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Patch Update #728 - Released 23rd June 2023


Marcus
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Patch Update #728 - Released 23rd June 2023

 

  • Added a system of hiding mission categories

    • You no longer see the Tutorial category after having completed all the missions in it

    • You will see the Event category during the whole duration of the event (even after having completed all the missions in it)

    • You will always see Daily, Weekly, Special, and Contract mission categories (even after having completed all the missions in them)

  • You now see the number of missions you haven’t completed yet for each mission category

  • HTML5 version got touch screen support and multiple changes to the UI for mobile devices

  • Firebird

    • Regular damage decreased from 140-350 to 125-325 HP/tick

    • Critical damage decreased from 140-400 to 150-375 HP/tick

    • Reload time increased from 2.0-1.0 to 2.0-1.5 sec

  • «Pulsar» augments no longer decrease the critical damage chance of any turret

  • B0-NK turret now supports Viking’s overdrive effect

  • Added a warning screen informing about the need for a manual update of the desktop client for those who still use the older version of it, which does not support automatic updates.

  • Added a special version of the Daily Tankoins Pass offer with a 90% discount

    • Note: This special offer is only available for new accounts, registered after 23.06.2023. It can only be purchased once.

 

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On 6/22/2023 at 9:09 AM, Marcus said:

Added a system of hiding mission categories

  • You no longer see the Tutorial category after having completed all the missions in it

  • You will see the Event category during the whole duration of the event (even after having completed all the missions in it)

  • You will always see Daily, Weekly, Special, and Contract mission categories (even after having completed all the missions in them)

Thanks, this was getting a bit crowded.

On 6/22/2023 at 9:09 AM, Marcus said:
  • HTML5 version got touch screen support and multiple changes to the UI for mobile devices

  •  

Hey speaking of this, Wednesday is over, so no lag whatsoever according to the V-LOG right?

On 6/22/2023 at 9:09 AM, Marcus said:

Firebird

  • Regular damage decreased from 140-350 to 125-325 HP/tick

  • Critical damage decreased from 140-400 to 150-375 HP/tick

  • Reload time increased from 2.0-1.0 to 2.0-1.5 sec

Nice, now knock it down past Freeze.

On 6/22/2023 at 9:09 AM, Marcus said:
  • «Pulsar» augments no longer decrease the critical damage chance of any turret

  •  

Well Tesla, Firebird, and Twins are gonna be annoying. Maybe Railgun's will be better though.

On 6/22/2023 at 9:09 AM, Marcus said:
  • B0-NK turret now supports Viking’s overdrive effect

  •  

Interested in seeing someone test this during an event.

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Developers should be fixing these annoying bugs instead of nerfing turrets ?

i dont think developers know how to buff and nerf, you might as well start nerfing new turrets like tesla, scorpion and why did you remove premium and skins from containers :joy:

if you are going to keep removing drones from the game, i suggest you just remove all drones with thousands of augments and immunities, the game would become much better

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On 6/22/2023 at 6:09 AM, Marcus said:

Added a special version of the Daily Tankoins Pass offer with a 90% discount

  • Note: This special offer is only available for new accounts, registered after 23.06.2023. It can only be purchased once.

I'd like to change the creation date to June 24 of 2023 for all of my accounts please. :ph34r:

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On 6/22/2023 at 8:12 PM, core7.0 said:

I get this too and a lot players told me in the chat they do too. Did any of the dumb asses at Tanki acknowledge this? Such incompetence is beyond laughable. its is downright disgusting. It never fails after each update or "special event" to just take a dump.

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On 6/22/2023 at 2:09 PM, Marcus said:

 

    • You no longer see the Tutorial category after having completed all the missions in it

    • You will see the Event category during the whole duration of the event (even after having completed all the missions in it)

    • You will always see Daily, Weekly, Special, and Contract mission categories (even after having completed all the missions in them)

And yet 'contracts'; stays as it is?  How difficult is it to design a functioning UI?

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On 6/23/2023 at 5:08 AM, Fake said:

U need to increase firebird pulsar affect we rarely get it...........

Idk, i've been fine with it, it is just rng afterall, coupled with firebirds insane dps already, I don't think it needs a buff on crit chance

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On 6/23/2023 at 5:27 AM, Albion said:

And yet 'contracts'; stays as it is?  How difficult is it to design a functioning UI?

Maybe because Tutorial missions are there only until you finish them while Contracts are an upcoming feature

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On 6/23/2023 at 6:08 AM, Fake said:

U need to increase firebird pulsar affect we rarely get it...........

Bro did you even read the patch note??? They literally just changed the crit chance for pulsar augments..they now (supposed) to give crit just as often as normal turrets

 

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Was the JGR buff in solo JGR a secret buff? Now every kill it gets 20% of its overdrive, I can say it's great since JGR was so weak in solo JGR

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On 6/22/2023 at 4:39 PM, Marcus said:
  • «Pulsar» augments no longer decrease the critical damage chance of any turret

About vulcan's pulsar, you may have forgotten to change it since the critical shots appear almost never. I have been in several battles pouring on enemies my bullets but no sign of critical. I looked up wiki, the critical initial and step and max are 2%, however it felt near 0% . thanks for  if an increase in the vulcan's crit chances in next patch update.

Edited by SulfuricAcid

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On 6/25/2023 at 9:32 AM, SulfuricAcid said:

About vulcan's pulsar, you may have forgotten to change it since the critical shots appear almost never. I have been in several battles pouring on enemies my bullets but no sign of critical. I looked up wiki, the critical initial and step and max are 2%, however it felt near 0% . thanks for  if an increase in the vulcan's crit chances in next patch update.

Actually, Vulcan's Pulsar never decreased its critical chance.

  • Saw it 1

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On 6/25/2023 at 9:32 AM, SulfuricAcid said:

About vulcan's pulsar, you may have forgotten to change it since the critical shots appear almost never. I have been in several battles pouring on enemies my bullets but no sign of critical. I looked up wiki, the critical initial and step and max are 2%, however it felt near 0% . thanks for  if an increase in the vulcan's crit chances in next patch update.

You seemed to have just gotten unlucky. I played with it earlier and it was getting crits like normal. 

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On 6/22/2023 at 7:09 AM, Me0w_XP said:

Thanks, this was getting a bit crowded.

Hey speaking of this, Wednesday is over, so no lag whatsoever according to the V-LOG right?

Nice, now knock it down past Freeze.

Well Tesla, Firebird, and Twins are gonna be annoying. Maybe Railgun's will be better though.

Interested in seeing someone test this during an event.

No Lag? Hahaaaaa, not even in Hazel's wet dream. There is still sever lag, I just entered in a battle and had ZERO ping! then when I reloaded the cursor just spins in the "press any button to start" screen and then it just gives an error. I mean this is incompetence at its finest! 

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On 6/25/2023 at 11:54 AM, TheCongoSpider said:

You seemed to have just gotten unlucky. I played with it earlier and it was getting crits like normal. 

Nah man, I think the augment is being very discriminate against him. :ph34r:

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