Jump to content
EN
Play

Forum

What to buy? Which is better?


 Share

Recommended Posts

12 hours ago, T879 said:

So yeah, supplies are absolutely king. I'm using supplies, too, but only for Missions, Golds and Events (and if someone's annoying a lot). I won't use supplies otherwise unless I have maxed out my Garage, which will still take a while. Until then, I will have to endure getting pwned by players with "not-so-good" equipment. That's why I actually like the EMP Alt for Gauss, as it gives Non-Druggers a fair chance to beat such people

You're a buyer but you won't use supplies.

But you will use Gauss EMP.

Seriously?

  • Like 1

Share this post


Link to post
Share on other sites

1 hour ago, KamiGT said:

Probably will do Striker. Freeze is uncommon enough, so if I do it it will come last. Twins I won't do cause I have a 25% prot already.

I would buy one at a time, but more realistically I will just skip a lower sale and go for the next 50% to buy everything at once. Nothing beats them anyway, so I'd probably be able to pick up an extra item for that added 10-15% after all is said and done.

 

 

I just was put in a battle which demonstrates my supply use theory. The enemy team had two hornets, one with rail and the large caliber alt, and one with vulcan incendiary. It was CTF, and we lost 1-5. They each got +400 score, and both had GS of +9000. I didn't use any supplies, it would have been an absolute waste. Managed to get a score of 90.

That is very sad indeed, HORNETS rule the rest of us are just cannon fodder. Now you see why i won't play my marshal account, be a waste of supplies.

Share this post


Link to post
Share on other sites

21 hours ago, cosmic666 said:

That is very sad indeed, HORNETS rule the rest of us are just cannon fodder. Now you see why i won't play my marshal account, be a waste of supplies.

According to the purpose of this thread, the main thing to buy and which is better than everything else right now is just Hornet M4, speaking in the objective sense...

 

 

That's the point I'm making.

VVV

Edited by KamiGT

Share this post


Link to post
Share on other sites

13 hours ago, KamiGT said:

According to the purpose of this thread, the main thing to buy and which is better than everything else right now is just Hornet M4, speaking in the objective sense...

Used with the right turret (high damage) it has the most OP OverDrive in the game.

Share this post


Link to post
Share on other sites

Deciding between Sprinter, Saboteur or Trickster drone to buy as my primary drone as I feel as though I have enough batteries to maintain a drone for completing missions easier.

Only reason I'd consider Trickster is for the battle point boost cause I usually have no problem with supply cooldowns in most matches. Anyone adequate at using Trickster able to give me a rough estimate on how many extra battle points the drone contributes in an average game? (without actively seeking teammates to cancel their cooldowns).

Saboteur and Sprinter both seem quite useful and versatile, but my only qualm with Sprinter is that apparently it only activates supplies if your remaining supply time is under 10-20 secs (depending on MU level) and usually when I'm capping points/ picking up ball or flag I have all or at least 2 supplies active anyway. 

Is the free RK worth the batteries it eats? - RK is 150, Battery is 300, although I never buy batteries so I guess those can be considered free whereas I do buy RKs in 50% sales. 

 

Share this post


Link to post
Share on other sites

2 hours ago, D.A.R.K.N.E.S.S said:

Deciding between Sprinter, Saboteur or Trickster drone to buy as my primary drone as I feel as though I have enough batteries to maintain a drone for completing missions easier.

I have a trick for completing missions more easily. I like to use TO mobile to be able to change the hard missions multiple times until they are far more manageable. Instead of 270k damage in CTF mode, I can get collect 15 speed boosts. Then, I can do all three missions in about three battles, instead of 8 or so. It saves my most valuable resource, time.

Share this post


Link to post
Share on other sites

13 minutes ago, KamiGT said:

I have a trick for completing missions more easily. I like to use TO mobile to be able to change the hard missions multiple times until they are far more manageable. Instead of 270k damage in CTF mode, I can get collect 15 speed boosts. Then, I can do all three missions in about three battles, instead of 8 or so. It saves my most valuable resource, time.

Personally, I don't mind spending a bit of time doing missions - i'll usually spend an hour on tanki anyway. It's more so to do better in the battles themselves whilst simultaneously completing missions that I want to buy a decent drone. That being said, I usually get top 2-3 anyway, so perhaps I should just continue MUs and forget about the drone... ?

Share this post


Link to post
Share on other sites

@At_Shin first, the protection module you'll get is Falcon. Frankly, this would be a good opportunity to grab yourself a Railgun module, but I think you'll be making some serious sacrifices.

I'd say hold off, especially since you have a 6-8 Mammoth. Something better is bound to come around.

  • Like 1

Share this post


Link to post
Share on other sites

7 hours ago, At_Shin said:

Thank you bro! I will wait for those 50% sales.

If you want to or are willing to change your MU plan, it might be worth buying. I would just look at your account plan holistically and see what will get you the better result earlier.

Personally, I wouldn't buy it, because I see that you have a good hull distribution already. I wouldn't upgrade any more hulls to M3 (Mk7), and I would continue to MU all the ones that you already have at M3 until they are maxed. Your turret selection looks good too, so just pick up Rail at the next 50% sale.

The part of your account that needs the most work is the modules. You need to start buying Mk7 modules asap, they carry a huge amount of value. I would suggest Railgun, Gauss, Vulcan, Magnum, and Thunder modules to start.

I edited my post because I accidentally didn't read like half of yours before writing mine, At_Shin.

Edited by KamiGT

Share this post


Link to post
Share on other sites

1 hour ago, At_Shin said:

It is better to have all my hulls at mk7 than only a few at mk8

This is not true at all. This argument can definitely be made for turrets but not hulls since the hulls are nowhere near as distinct in their characteristics 

It is most preferable to have three hulls Mk8  - one light, one medium, one heavy to fill in all roles during a battle than to have all hulls Mk7 with few MUs. You are wasting almost 200k crystals for every unnecessary Mk7 hull you buy on a 50% sale, and more for lower sale percentages. 

This way you can switch to whatever your team needs in the battle, whether that be to defend and protect the flag in CTF/ASL using a heavy hull, play in the midfield and be an all rounder with a medium hull, or use the broken ass Hornet OD and carry your team to a win. 

Regarding your earlier question, what's the point of getting Mammoth Mk7 if you already have Titan? Both will fill the same purpose in terms of being a heavy hull, and the only difference is overdrives, both of which are fairly useless in my opinion, if anything Titan's is better since sometimes the enemy won't have their OD to counter it, but you can literally pop a speed boost and run away from Mammoth OD like its nothing. I probably get killed by Mammy OD once every 30 games, if that.

Share this post


Link to post
Share on other sites

4 hours ago, At_Shin said:

Dude, overdrives have changed everything.  This strategy of investing in only a few hulls is now faulty because hulls are as distinct and unique as turrets because of overdrives.  

Not true, your turret is entirely unique the entire time you are in battle, your hull is only unique for the brief periods, or in hornets case, the large periods of time where your overdrive is active. But we're not talking about hornet here.

4 hours ago, At_Shin said:

  Tell me this, can your titan crush a juggernaut by cornering the big boss and deal 3996 damage by touching it? No, it can't. This ability of mammoth is very useful for death matches and solo juggernaut modes. While a titan's some will only attract enemies towards you, a mammoth's will make them think twice before coming near you. It is good for gold boxes too.

No it can't, but if said Juggernaut in this example is stupid enough to let me corner him with a slow ass MAMMOTH then he may as well be good as dead anyway. It's not like Mammoth is the only way to kill Juggers, I did the 50 mission easily using Viking-Twins as my main combo. 

Solo Juggernaut is simply not a valid reason to purchase equipment as it is only in the game for maybe 5 weeks in the entire year, if that. Deathmatches are not in matchmaking. So, what's your point now? You're describing very specific situations where *maybe* it might be better to have a different hull but spending a whole 200k just for that? Not. Worth. It.

4 hours ago, At_Shin said:

Hey, I already have all my hulls at mk6-8 except hornet which I have at mk5 and Viking which I have at mk6-9. I just micro-, upgrade every item in my garage by one step each sale. So I am not really going to buy all mk7s at full prizes .

Dude, MUing slowly costs the same as full price. And like I said, even if you only MUed during sales, maximum sales are 50% so each Mk7 will set you back a MINIMUM of 200k, and I'm sure you have a few 25%, 30% off MUs in there which will bump up the price even more.

At the end of the day, you do you, its your account and it doesn't seem like you'll be convinced on this but maybe once you actually start MUing your Mk7s instead of focusing on getting more you'll realise the advantage

Edited by D.A.R.K.N.E.S.S

Share this post


Link to post
Share on other sites

Hey At_Shin,

My anecdote on this matter is similar to Darkness's. If you look at my profile, I only run 3 hulls: Titan, Hornet, and Viking. It works out super well to have a l/m/h hull split like this, and the overdrives haven't played a major factor either. Because of having three hulls, I have been able to get them up to Mk7-15 without much struggle. I upgrade the same way you do, just only these three. If I would still buy any hull, it's be dictator or hunter. Dictator because it is unique, and Hunter because I have started to believe it has some important inherent advantages over Viking.

I would suggest:

Titan (best shape of heavy hulls in my opinion)

Hornet (most stable, I like the drifting capabilities)

Hunter (more power than most, I believe it is harder to destabilize from recoil or impact than Viking)

  • Like 1

Share this post


Link to post
Share on other sites

I agree with your point about garage diversity somewhat, the issue with this is that later on you will hit a brick wall of consistent 9999 gs players (close to every battle for me), and then it will be more difficult without very good equipment and many supplies. For this reason, I would suggest diversity mainly in turrets, and sticking to a three way split with hulls. You will get so much more mileage out of the turrets vs hulls. The tradeoff simply isn't worth it. Not saying that having all hulls mk7 wouldn't be nice, it just doesn't compare to a diverse and highly upgraded turret collection with a few mk8 hulls. I plan to max my fire, shaft, smoky, and ricochet relatively soon. I will do the others later, but for now I picked one from each range/subtype of turret. Melee, short, mid-long, dedicated long.

Share this post


Link to post
Share on other sites

12 hours ago, At_Shin said:

Thanks for taking the time to write your advice. About modules, I have got Vulcan module mk7 already, and my rail, gauss and one other module (it might be magnum or thunder's) are at mk5-4. I will Mu them the next few 30% sales, and get the mk6 modules for free. After that, I will wait for a 50% sale to buy their mk7 versions. But they are not a big priority for me.

About not MUing my mk6 hulls, I can not agree with you there. This is because a maxed out mk7 combo doesn't guarantee a win in battle. Game mechanisms have changed because of updates such as overdrives, drones, augments, etc. I can be in top 3 of most siege battles with my adrenaline Gauss+Dictator (mk6-8) combo, but I will be at middle or bottom if I use wasp mk7 with vulcun or twins. My smokey would work with it but definitely not as well as my adrenaline Gauss works with dictator. 

It is better to have all my hulls at mk7 than only a few at mk8. Tanki nerfs and buffs things every alternating update. It is better to own all things instead of only a few which may or may not get nerfed to the ground. Look at titan OD and wasp OD, they are quite weak. Even mammoth's OD is weak. Fortunately, I have got other good hulls which help me out in battle.

That's why I always micro upgrade my whole garage by one step every sale.

You can get the next modification for free only if you have fully upgraded the previous modification before reaching the unlock rank of the next modification. You won't get mk6 for free

Share this post


Link to post
Share on other sites

1 minute ago, At_Shin said:

I have my mk5 modules at step 4. So I just need to MU them one more step to get the mk6 version for free 

No, you won't. Since you have already crossed the rank of mk7 modules(or atleast that's what i think, it might have changed after the mk update)

Edited by coconuttree

Share this post


Link to post
Share on other sites

12 minutes ago, At_Shin said:

Remember to say thanks to the modification conversion update.

Thanks but no thanks, before I was able to buy Mk7s directly, now I have to buy every modification before Mk7 beforehand. Especially a pain in the derrière when upgrading modules. 

Share this post


Link to post
Share on other sites

I have a potential tip for MUing by the way. By no means is this the cheapest way, but it allows you to balance the costs and not spend absolutely forever trying to upgrade things to M4. The best way to do this is to upgrade the item to Mk7-14 without sales, and do the last five upgrades on sale. This will save you 100k on the last five, but lose you about 125k. It costs about 364k overall. I think if you really want the item maxed fast this is the best way to do it.

Share this post


Link to post
Share on other sites

1 hour ago, At_Shin said:

I use driver and it works well (but you will need to upgrade it a bit to start appreciating it's OD charge boosts).

how many steps 5 or 10?

don't forget i still need an Mk4-5 kit

Share this post


Link to post
Share on other sites

7 hours ago, fghjkl54 said:

wich one is the best eneginer drone or driver drone?!

This depends on what you want from a drone and your playstyle. Your garage has good variety but it's about time you start specialising in a specific combo. 

 

If you don't plan on micro-upgrading your drone, then Engineer has more value at 0/20. On top of gaining a significant increase in the duration of the supply, you also share the supply with any materialised ally. While you gain the extra 20 seconds, allies will have the standard 30 seconds. The points you gain from sharing the effect is negligible mostly so you wouldn't buy the drone just for that. Of course, to make good use of the drone, you would need to stay alive to make use of the extended duration. 

 

For Driver, if your main hull is Viking, then choose Engineer. You will find more value with a low-upgrade Driver on every hull except Viking. You require a kill to activate the drone. Your Shaft should be able to comfortably secure that kill for the activation. With Driver, you're going to want to be more aggressive because in return, you will receive more ODs per battle on average. Choose the right combination of turret and hull to utilise more ODs than usual. An example could be your Firebird + Hunter, or your Shaft + Dictator. 

Share this post


Link to post
Share on other sites

12 minutes ago, TheCongoSpider said:

 

already used shaft dictator and also still confused if i choose driver or engenire or should i still grinding till defender or supplier?

Share this post


Link to post
Share on other sites

24 minutes ago, TheCongoSpider said:

This depends on what you want from a drone and your playstyle. Your garage has good variety but it's about time you start specialising in a specific combo. 

 

If you don't plan on micro-upgrading your drone, then Engineer has more value at 0/20. On top of gaining a significant increase in the duration of the supply, you also share the supply with any materialised ally. While you gain the extra 20 seconds, allies will have the standard 30 seconds. The points you gain from sharing the effect is negligible mostly so you wouldn't buy the drone just for that. Of course, to make good use of the drone, you would need to stay alive to make use of the extended duration. 

 

For Driver, if your main hull is Viking, then choose Engineer. You will find more value with a low-upgrade Driver on every hull except Viking. You require a kill to activate the drone. Your Shaft should be able to comfortably secure that kill for the activation. With Driver, you're going to want to be more aggressive because in return, you will receive more ODs per battle on average. Choose the right combination of turret and hull to utilise more ODs than usual. An example could be your Firebird + Hunter, or your Shaft + Dictator. 

Congo me old mate check out impulse-warrior and please tell me which protections i should upgrade the most for mk6. TA, IM BEING SERIOUS BY THE WAY.

Share this post


Link to post
Share on other sites

On 7/20/2020 at 5:06 PM, D.A.R.K.N.E.S.S said:

Deciding between Sprinter, Saboteur or Trickster drone to buy as my primary drone as I feel as though I have enough batteries to maintain a drone for completing missions easier.

If you're buying it to complete missions faster, then the best one out of those three would be Trickster. 

 

On 7/20/2020 at 5:06 PM, D.A.R.K.N.E.S.S said:

Only reason I'd consider Trickster is for the battle point boost cause I usually have no problem with supply cooldowns in most matches. Anyone adequate at using Trickster able to give me a rough estimate on how many extra battle points the drone contributes in an average game? (without actively seeking teammates to cancel their cooldowns).

I don't prioritise using Trickster supportively. The effort it takes to share it with allies is always not worth it for me. I use it as a life extender for myself. Rushing to get to teammates without my speed boost to activate the drone near them puts me at high risk of dying or not getting any value at all. There is also the risk that your ally will not do anything with the buff they received (some players don't use supplies). 10 battle score per ally though is great and could be very useful in Siege where the capture point is near your base. In all other modes, try to give at least one ally the effect if you can. When you activate the drone should me more convenient to the Trickster user. 

The range was buffed recently as well so can gain points from allies even farther. I'd estimate you can get 150 extra battle points per battle if your prioritise using it supportively. You may get hundreds more in a mode like Siege where your allies will converge on the point and life expectancy is low all around so you can keep chaining it after you respawn. 

 

One last thing, the drone is supposed to work like Miner, Defender, Mechanic and Booster in that manually activating supplies would decrease the cooldown of your speed boost supply. That is not the case currently and has not been working for a long while. Even without this, it is still a great drone. 

On 7/20/2020 at 5:06 PM, D.A.R.K.N.E.S.S said:

Saboteur and Sprinter both seem quite useful and versatile, but my only qualm with Sprinter is that apparently it only activates supplies if your remaining supply time is under 10-20 secs (depending on MU level) and usually when I'm capping points/ picking up ball or flag I have all or at least 2 supplies active anyway. 

Is the free RK worth the batteries it eats? - RK is 150, Battery is 300, although I never buy batteries so I guess those can be considered free whereas I do buy RKs in 50% sales. 

If you were to use Sprinter, I'd advise you use it in Assault red team or CP. For Assault red team, you basically have a free repair kit every 20 seconds if you camp near the flag (if you're using a long range turret and supporting your allies who are capturing). You also get some duration of supplies which would be useful when your own manually activated supplies are on cooldown. 

In CP, you have access to many capture points that are captured quickly. You do not need to gain score from the capture for the drone to be activated. All you need to do is have the line connected to your tank on the point the moment before it is captured. Like heading to the Siege point just before it captures so you can get Overdrive charge and points. 

 

Using it in CTF or RGB is risky if the enemy team has defenders because they can interrupt the healing process and you wouldn't be able to heal yourself during the rest of the duration which could result in your death. You'd also have fights for the Rugby ball and you could very well not pick up the Rugby ball at all during the battle because you have 7 teammates. The drone consumes one speed boost per activation so make sure you're prepared to use more speed boosts than normal. 

Share this post


Link to post
Share on other sites

11 minutes ago, fghjkl54 said:

already used shaft dictator and also still confused if i choose driver or engenire or should i still grinding till defender or supplier?

Defender would be too expensive for you to maintain and I doubt you'd get as much value as you think you'd do at low upgrades. Supplier is an ultra-supportive drone. I would suggest using Supplier only if you would be someone's pocket Isida or if you're capturing points in Siege. 

 

Your garage has a lot of variety which makes the choice between Driver and Engineer tough. You need to have an idea of what kind of playstyle you prefer and what combination you're planning on using the most because you're committing to a drone. 

5 minutes ago, cosmic666 said:

Congo me old mate check out impulse-warrior and please tell me which protections i should upgrade the most for mk6. TA, IM BEING SERIOUS BY THE WAY.

You have a really great collection of protection modules for your rank. I'd advise you upgrade the protection modules of the 2 most frequent turrets you encounter, and the third slot for a specific turret that you have trouble fighting or is also very popular. For instance Ricochet might be popular but if you generally have a harder time against Freezes, you can upgrade your Freeze protection. 

 

My default protection modules are Railgun, Thunder (the two most popular turrets I encounter) and Gauss (also popular and frankly too powerful). Those three modules take precedence over other modules to be upgraded. I suggest getting your Thunder and Railgun modules to 32%. It should help a lot with your survivability since your Titan is above Mk7 and you're unprotected when you use the double damage and speed boost with your Crisis drone. The extra % protection should let you withstand one more shot before dying, more time for you to defeat them. As you reach closer to Legend, you may want to invest some more in your Magnum protection. 

Share this post


Link to post
Share on other sites

15 minutes ago, TheCongoSpider said:

If you're buying it to complete missions faster, then the best one out of those three would be Trickster. 

 

I don't prioritise using Trickster supportively. The effort it takes to share it with allies is always not worth it for me. I use it as a life extender for myself. Rushing to get to teammates without my speed boost to activate the drone near them puts me at high risk of dying or not getting any value at all. There is also the risk that your ally will not do anything with the buff they received (some players don't use supplies). 10 battle score per ally though is great and could be very useful in Siege where the capture point is near your base. In all other modes, try to give at least one ally the effect if you can. When you activate the drone should me more convenient to the Trickster user. 

The range was buffed recently as well so can gain points from allies even farther. I'd estimate you can get 150 extra battle points per battle if your prioritise using it supportively. You may get hundreds more in a mode like Siege where your allies will converge on the point and life expectancy is low all around so you can keep chaining it after you respawn. 

 

One last thing, the drone is supposed to work like Miner, Defender, Mechanic and Booster in that manually activating supplies would decrease the cooldown of your speed boost supply. That is not the case currently and has not been working for a long while. Even without this, it is still a great drone. 

If you were to use Sprinter, I'd advise you use it in Assault red team or CP. For Assault red team, you basically have a free repair kit every 20 seconds if you camp near the flag (if you're using a long range turret and supporting your allies who are capturing). You also get some duration of supplies which would be useful when your own manually activated supplies are on cooldown. 

In CP, you have access to many capture points that are captured quickly. You do not need to gain score from the capture for the drone to be activated. All you need to do is have the line connected to your tank on the point the moment before it is captured. Like heading to the Siege point just before it captures so you can get Overdrive charge and points. 

 

Using it in CTF or RGB is risky if the enemy team has defenders because they can interrupt the healing process and you wouldn't be able to heal yourself during the rest of the duration which could result in your death. You'd also have fights for the Rugby ball and you could very well not pick up the Rugby ball at all during the battle because you have 7 teammates. The drone consumes one speed boost per activation so make sure you're prepared to use more speed boosts than normal. 

Lol try using crisis, eats supplies for fun if your attacking. i've never bought speed boosts for cry but i do now. 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...