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2 hours ago, asem.harbi said:

No, its that much worse than Mk7+, this is due to the fact that Mk7+ is actually Mk10 IMO.

thanks for your understand.

but actually your advice to not rank quickly is contrary to reality. because I try to rank fast because in my plans when I reach Next rank, I will buy 2 kits immediately, and maybe I will have enough crystals to add to them more and buy 3 kits Mk7.

but actually if I try to not rank fast, actually from Colonel I face high ranks, actually from IconsNormal 21.pngplayers can get Mk7+ items, so I have to rank up quickly to rescue my life and buy Mk7 items.

also I have to rank quickly because I can't upgrade every thing to Mk6 from Colonel, No I must rank to Brigadier so I can upgrade to Mk6. (most Mk5 items I have were from Colonel or before)

Then your stuck in a conundrum,(catch 22 scenario) rank faster to get the required equipment to combat players at shop buying level, or obtain xp at a lesser rate and stick to playing battles against (LESSER) upgraded shop buyers. Four big factors going against you here, 1- Little or no cash to help you upgrade your garage. 2- Obviously ranking to quick. 3-MM, because it is so unbalanced and biased towards buyers, your going to come up against strong players at a lower rank, and those above you in rank who are even occasional buyers will outgun you even more. 4- Unless you have at least 3-5 million crystals, (and yes i actually do mean that amount) even if you get a few MK6-MK7 protections and a couple of turrets and hulls at either of these MKs, you have to upgrade them to a decent step to do reasonably well at the rank you are at. I understand the pitfalls of ranking to quick if you are essentially a non buyer, it's a mistake the vast majority of players make, and then realise they cant compete in battle as good as they did a couple of ranks before that, because there equipment lacks sufficient upgrades to challenge the players at these higher ranks. This imo is how it plays out for most players in TO, and how it will always remain that way as long as players spend cash to gain a upper hand in battles.P.S not to over inflate either myself or @wolverine848, but we actually no what we are talking (posting) about. 

Edited by cosmic666
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20 hours ago, asem.harbi said:

that's all contrasts what semyon kirov says that every player can get everything, even without buying anything with real money, not exactly what he says but in general correct.

what he says was hard to believe in 2014, when tanki was just have Micro upgrades. but now in 2020 what he says is completely incorrect IMO.

actually I appreciate Semyon Kirov, just I have another opinion in this point.

IMO, Payed stuffs in tanki is: hull Augments - Drones - also hulls and tanks upgrades beforehoP6m4O.png.

I agree with most of this. I would not say that Micro upgrades are that hard to get, and I think the F2P aspect was very alive in 2014. I would've described the game as very grindy but also quite enjoyable and playable back then. I think it has shifted to being a not outright pay-to-win but quite pay-to-win on a de facto basis. As someone who had a higher ranked account for the past few years (at least for the last two years or so I have had m3s because I got 3 kits from the garage at the three star rank) many of these changes have not affected me nearly as much as mid rank players especially. The low rank people have been largely shielded from these garbage updates, but once they hit the middle ranks I bet a huge amount will stop playing. That seems to be the most imbalanced rank range in the game. I'm just happy I was able to get kits that actually were GREAT value from the garage before the horrible update which removed them. That was probably the most f2p killing update of all.

I definitely think Hull augments count as a paid feature, and so do drones. The biggest problem with the dumb drones is that they require batteries and consume ridiculous amounts of supplies. I saw a buyer once named Mr.Worship in an MM battle, and he was using Defender. He told me he had gone through 4,000 double armors in one day using it. This is definitely not something I would consider to be F2P when it can consume supplies that fast. The challenges are also becoming somewhat pay to win because all the good items are locked behind the pass and to get to the 50th tier premium is close to necessary (the only way I ever got a challenge done was because I got 10 days prem. from a container TWICE in a row in the same week, also had abt 400 tankoins saved so I was able to get Hornet heat immunity).

I miss the old VLOGs and Semyon Kirov.

 

EDIT:

Also @asem.harbi for the sake of your sanity and your account during these especially bad times to play, I would suggest not playing the game outside of completing your missions each day, after changing them to make them less grindy and quicker. Build up your nest egg, and wait to spend for either a big sale or when your dream kit comes around. I'd stay away from any heavy hulls in today's meta, they don't seem to be a good investment. For med and light, I suggest Hornet and Hunter. As far as turrets I wouldn't pick Isida or Freeze (I like both but they are pretty unbalanced in a weak way) but anything else should work, just pick something that can be used in all maps. Work on collecting a large drug stash, you will need thousands. Try to play in such a way that you always get a few drugs instead of losing some. Upgrade your protections as much as you can on sales also. Try to stick to abt three turrets or less, maybe going with a short/med/long range build.

Good luck, and go enjoy your summer!!

Edited by KamiGT
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1 hour ago, KamiGT said:

the sake of your sanity and your account during these especially bad times to play, I would suggest not playing the game outside of completing your missions each day

Playing only mm would really make me sick ???.  

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5 hours ago, KamiGT said:

I agree with most of this. I would not say that Micro upgrades are that hard to get, and I think the F2P aspect was very alive in 2014. I would've described the game as very grindy but also quite enjoyable and playable back then. I think it has shifted to being a not outright pay-to-win but quite pay-to-win on a de facto basis. As someone who had a higher ranked account for the past few years (at least for the last two years or so I have had m3s because I got 3 kits from the garage at the three star rank) many of these changes have not affected me nearly as much as mid rank players especially. The low rank people have been largely shielded from these garbage updates, but once they hit the middle ranks I bet a huge amount will stop playing. That seems to be the most imbalanced rank range in the game. I'm just happy I was able to get kits that actually were GREAT value from the garage before the horrible update which removed them. That was probably the most f2p killing update of all.

I definitely think Hull augments count as a paid feature, and so do drones. The biggest problem with the dumb drones is that they require batteries and consume ridiculous amounts of supplies. I saw a buyer once named Mr.Worship in an MM battle, and he was using Defender. He told me he had gone through 4,000 double armors in one day using it. This is definitely not something I would consider to be F2P when it can consume supplies that fast. The challenges are also becoming somewhat pay to win because all the good items are locked behind the pass and to get to the 50th tier premium is close to necessary (the only way I ever got a challenge done was because I got 10 days prem. from a container TWICE in a row in the same week, also had abt 400 tankoins saved so I was able to get Hornet heat immunity).

I miss the old VLOGs and Semyon Kirov.

 

EDIT:

Also @asem.harbi for the sake of your sanity and your account during these especially bad times to play, I would suggest not playing the game outside of completing your missions each day, after changing them to make them less grindy and quicker. Build up your nest egg, and wait to spend for either a big sale or when your dream kit comes around. I'd stay away from any heavy hulls in today's meta, they don't seem to be a good investment. For med and light, I suggest Hornet and Hunter. As far as turrets I wouldn't pick Isida or Freeze (I like both but they are pretty unbalanced in a weak way) but anything else should work, just pick something that can be used in all maps. Work on collecting a large drug stash, you will need thousands. Try to play in such a way that you always get a few drugs instead of losing some. Upgrade your protections as much as you can on sales also. Try to stick to abt three turrets or less, maybe going with a short/med/long range build.

Good luck, and go enjoy your summer!!

Thanks you, that's makes a lot of sense

Great advises.

Also thank you all guys @wolverine848 @cosmic666 

7 hours ago, wolverine848 said:

If you keep advancing NOW you are hurting your crystal to experience ratio because of summer "experiment".  You want to advance slowly like cosmic suggested.

You asked for suggestions and we have given them.  We can't make you follow the advice - BUT - what's the point of asking for it if you won't follow it?

maybe?

True

7 hours ago, cosmic666 said:

Then your stuck in a conundrum,(catch 22 scenario) rank faster to get the required equipment to combat players at shop buying level, or obtain xp at a lesser rate and stick to playing battles against (LESSER) upgraded shop buyers. Four big factors going against you here, 1- Little or no cash to help you upgrade your garage. 2- Obviously ranking to quick. 3-MM, because it is so unbalanced and biased towards buyers, your going to come up against strong players at a lower rank, and those above you in rank who are even occasional buyers will outgun you even more. 4- Unless you have at least 3-5 million crystals, (and yes i actually do mean that amount) even if you get a few MK6-MK7 protections and a couple of turrets and hulls at either of these MKs, you have to upgrade them to a decent step to do reasonably well at the rank you are at. I understand the pitfalls of ranking to quick if you are essentially a non buyer, it's a mistake the vast majority of players make, and then realise they cant compete in battle as good as they did a couple of ranks before that, because there equipment lacks sufficient upgrades to challenge the players at these higher ranks. This imo is how it plays out for most players in TO, and how it will always remain that way as long as players spend cash to gain a upper hand in battles.P.S not to over inflate either myself or @wolverine848, but we actually no what we are talking (posting) about. 

yeah

but I mean from IconsNormal 21.png, players can get Mk7, so when I reach this rank I have to rank up fast till IconsNormal 25.pngto unlock Mk7's and to be competent with those players

Edited by asem.harbi

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1 hour ago, asem.harbi said:

 

 

 

 

Thanks you, that's makes a lot of sense

Great advises.

Also thank you all guys @wolverine848 @cosmic666 

maybe?

True

yeah

but I mean from IconsNormal 21.png, players can get Mk7, so when I reach this rank I have to rank up fast till IconsNormal 25.pngto unlock Mk7's and to be competent with those players

 I have just looked at your profile. Unless you are willing to spend cash, the only way you are getting MK7 is by reaching marshal. In your situation if you do not have the cash then i would say YES you have got to rank asap so at the very least you will have MK7 rail. I did not know your rank until now, so ranking faster would in fact benefit you compared to what you have got in your garage at the rank you are now.  As you are a non buyer you made the mistake of reaching the mid ranks to quickly,so imo after looking at your profile save as many crystals as you possibly can, and when you hit marshal upgrade rail and your fav turret as much as you can. Your protections at the rank you are at are at best average, you really need MK6 to enhance your chances of getting a decent score in battles. In regards to your protections i would not concentrate on any more upgrades on your MK5s as they really won't make that much of a difference (AND WILL DEPLETE YOUR CRYSTALS) when as you no you are going to come up against at times marshal ranks and in some battles even higher. Your account is tricky to advise on as your rail / hornet are only MK5, so what to do. Depending on your current upgrade level on rail if it is near completion then get it maxed out,and acquire the MK6 for free and start upgrading that to. Usually i would say don't bother with upgrading MK5, but if you are not a buyer then this is the best way to go for you. You have over 340,000 xp to hit marshal so that is still quite a way off, so imo it makes sense to go the way i have suggested and concentrate on rail/hornet and to use whatever cry you have saved on making them stronger. At the very least you need to have both rail and hornet maxed out at MK6 before you get to marshal rank. Once you are at marshal then your protections need to go to MK7, but i no that will be difficult for you, so with limited funds all you can do is concentrate on the ones already at MK5 and progress as best as you can towards MK7. A lot of players are in the same position as you, TO is aimed at buyers with little or no thought towards the thousands of non buyers that make up the core of all battles played out. Good luck getting to marshal even though it looks like you are yet another MURDER HORNET player ? 

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46 minutes ago, cosmic666 said:

 I have just looked at your profile. Unless you are willing to spend cash, the only way you are getting MK7 is by reaching marshal. In your situation if you do not have the cash then i would say YES you have got to rank asap so at the very least you will have MK7 rail. I did not know your rank until now, so ranking faster would in fact benefit you compared to what you have got in your garage at the rank you are now.  As you are a non buyer you made the mistake of reaching the mid ranks to quickly,so imo after looking at your profile save as many crystals as you possibly can, and when you hit marshal upgrade rail and your fav turret as much as you can. Your protections at the rank you are at are at best average, you really need MK6 to enhance your chances of getting a decent score in battles. In regards to your protections i would not concentrate on any more upgrades on your MK5s as they really won't make that much of a difference (AND WILL DEPLETE YOUR CRYSTALS) when as you no you are going to come up against at times marshal ranks and in some battles even higher. Your account is tricky to advise on as your rail / hornet are only MK5, so what to do. Depending on your current upgrade level on rail if it is near completion then get it maxed out,and acquire the MK6 for free and start upgrading that to. Usually i would say don't bother with upgrading MK5, but if you are not a buyer then this is the best way to go for you. You have over 340,000 xp to hit marshal so that is still quite a way off, so imo it makes sense to go the way i have suggested and concentrate on rail/hornet and to use whatever cry you have saved on making them stronger. At the very least you need to have both rail and hornet maxed out at MK6 before you get to marshal rank. Once you are at marshal then your protections need to go to MK7, but i no that will be difficult for you, so with limited funds all you can do is concentrate on the ones already at MK5 and progress as best as you can towards MK7. A lot of players are in the same position as you, TO is aimed at buyers with little or no thought towards the thousands of non buyers that make up the core of all battles played out. Good luck getting to marshal even though it looks like you are yet another MURDER HORNET player ? 

actually I have a cash that what will make me stronger than any other buyer, and I play on laptop maybe stronger than 90% of Tankers, but but I don't want to spend my cash to this game ever, that's it.

actually my strategy is to go to IconsNormal 25.pngrank and I will buy 3 or 4 kits, so I will have a variety of Mk7 tanks and turrets (melee ، medium ، long range) and and plenty of protections?.

from the beginning in this account until now I have buy more than 5 or 6 kits, most of my Mk5 were from kits, and I always outstrip my rank with stronger items, but I face a big struggle between this two long ranks   IconsNormal 21.pngto IconsNormal 25.png 322K xp?.

also in real in every rank from Major till this rank I have grind crystals more than 200K at once in every rank, and a some of them more than 400K, I'm really patient at crystals gathering.

in real of most games I be in top 3 position, and my D/L always is high, and my situation in most games are good, actually in game result I'm also better than who is stronger than me a lot. but but why I'm angry???

in real, because I know that's not my playing that's not what I deserve I must be better than top 3, I must be 1st in every game I play, if the game were balanced maybe I will have better than 7.0 D/L in every game I played, I get immediately angry and nervous when I meet someone noob and but he can fight me and we are equal, because he have items stronger than me.

 but my situation is something good because I'm decent player, but another non-buyers players mostly have bad equipment also be in last players, Because most players I see in tanki buyers or non-buyers are noobs (sorry), but buyers aren't better than non-buyers, actually if they didn't pay they will be at the same situation with noobs non-buyers, they should all can't even face me, but just because they're buyers they Can.

sorry for bragging?, but actually it's not bragging just no it's logic because I play from 2012 and it depressed when some players from 2019 can fight me,

even if I'm extremely noob, at least actually 8 years absolutely will make noob player more professional more than a pro player have 1 year of playing.

but I'm not a noob player (and have 8 years of playing), and the players who have 1 years of playing aren't pros(as what I see), so it's absolutely they shouldn't even can ( actually I have no word to describe the huge difference).

 ?? lol, but actually maybe hornet not the most hull I use, but at total it's it, Like Magnum actually I didn't play with magnum, rarely times I use it, but it the second most turret I use because I've used it a lot in my first ranks.

Anyway thank you a lot for your time, I really enjoy with you

Edited by asem.harbi
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1 hour ago, E_polypterus said:

You can get kits at third lieutenant from the html5 shop showcase.

Yip i no, but if you are not a buyer that's the only way you can get em. 

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Back in the game not long ago, what is the best drone for Vulcan + Titan except Crisis, which it causes me a house to obtain it, not a big fan of loot boxes?

Edited by Aegis

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1 minute ago, Aegis said:

Back in the game not long ago, what is the best drone for Vulcan + Titan except Crisis, which it causes me a house to obtain it, not a big fan of loot boxes?

I'd say Driver. It allows you to use your Overdrive more times during the battle which is more protection for you and whoever is near you. It's low-cost and has a lot of value if you can easily gain kills in 15-second intervals. 

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3 minutes ago, TheCongoSpider said:

I'd say Driver. It allows you to use your Overdrive more times during the battle which is more protection for you and whoever is near you. It's low-cost and has a lot of value if you can easily gain kills in 15-second intervals. 

So if I get it correctly, the driver drone reduces the overdrive cooldown for every kill and this effect as an internal cooldown of 15s?

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1 minute ago, Aegis said:

So if I get it correctly, the driver drone reduces the overdrive cooldown for every kill and this effect as an internal cooldown of 15s?

Effectively, it gives you bonus Overdrive charge for activating the drone (via the kill). You have the Overdrive charge from getting the kill, and the Overdrive charge received from activating the drone. And yes, it has a cooldown of 15 seconds. 

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1 minute ago, TheCongoSpider said:

Effectively, it gives you bonus Overdrive charge for activating the drone (via the kill). You have the Overdrive charge from getting the kill, and the Overdrive charge received from activating the drone. And yes, it has a cooldown of 15 seconds. 

So the drone will automatically activate for every kill and grant additional overdrive charge. Is this the case? 

 

Also, how do the batteries consumed? Does it consume 1 battery when the drone is active? Or for a 7 min battle, it consumes 7 batteries, 1 per minute, regardless how many kills I get?

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3 minutes ago, Aegis said:

So the drone will automatically activate for every kill and grant additional overdrive charge. Is this the case? 

Yes. It will activate only when it is able to be activated. If you get a kill while the drone is on the 15-second cooldown then it will not be activated and you will not get the bonus Overdrive charge. 

 

4 minutes ago, Aegis said:

Also, how do the batteries consumed? Does it consume 1 battery when the drone is active? Or for a 7 min battle, it consumes 7 batteries, 1 per minute, regardless how many kills I get?

1 battery is consumed the moment you first materialise in a battle. After that, it will consume 1 battery for each minute that passes from when it consumed the first battery. It does not matter how many times you activate the drone during the battle. It will always consume 7 batteries maximum in a MM battle. 

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58 minutes ago, TheCongoSpider said:

1 battery is consumed the moment you first materialise in a battle. After that, it will consume 1 battery for each minute that passes from when it consumed the first battery. It does not matter how many times you activate the drone during the battle. It will always consume 7 batteries maximum in a MM battle. 

Oh, so normally do you earn enough batteries (through missions, challenges, etc) without actually buying it? 

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@At_Shin

3 hours ago, Aegis said:

Back in the game not long ago, what is the best drone for Vulcan + Titan except Crisis, which it causes me a house to obtain it, not a big fan of loot boxes?

Any suggestions?

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Well, I just realized something which fits this topic perfectly. For anyone who uses their turret in the standard form (no alteration) and the standard form only, an AMAZING buy from the standpoint of upgrade value (not actual price) is the adrenaline alteration. It is a huge buff for free whenever you are low health. For 122,500 cry (50% sale), it seems like this is pretty good value for Legends or those with the means to get it. I wouldn't suggest it for melee turrets, as you are normally taking damage when fighting with them, but I would suggest it for Smoky and Shaft because both I use without alterations basically 100% of the time. 

Smoky may have better alterations, I haven't tested. Shaft seems like the perfect candidate because of camping, allowing you to take full advantage of not dying.

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15 hours ago, KamiGT said:

Well, I just realized something which fits this topic perfectly. For anyone who uses their turret in the standard form (no alteration) and the standard form only, an AMAZING buy from the standpoint of upgrade value (not actual price) is the adrenaline alteration. It is a huge buff for free whenever you are low health. For 122,500 cry (50% sale), it seems like this is pretty good value for Legends or those with the means to get it. I wouldn't suggest it for melee turrets, as you are normally taking damage when fighting with them, but I would suggest it for Smoky and Shaft because both I use without alterations basically 100% of the time. 

Smoky may have better alterations, I haven't tested. Shaft seems like the perfect candidate because of camping, allowing you to take full advantage of not dying.

Both smoky and shaft have better alterations than adrenaline, nonetheless it does probably work pretty well with Shaft. IMO it goes best with Gauss, but I have seen it put to good effect with Firebird - since they are taking damage at melee range they are more likely to kill the enemy the lower health they become in the encounter.

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On 8/17/2020 at 2:15 PM, KamiGT said:

 

While Shaft is alright with Adrenaline, I would personally much rather use either Light or Heavy Capacitors depending on the situation.

My vote goes to Striker. You might be wondering why exactly Striker is a good fit. Well, for one, it doesn't have too many protections against it. Another thing is that Striker has above average damage for medium turrets to begin with, and when you get a lock on you get colossal damage over a quite good splash radius as well. This damage isn't enough to kill heavy hulls..yet.

And that's where Adrenaline comes into play. Not only will you be able to destroy heavy hulls with just 4 rockets, but you'll also be able to one shot a light hull on equal grounds with Double Damage. One could argue that Gauss is better-equipped for this kind of role, but it can only achieve the same when under the effect of a drone or Overdrive.

For someone who loves stock Striker, I'd say that this is an amazing opportunity.

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10 hours ago, D.A.R.K.N.E.S.S said:

Both smoky and shaft have better alterations than adrenaline, nonetheless it does probably work pretty well with Shaft. IMO it goes best with Gauss, but I have seen it put to good effect with Firebird - since they are taking damage at melee range they are more likely to kill the enemy the lower health they become in the encounter.

Honestly right now for me Shaft seems to do best with Adrenaline because I run it stock most of the time. I can concede for sure on the Smoky aspect though. I think it might not be the most efficient with Firebird because the best alt for Firebird is Incendiary Mix (if you are going the meta route ?) and Firebirds often don't survive for long at low health (cause they have to take damage to attack oftentimes). That means you will probably only get the effect for a VERY short period. Shaft doesn't suffer from this, so it seems like a great candidate overall. I can survive with Shaft and have low health plenty of the time. At that point, you are just getting free extra damage, therefore more killshots and less non-lethal ones.

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12 hours ago, At_Shin said:

If you do buy Adrenaline augment for shaft, do tell us your thoughts about it.

I had bought adrenaline augment for my Gauss mk6-9 just after they were released in a garage. I have got upto 4000 damage with it on lucky occasions. 

Adrenaline augment for striker might be a good idea too. You can use the self damage like with Gauss to increase your damage. 

I like the idea of using self damage it's so smart and so dirty ?

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so i am either planning to buy a crystal kit with "thunder mk7 with its module" OR  "gauss mk7 with its module" and i want to know in both ways that which turret and its protection is more useful and trending at higher ranks. Just give me your honest opinion guys and all the expierinced legends present here? as i can only and only afford to buy 1 kit now(i am F2P non-buyer).

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57 minutes ago, superADIT said:

so i am either planning to buy a crystal kit with "thunder mk7 with its module" OR  "gauss mk7 with its module" and i want to know in both ways that which turret and its protection is more useful and trending at higher ranks. Just give me your honest opinion guys and all the expierinced legends present here? as i can only and only afford to buy 1 kit now(i am F2P non-buyer).

Well I’d say gauss kit cuz it is quite fun but thunder is good too. At the moment thunder prots are more prominent but I’d say gauss ones would prove more useful as gauss users are increasing.

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