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Well one time I receive legend rank up container and won 100k.

To help the matchmaking perhaps have LEGEND STAR system for the legend rank # range; most legends are below legend 200.

Like 5 star LEGEND would be acca-01 or boris4311 level (legend 600+).

But with the player base maybe the matchmaking would increase wait time, but it would be more fair if certain legend star level 

would play another. But some new legend can be good some players take a long time to improve.

But that trophy idea does it another way to be at an exclusive level, but I think those could take years to complete. I wish they add some other

trophy turrets/hulls soon. I personally don't like playing dictator/striker all day.

 

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On 5/25/2023 at 9:40 PM, Iamhereforfun said:

I guess he owes you an apology for describing his idea in detail and made you burn a few beain cells reading it. I understand that you do not have many to burn so perhaps you should refrain from reading stuff that requires thinking. 

yeh tru

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I'm firmly opposed to adding more ranks past legend. Moreover, I think that the difference between a Legend 1 vs like one of those uber legends is that Legend 1 probably has 1 to 3 competitive combos at that level, while uber legends have pretty much completed garages. The only imbalance is that uber legends have protection module advantages over the Legend 1s who don't really have many options to stay competitive, but otherwise they can compete on a fairly even playing field as long as the Legend 1 is restricted to using whatever his most upgraded equipment are. I think we should instead rework protection modules. 

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On 6/7/2023 at 1:56 AM, sensei_tanker said:

I'm firmly opposed to adding more ranks past legend. Moreover, I think that the difference between a Legend 1 vs like one of those uber legends is that Legend 1 probably has 1 to 3 competitive combos at that level, while uber legends have pretty much completed garages. The only imbalance is that uber legends have protection module advantages over the Legend 1s who don't really have many options to stay competitive, but otherwise they can compete on a fairly even playing field as long as the Legend 1 is restricted to using whatever his most upgraded equipment are. I think we should instead rework protection modules. 

The entire game needs reworking in order to give players a better chance of strengthening their garage when going up against maxed out Legends.

I have posted numerous times how this should be done. As usual the devs would rather work on useless skins and other useless updates than tackle the real issues blighting the game, issues which they in some cases deliberately bring into the game. At this point in time "the game" is just a complete, complicated error ridden mess. 

They have no intention of ever acting on player feedback. Their mantra is, get as much cash as we can with as little effort put into the game as we can get away with. Ergo, useless gameplay across the board. 

Same old, same old.       And they want your money for this........? 

Edited by TargetXAcquired

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Posted (edited)

Legend rank battles are filled with largely players who are still very inexperienced and unable to play with the tactics of Good players, There is a need of higher ranks with 5m + experience (i know im gonna receive only negative comments for this but it is what it is)

Edited by DOW
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On 7/4/2025 at 10:56 AM, DOW said:

Legend rank battles are filled with largely players who are still very inexperienced and unable to play with the tactics of Good players, There is a need of higher ranks with 5m + experience (i know im gonna receive only negative comments for this but it is what it is)

No they are filled with a combination of useless bots, useless players, OP buyers, kids no-lifing their mobiles, astronomically under powered players, due to ranking way to quickly (and the devs introduce "MORE" xp into the game, what a joke) legal hack trashcans, nerfed containers, sky high joke shop prices, scam events, mega nerfed rewards for ranking and a developing team that are yes boys for their paymasters.

Reworking the Legend rank will not help one bit until they rework at least 70% of the game first. Scrapping augments and trashcans would be a good start.

Feel free to add to the list if I have missed anything out. 

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